DM Thron |
The group spends the day searching out and springing every trap they can find. By the time it is all said and done, the sun is very low to the horizon and the group has found and collected 30 bear traps.
Dawn comes the following morning...at which point, you all learn, unfortunately too late, that all of your boots were filled with boar feces...
Chrysa Surtova |
"Really. REALLY?!?!" Chrysa yells into the morning air, foul morning air. "What did these boars EAT!" the stench is worse than... well it is so bad she can't think of what could be worse.
The normally calm woman flings her boots at the stream, which has the bad effect of flinging the poop all over the place as well.
Then she goes for a walk by herself, barefoot, and angry.
Sophiel Medvyed |
Sophie sighs, and cleans up, muttering to herself, then uses her magic to clean further. To nobody in particular, she says "very clever, if you think that will slow us down, you may find we are not so easily deterred", as she scrubs. Once clean, she says to everyone brightly, "shall we move on?" tension, starting to show a bit on her face.
Orri Lebeda |
Orri just s hakes his head at the poop filled boots and is happy to let Sophiel user her magic to clean them up. When she suggests moving on Orri nods "Yes, maybe whatever is going on just doesn't want us here and when we leave we won't have further issues..."
Orri helps to pack up camp and then mount up so the group can continue on exploring the wilds now that the traps have been cleared.
Chrysa Surtova |
Chrysa comes back, composed again. Finding her cleaned books she'll thank Sophie, and since ignoring it didn't work, she'll spend the travelling putting her head together with the half elf trying to narrow down what creature might be doing this to them.
knowledge nature: 1d20 + 8 ⇒ (10) + 8 = 18
Do kobolds wear boots?
Isabella Lebeda |
Learning from her outrage yesterday, Bella is much more controlled and relaxed when the poop boots are discovered. She shakes her head almost as a mother would when discovering her child disappointed her. Rinsing then out in the river and then letting Sophie clean them up, she suits up without a word on the matter. Thankful to have undergarments, she sheathes her blade and announces ”I’m ready to be done with this place.”
Chieftain Sootscale |
Chief Sootscale seems infinitely less perturbed by the poop than by the prior change to his scale color. He's very thankful to have black scales again.
While Sophiel plies her magics, the Chief starts to brew something. Eventually, he hands each of his companions a cup with red liquid. It smells alcoholic.
"Here, drink! Make trip in forest better." The Chief starts to down his own portion.
Anyone who takes a drink discovers it is wine. They might even find it tasty (but who knows). The drink is from the Tears to Wine spell.
Sophiel Medvyed |
Sophie nods and accepts the drink, sniffing first. She tastes the wine, ”not bad, and a valuable tincture. Thanks Chief” and downs the rest of her glass, and picks up her now-packed pack. ”I am ready whenever you all are.”
DM Thron |
Day 1 (Plains)
The following day, Orri awakens to find his armor is bright pink. Shortly after noon, Chief Sootscale discovers his scales are now a disturbing shade...of purple...
___________
Day 2 (Plains) - Purple Dot
Isabella awakens to find ALL the fasteners to her clothes are gone. To keep them on, she will have to get creative and rig something up...
But more disturbingly...Sophiel awakens to find her hair has been elaborately braided...with squirrel intestines!
Amid an overgrown section of blackberries lies a hidden cairn of stones marking the grave of a long forgotten barbarian. Studying the grave, those of you that can can detect a faint aura of magic from beneath the stones of the grave...
__________
Day 3 (Plains)
Chief Sootscale discovers that his alchemy supplies have been stolen through the night! (DC 20 Survival or Perception to find)
Chrysa, awoken in the wee hours of the morning by some sound near her tent, sees that her dagger is in her hand, and it is coated with fresh blood...
__________
Day 4 (Plains)
The day goes by thankfully prank free! As you set up camp, Sophiel leaves her tent to help with setting up the fire, but when she returns, a skunk is on her bedroll, which promptly sprays her and her whole tent before running off.
About this time, Orri has moved away into the tall grass to relieve his stomach of the days meals, when suddenly the plants all around him come to life and begin wrapping him up just as he had gotten going “doing his business.”
__________
Day 5 (Plains)
Chrysa and Isabella wake up to find their hair has also been braided...together...tightly...
__________
Day 6 (Forest) - Green Dot
Chief Sootscale learns the hard way that his water skin has had very hot peppers added to it, and Sophiel discovers that her magical sleeves are missing! (DC 20 Perception or Survival to find)
Two hot springs bubble at the source of the Skunk River, filling the surrounding area with the distinctive odor of rotten eggs. Despite the smell, the hot springs are really rather pleasant to relax in. Or would be, if not for the pair of giant frogs that move to Attack the group! However, they are hampered as, seemingly on its own, the forest and cattails come alive and bind the roads much like Orri has been two days ago...
__________
Day 7 (Forest) - Current Location
Isabella and Orri awaken to find all their clothes hanging in the trees. Thirty feet up...
Later that day, you find a dead body in the woods. In an attempt to rig a deadfall along the south bank of the Thorn River here, he overstepped his skill and was pinned to the ground
by several large logs when his half-completed trap collapsed on him. Near the man’s outstretched arm is a masterwork handaxe.
Chieftain Sootscale |
I'll pick out the Chief-related days to respond to, since there are so many!
Day 1
"Purple scales? Like Tartuk? Gross!" The Chief is annoyed that his scales have been re-colored, but having seen that the effects do go away with time, tries to pretend like everything is fine.
Bluff: 1d20 + 1 ⇒ (13) + 1 = 14
Day 3
"My supplies! All gone! Bottles, herbs, extracts, everything!" Chief Sootscale is pretty sure it's those same annoying creatures again. "We need to go find!" The Chief starts trying to look for clues, without much luck.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Survival: 1d20 + 6 ⇒ (6) + 6 = 12
Day 6
The Chief spits out his chili-infused water, but doesn't seem too upset. "Ooh, water so spicy. Hm . . . interesting idea, maybe make drink to breathe fire?" He starts thinking about how he might accomplish such an alchemical feat!
The Chief helps Sophiel look for her missing sleeves, trying to return the favor for their help in finding his alchemy supplies.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Survival: 1d20 + 6 ⇒ (8) + 6 = 14
"They not trick the Chief this time--see, there's a clue!" The Chief leads the party on the trail for the missing sleeves.
Day 7
"Hmm . . . sloppy trapmaker. Kobolds know never stand in dangerous part of own trap!" He looks to see what the trapmaker might have been trying to lure into this trap. Was this the man who had set the numerous bear traps earlier?
DM Thron |
Knowledge Checks made in private.
Chrysa Surtova |
Day 2
Chyrsa quickly cleans her dagger off on yesterday's shirt, hiding it at the bottom of her pack. Only after all evidence she can find is gone, does she go out to see what the sound is.
perception: 1d20 + 6 ⇒ (13) + 6 = 19
...
Once she is done with her own potential murder cover up, she'll help Sootscale hunt for his supplies.
perception: 1d20 + 6 ⇒ (10) + 6 = 16
Day 5
"It is not like I am meaning to. Just hold still and they'll stop poking into you!" the tiefling snaps at the other woman, her patience with these pranks gone on the first day. As they attempt to disentangle their brown and copper mess of hair, Chrysa's sharp horns keep stabbing into Isabella's head. "Can we get some help... PLEASE!"
Day 6
knowledge nature to see what the plant's coming alive could mean: 1d20 + 7 ⇒ (16) + 7 = 23
She will also use her crossbow to kill the helpless toads, unless Sophiel tries to stop her. "They were hopping over here to kill us. Maybe a bolt or two will make they more prone to LEAVING."
Day 7
"These things have it out for your cloths, don't they?" she'll sigh, and help as best she can, though she has never ever been good at climbing.
perception: 1d20 + 6 ⇒ (10) + 6 = 16
She has nothing to say about just one more dead person in the woods, but will go get the axe, when she doesn't see any immediate threats.
Sophiel Medvyed |
Day 2 (Plains) - Purple Dot
Sophie blinks at the squirrel intestines, but removes the intestines and cleans herself off. She chuckles to herself, then uses the intestines to make spare bowstrings for herself and others.
Detecting the presence of fey, for the first time, some of the tension seems to go out of her. When she has a few moments, she will write messages to each of the party, secretly on scraps of leaves, ensuring no fey are watching. The notes say, ”it is better than I thought. I detected fey, so we haven’t been haunted or cursed, which I had feared. I hadn’t spotted them before. I’ll try to figure out the best course, but I’m open to ideas.”
Knowledge (nature): 1d20 + 7 ⇒ (2) + 7 = 9
Not able to recall much, but listening to other people’s ideas, she searches a bit for some good quality honey, and some seasonal berries, and makes a small dessert each evening, trying to vary the composition and type.
Starting with the day when the peppers are added, at least one out of every three desserts has hot peppers in it - not unpleasant taste but very surprising. She divines when to add them by throwing the sticks and trying to see if at least three of her eight are touching each other, in a triangle. She’s not an expert at cooking, so she’s learning as she goes. She will start leaving out the dessert in small dishes before camping.
Also, Sophie detects magic to determine the value of the hidden treasure, as well as for lingering spirits with spirit sense.
Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
Day 3 (Plains)
Sophie assists Chief with his search, especially thankful for his help looking for her own supplies.
Perception, aid another: 1d20 + 6 ⇒ (4) + 6 = 10
survival, aid another: 1d20 + 6 ⇒ (5) + 6 = 11
Sophie helps Chief find his supplies, patting him on the shoulder kindly as they both look fruitlessly, then tries to find them on her own.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
survival: 1d20 + 6 ⇒ (15) + 6 = 21
She’s finally able to find the supplies, after an exhausting morning. They were buried under the remains of a shambling mound (or just a lot of leaves).
Day 4 (Plains)
Sophie shrugs at the smell of the skunk, but spends some time cleaning off the smell for the benefit of the others.
Day 6 (Forest) - Green Dot
Confused, she grumbles to herself a bit, but good-naturedly.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
survival: 1d20 + 6 ⇒ (10) + 6 = 16
Sophie thanks Chief for his help finding her supplies.
When the frogs are entangled by the plants, she laughs heartily, and grows a few plants on her own as well, this time to give her party cover. She salutes the air, cheerfully, and gives a grateful, theatrical bow as they dispatch the frogs
Day 7 (Forest) - Current Location
Sophie nodded at chief’s observation.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
But let’s the other trap experts try to determine what happened.
I just realized because of primal bond, Sophie actually counts as Fey or humanoid, whenever it would be most beneficial.
Isabella Lebeda |
Day one
Isabella tries to comfort the chief. She shrugs her shoulders and says "You know chief, purple isn't so bad. In our culture purple is actually a regal color, used for royalty. I think it fits you quite well and it could be much worse, it could be pink!"
She leans in and whispers to himself "Don't tell my brother I said that please."
She walks over to Orri and tries to comfort him "Orri, pink isn't so bad. It could be worse, you could have all of your clothes cut up! At least yours are still usable!"
Day two
The next day when her clothes are gone, Bella is going to have none of it. She wakes up frustrated and angry but determined to not let the stupid fey who is playing tricks on her get under skin. She keeps her blanket around herself and gets the too-short cloak from Chrysa again. With the blanket and the cloak, she is pretty much unable to effectively do anything so she decides she is going to fix them up herself. She pulls out her needle and thread and goes to work trying to sow them back to a usable state.
Craft Clothing: 1d20 ⇒ 19
Day three
Bella helps Chief and Sophie look for his supplies, but is still having trouble adjusting to her makeshift clothing fasteners that she is too distracted the entire time.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Day four
Bella tries her best to stay as far away from Sophie the entire dayk, citing whatever reasons come to her mind such as gathering more firewood or going fishing or hunting for dinner. Anything that gets her away from the terrible smell.
Day five
Isabella shouts back at Chrysa "I'm not pulling, you're the one who's pulling! UGH! Could you please stop doing that, it hurts!" she says, pulling the hair her way to relieve the pressure off of her head. She reaches up to tug on something, but cuts her hand on Chrysa's horn. "Damn! Ouch! How the hell do you do anything with these on your head?!"
Day six
When the roads bind the frogs, Isabella leans down to ask Orri. "Ooohhhh. Is that what happened when you were, you know, doing your business in the woods? It makes so much more sense now!"
Day seven
"THAT'S IT!" Isabella screams, throwing her blanket off and walking out of the tent with just her undergarments on. "I'VE SERIOUSLY HAD ENOUGH OF THIS NONSENSE. I SWEAR TO THE GODS, EACH AND EVERY LAST ONE OF YOU IS GOING TO GET THE TIP OF MY BLADE VERY, VERY SOON!"
Clenching her fist she shakes her head and screams in frustration as she looks up 30' into the air at her clothes.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Isabella points out the fallen axe next to the dead man, but is cautious of this. "Be careful, there could be trouble. Why is this man out here alone and dead? "
Orri Lebeda |
Day 1:
Orri is a bit surprised when it is apparent their trickster tormentor continues to follow them, but even more so when he finds his armor is pink. He jokingly comments "Well at the very least this should be a good distraction if we come across any foes..." He nods to his sisters words, and slips on his armor anyway, hoping it eventually wears off like the chiefs colored scales the previous day.
Day 2:
Orri can't help but laugh when his sister starts throwing a bit of a fit about the fey continuing to mess with her clothing and cracks a joke "They must really have an eye for you sis, if they want to keep trying to get you naked..." He immediately regrets it when his sister shots him a death glare and he holds his hands up in a sign of peace before promptly leaving to attend to other 'camp matters'.
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20
When they find the cairn marking the long deceased barbarian he tries to determine what the source is. Assuming it isn't some form of trap he recommends they respectfully retrieve the item and examine it, noting "The dead have no use of magic but it may still help the living."
Day 3:
Up to today the pranks had been relatively non-intrusive but when the chiefs gear is stolen and hidden Orri calls out, hoping that whoever is perpetrating these pranks is listening "Ok, it's all been good fun but stealing stuff and hiding it is not a good joke!"
He helps Cheif and the others search for his items.
Perception-Aid: 1d20 + 6 ⇒ (11) + 6 = 17
Survival-Aid: 1d20 + 4 ⇒ (7) + 4 = 11
Day 4:
Orri is a bit more cherful then usual when they awake and find no pranks have taken place over night he comments about his attempt to talk the fey down the previous day noting "Maybe they just needed a stern talking to..." The rest of the day goes well but when Sophiel, and the rest of the camp by proximity is assaulted by the horrible skunk smell he frowns and just shakes his head. Holding his nose he offers to help, but is thankful when she seems to have things in hand on her own.
Heading off to relieve himself, he is shocked when the plants nearby start to grow and entangle him. Starting to get frustrated by the whole prank thing he decides to just play along and finish his business calling out "Ah, what a generous host this forest, coming to me to provide something to wipe my ass!" as he rips off some leaves from the entangling plants to clean himself off. Once done he takes his dagger and works on getting himself loose.
Day 5:
Orri wakes up surprised to find Bella not in the tent with him and immediatly starts to fear the worst as he rushes out of his tent he sees Bella and Chrysa tied together by their hair and does his best to hold back a laugh. As the two women struggle against each other he comes over "Stop, both of you! Here let me help..." He guides them over to a seat and has them both sit as he begins the long, slow process of untangling their hair. He continuously has to get onto them about staying still and being patient but eventually manages to get them untangled.
Day 6:
Orri sleeps in, exhausted not from the travels but by the constant pranks and stress of worrying what is going to happen next. He has started to dread waking up so decides to just try and sleep more, sleeping through Sophiel and Chief hunting for the missing sleeves.
When they finally get on the move his spirits are a bit sour and he doesn't talk much, but when he does it is generally with a pessimistic tone, rather than his normally optimistic outlook on things. It's apparent that something is bothering him.
When they are about to be attacked by giant frogs Orri is at least happy to see the vines entangle the creatures making it easier to deal with the threat. He nods to his sisters question without a word, but a bit of a smile returns as he thinks that these troublesome fey at least were looking out for them in this case and he calls out "Thank you!" to the fey that must be close by.
Day 7:
Orri wakes with a start when he hears his sister screaming outside the tent, he jumps out to see her nearly naked looking up at the trees and then sees their clothes. He comes over and just gives his sister a hug to try and calm her and moves her back to their tent "I'll get them." he notes before going back outside in his underwear and works with Chrysa to retrieve the clothes.
Climb: 1d20 + 3 ⇒ (1) + 3 = 4
Climb: 1d20 + 3 ⇒ (1) + 3 = 4
Climb: 1d20 + 3 ⇒ (9) + 3 = 12
It takes him some effort but he finally manages to get up into the tree and start dropping down the clothes.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
When they find the dead man he shrugs to his sisters question. After the axe is retrieved he recommends they search the man for any clues as to his identity and then give him a proper burial before moving on. That night as they prepare to camp Orri mentions to Sophiel "Your gifts, I don't know that they are working... maybe I should just try talking to them?"
He finds a stump to stand on and calls out into the forest, looking in every direction as he speaks "My friends, you have played some pretty amusing tricks. Most of them good but others, maybe needing some improvement. Perhaps you would show yourselves to us and join us for a meal tonight. I promise, my sister won't harm you, she was just frustrated, as you've probably seen she can't take a joke very well..." He looks back to Bella and gives her a half smile with a look of 'Don't kill me...' before continuing "If you are going to be traveling with us all this way, wouldn't it be better for us to get to know one another? Perhaps we can give you ideas for other good pranks to try and you can tell us about yourselves?"
Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
DM Thron |
Day 8:
Moving on through the forest, you eventually all hear the sound of deep growling, as well as the thrashing of underbrush just off your trail. Suddenly, you hear the sound of what must be a very large predator begin charging through the thick brush from your right near the Lebedas and Chief Sootscale!
Their horses panic, rearing up and clearly wanting to bolt!
What do you each do!?!? I need Ride checks from the Lebedas and Chief Sootscale.
Orri Lebeda |
As something starts to rush them from the brush and Orri's horse begins to panic he does his best to keep it controlled and calm, more focused on his horse then on whatever is approaching.
Ride: 1d20 + 6 ⇒ (4) + 6 = 10
Oof
Isabella Lebeda |
Ride: 1d20 + 4 ⇒ (1) + 4 = 5 Double oof.
Isabella's horse rears up unexpectedly when the noises spook it. She desperately grabs at the reins and tries to maintain balance, but the horse was having none of it. Her backward momentum tosses her from the saddle as she flies backwards onto the ground and off the horse.
Chieftain Sootscale |
Ride: 1d20 + 2 ⇒ (12) + 2 = 14
Chief Sootscale was hardly an experienced rider. When his horse rears up, the little kobold is seen hanging on to his horse's neck for dear life!
DM Thron |
The sound of the charging beast continues until suddenly, a red squirrel leaps from the underbrush into the fallen Isabella’s chest! It sticks it’s tongue out and waggles it’s little fingers as it gives her a “raspberry” before vanishing from sight!
A small chorus of giggling can be heard in the distance of the forest.
Sophiel Medvyed |
Sophie can’t help but laugh, though she hops off her horse, represses her giggles, and helps her friend up. ”Sorry, it’s not you, but that squirrel was pretty cute.” She smiles, ”are you okay?”
Chrysa Surtova |
Chyrsa's level of irritation at these creatures keeps her from finding the humor in this one. Instead she scans the woods for anything out of place, especially toward the location of the giggles (not Sophie's)
perception: 1d20 + 7 ⇒ (12) + 7 = 19
Isabella Lebeda |
When Isabella falls off her horse and the dinosaur that is chasing them is about to burst through the woods, she decisively reaches for her blade. Not that it would do anything mind you, it’s just turning and defensive reflexes. So when the mighty *squirrel* pounces on her chest, she lets her head flop back on the ground and drops her blade, sighing with embarrassment and frustration.
As she gets to her feet with the help of Sophie, she nods that she is ok and then sighs as she admits ”This last week was been the most humiliating week of my life. For how much longer must we endure this relentless torture? Can we not put and end to these creatures instead of allowing them to mock us over and over again?”
Chieftain Sootscale |
After recovering from hanging off of a horse, Chief Sootscale straightens himself up, clearly offended. "Chief agrees! Chief give faeries delicious wine and Sophiel give delicious food, but still tricksies!"
Chrysa Surtova |
"We need a wizard. Someone to allow us to see them." assuming Chrysa knows enough about the fey to know they are often invisible. "Of course any trap we set they'll overhear... unless we can use a language they don't know?"
In Draconic
"Any guesses on if they knows yours, Chief?"
Chieftain Sootscale |
Draconic:
"Of course not! The fairies obviously speak some kind of weak language, not the strong tongue of dragons!" Chief Sootscale never tires of claiming dragon heritage, it seems.
Orri Lebeda |
Orri is still struggling to maintain his horse when Bella falls off hers and is 'attacked' by what turns out to be a squirrel. Finally getting his mount under control he is about to dismount to help but Sophiel beats him to it. As they mount back up and continue to move the others talk but Orri suddenly tenses up and starts looking around. He holds his hand up for the others to stop a moment then closes his eyes for a second.
Chieftain Sootscale |
"What? What you see, Orri?" asks the Chief. The kobold anxiously starts looking around for some fey to blow up.
Orri Lebeda |
Orri eventually opens his eyes as he chuckles to himself "We need to head to the southwest to find the temple. Also, apparently you and Bella need to have a better sense of humor." he notes to Chief.
Isabella Lebeda |
Isabella glares at her brother, moving her hands to her hips. "Oh do I now? Humor? In being thrown off my horse and attacked by a squirrel that sounds like a gigantic forest monster?"
Waving her hands around to the woods surrounding them she adds "I no longer find humor in this antics. Please, take us away."
Chieftain Sootscale |
"We could break neck falling from horse!" he says in a huff, agreeing with Isabella. Though he lets go of the bomb he was gripping, easing up just a bit. "Are you talking with faeries, Orri? Maybe they trick you too, get us lost in forest!"
Orri Lebeda |
Orri shrugs "Maybe, but it's not like we knew where we were going anyway, at least now we have a direction to check..."
Sophiel Medvyed |
In Sylvan, Sophie shouts out ” ખૂબ જ આભાર!” towards where she heard the giggling, smiling and waving.
She sighs, ”Orri, you’ll have to tell me what you did - they were silent to my entreaties. I’d like to improve my ability to talk to these folks.” She smiles cheerfully at him, and gives him a nod of respect before hopping on her horse.
Chrysa Surtova |
"Care to lead the way, Orri?" Chyrsa suggests since he was the one hearing voices. Scratching her mules neck as she waits, she considers pointing out to Bella another of the great things about mules: Shorter so less distance to fall on one's butt. But decides now is not the time for wisdom.
Orri Lebeda |
Orri is already getting ready to move in the new direction when Chrysa calls out to him and he stops to look back "Huh? Oh. Well, I don't know they apparently just like what I've had to say I guess, plus I don't get as upset about their jokes as Bella does..."
He looks out to the forest and calls out "So, what about this? Maybe we could talk and I could give you better pranks for my sister and the chief? I bet if we worked together we could do some really good ones... he shrugs and looks to the others with a 'don't know if that will help' look.
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
Isabella Lebeda |
Isabella is not entertained at the thought of more pranks for her. Still, if this was the way to lure them out so she could skewer each and every one of them, cutting off their britches and burning them, she would comply.
It almost breaks her soul, but she cheerfully announces through nearly clenched teeth "Oh, please! Please come out and talk so I can tell you how hilarious your pranks are and that these are the best I've ever seen!"
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
Chieftain Sootscale |
"What, no! No more pranks for Chief!" cries the kobold.
When he sees Bella and realizes this is some sort of terrible ploy, his scales seem to rise in frustration. In Draconic. "How could anyone possibly believe that fake praise?"
Isabella Lebeda |
Isabella has no idea what the Chief says in Draconic, but she shoots daggers at him from her eyes when she glares sidelong at him.
Raising her voice even louder she says "Oh, yes! Think of the tricks we can play on the Chief! Maybe we could make his scales sparkle and glitter next time? Or make them striped! We have a lot of good ideas!" That do not involve articles of my clothing!
Chieftain Sootscale |
"What? What you do, Bella? My scales! Pink? Purple? Sparkles??" As the warmbloods turn on him, the Chief breaks down. "Oh, so funny, so funny. Here, let me make even funnier. Ha ha ha!"
At a loss as to what he could possibly do, he feels so much self pity that he can only make himself look even more ridiculous. Taking out a couple of vials, he downs them. Chief begins to shrink in size as he grows little vestigial wings. What was once a proud black-scaled kobold is reduced to a tiny, sparkly, purple and pink-striped dragon toy.
Drinking mutagen and potion of reduce person.
"See, Chief is now tiny sparkle dragon. Ha ha ha!" The Chief is simultaneously adorable and pathetic, his forced laughter desperately holding off his genuine despair.
Is groveling a form of diplomacy?: 1d20 + 5 ⇒ (13) + 5 = 18
Isabella Lebeda |
No longer needing to force herself to try and be comical, she actually burst out in laughter at the ridiculousness of the tiny, flying striped kobold. "Oh, that's great! That's GREAT! Come one out, let's work together on ways we can up the ante on this!?"
DM Thron |
Suddenly, as Isabella turned her head, a tiny female face suddenly greets her from own shoulder! ”What did you have in mind!?!?” it asks eagerly as it’s rear most set of cricket legs rub together excitedly, eliciting a series of insectoid chittering.
Chrysa feels a sudden weight on her horns, as into appearance materializes blue scaled dragon-like creature with colorful, butterfly wings. It takes a sip of some of the wine Sootscale had left behind and replies jokingly ”Could have stood to ferment a little more, buddy! You can’t rush wine like you have been!”
Grigs make their homes in thick woods alongside rolling hills, often near bodies of water. In every grig community may be found a clearing where the group observes the moon during its many lunar holidays.
Despite their tiny size, grigs are eager to confront evil and vanquish ugliness—as a result, grigs often find themselves in trouble. They rarely attack directly, instead preferring the element of surprise. In combat, grigs maintain their distance and either depend on their spell-like abilities or fire their longbows from afar. Grigs use their movement to their advantage, frequently jumping about their enemies or flying beyond their reach.
Grigs excel at music, and can create lively ditties simply by sawing their legs against their bodies. Grig music often stirs people to dance, even when the grigs don’t enhance their music with supernatural compulsions. In addition to loving music, grigs enjoy the visual arts, especially paintings and sketches, and they often decorate their homes with bright colors and delightful images.
Unlike true dragons, faerie dragons do not grow larger with age, but their scales do change color, starting with red and moving through the rainbow to reach dark violet at old age. Faerie dragons grow in power as spellcasters as they age (typically gaining levels in sorcerer), learning more powerful spells to complement their innate abilities. The spells of faerie dragons tend to focus on tools that can be used to create or enhance pranks, and illusion and enchantment spells are particularly popular.
Faerie dragons avoid combat unless there is no other option. If forced to fight, faerie dragons attempt to confound enemies rather than kill them, using both spells and breath weapon to weaken and scatter foes before fleeing. The only exception to this is when a faerie dragon’s clan or allies are in danger. As capricious as these tiny dragons can be, many prove quick to bond with goodly creatures, especially fey and others they find interesting or hilarious – adventurers often fall into this latter camp, particularly those most outraged by a faerie dragon’s tricks.
Faerie dragons sometimes ally with spellcasters, serving as curious, occasionally reckless, but always true familiars. An arcane spellcaster of at least 7th level with an alignment within 1 step of chaotic good who has the Improved Familiar feat may select a faerie dragon as a familiar.
Isabella Lebeda |
Isabella startles as the creature appears on her shoulder. Her right hand flashes to her hilt, but she relaxes and lets go when she sees these are the jokesters they have been so desperately searching for. Though she had asked for them to appear, she never actually thought it would work! Unprepared, she stumbles through an idea she never quite let go of.”Well, I’m glad you asked! We had this big battle against evil creatures and we all partook. All of us except Chief Turntail over here that is. You see, as soon as the going got tough, he got going! He ran away and left us alone! Sooooooooo, I think we should turn his tail into something to help him always remember to not abandon his companions!”
Bella seems to really be getting into this prank thing all of the sudden!
Isabella Lebeda |
Bella bites her upper lip and tries to refrain from laughter as the Chief turns yellow, but she can't hold it in. She nearly doubles over in laughter, even slapping her leg at one point. After nearly a full minute of laughing, she stands back up holding her hand out in front of her as she tries to calm herself. "Give me a minute. Okay. Okay. I'm okay. Sorry. Okay." before bursting into laughter again, wiping the tears from her eyes.
Sophiel Medvyed |
It would be difficult for any of the assembled people here i this muddy, boggy mess to look delighted but somehow Sophie has managed to do such a thing, against all odds. She clasps her hands in front of her and watches the grig and faerie dragon, studying their mannerisms.
knowledge (nature): 1d20 + 6 ⇒ (16) + 6 = 22
knowledge (arcana): 1d20 + 9 ⇒ (20) + 9 = 29
Then her smile fades and she asks, ”where’s the other one? Your friend? There’s supposed to be three of you...” She squints and says quietly, ”wasn’t there? I don’t...” and she stops, and her eye twitches slightly, looking confused. She closes her eyes, and shakes her head muttering in Sylvan to herself ”ոչ, հավաքիր այն, Սոֆիլ: Դրա ժամանակը չէ: Ժամանակ չէ:
She stops and then opens her eyes, smiling at the two creatures, ”what may we call you? Also, did you like my desserts? I’m just learning but it seems I got a bit better.”
Chieftain Sootscale |
Seeing his opportunity, Chief Sootscale pulls out a bomb and lobs it at Isabella and the grig on her shoulder!
K. Nature: 1d20 + 8 ⇒ (18) + 8 = 26.
Finally, as the creatures tormenting him make their appearance, Chief Sootscale recognizes one of them as a grig. An irritating pest, he thinks to himself. But the sight of the other creature sends him into a shock. "Wait, huh? You tiny dragon!" Like may kobolds, Chief Sootscale has always worshipped dragons, and seeing even a tiny one makes him wonder if he's supposed to be reverent.
That is, until the dragon turns his tail yellow. "Hey, change it back! Chief Sootscale not coward. And Chrysa run away from Tartuk too!" That argument didn't exactly prove his point, of course. Looking around for sympathy, he starts pouting in misery and self-pity as Bella rolls around in laughter. Draconic: "Someday, somehow, I'll teach you stupid creatures to show me respect . . . " he mutters.
DM Thron |
”Of course I’m a dragon! What else did you think I’d be? A raccoon? A rampaging squirrel?” the dragon asks as he gives Isabella a coy look and grin. ”I’m Perlivash! This is Tyg Titter Tut! What are you doing in our woods?” he asks.
Tyg adds ”Yeah. You’re not like the other bigginsies! They’re mean and don’t have any sense of humor!” She hops over to Sophiel and mumbles ”They were delicious! Wasn’t a fan of the spicy ones though...”
Chrysa Surtova |
"The evil kobold had magic that made us run, BELL-LA" Chyrsa articulates Bella's name to keep from shouting while that thing was on her head. "Remember him shooting magic balls out at you?"
"The rampaging squirrel was a good one" she admits, once the thing is off of her.
knowledge nature: 1d20 + 8 ⇒ (4) + 8 = 12
knowledge arcane: 1d20 + 4 ⇒ (12) + 4 = 16
Isabella Lebeda |
Bella finally stops laughing when Chry-sa starts talking to her. Wiping away her tears and trying to get her breathing under control, she shakes her head no. ”No. I mean, yes I remember the magic balls, but he didn’t shoot any at Chief Yellowtail. I just remember him running away with that tail between his legs.” she holds her hand out in apology. ”Okay, I’m done. I’m sorry. I’m good now.”