Thron's Altered Kingmaker (Now Litejedi's)

Game Master Litejedi

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Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri holds out a seat for his sister before happily taking a seat himself. "A pleasure I'm sure. My name is Orri and this is my sister Isabella."

He looks around and takes in the various sigils, banners and tabards doing his best to identify the various groups assembled.

Know. Nobility: 1d20 + 6 ⇒ (5) + 6 = 11
Know. Local: 1d20 + 6 ⇒ (12) + 6 = 18

Noticing the other man at the table and his body gaurd both have no marking he turns to him to say "Well met sir. That is some impressive armor you have there."


Orri, Chrysa:
You recognize the “V” insignia as not that of a noble house, but of a reputable mercenary company known as “The Varnling Host,” which is managed by a man named Maegar Varn.

Sophiel:
You recognize the heraldry of the other more reserved group as belonging to House Drelev, who served as Bannermen to House Rogarvia prior to The Vanishing. Since then they have tried to grow in prominence, without much success.

The heavily armored figure slowly turns its head to Orri when he addresses him, his features clouded in shadow behind the visor of his helm. The seated man in front of him says in a deep voice, ”He will not reply. He does not speak. But thank you, for the compliment sir.”


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Whoops!

Isabella bites her lip as to not scoff out loud at her brother's flub. She turns to Sophie and Chrysa and nods in greeting. "It's a pleasure meeting you."

She turns out to admire the large groups that continue to gather and asks casually. "I have to admit I did not expect something like this? Am I the only one in the dark as to who everyone is here? I think I snubbed my time on the noble houses a little too much it would appear."


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

'How can I not remember anything about these insignias!?!' Chrysa yells at herself. The siblings, the half elf, the trio molesting each other in public, and she can't remember what bears, swans, or swords mean at all, other than WE ARE NOBLE, PEON! She had a tiny excuse since her education on the matter ended early and never assumed to be entangled in that life ever again.

sense motive: 1d20 + 6 ⇒ (19) + 6 = 25

She did notice Sophiel's glance and groaned a bit. 'She has to be perceptive and inquisitive, right? Could be dull-eyed and easily amused. Noooo, that would just make things easy.' her inner whining child wails at fate hating her.

Ignoring herself, she answers the sister."We seem to know nothing either about the true nature of this endeavor. Notable mercenary companies, smatterings of various noble houses, and unaffiliate adventures to do... what?"


As if on cue, the various servants all move to the walls and fold their arms behind their backs as a number of Swordlords make their way into the hall and take seats on an elevated platform at the end of the hall. ”Thank you for coming,” a middle aged woman among their number says. ”For those of you who do not know me, my name is Jamandi Aldori, Swordlord of Restov. With me are the Lord Mayor of Restov, Ioseph Sellemius, and Swordlord Trine Fervourblade.”

The Lord Mayor stands and adds ”There has been growing unrest on the southern border of Brevoy for some time, and we have asked the wise King Regent-”

”King,” a knight says, his banners and colors clearly indicating him as loyal to House Surtova.

Ioseph remains quiet a moment before continuing, ”His Grace has granted us the request to seek out able bodied individuals to put an end to the unrest growing there, as well as bring a bit of civility to the lands once and for all. To that end, we have sought out representatives from across the land who were able and willing to partake in this undertaking.”

A man whose tabard bears a crest is a black eagle with wings spread in front of a gold field, identifying him as a knight of House Orlovsky, stands and asks ”Pardon my inquiry, but exactly what sort of trouble will we be encountering?”

Jamandi speaks up again. ”You will be divided into four groups, each tasked with a different objective. Swordlord Fervourblade, if you would be so kind?”

Tribe stands and rifles through several leafs of parchment. ”Maegar Varn and his company have been tasked with heading into the Dunsward and settling the ire of the Nomen Centaur there and bring an end to their increased aggressions of late. Lord Drelev is to head to the Hooktongue Slough and similarly treat with and deal with the aggressions of the boggards and lizardfolk tribes.”

Lord Drelev stands and says frustratedly ”You send me and my subjects to the swamplands while some mercenary company heads to the hills of the Dunsward? This is an insult!”

”Pardons, My Lord, but if you believe yourself not up to the task, perhaps it would be best if you left the Swordlord’s request in more capable hands,” the lead man of the mercenary group, Maegar Varn, retorts with a wink and a smile to Lord Drelev. In turn, the Baron glares at Maegar from across the room and retakes his seat.

”As I was saying,” Trine interjects, ”in the Glenebon Uplands, we have elected to send Ser Artraxis of House Orlovsky, Lady Myrna of House Lodovka, Bladesinger Lethlaria Nendralania, and one...Krovax Draverian?” he asks quizzically.

The man at your table stands, his size evident for the first time. He is a bear of a man. He bows to the lords at the table and simply says ”Present,” before taking his seat again.

Trine nods in return and continues, ”Finally, we are tasking the following individuals with dealing with the bandits and trolls growing in number in the Greenbelt. Lady Sophiel of House Medvyed, Lady Isabella of House Lebeda and her half brother Orri, Justiciar Dunstan Isengraef representing House Garess, and a Miss Chrysa...?” he pauses as he cannot seem to find a record of a last name in his notes...


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysa groans inwardly, it would have been nice if the man would simply read from his list and not draw undue attention to some people, but last names are probably important to someone whose own is 'Fervourblade'.

Mimicking the behavior the knight, she stands quickly, bowing, and saying "Present" hoping the display will move them past last names.

bluff: 1d20 + 8 ⇒ (11) + 8 = 19


He nods back to you and takes a seat as Jamandi stands. ”Does anyone have any further questions?”

Note: Drelev’s retinue consists of himself (a young-middle aged man with a sword at his hip), a brutish looking man, an aged knightly gentleman, the middle aged woman to his right who looks like she’s never adventured ever, the scantily clad woman whose attire is adorned with brightly colored feathers, and another woman quite revealingly dressed with a holy symbol of Calistria.

Maegar Varn’s crew consists of himself (a swordsman as well), a woman with a bow on her back, a cleric of Erastil, and what would appear to be a wizard.

The third group seems to be composed of: Ser Artraxis (a knight who carries a glaive), Lady Myrna (a charming sorceress), Bladesinger Lethlaria (a beautiful elven woman with a curved blade), and Krovax (the quiet man with the bodyguard).


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophie also stands with Chrysa, a look of mild surprise on her face, which quickly passes. She bows, to the Lord Mayor, and says with a clear, strong voice, ”as always, House Medvyed will serve the crown.” and sits down, smiling politely.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

When Isabella's name is called she doesn't stand but simple nods in acceptance in recognition of her assignment.

After Sophiel has regained her sit, Isabella looks to Chrysa with an inquisitive expression on her face. "Is your surname so difficult to pronounce or was he attempting to throw shade on your house? I ask truly, there is no ill intent here. If we are to adventure together, I would like to know the reason for the antics if I may."

She then turns to Sophiel and asks another question. "Lady Medvyed. I could not help but note your emphasis towards serving his grace. I for one applaud your bold declaration and loyalty."

To all assembled she speaks "And though his name were to be passed over as if it were nothing, I would have you all know that my brother Orri is a dedicated and honest man and we are lucky to have him at our side in our upcoming journey!"


The Swordlords and Lord Sellemius bow their heads back to your proclamations, and rise from their seats, ”We will leave you to your preparations, then. We shall do our part to help arrange for materials and supplies to follow along should your initial endeavors prove successful. May the gods protect you,” Jamandi says as she leads her trio out. Trine gives Isabella a subtle nod from across hothead room as he follows his senior officer from the room, the trio whispering quietly to one another as they leave.

Lord Drelev and his entourage rise and immediately depart, collecting a written proclamation from an attendant as he leaves. The aged knight can be heard saying behind him ”My Lord, perhaps we should take some time to get to know the others, as they could prove to be-“

”Shut it, old man,” the brute interrupts. ”Lord Drelev knows what he’s doing.”

”Watch your tongue, Ameon. I may be old but I can still show you how to properly use that blade of yours.”

”Enough from both of you,” Lord Drelev says sternly but quietly as he leads the procession out. ”Ser Terrion, see that the caravan is properly prepared. We leave immediately.”

”Yes, My Lord,” the aged knight replies.

”See ya around, Lord Drelev,” Maegar Varn calls out boldly, drawing some snickers from his own entourage.

Just found this tidbit, for those of you who got Knowledge (Nobility) of 15 or better against the “V” insignia recall that Maegar Varn is the third son of Androth Varn, a Brevic baron of Issian descent. As such, he does not stand to inherit his father’s title and holdings. They are bannermen to House Khavortarov, a small house who in turn were bannermen to House Rogarvia prior to the Vanishing, but have risen to prominence far better than House Drelev. A likely explanation for the tension between the two groups.

The large, quiet man stands and makes his way to the gathering of those he has been assigned with, his bodyguard following along a few paces back. He bows politely to the lords and bows his head to the elven swordmaiden as he makes brief introductions to them all. She also bows in deference to the nobles in her group before beginning more casual conversation with them.

The wizard from the Varnling Host rises and makes his way to your group. ”Greetings. My name is Cephal Lorentus, archmage of the Varnling Host. A pleasure to make your acquaintances, Sers and Ladies,” he says with a polite bow, his back and knees audibly cracking as he bends, clutching his staff for balance.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

"At an early age, I disagreed with the path my family laid out for me, so I left and decided I'd be better off being just me. The last name became an anchor to a past I no longer wanted." she cocks an eyebrow at the noblewoman as if to ask if that is enough to satisfy her curiosity. After a pause, she'll ask her own question "House Lebeda sending two of their children to clear a land of bandits. Is that normal for your people?"

She'll give a soft smile at the old man, "The Varnling Host is a well known and reputable company, sir. The <insert some job they did she might have heard about with her local knowledge roll, ignore this part if she knows nothing> is still spoken about in taverns all over. What brings you to an endeavor like this?"


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophie raises an eyebrow at Isabella's statement, and responds merely with "indeed." She adds, "And Sophie is fine; we won't have time for such formality whilst stomping around the green belt" waving her hand dismissively. "so we had better get to know each other on a first-name basis."

She turns to Orri, "pleasure to meet you." and she curtsies briefly to the gentleman. Sophie looks over at Dunstan, "and you must be Justicar Isengraef." Sophie extends a hand to the paladin across the table, saying, "it its an honor to meet you. I have the deepest respect for Abadar." She appears to be quite sincere, and she returns to her seat to watch the end of the introduction.

---------------

When the mage of the Varnling Host approaches, she smiles at him and extends a hand in greeting, adding after Chrysa speaks. "the pleasure is ours. Am I to understand that you and Maegar Varn are to tame the hills in the east?" She pauses for a moment, "it is a wild place, you may find it easier to befriend the centaurs than to fight them. I do not envy either task - bandits and trolls are much more straightforward." She chuckles brightly at her own statement.


Cephal nods in thanks at Chrysa’s compliment. ”Yes, yes. Father Morgrarian was quite impressive in that endeavor. May I,” he says with a wave of his hand as he takes a seat without waiting for affirmation.

At Sophiel’s statement he replies ”So it would seem. But negotiations are fickle things, and the end result relies on many unpredictable factors, some so small and uncontrollable, yet often more impactful than any other. Such as meeting when one of the parties is having a bad day, or got too little sleep the night before, or perhaps having come off a recent, totally unrelated argument. We will have to tread those waters when we come to them,” he then turns back to Chrysa, and adds ”but to your earlier point, I believe he is seeking to make a name for himself beyond the mercenary company. Make his own mark in the world. He has no claim to his father’s holdings, after all.”

”Old man!” a voice calls out. Looking over you can see Maegar Varn making his way over. ”Are you boring these Lords and Ladies with your ‘council?’” he asks with a smile.

”It is only boring if it is unwelcome, and if that is the case then I have sorely misread the situation,” Cephal replies.

Maegar Varn bows with a flourish. ”Maegar Varn, at your service, Sers and Ladies.”


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

"It is nice to meet you, Maegar." Chrysa gives the man a smile, choosing his first name as an address, both for his casual nature and for the emphasis on the importance of it over the last. "It appears we will be neighbors in our pursuits. Have you had the pleasure of visiting the Dunsward hills before?"


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Earlier

Orri sits quietly as he listens to the swordlords and carefully watches the various groups and in particular the people he has now been assigned to work with. He smiles when his sister stands up for him, and just shakes his head as he is used to being overlooked. As Sophie and Chrysa both reply to his sister he remains quiet but nods his acknowledgement to them both.

As Chrysa asks about their family sending them both Orri chuckles "Well, we are both a little bit... extended from the main house so I suppose we are a bit more expendable." He gives Chrysa a half-joking grin.

As the mage mentions making a name for himself Orri chimes in "I would imagine there are others of us here for the same purpose of striking out on our own and being judged by our efforts and our merits rather than the name we were born into."


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Isabella can't hide the smile that appears when Trine acknowledges her.

Nodding to Sophie, she responds "Very well, Sophie it is. If we are dispatching with formalities then, you may refer to me as Bella."

Orri addresses Chrysa's question and didn't feel like throwing any more dirt on their own name, so she left it alone.

Isabella goes through the motions of introducing everyone in their group to Maegar Varn after he has introduced himself. "It's a pleasure to meet you. I would offer council on how to best deal with centaur, but I'm afraid I have none. I will wish you the best of luck however." She ends with a polite smile.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophie nods at Isabella, "Bella it is, then."

When speaking to Cephal

Sophie nods at Cephal, "I may be a novice in these regards, but if you'll allow me: centaurs often feel bound to the land itself, in a space with clearly delineated boundaries. If you don't need that space, you may sidestep the issue altogether. Many are pleased to trade if you respect their lands." She purses her lips absentmindedly, then adds shrugging, "but this particular tribe could be completely different. I'm sure you know this, though, a wizard of your reknown." Sophie smiles at the mage with a mixture of admiration and friendliness.

When Maegar approaches

Sophie extends a hand in greeting, and when politely offers the customary deferential handshake, she turns her hand to meet his, past his arm, and clasps his arm with a firm grip, "Maegar, it is wonderful to meet you in person. Uncle has told me all about you, and has the deepest respect. The stolen lands could not ask for a more decent man to try and tame them." Sophie looks at him in the eyes as she says this, respect obvious on her face.

Anyone who makes a low DC sense motive (10? she's not trying to hide anything) can tell that Sophie seems to regard Maegar Varn a great deal. A higher nobility check (15?) will tell that her handshake was very out of place, and in some circles it would be scandalous for her to 'lower' herself to greet someone like this.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysa likes knowing things, so I'll make her rolls

sense motive: 1d20 + 6 ⇒ (16) + 6 = 22
nobility: 1d20 + 4 ⇒ (12) + 4 = 16


Maegar Varn pulls out a chair and kicks his feet up on the table. ”Nope, never been,” he replies to Chrysa’s question. At Sophiel’s compliment, he shrugs and says ”Thanks, hun. I’m sure Gurev spoke nothin’ but roses and daisies of me and my crew,” with an eye roll.

As the talk turns to centaur, Cephal replies ”Thank you for the advice. I am certain-“

”They’ll come around, one way or the other,” Maegar interrupts as he sits up. ”The Varnling Host always completes its missions. Ain’t that right boys!” he calls back to his entourage who lets out a cheer and raises their steins.

The rucks causes the other group to grow quiet a moment as they wait for the cheers to settle down to a dull roar before resuming their own introductions to one another.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysa smiles at the uproar, while inwardly thinking this bunch is so loud the centaurs probably already know they are coming. "The Hills are beautiful if nothing else. Do you have plans on when you'll be heading out?"

She'll watch the interaction between the two men with interest. Cephal doesn't seem to fit in with the rest of Maegar's crew.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Knowledge Nobility: 1d20 + 4 ⇒ (19) + 4 = 23

Isabella observes the interaction between Sophie and Maegar with great interest.

It would appear that the Varnling Host does things [i]their way.

When Maegar kicks his feet on the table and speaks the way he does to Chrysa and Sophie, Isabella raises her eyebrows and looks at the two ladies to see how they are going to react.

When Chrysa responds, Isabella just continues to offer a polite smile and keep to herself. A chatty pair, these two.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophie watches Maegar Varn for a moment before she adds, "Gurev told me he respects you; he didn't say he liked you," She grins, and throws up a pair of fingers, "or is this just part of your 'mystique'" and makes air quotes around the word mystique.

"Anyway, did you want something from us, or...?" She looks puzzled, "were you just retrieving your wizard?" She cocks her head and peers at Varn curiously, her hands folded quietly as she stares unblinking, her violet eyes watching Varn intently.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri grins at Sophiel's to the point question and looks to Varn for his response. While he had no feelings on the man either way he thought it would probably be prudent to get to know the people he would be venturing into the wilds with and Varn was on a different team.


M Dwarf Paladin 2 (Knight of Coins, Stonelord) | HP 21 | AC 19-11-18 | F+5, R+2, W+4 | Per +6, Sense M +6, Init +1

Dunstan has been sitting solidly in his seat, watching the people around him. He grunts in acknowledgement when he is mentioned, and shakes hands with those that greet him. These people are not like his people from the mines or the church, for good or ill, but starts to feel confident that he can work with them.
He notices the tensions arising between Varn and his teammate, and decides to study the interloper. Sophie appears to be a kind lass, but Dunstan hopes the banter stays more friendly.
Dunstan stands up and stares at Maegar Varn.


Gonna go ahead and move things ahead now that Dunstan has returned. Feel free to continue your banter in your characters getting to know one another:

Maegar seems nice but a bit of a thrill-seeker. He seems to care little about social station, his or anyone else’s. Cephal is polite and smart, but refers to the far younger Maegar Varn in their tactics it would seem...

Soon the Swordlords send pages out who present each of you with scrolls. Unrolling then reveals them to be signed charters of exploration and judgement, granting you all legal authority to hand out Brevish justice in the Greenbelt!

Furthermore, you are instructed to head to a small outpost just beyond the edge of Brevish lands, owned by a man named Oleg Leveton. He has sent request for aid from Brevoy, but their preoccupation with this enterprise has prevented them from sending aid as of yet, and your benefactors hope that you can buy them time to do so properly.

For now, you find yourselves on the road west beyond Nivatka’s Crossing, a small village on the edge of Brevoys holdings that many consider the last vestiges of civilization. The Varnling Host turned south and parted ways from your caravans there, leaving now only your group and that of the other two Brevish bibles and the elven Bladesinger and Krovax. Lord Drelev’s own troupe has about a days headstart and seem intent on traveling further west through civilized lands before turning south. A plan seemingly shared by the other party still in your company.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Isabella takes her signed charter and secures it before joining the others as they depart. She encourages her brother to secure any additional supplies they may need before setting out with their caravan.

Once the Varnling Host has gone their own way, Bella remarks to her brother that she isn't sad to have parted ways with them. She keeps her remarks quiet however, know that they are still surrounded by unknowns in their party.

How far is our trip?


From Nivatka’s Crossing, with good weather, a couple days.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysa joins Orri(and anyone else) in securing supplies as well as asking over what everyone already has and what the swordlords are willing to provide. "Waxed tarps and ponchos" she asks about especially. "Rain is sudden and heavy there. Tarps are easier and more versatile than tents." other than that she works on rations, cooking, and hopes against hope for a "A mule. Nothing better than a mule on any type of trip."

A Kan rule. Horses get spooked, people covet them, and are big as shit, but a mule is too stubborn to run, no one wants, and is more reasonable in size.

diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24 to sweet talk, negotiate, wheedle and any other pg non criminal method of getting supplies


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri had spent some time getting prepared before their trip. He hadn't ever really gone out into the wilderness like this before but he traveled around enough as a merchant that he knew the importance of being prepared.

He got a combat trained horse and several saddlebags to load up equipment to make both his and his sisters trip a little bit easier. Everything from waterproof bags, a large tent, and even map making equipment. He wanted to start things off right and not end up getting lost out in the wilds before he could even accomplish anything.

After they depart he is happy to let his sister ride on the horse is she didn't want to purchase one of her own. When he had a chance he would pull out his map making kit and journal to jot notes and draw out their route so far. When the Varnling Host departed he wished them well, but was excited to continue on toward their destination.


M Dwarf Paladin 2 (Knight of Coins, Stonelord) | HP 21 | AC 19-11-18 | F+5, R+2, W+4 | Per +6, Sense M +6, Init +1

Dunstan folds his charter carefully and places it in his pack after carefully reading what authority it grants him and his compatriots.
Dunstan procures a few travel rations and a serviceable horse. He is slightly uncomfortable with the horse, but is eager to get to the destination.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

In New Stetven

Sophie continues to speak, somewhat coolly to Maegar, oblivious to his charms and keen wit. As the evening wrapped up, she bid everyone a good evening, then neatly tucked her charter away and put it in a safe place. She agrees to meet later, and heads to the library of the keep to do research on the stolen lands, the green belt, and the various other sub-regions. She stays up for part of the night, and at the crack of dawn, heads out to purchase a horse and associated supplies, as well as some vermin repellent and a hanging tent.

On the trail

Sophie chats amiably with her companions, pointing out flora and fauna that she sees along the way, periodically scanning the path for otherworldly presences. She avoids interjecting advice, except when asked, but is obviously extremely comfortable in the wild. Her clothes appear to be well-worn, but maintained traveling clothes. She will let everyone know, roughly, what she can do in terms of her 'abilities' without getting into specifics, so that her companions are not surprised by her powers. She avoids interacting with the other chartered groups.

As she travels, she asks "does anyone know about the local bandits that might be in the area? I haven't traveled this far out of Brevoy in quite some time" idly, to everyone and no one.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

On the road again...

Chrysa is quiet unless being talked to. At which point, she becomes question asking machine. "Otherwordly presences, as in what exactly?", "Who is older?", "What is a stone lord?" and the like... Until annoyance is blossoming and she stops again. Her eyes follow tree lines, underbrush, and swallow rises. And she often pets her mule's muzzle (keep your mule happy and it is one less thing that will try and kill you). At camp, she spends a few minutes every night filling the day's growth of her horns down.

Seeing that sooner or later parts of her past will come up, like running into a bandit crew and one of them pointing and yell out YOU USED TO BE ONE OF US! So at Sophiel's question she'll admit "I grew up around them, moving from one crew to another, until was old enough and smart enough to get out. So yes, I can... but no I can't. Local bandit bosses are like weeds, they grow get cut down, and another grows in their place. Enough years have gone by, I doubt any I could name are alive."


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri is a little surprised at Chrysa's blatant admittance about previously being a bandit, he would have thought that is something someone would keep guarded. "Appreciate the honesty. If we are going to be working together I suppose it would be good for us to get to know one another a bit better. Not a lot to say about me. Bastard son of a slightly disgraced and now deceased noble. Devout follower of Abadar and travelling merchant. Haven't found too many situations yet I couldn't talk my way out of when the need arises."

He looks to the others, each briefly, "Any one else have any juicy secrets to air?" He smiles, half-joking but also honestly wanting to know.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Sitting on her own horse, she travels with the group at an easy pace. She looks extremely comfortable riding, having spent years of training at her aunt's request. As she glances among her party she takes note that she likely is the most experienced rider among her group.

She is also surprised with Chrysa sharing information so openly. This one is either very trusting or excellent in leading others into believing she is.

Isabella suppresses a chuckle. "I'd love for you to air some juicy secret Orr, why don't you start with your love life? Who are the lucky ladies? Or, " she pauses and adds with a smirk "or lads?"


Orri is spared the embarrassing topic as a change in discussion appears on the horizon. The rough tops of some towers peek out from a distant hill, the minuscule defenses of Oleg’s Trading Post. The final group traveling alongside you bids you farewell and safe journeys before continuing on west towards their destination.

As you approach Oleg’s, you can see that the doors stand ajar, and hear a heated discussion from within the walls. ”Hurry up, old man! You should have had these taxes ready!” a man’s voice can be heard barking orders.

”I’m doin’ the best I can!” another replies frustratedly.

”Watch your tone Oleg! Where’s that cute wife of yours? Have her come out and help. Or...I could just go and tend to her myself...” the first voice says, eliciting some chuckles from more men within.

Another voice calls out ”Slap him around, Happs! Show ‘er ‘ow a real man handles things!”

Just then, your group rounds the wall and into the gateway. ”Boss! Company!”

The bandits all wheel around, brandishing weapons against you immediately. ”Take ‘em down! More loot for the boss!” a man in a green hooded cloak calls out!

Immediately, the fighting grows intense! Isabella and Orri lunge against two of the bandits, trading blows and pushing them back thanks to their actual training. Dunstan wades in as well, delivering some heavy blows with his hammer. Sophiel causes some to slip up in a pool of grease, but they roll out of it and rejoin the fray quickly. Meanwhile, the man in the cloak sends some arrows at the newcomers, one of which slices through the meat of Chrysa’s shoulder painfully!

Chrysa rolls past a few of the bandits to get at the apparent leader. She thrusts her blades at the man, who manages to dodge them deftly. As he does, his hood flips back and she gets a good look at him...

Chrysa:
You recognize him as Happs Bydon. He was a scout in Harpy’s crew who always wanted to make a name for himself, but never quite succeeded.

A look of recognition comes over him as he looks at Chrysa, before putting a boot to her chest and pushing her back. ”Let’s get out of here, boys!” he calls out, and he and four others bolt out the gates and onto some tied horses. Happs flails his arms at your own steeds as he passes, causing them to rear back and move away a bit to buy them time to flee on their mounts across the open hills to the south west.

As pulses slow and you each catch your breath, Oleg, a middle aged man who looks more aged from stress and worry than the years, approaches you. ”Thank Erastil! It’s about time Restov sent me some help! Thank you! Thank you all!”

About that time, a younger, lovely woman peeks out from the small house within the fort. Seeing it safe, she steps out and joins in your praises. ”Thank you all, so much! Pardon my husband’s manners. My name is Svetlana, and this is my husband Oleg. Please, make yourselves at home!”

Oleg’s Trading Post

Battle, Surprise: 1d6 + 1 ⇒ (2) + 1 = 3
Injuries: 1d7 ⇒ 1 Chrysa
Chrysa Minor Injury: 1d4 ⇒ 3 Surface Cuts


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysa brushes off the dirt as she gets up, scowling at the fleeing men. To whoever comes to check on her (if anyone does), "Happs is his name, mean piece of work, never satisfied with what he's got, and apparently a good kicker." she'll say that quietly, because while she decided to impart the knowledge of her youth on to her companions to foster trust, the same result is unlikely for the locals.

Then as the young woman and middle age men shower them with thanks, she start her upcoming barrage of questions with "They're running a protection scheme, aren't they? Keeping you "safe" as long as you pay ever increasing payments. Are they always the same crew, or are they hanger's off a bigger boss?"


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri dusts him self off after the brief scuffle and moves to tend to Chrysa's wounds. He gives her a nudge in the process of healing her "Well, seems like your jaded past will come in handy helping us with information on our foes." With a smile he continues "Not to worry on the scratches though, my magic touch will get you feeling better."

After he tends to the wounds he steps back to give her some room as she starts shooting off questions and waits for answers.


”Keeping is safe?” Oleg asks incredulously. ’Hell no they ain’t keeping us safe! They’re demanding tribute for their own lord down south somewhere! First time they came some b%~#$ with a pair o’ axes ran the show, threatened to cut my hand off! Since then, that bloke with the bow has done the dirty work. And most of ‘em are wearin’ a silver necklace of a buck. Some sort of sigil of some ‘Stag Lord.’”

Sbetlana places a reassuring hand on her husband’s shoulder. ”Are you really here to help?” she asks.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri nods "Yes, for the time being we've been sent to provide aid until such time as proper reinforcement's can arrive. Is there anything more you can tell us of these bandits? How often do they come, do you have any idea on their base of operations?"


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chyrsa forces herself not to sigh at the man's misunderstanding. Going to her mule, she'll retrieve the charter, unrolls it and shows it to the woman as Orri starts asking the necessary questions. "The Swordlords sent us, and wish to help so they sent us."


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

”Interesting.” Sophie doesn’t share too much about her past, except where asked directly, in which case she will be honest but vague.

Later

Sophie adds, ”yes, we will try to get to the root of the problem. This bandit leader, whatever you can tell us about their hangers on would be helpful. Specifically, did any of their group appear less enthusiastic about doing the shakedowns? We may be able to contact them first and get some allies. Leaders like this rarely inspire much loyalty, usually through fear. They do sound well organized though, I’d love to know if they have any checkpoints or outposts outside of their main lair.”


”Ain’t nobody hunted the lands to the south in months. And it’s gettin’ worse. That b~~!! whose been shakin’ me down is holed up nearby according to the hunters. Somewhere in the Narlmarch. Don’t know nothin’ about the rest of ‘em.”


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri looks to the others and then to Oleg as he asks to no one in particular ”So should we go looking for them or wait for them to come back here?”


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

"Does anyone know how to track? If so looking will be easy, otherwise, it might be better to wait."


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

”I can, if you think it would help. I am not an expert but if the trail isn’t too old, I might pick something up.” Sophie nods at Chrysa.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

"I can help with tracking as well." Orri chimes in.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysa thinks "We should go after them." she states with confidence.

"The reasons are... One - they wouldn't expect it. We don't smell of guardsmen, don't all dress the same like soldiers, have all our teeth so not bounty hunters, and no one in the broken lands think people that just want to help Exist. Well at least helping that involves you going out of your way to maybe die."

"Two - we should get them before they have a chance to report. This stag lord doesn't need to know we're coming. Yet."

"Three - if we wait til they come back, they'll scout first. If we don't hide enough that they think we are gone, they will get others. Bandits are not the brave types. We were even numbers for this one. We will not be if they come back. Their camp might not have the numbers they want, so they'd team up with other crews until they have enough to feel brave again."

Chrysa would rather wait a bit a ways from the Post, let the bandits break in ravage the place, and once they are fat, drunk, and busy tear in and cut them down (saving one or two for interrogations of course). But the others don't seem the sort to sacrifice the man and his wife, so she keeps her mouth shut on that one. Also having a trading post out here where they can get supplies seems useful.

"Anyone else think one way or another?"


M Dwarf Paladin 2 (Knight of Coins, Stonelord) | HP 21 | AC 19-11-18 | F+5, R+2, W+4 | Per +6, Sense M +6, Init +1

"They need to be dealt with swiftly. We must protect these people and this trading post from these thieves. I have little skill in tracking, but I can help deal justice."


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Bella nods and agrees. "Good enough for me. This more or less falls into what we are supposed to be doing anyway. I'm not sure how much I will be tracking, but I'll be there to lend my blade should it be needed."


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

”Orri, if you would be so kind as to assist me, it would be appreciated.” She flashes a smile in his direction, and then gets to work trying to track down where they came from.

survival: 1d20 + 6 ⇒ (16) + 6 = 22

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Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

Added an entry for Thrush stats for wild shape in case I decide to bull rush a guard off the tower as an itty bitty bird... Also updated my stat line to reflect the transformation.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine
Tikroch wrote:

Not sure if we're still going to use the loot spreadsheet linked at the top of the page. Here is a list of our spoils from trekking to the fort.

a masterwork quarterstaff shod with silver at either end and decorated with carvings of predatory birds, worth 900 gp
a wide leather belt of mighty constitution +2
a silver ring of jumping
a coral holy symbol of Gozreh worth 250 gp
a stylized mithral brooch in the shape of a gilded leaf worth 500 gp
an uncompleted, leather-bound spellbook in a waterproof case containing all 0-level spells, as well as control water, fabricate, move earth, stone shape, and transmute mud to rock

20 taldan-stamped gold ingots worth 250 gp each +favor of bogards to stop raiding

a headband of mental prowess (wis +2/Cha +2) (with some spirit naga blood on it)

This is either not useful or duplicative for Sootscale.


Male Medium Vampire (Dhampir) Arcanist 13 | HP: 36/67 | AC: 21 | Init: +7 | F: +6, R: +7, W: +8 | P+18, Bl +25, Scrft +24, UMD +20, Knw A/D/L/N/P/R +24, H/No +18, G+17| Speed 30ft | 1: 5/6, 2: 6/6, 3: 4/6, 4: 6/6, 5: 4/5, 6: 4/4| Reservoir 8/16, Staff 10/10 |Active Conditions:

Vincent would benefit from the Con belt, and obviously will fight people for the spellbook, but otherwise he's fine.


Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |

I don't think I'm due for a share of treasure yet, but if so, the headband of mental prowess would be an upgrade for Donovan.


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

All this stuff was gained after we joined up. I figure we can claim something especially if it's helpful.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Full agreement!


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Totally!


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Alright, proposed buffs for everyone:

Protection from Arrows Communal--I think this works against firearms too?
Magic Circle Against Evil (via Alchemical Allocation)--Sootscale
Shield--Sootscale, Chrysa, Tikroch
I know Tikroch talked about saving magic, but Sootscale's elixirs are not that useful in spontaneous situations--better to use them in a situation that we know will help. I could do a few more buffs too, but I picked things that don't have immediately visible effects.


Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |

Since we ostensibly know when they guy is showing up, Donovan can throw down divine power, righteous might, prayer, heroism, bless, and shield of faith if we're going all-in.


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

I was only going to use barkskin and possibly greater magic fang (and shield now). Also planning on turning into a sargassum fiend (plant) and attacking from above, assuming the place isn't more than two floors tall.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

I'm entering a busy period at work that may keep me tied up until February 12 (Super Bowl Sunday). I'll still try to check in and post, but I can't guarantee I'll make a consistent appearance. Please feel free to bot me.


Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |

FINALLY managed to squeeze in a post.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Level 11 back to the basics (Rogue!!!)

fcb to skills

+1 intimidation, linguistics (Tien), handle animal, perception
+2 bluff, diplomacy,
+3 disable device, stealth

+1d6 sneak attack
Improved Critical as a feat


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

Lvl 11: Druid (duh)

FCB: HP
+1 BAB
+1 lvl 3 & Lvl 6 spell slot
+Feat: planar Wild Shape
Skills:
+1 Perception
+1 Know Nature
+1 Know Planes
+2 Sense Motive

BG: Handle Animal, Know Geography

Luca: Stays the same :(

That should be it. Now I have to do the math for the changes in wild shape forms.


Male Medium Vampire (Dhampir) Arcanist 13 | HP: 36/67 | AC: 21 | Init: +7 | F: +6, R: +7, W: +8 | P+18, Bl +25, Scrft +24, UMD +20, Knw A/D/L/N/P/R +24, H/No +18, G+17| Speed 30ft | 1: 5/6, 2: 6/6, 3: 4/6, 4: 6/6, 5: 4/5, 6: 4/4| Reservoir 8/16, Staff 10/10 |Active Conditions:

Level 11: Arcanist (duh!)

FCB: HP
+1 5th lvl spell slot
+1 2/3/4/5 prepped per day
Feat: Piercing Spell
Skills: Many.
Greater Exploit: Greater Counterspell.


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

All up to date. I picked sirroco as my lvl 6 spell. It will behoove melee people to invest in fire resistance in case we need to use it while still fighting, ie. getting swarmed by people we need to debilitate. My DC is only 19 but it just needs to do at least some damage to fatigue someone.

It was either that or wall of stone and I wasn't very excited about creating stone walls in this situation.

Just to make sure, nothing we "used" in the time loop was actually used correct?


Correct, but things used before the loop would be. I don’t think anyone expended resources on the last loop either.

Also communal resist elements fire would be good.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Alchemist 10 / U. Monk 1
+1 BAB
+1 Fort/Ref
BAB to HP
Improved Critical (Bombs)
Spontaneous Healing discovery ("The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. If the alchemist falls unconscious because of hit point damage and he still has healing available from this ability, the ability activates automatically each round until he is conscious again or the ability is depleted for the day.")
Staggering Blast ("Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful Fortitude save (DC equals the bomb’s Reflex save DC to avoid splash damage) reduces the duration to 1 round. The effects of this ability stack with a frost bomb’s staggering effect, but not with the effects of the Staggering Critical feat. Additional hits from a staggering blast add to the effect’s overall duration.")

Acrobatics x2, Craft Alchemy, Escape Artist, K. Arcana, K. Engineering, K. Nature, Perception, Stealth, Survival


Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |

Level 11: Cleric (crusader) 11

+7 hit points
+1 BAB
Channel energy: 6d6

Spells per day: +1 3rd level, 6th-level domain spell (only)

Skills: +1 each of: Heal, Knowledge (religion), Perception, Spellcraft; Artistry (philosophy), Knowledge (history)

Feat: Reach Spell


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

Assuming we're approaching the secret tunnel (tm) with all our 10 min/lvl buffs (~2 hours)... I've got: Extended Freedom of Movement, Air Walk, Resinous Skin, Protection from Energy Fire (120), Beastspeak, and Extended Barkskin. Luca has barkskin and feather step.

Is the governor going to distribute elixirs as well? Previous proposal

Chieftain Sootscale wrote:

Protection from Arrows Communal--I think this works against firearms too?

Magic Circle Against Evil (via Alchemical Allocation)--Sootscale
Shield--Sootscale, Chrysa, Tikroch


When did the 10 minute per level buffs get cast? You spent quite a while digging graves, obtaining alcohol and a little while talking to the giant.


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

I thought we were getting all that done then waiting around till the right time to go, casting long term buffs on the way. I can take em off and cast them after the oozes as I didn't say I was casting them before.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Sorry for the prolonged absence. I need another week or so to power through a busy and stressful time. Please bot me as needed.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Hi folks, my theory that things would be better in a week was too optimistic. I suspect work is going to keep me from posting for the next couple of months, with late September being the time where I can jump back in. I have a September 21 deadline I'm facing, and there may be spillover / I'll need to recover. I'm really sorry for the trouble.

I will roll with whatever solution makes sense to you. Happy to have my character botted or have my character or just step away from the action temporarily. If you prefer to move on entirely, I'm okay with that too; I don't want to sap the momentum of any of my games.


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

My map doesn't work while I'm at the office so I can't place myself right now. My plan is to move after Drelev while staying far enough away from guards to not get full attacked. I'll figure out what to do with Luca when I can see the map.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

Chrysa embraced skills again, getting Rogue level 8 (retaining fighter 3 and arcanist 1)

highlights: herolab online is not telling me Chrysa's complexity is 9.9 and soon I can no longer have her on the site:(

new rogue/hex: iceplant giving her +2 natural armor and endure elements all the time

dex +1 = 19 normal 23 with belt
increased bluff, diplomacy, disable device, intimidate, local, perception, sense motive, stealth, nobility, linguistics (adding Kelish as her 18th language)
Damage reduction 2/cold iron due to fey continued Fey infection


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

+1 druid
+1 bab, fort, ref, will
+1 wildshape per day; can now assume huge plant and elemental forms
+1 str
extra lvl 5 slot, extra lvl 6 slot

+1 perception, +1 fly, +2 sense motive, +1 know nature; +1 handle animal, +1 know geography

Luca:
+1 hd, bab, fort, ref
+2 NA bonus
+1 str, dex
+1 trick (flanking)
+1 perception


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Okay, I think this is all I need to do to level up (twice, since I'm 2 levels behind):

Alchemist 11 / U. Monk 1
+16 HP
+2 BAB
+1 Fort / Ref
Bombs 6d6 damage
Staggering Blast (from Grenadier archetype)
Discovery: Preserve Organs
Feat: Extra Discovery: Dragonification (Mummification but with acid immunity instead of cold)
Skills: Craft (alchemy) x2, Escape Artist x2, K. Arcana x2, K. Dungeoneering x2, K. Engineering x2, K. Nature x2, Perception x2, Stealth x2, Survival x2, TBD x2
(I think I have extra skill points and I'll sort that out, probably need to deduct from Acrobatics)
Formulae: Freedom of Movement, Greater Invisibility

Retrain Draconic Scales racial to natural armor, probably.

Hoping I got this right! Will update my character sheet after letting this sit for a while.


Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |

Level 12: Cleric (Crusader) 12

+1 Wisdom, BAB, all saves
+1 hit points

Skills: +1 each of: Heal, Knowledge (religion), Perception, Spellcraft; Knowledge (history), Profession (soldier)

+1 5th level and 6th level spell


Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |

As far as treasure: In the near term, the simple improvements that would help me are upgrading my sword to +2 (6,000 gp), and improving my ring of protection to +2 (3,000 gp).

For prep buffs: Given enough time, Donovan will generally use (in this order of priority):
divine power
shield of faith
prayer
bless weapon
bless

He will also deploy, if there appears to be a need for it (either b/c we know in advance, or we see it happen mid-fight:
communal reach resist energy if someone uses fire/lightning/etc.
communal reach protection from evil if we know we are fighting demons, evil clerics, etc.

Because of communal reach on these, he can even hit party members who are not adjacent when he casts.

freedom of movement if we think we are gonna fight ghouls or something with mobility problems. This one is flexible depending on circumstances: Usually it goes onto whoever's front lining, but if we think we need to keep Vincent able to cast in the middle of a black tentacles or something, Donovan's smart enough to do that.


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Sootscale hands out the following buffs/extracts:

Cast immediately:
Mutagen on self
Mage Armor on self (with wand haded to Chrysa)
Protection from Arrows, Communal on party
Tears to Wine on party (+5 to Int and Wis skill checks)
Freedom of Movement on self and Tikroch
Heroism on self (via Alchemical Allocation)
Magic Circle Against Evil on self (via Alchemical Allocation)
Magic Circle Against Evil on Chrysa (via Alchemical Allocation)

Handed out for future use:
Greater Invisibility extract - Chrysa
Reduce Person extract - Chrysa
Shield extract - Tikroch, Chrysa
Fly extract - Donovan, Tikroch


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements

"I will claim the crown of ash." the red haired baroness bows deep to her friend, but keeping a wry smile on her lips.


Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |

Level 13: Cleric 13

+7 hit points

Skills: +1 each of: Heal, Knowledge (religion), Perception, Spellcraft; Artistry (philosophy), Knowledge (history)

New feat: ???

Suggestions? I could pick up Power Attack, or I could get something more esoteric in hopes of developing some tactic. Bless Equipment could allow me to temporarily generate a bane weapon. Um... very few fighting styles that would be of use. Donovan doesn't have the Dexterity necessary to go into Dodge or Combat Reflexes trees. Could also pick up some other metamagic or some weird minor power like basic war priest blessings.


Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |

How much wealth do I have available for item upgrades? The loot sheet wasn't helpful (says I have no money and I don't see how to determine a share).


Donovan of Restov wrote:
How much wealth do I have available for item upgrades? The loot sheet wasn't helpful (says I have no money and I don't see how to determine a share).

In terms of cash, theoretically everyone got 33,879, but Donovan claimed 19,775, so was left with 14,104. Donovan claimed the plumed mantle, but could just as easily have not claimed it

That’s what reduced your gold share. Some of this data is listed in armag’s tomb sheet. As to why Donovan has 0 in cell Q209, it probably is because the wealth tracker is defunct. Cells above 209 have useful information.


Druid (Defender of the True World) 13 | HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human)

Sorry, I posted, changed my mind about how to proceed and changed it. Then changed my mind again... I copied then deleted the post to make sure I don't miss the edit window. Ended up doing the math of attacks and movements + haste vs without haste. Being large lets me have two logs in range at once which is a big help.

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