DM Ithe's Crypt of the Everflame!

Game Master Ithe

Young Adventurers set out to recover the Everflame.

Map of Kassen/Nirmathas
Trail Map


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Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

Dart sneaks back to the bug room and tells the others what he saw.


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Torian almost jumps when Dart returns. "Laddy, sneaken' up on a dwarf naugh be a good idea, 'specially 'hen surrounded by enemies 'nd such."

That said, he listens to the description.

"Well, sounds li'e more o' th' normal traps' 'n' puzzles li'e tha' room with th' lever'en. Shall we investiga'e 'er?"


Human INACTIVE

”Yes, let’s check it out.” Isabella takes up her usual position in the middle of the group.


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

perception: 1d20 + 5 ⇒ (4) + 5 = 9

Galin jumps at the same time as Torian is startled, but just looks out wide eyed trying to be more alert.

"I'm ready to go if you are," said while taking up the rear guard.


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

just keepin' ya on your toes friend. Dart says with a grin.


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

The 4 of you make the short trek up the stairs and then down into the next room. The statue looms tall, even several feet lower in the southern portion of the room. The door to the north is closed and as you enter the room, another door to the sound is illuminated on the far side of the statue. With the addition of light, you can make out the writing on the large shields held by the statue, even from across the room. One reads “Family”, and the other “Home” .


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Torian takes his time examining the ground as they approach the statues, then the statues themselves, seeing if anything strikes him as being odd or out of place.

Taking the time to take a 20 on perception. Add 4 for the fact that I am examining for stonework abnormalities for a 24.

"Family 'nd Home, eh? Tha's th' kind o' thin' ye woul' want t' see abou' now."


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

Torian walks over the floor carefully, eyes pealed for anything out of the ordinary. His slow, methodical approach probably begins to grate on the others as he looks over every square inch of the room. It’s a bare room, with the same large stones worked to create the walls and floors and arched ceilings. The stones show their age to Torian but despite their quality, they are not of dwarven make. The way they fit together shows him that. Torian looks up at the looming statue as he starts down the east stairs but as he puts his heavy bootdown, he realizes there is a slight wobble in the second step that doesn’t make sense.


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

Galin looks around as well in awe of the statues.

Galin inspects for any religious significance to the statue
kn:religion - long shot: 1d20 + 6 ⇒ (18) + 6 = 24

"Find anything interesting Torian?"


Human INACTIVE

Seeing nothing else of interest in the room, Isabella approaches the statue. Torian is inspecting the eastern stairs, so she takes the western and illuminates the southwest corner of the room with her light.

Perception: 1d20 ⇒ 10


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

"Naugh sure, laddy. Somethin' abou' this ste'," he points to and taps the offending step, "jus' do naugh seem right. Ever'thin' else be perfectly fitted, crafted with th' kind o' care m' people migh, though the angles 'nd fit o' the stones be m're human make. Bu' this step be wobblen'... i' do naugh ma'e sense." He kicks the step in frustration at it being the one thing seemingly off.


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

How hard does Torian Kick the step?


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Hm... not hard enough to warrant an unarmed damage roll, but hard enough that the sound would be audible throughout the cavern. So somewhere between the two kicks in this video I would say.


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

LOL


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

Haha, that’s hilarious. Well, ok then.

?: 1d2 ⇒ 1

Torian’s foot clangs on the stone and the sound rings out in the large space and echoes a couple times and you all hunch where you are as the sound dissipates but as you stay still, nothing untoward happens and Isabella and Galin carry on down the stairs toward the statue to investigate the statue as Torian continues his investigation. As Galin’s foot hits the floor of the bottom level, the statue’s head turns to look at Galin and all of its joints begin to creak, like a wooden floor. The giant statue shifts in place and hoists its twin shields in an aggressive stance.

Initiative:
Dart Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Galin Initiative: 1d20 + 0 ⇒ (4) + 0 = 4
Isabella Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Torian Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Statue: 1d20 + 0 ⇒ (17) + 0 = 17

Initiative order: Dart/Isabella/Torian, Statue, Galin

Knowledge Arcana DC 13:
This is golem of Wood. It is a construct which basically means it is immune to mind effecting things and any magic which allows spell resistance as far as I can tell. If you roll 18 or higher, you can pick something else to know.

Galin continues his streak of going dead last...Sorry man.


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

Dart glances down at the crossbow in his hands, back at the statue, and shrugs before letting loose a bolt at the... moving rock.

attack: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19 vs FF, but I doubt that really matters for AC purposes.

damage: 1d8 + 1d6 ⇒ (8) + (2) = 10


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cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

remember +1 attack/damage from flag moral bonus, I took a feat for that silly bonus and you're going to take it like it or not!


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

Did I forget to say it was wooden? I thought I did but I may not have.

The bolt thunks into the statue, embedding itself a few inches but seems to do less damage than Dart might have hoped. The Statue does not seem to be seriously effected. 6 damage, it has DR 5/Slashing. Strangely, the statue does not seem to be using the shields defensively, it seems to be carrying them as weapons.


Human INACTIVE

K. Arcana: 1d20 + 5 ⇒ (5) + 5 = 10

Isabella yelps as the statue starts moving. "What the hell is that thing?"

Well, whatever it is it doesn't look happy. She drops the broom again and quickly grabs her acid flask from her belt pouch. However...

It's made of wood. And no one else is next to it right now.

She mutters an incantation and fire spreads from her hands.

Fire Damage: 1d4 ⇒ 4

Casting Burning Hands, DC15 Reflex for half damage. Also, the spell specifically states that flammable materials burn when the flames touch them, and extinguishing the flames is a full-round action.


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

Hmm, my understanding is that it would automatically light unattended objects on fire, but it is Vulnerable to fire, and wooden, so I’ll let it be on fire if it fails the reflex save.

Reflex: 1d20 + 1 ⇒ (2) + 1 = 3

The blast of flames from Isabella’s hands engulfs the statue and begin to eat away at its edges and as the fireball dissipates, you can see that it’s arms have caught fire. It gives howl as the fire works away at it. 6 damage (1.5 DMG from fire) and it will take 1d4 dmg next turn if it doesn’t put it out.

Torian is up, then the statue.


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Torian is wary of the now animated statue, especially now that it is on fire. Still, he closes the distance and attempts to attack the distracted burning golem.

Melee Attack, Waraxe, Banner, Drain: 1d20 + 3 + 1 - 2 ⇒ (20) + 3 + 1 - 2 = 22
Crit confirm? Attack, Waraxe, Banner, Drain: 1d20 + 3 + 1 - 2 ⇒ (20) + 3 + 1 - 2 = 22
Damage, Waraxe, Banner, Drain: 1d10 + 1 + 1 - 2 ⇒ (2) + 1 + 1 - 2 = 2 + Crit Damage, Waraxe, Banner, Underground Crit, Drain: 2d10 + 2 + 2 + 3 - 2 ⇒ (10, 5) + 2 + 2 + 3 - 2 = 20 ... for 22 Slashing Damage if a crit, 2 if not.


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

That definitely hits, and confirms, nice!

As he closes with the giant wooden statue, it takes a swing with its shield at the charging dwarf.

Perception DC 15 (Torian only):
As the creature swings it’s shield at you, you just happen to notice a glint on its back a second of thinking right before it clocks your helmet tells you it is a key hole. If you make this check, you may change your action if you want and use your critical for something else.

Torian takes the hit and swings his axe, chopping into the statue’s leg nearly severing it.

Thats...just remembers he suppose to keep of the damage and quickly does the math...34 damage so far.

With that last hit, the statue is starting to look rough, but still up and able to do damage to its assailants. It takes a swing with its shields at both Torian and Galin, it’s closest targets.

Torian: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Galin1d20+5[/dice: 1d1d8 + 4 ⇒ (8) + 4 = 12

The shield swung at Torian slams into his helm but Torian is tough and the hit doesn’t hurt him to bad. Galin sees the slow moving strike coming and easily dodged out of the way. Good thing too, that would have been rough. Isabella’s Fire burns away at the statue’s arms.

Fire damage: 1d4 ⇒ 1
All Party including Galin is up, wooden golem has taken 35 damage


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Torian takes the hit, (putting him at 12) grunting. Not wanting to be in the way of additional fire spells from the sorceress, he attempts to slash it again as he walks back out of range.

Melee Attack, Waraxe, Banner, Drain: 1d20 + 3 + 1 - 2 ⇒ (11) + 3 + 1 - 2 = 13
Damge?: 1d10 + 1 + 1 - 2 ⇒ (9) + 1 + 1 - 2 = 9

"Eye'm naugh sure iffen this'un be par' o' th' trial 'r naugh, bu' it be ah tough'en rega'dless."


Human INACTIVE

The creature burned as well as she hoped, and Torian's mighty blow did even more damage. "Great job Torian!"

Unfortunately with a limited amount of spells available, she didn't want to use all of them on this one monster. Instead she throws an orb of acid...which falls short of its mark. Oops.

Ranged Touch: 1d20 + 2 ⇒ (5) + 2 = 7
Acid Damage: 1d3 + 1 ⇒ (3) + 1 = 4


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

Seeing Torian get hit, Galin moves toward him and places a hand on his shoulder, "this should help a little. Keep up the good work!"

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

perception: 1d20 + 2 ⇒ (15) + 2 = 17
Does galin notice the mitigated effects from DR? If so, "Use the sword, It looked like Torian's axe connected better on the hit than your bolts."

PS. I can't do anything to harm or hinder this guy I don't think. my max melee damage is 5 and no slashing, I think he would probably use the mace next time though if he doesn't think the spear will be effective.


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

The creature reels from the fierce dwarf’s blows but clings to its artificial life as the glob of acid goes wide of the large creature. It’s swings clumsily at Galin again as he moves toward Torian but misses the nimble little gnome.

AoO on Galin: 1d20 + 4 ⇒ (8) + 4 = 12

I think after that first hit by Dart, it would be obvious to everyone.

Perception DC 15 (Galin only):
As the creature swings it’s shield at you, you just happen to notice a glint on its back. A second of thinking right before it clocks your helmet tells you it is a key hole.

Dart and then the golem after


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

"Guys, there is something on his back, sort of a glint. See if you can get behind him for a better look maybe.

hijacked my prior perc since that was obvious


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

That healing puts Torian back at 14, thank you.

Torian nods gratefully to the gnome as a bit of the damage caused by the shield blow heals.

"Wot ye be tal'ing about laddy? Wot kinda 'glint'?"


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

dart moves up a little closer to the golem, but doesn't try to move behind it yet. He then reloads the crossbow.


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

"I'm not sure I couldn't get a look at it very well, maybe a button, maybe an enchantment, or a vulnerability; it just looked different enough to feel like something significant."


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

The Golem takes a lumbering step towards Torian and as it's foot leaves contact with the short dais you all hear a click and the steps under Isabella and Torian individually rotate and the stairs flatten out into ramps.

Isabella Ref: 1d20 + 2 ⇒ (19) + 2 = 21
Torian Ref: 1d20 + 1 ⇒ (1) + 1 = 2

Isabella manages to keep her feet under her as she slides down the ramp but Torian slips and falls to the bottom of the ramp. Torian is now prone.

The Golem takes a swing at Torian and Galin again with the large shields in its hands.

Shield bash-Torian: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Shield bash-Galin: 1d20 + 4 ⇒ (3) + 4 = 7

As the Golem attacks, it takes ongoing damage from the fire.

Fire damage: 1d6 ⇒ 5

The Golem collapses and slides off its short dais slowly burning, but the flames are growing.

Battle over, Torian takes 9 more damage.


Human INACTIVE

Setting the golem on fire had worked a little too well. It wasn't moving, but the fire was still spreading. Isabella rushes over, pulling out her waterskin and trying to douse the flames before they spread too far. "Galin, I think it's dead, can you help me put out the fire now?"


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

"Certainly!" and immediately walking over start creating water.

After the fire is out, Galin walks back to Torian, and puts a hand on his arm and focuses and says a brief prayer quietly, "Korada, please restore him."

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

1 more spell left, and 3 channels

Galin also attempts to ascertain what the glint was on the creature's back.


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Torian is slow to get up after the construct gives him its final blow, the impact clearly severe.

Side note, thank god it was going for me and not you guys... those two blows would have negatived anyone else, even with the healing in the fight.

"Remind me... t' gi'e than's... t' Torag... fer me armor'n stou' composi'ion... t'nigh'.... lads." The dwarf coughs violently, blood running down his beard as he does. The healing from Galin, however, seems to mostly steady him.

Net of -1 to HP thanks to Galin, so Torian ends at 13 HP.

Standing straighter, he wipes the blood out of his beard and gives the gnome a nod of thanks.

"Ah shame th' thin' di' naugh seem to b' controllable... 'twoul'ah ma'e shor' work o' any skeletons."


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

Galin nods back, "agreed, a large sturdy ally could have come in handy here."

I'd shoot you a channel if you ask, managing healing resources is hard :) should have optimized this character a bit better


Human INACTIVE

Fire out, Isabella looks over the golem to see if she can find whatever Galin was talking about earlier.

Perception: 1d20 ⇒ 2

"I can maybe help some with the healing, especially if multiple people are a little low. That fire spell? If I concentrate, I can make it heal everyone it touches instead of burn them. It doesn't do much, but every little bit can help."

Phoenix bloodline arcana; any fire spell Isabella casts can be used to heal. It would only heal 1-2hp per person, but it could supplement Galin's channeling.


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

Now that the battle is over, and Galin points out what he noticed on the golem, you can tell that it is a key hole. The shields lay dropped at the golem's side. They appear to actually be fit for use by someone of human stature (medium sized) and are tower shields though of rough make. The painted letters on the shields reading "Family" and "Home" in the charcoal grey that was associated with Kassen.

Knowledge History DC 10:
The Kassen was in the army of Lastwall before seeking his fortune on his own but he kept the dark grey color of his equipment from Lastwall for the rest of his life. Charcoal Grey is one of the colors of Lastwall's military.

There are two plain doors in the room. One leading to the south, and one leading to the north.


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Pity they are tower shields... no proficiency.

Torian shakes his head at Isabella. "Pro'ally 'est t' save tha' flame fer our foes. Eye'm naugh goin' t' lie, tha' firs' hit cracked a rib 'r two. Still, Eye'm good enough t' keep goin' onwar'."

The dwarf takes a moment to examine the shields that had recently been used to play him like some dwarf shaped drum.

Knowledge: History: 1d20 + 6 ⇒ (15) + 6 = 21

"Las'wall colors tha' be. Kassen use t' be in their army, ye know, 'efore 'e was a settlin' yer town 'r seekin' a fortune. Still, so'e thin's stick I suppose."


cleric Gnome level 2 [Init+0 | Per:+5 | SM:+3 | F:+3 R:+0 W:+5 | AC: 15 (T:11 FF:15 ) | CMD:9 | Speed:20ft | HP:17; spells lvl 1: 2+1] Low Light Vision | Channel 1/5 | Acolyte 2/6

"Well, I'm ready to go onward if you guys are."

Galin bounces a bit feeling limber from having missed getting hit twice by the golem.


Human INACTIVE

Isabella looks around, trying to get her bearings. "Should we go north first? I think that will lead back to the entrance; it seems like a good idea to make sure there's nothing behind us before pressing on." She waits for the rest of the party's input before moving towards either door.


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Torian nods. "Tha' prob'ly be ah good idea."


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

If no one else has any input, I’ll proceed with you guys taking the north door in the morning.


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

If that's what you want. Though it will take away time from finding those we need to find.


Human INACTIVE

"All the more reason to check now. We don't know where Dimira was taken. By checking these few rooms we'll know for sure that neither Dimira nor any threats are still behind us." She smiles a little. "It shouldn't take long."


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

Torian walks up to the north door, and gingerly opens the door, ready for anything to jump at him, but an interesting sight meets his eyes. before him is a long hallway, lined with 4 pairs of statues. They appear to be identical stone statues of a human man holding a longsword in two hands raised above his head. The farther four statues' swords appear to be wrapped in something but it is hard to make out at this distance.


Male | Lay on Hands 1/1 | Stonestrike 1/1 | DR adamantine 1 | Dwarf Paladin (Stonelord) 2 | AC 19 T 11 FF 18 | HP 30/30 | F +7 R +1 W +5 | Init +1 / +3 (underground) | Perc +2 / +4 (to notice unusual stonework)

Torian immediately pauses at the sight of the statues.

"Grea'. Mo'e statu'ay t' play wi'h."

He cautiously examines the stonework on the floor and along the walls leading to the statues without approaching them yet.

Perception, SW: 1d20 + 4 ⇒ (7) + 4 = 11

"Dart me lad, be kind'n check fer tra's will ye?"


Human INACTIVE

"Hopefully these don't come to life." Isabella considers, then grabs a nearby stone with Mage Hand and rolls it down the corridor. Unfortunately it's only about five pounds and can only make it past two statues before the spell reaches it's limit. "Not the most useful, but maybe it will show if these things are on a hair trigger."


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

The stone clacks against the floor as it rolls and bounces down the hall between the statues. The sounds seem to echo through the crypt, but no changes seem readily apparent.

???: 1d20 ⇒ 18


Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10

Dart watches one eye cocked as the stone rolls along floor before letting out a sigh.

Well, not much point in trying to particularly move quietly still I suppose after the last room anyway.

Dart takes a look around and moves further in.

perception: 1d20 + 10 ⇒ (20) + 10 = 30


Location: Trail | Time : Neth 6th, Noon | Map: Crypt Map

Goodness, that Perception is ridiculous.

Dart scans the floor and the statues as he moves forward. The first thing he notices is that the arms all seem to have articulating joints but the triggering mechanism isn’t immediately apparent until he spots another discoloration on the floor between the second two sculptures. It appears to be a pressure plate designed to trigger the statues to hack down with their swords. Further, dart realizes is that the farther 2 pairs of statues’ swords have been padded with leather wrappings.

Pressure plate marked on map.

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