Female Human Sorcerer 1
CG Medium Humanoid (Human)
Init +6; Perception +0
AC 13, touch 12, flat-footed 11 (+1 armor, +2 dex.)
HP 13 (2d6)
Fort +2, Ref +2, Will +3 (+4 against charm and compulsion effects)
Melee Morningstar (1d8 -1, x2)
Melee Dagger (1d4 -1, 19-20/x2)
Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 16
Base Atk +1; CMB 0; CMD 12
Combat Casting: +4 bonus on concentration checks for casting defensively
Eschew Materials (class bonus): Cast spells without material components
Improved Initiative (race bonus): +4 bonus on initiative checks
Affable (Social): You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.
Irrepressible (Faith): You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.
Appraise : +5
Diplomacy : +8
Handle Animal : +5
Knowledge Arcana : +6
Knowledge History : +3
Knowledge Local : +5
Spellcraft : +6
Use Magic Device : +9
Class Features - Phoenix Bloodline: Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).
Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.
Bloodline Powers: At 1st level, you gain detect magic and read magic as spells known.
Favored Class - Sorcerer:
Level 1-2: +1 spell (Human FCB)
Spells Known (CL 2):
Cantrips (DC14): Acid Splash: Orb does 1d3 acid damage (+1 with acid flask focus)
Detect Magic: Detect spells and magic items within 60ft. (Bonus bloodline spell)
Disrupt Undead: Deals 1d6 damage to one undead.
Light: Object shines like a torch
Mage Hand: 5-pound telekinesis
Open/Close: Opens or closes small or light things.
Prestidigitation: Perform minor tricks
Read Magic: Read scrolls and spellbooks. (Bonus bloodline spell)
Spark: Ignite flammable objects (Human FCB)
Isabella is just one of many children in the Vargidan family. Living with almost a dozen siblings, no mother, and an eccentric (at best) father doesn't make for an easy life. Luckily Isabella is optimistic by nature. Having trouble getting your father to say anything about the strange powers you all share? No problem, just convince Holgast's latest beleaguered apprentice to let you read some of his books. Getting lost in the crowd of nearly-indistinguishable Vargidan children? Hang out at the Seven Silvers, talking and laughing with people until you're Isabella, not "just another one of those Vargidan freaks."
Isabella's best friend in town is Asina Silvers. There's an age difference of several years between them, but Isabella considers her to be closer than a sister. (Especially considering how terrible some of Isabella's sisters are!) Ever since Asina's mother passed, Isabella has become even more of a staple at the tavern and helps out whenever she can. She worries about Trelvar, but also tries to convince Asina not to give up on her dreams for the sake of her father.
Isabella herself isn't sure what she wants to do. She loves the town of Kassen and the people in it, but also longs to travel. Somewhere in a far-off land might lie the arcane secrets her father has always kept from her. One day maybe she’ll find out.