
The Emerald Duke |

Well fellow applicants (and potential applicants) it is close to midnight EST, so I will be heading to bed soon. Only change to my list since posting is the withdraw of Daedelus's submission (Daidalus Icarum) dropping the submitted applicants to 9. Still a few hours left for those seven dotted folks to get something together (at least enough to show the current players and GM what you intend to bring).
I know I have said it before, but good luck to all of you. A lot of good applications so far, and possibly a few more before the bell tolls.
Also good luck to those making this decision. I can safely say that we have not made this easy if for no other reason than sheer volume.
Night all!
Submissions:
Leira Fenix (Human Psychic)
Shess (Elf Psychic)
Talia Fierarus (Half-Elf Witch)
Brice LeVaughn (Aasimar Arcanist)
Oliver "Liv" Twisted (Half-Elf Sorcerer)
Daidalos Icarum (Aasimar Wizard) (Withdrawn here.)
Krakt (Ratfolk Wizard)
Bellindara Aeru (Human Necromancer)
Kalamar (Dhampir Sorcerer)
Evan Cordant (Tiefling Rogue1/Wizard2 -> Arcane Trickster, eventually)
Interest:
Vitaliano da Riva (Undeclared)
Dax Thura (Arcanist)
Rorek55 (Alchemist)
Raltus (Gunslinger?)
Alias ad Tempus (Sneaking Full Arcane)
Josh.Ingle (Undeclared)
Redac (Necromancer/Wizard)

Redac |

Cutting it a little close, and I might have rushed a bit and missed a couple little things, but I think I just made it. I ended up going with a Gravewalker witch rather than a wizard (partially because mellowgoth had already submitted such a good necromancer!).
Couldn't think of a name so I'm reusing the name from another alias; if selected I'll just recycle that one.
Florian Paran
Male Human Witch (Gravewalker) 3
LE Medium Humanoid (Human)
Init +5; Senses Perception +2
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 19 (3d6+5)
Fort +2, Ref +2, Will +3
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OFFENSE
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Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Ranged light crossbow +2 (1d8/19-20)
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STATISTICS
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Str 8, Dex 12, Con 13, Int 20, Wis 10, Cha 16
Base Atk +1; CMB +0 CMD 11
Feats Extra Hex (Cackle), Improved Initiative, Spell Focus (Necromancy)
Skills Bluff +10 , Craft (Alchemy) +9 , Intimidate +8 , Knowledge (Arcana) +11 , Knowledge (Engineering) +6 , Knowledge (History) +10 , Knowledge (Nature) +10 , Knowledge (Planes) +11 , Knowledge (Religion) +8 , Linguistics +7 , Perception +2 , Spellcraft +11 , Stealth +2 , Use Magic Device +8
Traits Fast-Talker, Grave Robbery
Drawbacks
Languages Abyssal, Celestial, Common, Dwarven, Elven, Halfling, Infernal, Necril
SQ aura of desecration, hexes (cackle, evil eye), witch's patron (plague), spell poppet
Gear light crossbow, crossbow bolts (20), dagger, witch’s kit, traveler's clothes, spell poppet, 140 gp
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SPELLS
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0th: all spells (DC 14)
1st: Charm Person, Command, Cure Light Wounds, Detect Undead, Ear-Piercing Scream, Ill Omen, Inflict Light Wounds, Mage Armor, Sleep, Summon Monster I, Unseen Servant
2nd: Glitterdust, Web
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SPECIAL ABILITIES
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Spells: A gravewalker replaces some of her patron spells with the following: 4th—command undead, 6th—animate dead, 12th—create undead, 14th—control undead, 16th—create greater undead. These replace the patron spells.
Spell Poppet: Each gravewalker carries around a gristly, inanimate poppet stitched from human skin and stuffed with shards of bone, fingernails, and grave dirt. A gravewalker’s spells come from the will of evil spirits residing in the poppet, and its ability to hold spells functions in a manner identical to the way a witch’s spells are granted by her familiar. The gravewalker must commune with her poppet each day to prepare her spells and cannot prepare spells that are not stored in the poppet. This ability replaces familiar. The following familiar ability works differently for a gravewalker:
Deliver Touch Spells (Su): At 3rd level or higher, a gravewalker can use her poppet to deliver touch spells. After casting a touch spell, as a full-round action, the witch can designate a target and stab a pin into her poppet, delivering the spell as a ranged touch attack. The target must be within range of her aura of desecration ability (see below).
Aura of Desecration (Su): At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura increases by 5 feet, to a maximum of 70 feet at 20th level. This ability replaces the witch’s 1st-level hex.
Bonethrall (Su): At first level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC). If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch’s aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature’s. This replaces the witch’s hex gained at 4th level.
Possess Undead (Sp): A gravewalker may take direct control of one of her undead minions within her aura of desecration, as if using magic jar; the witch’s poppet acts as the soul receptacle for this ability. The minion gets no saving throw against this ability. This replaces the witch’s hex gained at 8th level.
Florian Paran wasn't supposed to be the sort of man who would do something worth being sent to Branderscar. Born to a large mercantile family, one of seven brothers and sisters, he was supposed to help run the family business, or perhaps attend a university somewhere. Of course, life doesn't always work out that way.
Growing up in Ghastenhall, Florian had an uneventful childhood for the most part. He was tutored. He got along well enough with his siblings. Some mischief here and there, maybe a fight or two, but nothing out of the ordinary for a young boy. That changed when a devastating illness swept through his neighborhood, and his family in particular was hit hard. In a short period of time his mother and all but his eldest brother had succumbed, leaving the Paran house severely damaged. Though they eventually recovered and prevented a financial disaster, dynamics in the family were never the same after that.
Florian grew to be a bored, indulgent young man, constantly seeking out new and increasingly hedonistic experiences. There was so much to experience in life, after all, and to "master" life meant to live it in a way that went against Mitran notions of propriety. At the same time, he began delving into obscure texts and spending time in and around graveyards, studying death and the dead. Mastery of life and mastery of death went hand in hand. It was in this way he first came across a young halfling woman, scrounging around in an open grave, who introduced him to a small, clandestine Urgathoan cell. While he never quite took to the totally unrestrained gluttony of some of his peers, he found himself strongly drawn to their embrace of undeath.
He regularly visited graveyards, attended debaucherous parties, joined in feasts, and participated in rituals. His father and brother were far too busy trying to maintain the family businesses to pay much attention to Florian, and Florian for his part did well to disguise his activities. He also forged a strong friendship of sorts with Celia, the halfling woman who had first brought him into the cult. It hovered somewhere between "just friends" and "something more" for quite some time, but never really got off the ground.
Late one night during one of these graveyard trips while picking through a relatively fresh grave, Florian heard something whispering to him, just at the edge of hearing. Though unable to make out what it was saying, he felt a strong urge, almost a compulsion, to act. Following this urge, he used skin, bone, and other material from the grave to craft a poppet, a crude facsimile of a human form. After completing it, he held it out, looking at it intently. The whispering became clearer to him, promising him the power he sought; then without warning it went silent. Florian hadn't even had to consider whether or not to accept. He knew immediately.
The priestess told him this was a gift from the Pallid Princess herself; Florian for his part accepted her explanation, but was more excited about the power itself than exactly where it came from.
Some time later, the cell decided to break into a crypt to perform a special ceremony, followed by a return to the temple for a grand feast. No one in the cell knew exactly where the idea for using that particular crypt had come from, but didn't see much of a problem with it. As it turns out the whole thing was a setup; the names of the members of the cell had been discovered, and the location of this "perfect" location had been intentionally leaked. Upon completing the ceremony and exiting the crypt, Florian and the others in his group found themselves surrounded by a force of Knights of the Alerion. The Knights fell upon them, hacking and slashing with their swords at any who resisted -- and they all resisted. Only Florian escaped in the midst of the chaos, fleeing into the night. Without the timely intervention of Asmodean agents, he too would have been caught; instead, he was spirited away before the Knights could find him.
I'll note that while he is associated with a NE goddess, and is probably not too far off from the LE/NE boundary, he is Lawful Evil rather than Neutral Evil. He's far more about control and mastery of life and death than about pure gluttony and reckless self-indulgence. He's got a bit of a hedonistic streak, but not overly so.

Silarsha Torvsdottir |

Slightly later than I intended, but with this post, the recruitment application period is now closed.
On behalf of the GM, and players, thanks to everyone for their interest and submissions.
Over the next couple days, the current players will review the submitted characters, and offer our input to the GM.
Once the GM returns he will make the final decision, and will likely post the announcement here.
Based on the last message from the GM he was expecting to be back in front of a computer by Wednesday or Thursday, but please keep an eye on this thread and/or your PM inbox just in case it's earlier than that.
On a personal note allow me to say, that the characters you've all submitted are great. You've made what's always a tough decision that much harder, and I appreciate that.
Good luck to all the applicants, and I look forward to hearing the final results along with you.

The Emerald Duke |

Will say that having this wait time is giving me time to leisurely read about your exploits so far... entertaining stuff. I hope to be able to participate in the future, but will likely keep following along regardless.
I especially love how Heverly started off by introducing herself by a fake name. I wonder how long she would have been able to get away with that ruse if Tiadora had not wrecked it off the bat....

GM Taliesin |

Okay. This decision took a lot longer than I intended. Mostly because we have too many great submissions. I wish I could bring on several of you, but I can't. However, I took the weekend to think over whether or not I could bring on two players. That I think I can do. Mostly some of the upcoming sections are allow for a little bit of a larger party. Even now that I'm bringing two it's a tough decision, but I've decided.
Brice LeVaughn
Florian Paran
Please report to our discussion thread where we will finish preparing and get things going again.