Dead Suns, Books 3 to 6 (Inactive)

Game Master DoubleGold

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Male LG shirren scholar mechanic 6
Skills:
Computers +18, Culture +12,* Diplomacy +7,* Engineering +18, Medicine +11, Perception +10, Piloting +12, Profession (lab technician) +14, Physical Science +14
| SP 42/42 HP 44/44 +7 HP-Energy Shield| RP 6/6 | EAC 19; KAC 21 | Fort +6; Ref +8; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Ranged attack +7 (sonic pistol, thunderstrike); 40 ft.;1d8+3 So, deafen| Active conditions: -1 Armor check.
Roggi wrote:
"I will take that thunderstrike sonic pistol but I need someone to repair it."

"I would require the proper raw materials to effect repairs." notes K'Klacklun.

Upon spying the robots, K'Klacklun immediately tries to assess them.
Engineering: 1d20 + 15 ⇒ (1) + 15 = 16

He then draws his pistol and fires.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 5 ⇒ (19) + 5 = 24
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5

The drone hovers nearby and does the same.
Ranged v EAC(pulsecaster pistol): 1d20 + 7 ⇒ (6) + 7 = 13
Damage (E)(NL): 1d4 ⇒ 4


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi takes out his pistol and starts to shot.

azimuth laser pistol: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d4 + 2 ⇒ (4) + 2 = 6


DungeonMaster

KKlacklun knows there are weak against electricity after all the heroes hit. Except for that Pulscaster Pistol and Cadan's second attack.
They each fire back with pistols integrated in them at Saratur as he did the most. hit: 2d20 ⇒ (19, 5) = 24 +13 to hit EAC.

The one shot hits Saratur as the other barely misses. dmg: 1d4 + 4 ⇒ (2) + 4 = 6 electric all heroes are up


- INACTIVE -

Cadan fires two rounds at the robots and then notices his clip empty indicator light flashing.

Subzero Ice Carbine, attack, vs. KAC, get em, multiattack: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27
Cold, Piercing, Magic: 2d8 + 2 ⇒ (7, 1) + 2 = 10

Subzero Ice Carbine, attack, vs. KAC, get em, multiattack: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27
Cold, Piercing, Magic: 2d8 + 2 ⇒ (2, 3) + 2 = 7


Male LG shirren scholar mechanic 6
Skills:
Computers +18, Culture +12,* Diplomacy +7,* Engineering +18, Medicine +11, Perception +10, Piloting +12, Profession (lab technician) +14, Physical Science +14
| SP 42/42 HP 44/44 +7 HP-Energy Shield| RP 6/6 | EAC 19; KAC 21 | Fort +6; Ref +8; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Ranged attack +7 (sonic pistol, thunderstrike); 40 ft.;1d8+3 So, deafen| Active conditions: -1 Armor check.

"Use electricity! That should short their circuit a." cries K'Klacklun. "Now, if only I had had the foresight to bring such a weapon of my own."

The drone chimes in with a response.

"Yes, well yours is built in! I'd hardly call that proper planning!" remarks the Shireen as he fires his pistol.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 5 ⇒ (12) + 5 = 17
Damage (P): 1d6 + 2 ⇒ (6) + 2 = 8

The drone chirps twice then fires.
Ranged v EAC(pulsecaster pistol): 1d20 + 7 ⇒ (6) + 7 = 13
Damage (E)(NL): 1d4 ⇒ 2

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Half-orc moves forward taking out his xenolash and takes a swing at the harmed droid.

Given that my weapon has reach, he should be able to treat both of them.

Attack vs KAC: 1d20 + 8 ⇒ (18) + 8 = 26
Damage, Acid & slashing: 2d4 + 4 + 5 ⇒ (3, 2) + 4 + 5 = 14

His lash cuts the air hitting one of the robots in the leg.

Robot gets entangled getting -2 penalty to AC, dex based skills and abilities


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi shots again.

azimuth laser pistol:: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d4 + 2 ⇒ (2) + 2 = 4


DungeonMaster

Cadan hits the robot twice, while KKlacklun misses. But Saratur finishes it for good. Roggi starts on the other one blasting some fire into the circuits.
It will try to slam Saratur hit: 10 + 1d20 ⇒ 10 + (2) = 12 but misses as it is worried about its own doom. All heroes are up


Male LG shirren scholar mechanic 6
Skills:
Computers +18, Culture +12,* Diplomacy +7,* Engineering +18, Medicine +11, Perception +10, Piloting +12, Profession (lab technician) +14, Physical Science +14
| SP 42/42 HP 44/44 +7 HP-Energy Shield| RP 6/6 | EAC 19; KAC 21 | Fort +6; Ref +8; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Ranged attack +7 (sonic pistol, thunderstrike); 40 ft.;1d8+3 So, deafen| Active conditions: -1 Armor check.

"One is destroyed, but the other is still coming!" states K'Klacklun, stating the obvious--loudly. "We must try to stop that bucket-of-bolts!" The shirren fires of a couple of shots.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage (P): 1d6 + 2 ⇒ (1) + 2 = 3
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Damage (P): 1d6 + 2 ⇒ (1) + 2 = 3

The drone fires as well.
Ranged v EAC(pulsecaster pistol): 1d20 + 7 ⇒ (7) + 7 = 14
Damage (E)(NL): 1d4 ⇒ 2

Wayfinders

Android Android Eoxian Soldier 5 | EAC: 21, KAC: 24 | Fort: +5, Ref: +5, Will: +6| SP: 30/40, HP: 39/39, RP: 9/9 | Perc: +2 (60' Darkvision) | Init: +8| Speed: 30 ft.

I've been sick(cold nothing serious) and work isnt letting up. Every time I've sat down to post something has come up. Please bot me until Sat. I'm hoping I can get recovered by then.


- INACTIVE -

Cadan reloads and fires again.

neat, reloading is only a move action
Subzero Ice Carbine, attack: 1d20 + 8 ⇒ (4) + 8 = 12
Cold, Piercing, Magic: 1d8 ⇒ 1

K'Klacklun, have you thought about harrying fire or the like? Your attack rolls with the Shirren have a pretty low chance to hit, but harrying fire or covering fire only requires you to hit AC15 as a standard action


- INACTIVE -

BOTTING LLANOPE

Llanope fires a few rounds at the remaining robot with his tactical x-gen gun.

attack roll: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
piercing: 1d12 + 6 ⇒ (1) + 6 = 7

attack roll: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
piercing: 1d12 + 6 ⇒ (5) + 6 = 11

Sorry for my s*&*ty rolls Llanope, haha


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi continues to shot.

azimuth laser pistol: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Cadan, nice three 1's :) Btw. I think your damage rolls should have higher mod. At level 3 you should get weapon specialization which gives you at level 5, +5 to damage for weapons with which you got a proficiency (unless it is a small arms or melee operative ones)

Saratur dodges the attack and swings with his lash screaming:

"You piece of trash! Bow to mighty Saratur! At him guys, beat it to the ground!"

Get'em +1 to hit

Attack vs KAC, get'em: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Acid & slashing: 2d4 + 4 + 5 ⇒ (4, 2) + 4 + 5 = 15


Robot is entangled getting -2 penalty to AC, dex based skills and abilities. Unless it escapes using str(dc=21) or acrobatics(DC=16)


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- INACTIVE -

Mystics aren't proficient with longarms, so they don't get specialization in them either. I got it from the Steward Officer archetype, which adds Specialization at level 6


DungeonMaster

KKlacklun hits the robot the first time around, but none else
While Saraturn hits him hard with his lash and entangles it. actually, I forgot it was vulnerable to crits, so Saratur actually started on the next one last round. 36 dmg on the last guy. Forgot to roll entanglements
It will try to break free acrobatics: 10 + 1d20 ⇒ 10 + (17) = 27 last round
acrobatics: 10 + 1d20 ⇒ 10 + (16) = 26 this round.
And it escapes entanglement, hoping to get an attack on the Starfinders.
All Starfinders are up


- INACTIVE -

[ooc]BOTTING LLANOPE[/ioc]

Llanope fires a few more rounds at the robot.

attack roll: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
piercing: 1d12 + 6 ⇒ (7) + 6 = 13

attack roll: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
piercing: 1d12 + 6 ⇒ (2) + 6 = 8


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi shots another one at robot.

azimuth laser pistol: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male LG shirren scholar mechanic 6
Skills:
Computers +18, Culture +12,* Diplomacy +7,* Engineering +18, Medicine +11, Perception +10, Piloting +12, Profession (lab technician) +14, Physical Science +14
| SP 42/42 HP 44/44 +7 HP-Energy Shield| RP 6/6 | EAC 19; KAC 21 | Fort +6; Ref +8; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Ranged attack +7 (sonic pistol, thunderstrike); 40 ft.;1d8+3 So, deafen| Active conditions: -1 Armor check.

K'Klacklun decides that his shots are best used to distract and harry the remaining robot. He fires accordingly.

Ranged (semi-auto tactical, pistol), Harrying Fire: 1d20 + 5 ⇒ (20) + 5 = 25

"Go! Now is your chance!" he shouts to the drone, which chirps in response and zooms closer to the robot for a shot.

Ranged v EAC(pulsecaster pistol): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (E)(NL): 1d4 ⇒ 4


- INACTIVE -

of course, now you get a 20, ha ha

Cadan fires two more rounds into the robot, hoping to finish it off.

Subzero Ice Carbine, attack, vs. KAC, multiple attack, harrying fire: 1d20 + 8 - 2 + 2 ⇒ (15) + 8 - 2 + 2 = 23
Cold, Piercing, Magic: 1d8 ⇒ 6

Subzero Ice Carbine, attack, vs. KAC, multiple attack: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Cold, Piercing, Magic: 1d8 ⇒ 6

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Ok, good to know about the longarms and archetype. DoubleGold I think the enemy should attack as well. Escaping entanglement can be done in a move action, still leaving standard action.

"Keep smashing it, bloody robot dares to stand in our way!"

Get'em +1

Attack vs KAC, get'em, harrying fire: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage A&S: 2d4 + 4 + 5 ⇒ (4, 4) + 4 + 5 = 17

Sure, sure max rolls for damage and 2 to hit. I guess it is a miss

Saratur swing goes over the head of the robot doing it no harm.

Half-orc swears in orcish.


DungeonMaster

Llanope, Roggi, KKlackluns drone and Cadan all finish off the robot as it falls.
Treasure two d-suits I, two estex suits II, two suits of kasatha microcord II, and a ysoki refractor suit. Also a suit of golemforged plating III with jump jets installed.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

"I don't have need for those suits. Shall we continue or someone needs help?"


- INACTIVE -

Cadan will definitely take the Ysoki Refractor Suit. But he'll have to move his armor upgrade over

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

"Oh, I am loving this golemforged plating armor. I will take it, I can pass the jump jets to someone else if we have time to move them."

Saratur takes that armor. GM? Can I already wear it? Was the original wearer of similar size and limb count?


DungeonMaster

You can wear it, it ain't custom fit. Place yourselves in the far left room as you see fit and I will describe the room and start combat. don't go to far deep in the room, cause you can't dash clear across the room before combat starts, but the further you go in, the closer you are to the boss. The heroes open the door to the next room and not the final boss, you have another section after this.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Before we continue, can I try to repair my sonic pistol, thunderstrike? I can cast mending or I can try with Engineering. But I need 1 hour to do that

DC for Sonic pistol, thunderstrike is 21 (15 + 1.5 * 4 ˙(level of item)) If I am correct

Engineering: 1d20 + 13 ⇒ (12) + 13 = 25

Wayfinders

Android Android Eoxian Soldier 5 | EAC: 21, KAC: 24 | Fort: +5, Ref: +5, Will: +6| SP: 30/40, HP: 39/39, RP: 9/9 | Perc: +2 (60' Darkvision) | Init: +8| Speed: 30 ft.

I'm okay with the 1 hr delay for repair. Placed myself in the room I think you are referring to.


- INACTIVE -

that works for me. It takes 10 minutes to install or uninstall an armor upgrade, so that gives Cadan plenty of time


- INACTIVE -

Cadan changes armors, taking the time to move his jetpack over to the new refractor suit. "This thing sure is shiny."

Once he has all his gear comfortably arranged again, he makes his way to the last room, keeping a firm grip on his rifle and the bipod attached to it.

Wayfinders

Android Android Eoxian Soldier 5 | EAC: 21, KAC: 24 | Fort: +5, Ref: +5, Will: +6| SP: 30/40, HP: 39/39, RP: 9/9 | Perc: +2 (60' Darkvision) | Init: +8| Speed: 30 ft.

on the advice of Cadan I'll take the jump jets if no one else wants them and use the time to install the upgrade as well.

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

I moved Saratur into the room and updated my stats with the new armor. I consumed 1 RP to rest, as I was hit a bit, and I want to start fresh.

Saratur walks into the room armed with a xenolash and glances at the room.

Llanope I said the advice once and I will repeat it, take some light armor. The AC bonus stacks between Power and light, and we encountered plenty of them, so anything is better than nothing.


DungeonMaster

The Devourer cultists kept two reptilian beasts
called veolisks in this room. Considered sacred creatures by
the cult, the monsters both defended the base and played
key roles in some profane rituals, but due to the veolisks’
dangerous unpredictability, the cultists opted not to bring
their pets with them when they fled the base. When Corpse
Fleet agents recently explored the Star-Eater’s Spine, they
dispatched one of the veolisks, leaving its partner here to
stew in its small-minded rage, seeking any outlet possible for
its destructive void gaze.

You see the creature in this room and computers to access more info after the fight is done

init: 1d20 + 6 ⇒ (18) + 6 = 24 Veolisk, CE Magical Beast
init: 8 + 1d20 ⇒ 8 + (5) = 13 Llanope
init: 6 + 1d20 ⇒ 6 + (12) = 18 Saratur
init: 7 + 1d20 ⇒ 7 + (4) = 11 Cadan
init: 1d20 + 3 ⇒ (15) + 3 = 18 Roggi
init: 1d20 + 2 ⇒ (13) + 2 = 15 KKlacklun.


- INACTIVE -

powered armor and light armor don't stack. But you do take the higher EAC and KAC between them. The battle harness has +9 and +12, so there's no benefit to adding a light armor unless he wanted to sometimes get out of the suit

GM, it looks like the monster goes first

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Crap. yep, you are right. I must have misread it. Err.. I was just checking if you know the rules :P


Male LG shirren scholar mechanic 6
Skills:
Computers +18, Culture +12,* Diplomacy +7,* Engineering +18, Medicine +11, Perception +10, Piloting +12, Profession (lab technician) +14, Physical Science +14
| SP 42/42 HP 44/44 +7 HP-Energy Shield| RP 6/6 | EAC 19; KAC 21 | Fort +6; Ref +8; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Ranged attack +7 (sonic pistol, thunderstrike); 40 ft.;1d8+3 So, deafen| Active conditions: -1 Armor check.

K'Klacklun helps himself to one of the suits of kasatha microcord II armor.

The drone chirps overhead.

"I'm sorry." responds the shirren, holding up one of the other unclaimed suits. "I really don't think that this will fit you."


DungeonMaster

Oh, yes, monster goes first, I didn't look at the init and figured the odds of him beating out everyone are unlikely. it will use void Gaze. All heroes within 30 feet of it must make a will save dc 16 or being confused until the end of its next turn.
All heroes are up.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi casts 3 magic missiles.

damage: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Will save, DC=16: 1d20 + 6 ⇒ (5) + 6 = 11
Fail. so rolling the second time to see what will happen

Confused roll: 1d100 ⇒ 48
Saratur wishes to charge the beast, but he decides to talk to the brightest and most intelligent being in the party: himself.

Saratur stands in his spot and mumbles.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

will: 1d20 + 6 ⇒ (10) + 6 = 16


Male LG shirren scholar mechanic 6
Skills:
Computers +18, Culture +12,* Diplomacy +7,* Engineering +18, Medicine +11, Perception +10, Piloting +12, Profession (lab technician) +14, Physical Science +14
| SP 42/42 HP 44/44 +7 HP-Energy Shield| RP 6/6 | EAC 19; KAC 21 | Fort +6; Ref +8; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Ranged attack +7 (sonic pistol, thunderstrike); 40 ft.;1d8+3 So, deafen| Active conditions: -1 Armor check.

Will: 1d20 + 2 ⇒ (10) + 2 = 12
Confused: 1d100 ⇒ 56

I assume the drone is immune?

Wayfinders

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Android Android Eoxian Soldier 5 | EAC: 21, KAC: 24 | Fort: +5, Ref: +5, Will: +6| SP: 30/40, HP: 39/39, RP: 9/9 | Perc: +2 (60' Darkvision) | Init: +8| Speed: 30 ft.

will: 1d20 + 6 ⇒ (6) + 6 = 12
confused: 1d100 ⇒ 72
self damage: 1d8 + 4 ⇒ (6) + 4 = 10

Llanope smashes a powered gauntlet into his own face.


Male LG shirren scholar mechanic 6
Skills:
Computers +18, Culture +12,* Diplomacy +7,* Engineering +18, Medicine +11, Perception +10, Piloting +12, Profession (lab technician) +14, Physical Science +14
| SP 42/42 HP 44/44 +7 HP-Energy Shield| RP 6/6 | EAC 19; KAC 21 | Fort +6; Ref +8; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Ranged attack +7 (sonic pistol, thunderstrike); 40 ft.;1d8+3 So, deafen| Active conditions: -1 Armor check.

K'Klacklun attempts to draw and spin his pistol on his appendage, but ends up striking himself in one of his compound eyes.

Damage: 1d8 + 0 ⇒ (3) + 0 = 3


- INACTIVE -

will save: 1d20 + 7 ⇒ (15) + 7 = 22

Cadan shrugs off the gaze and fires a round at the creature.

Subzero Ice Carbine, attack, vs. KAC: 1d20 + 8 ⇒ (3) + 8 = 11
Cold, Piercing, Magic: 1d8 ⇒ 7


DungeonMaster

All the heroes are easily confused or they miss. Yes drone is immune. Except for magic missiles which hit the creature.
It then charges to bite LLanope bite: 17 + 1d20 ⇒ 17 + (6) = 23 vs KAC dmg: 1d8 + 11 ⇒ (4) + 11 = 15 All heroes are up


- INACTIVE -

Cadan tries to ID the creature.

mysticism: 1d20 + 11 ⇒ (18) + 11 = 29 I want to know if it understands Amy languages at all. Then I want to know resistances, then weaknesses, then special defenses, then special attacks, then worst save, then best save. I don't think a 29 gets me all of that information.

IF Cadan knows a language that it understands, he will cast Command, DC15, to HALT. Otherwise he will shoot it. Cadan's known languages:
Common
Ryphorian
Brethedan
Castrovelian
Celestial
Elven
Eoxian
Goblin
Sarcesian
Vercite

will wait to post attack rolls until I hear from the GM. Also hoping for a Get Em


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi casts another 3 magic missiles.

damage: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13


DungeonMaster

Cadan finds out it don't understand words at all. It has no weaknesses or resistances, so that leaves AC. EAC 18 and KAC 20.
Roggi adds more magic missile to it.

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Saratur turns his head and analyses the way how the beast moves:

"Aim at the torso or the back legs, it has slightly thinner skin there. "

Get'em +1 to attack
Half-orc makes a swing
Attack vs KAC, get'em: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage A&S: 2d4 + 5 + 4 ⇒ (4, 1) + 5 + 4 = 14

but his lash hits the ground dealing no damage to the monster.


Male LG shirren scholar mechanic 6
Skills:
Computers +18, Culture +12,* Diplomacy +7,* Engineering +18, Medicine +11, Perception +10, Piloting +12, Profession (lab technician) +14, Physical Science +14
| SP 42/42 HP 44/44 +7 HP-Energy Shield| RP 6/6 | EAC 19; KAC 21 | Fort +6; Ref +8; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Ranged attack +7 (sonic pistol, thunderstrike); 40 ft.;1d8+3 So, deafen| Active conditions: -1 Armor check.

"By Hylax! If this creature is as well-protected as you claim then my weapons will hardly scratch it!" cries K'Klacklun.

The shirren lays down some cover fire for the Starfinder closest to the beast, Llanope
Cover fire (semi-auto tactical, pistol) (DC 15): 1d20 + 5 ⇒ (8) + 5 = 13

The drone zooms ahead and lays down some harrying fire.
Harrying fire(pulsecaster pistol)(DC 15): 1d20 + 7 ⇒ (15) + 7 = 22

Next ally to attack the beast gains a +2 circumstance bonus to next attack roll, as long as that attack occurs before K'Klacklun's next turn.

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