K'Klacklun- |
"I will take that thunderstrike sonic pistol but I need someone to repair it."
"I would require the proper raw materials to effect repairs." notes K'Klacklun.
Upon spying the robots, K'Klacklun immediately tries to assess them.
Engineering: 1d20 + 15 ⇒ (1) + 15 = 16
He then draws his pistol and fires.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 5 ⇒ (19) + 5 = 24
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5
The drone hovers nearby and does the same.
Ranged v EAC(pulsecaster pistol): 1d20 + 7 ⇒ (6) + 7 = 13
Damage (E)(NL): 1d4 ⇒ 4
DoubleGold |
KKlacklun knows there are weak against electricity after all the heroes hit. Except for that Pulscaster Pistol and Cadan's second attack.
They each fire back with pistols integrated in them at Saratur as he did the most. hit: 2d20 ⇒ (19, 5) = 24 +13 to hit EAC.
The one shot hits Saratur as the other barely misses. dmg: 1d4 + 4 ⇒ (2) + 4 = 6 electric all heroes are up
Cadan Xera |
Cadan fires two rounds at the robots and then notices his clip empty indicator light flashing.
Subzero Ice Carbine, attack, vs. KAC, get em, multiattack: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27
Cold, Piercing, Magic: 2d8 + 2 ⇒ (7, 1) + 2 = 10
Subzero Ice Carbine, attack, vs. KAC, get em, multiattack: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27
Cold, Piercing, Magic: 2d8 + 2 ⇒ (2, 3) + 2 = 7
K'Klacklun- |
"Use electricity! That should short their circuit a." cries K'Klacklun. "Now, if only I had had the foresight to bring such a weapon of my own."
The drone chimes in with a response.
"Yes, well yours is built in! I'd hardly call that proper planning!" remarks the Shireen as he fires his pistol.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 5 ⇒ (12) + 5 = 17
Damage (P): 1d6 + 2 ⇒ (6) + 2 = 8
The drone chirps twice then fires.
Ranged v EAC(pulsecaster pistol): 1d20 + 7 ⇒ (6) + 7 = 13
Damage (E)(NL): 1d4 ⇒ 2
Saratur |
Half-orc moves forward taking out his xenolash and takes a swing at the harmed droid.
Given that my weapon has reach, he should be able to treat both of them.
Attack vs KAC: 1d20 + 8 ⇒ (18) + 8 = 26
Damage, Acid & slashing: 2d4 + 4 + 5 ⇒ (3, 2) + 4 + 5 = 14
His lash cuts the air hitting one of the robots in the leg.
Robot gets entangled getting -2 penalty to AC, dex based skills and abilities
K'Klacklun- |
"One is destroyed, but the other is still coming!" states K'Klacklun, stating the obvious--loudly. "We must try to stop that bucket-of-bolts!" The shirren fires of a couple of shots.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage (P): 1d6 + 2 ⇒ (1) + 2 = 3
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Damage (P): 1d6 + 2 ⇒ (1) + 2 = 3
The drone fires as well.
Ranged v EAC(pulsecaster pistol): 1d20 + 7 ⇒ (7) + 7 = 14
Damage (E)(NL): 1d4 ⇒ 2
Llanope |
I've been sick(cold nothing serious) and work isnt letting up. Every time I've sat down to post something has come up. Please bot me until Sat. I'm hoping I can get recovered by then.
Cadan Xera |
Cadan reloads and fires again.
neat, reloading is only a move action
Subzero Ice Carbine, attack: 1d20 + 8 ⇒ (4) + 8 = 12
Cold, Piercing, Magic: 1d8 ⇒ 1
K'Klacklun, have you thought about harrying fire or the like? Your attack rolls with the Shirren have a pretty low chance to hit, but harrying fire or covering fire only requires you to hit AC15 as a standard action
Cadan Xera |
BOTTING LLANOPE
Llanope fires a few rounds at the remaining robot with his tactical x-gen gun.
attack roll: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
piercing: 1d12 + 6 ⇒ (1) + 6 = 7
attack roll: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
piercing: 1d12 + 6 ⇒ (5) + 6 = 11
Sorry for my s*&*ty rolls Llanope, haha
Saratur |
Cadan, nice three 1's :) Btw. I think your damage rolls should have higher mod. At level 3 you should get weapon specialization which gives you at level 5, +5 to damage for weapons with which you got a proficiency (unless it is a small arms or melee operative ones)
Saratur dodges the attack and swings with his lash screaming:
"You piece of trash! Bow to mighty Saratur! At him guys, beat it to the ground!"
Get'em +1 to hit
Attack vs KAC, get'em: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Acid & slashing: 2d4 + 4 + 5 ⇒ (4, 2) + 4 + 5 = 15
Robot is entangled getting -2 penalty to AC, dex based skills and abilities. Unless it escapes using str(dc=21) or acrobatics(DC=16)
DoubleGold |
KKlacklun hits the robot the first time around, but none else
While Saraturn hits him hard with his lash and entangles it. actually, I forgot it was vulnerable to crits, so Saratur actually started on the next one last round. 36 dmg on the last guy. Forgot to roll entanglements
It will try to break free acrobatics: 10 + 1d20 ⇒ 10 + (17) = 27 last round
acrobatics: 10 + 1d20 ⇒ 10 + (16) = 26 this round.
And it escapes entanglement, hoping to get an attack on the Starfinders.
All Starfinders are up
K'Klacklun- |
K'Klacklun decides that his shots are best used to distract and harry the remaining robot. He fires accordingly.
Ranged (semi-auto tactical, pistol), Harrying Fire: 1d20 + 5 ⇒ (20) + 5 = 25
"Go! Now is your chance!" he shouts to the drone, which chirps in response and zooms closer to the robot for a shot.
Ranged v EAC(pulsecaster pistol): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (E)(NL): 1d4 ⇒ 4
Cadan Xera |
of course, now you get a 20, ha ha
Cadan fires two more rounds into the robot, hoping to finish it off.
Subzero Ice Carbine, attack, vs. KAC, multiple attack, harrying fire: 1d20 + 8 - 2 + 2 ⇒ (15) + 8 - 2 + 2 = 23
Cold, Piercing, Magic: 1d8 ⇒ 6
Subzero Ice Carbine, attack, vs. KAC, multiple attack: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Cold, Piercing, Magic: 1d8 ⇒ 6
Saratur |
Ok, good to know about the longarms and archetype. DoubleGold I think the enemy should attack as well. Escaping entanglement can be done in a move action, still leaving standard action.
"Keep smashing it, bloody robot dares to stand in our way!"
Get'em +1
Attack vs KAC, get'em, harrying fire: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage A&S: 2d4 + 4 + 5 ⇒ (4, 4) + 4 + 5 = 17
Sure, sure max rolls for damage and 2 to hit. I guess it is a miss
Saratur swing goes over the head of the robot doing it no harm.
Half-orc swears in orcish.
Saratur |
"Oh, I am loving this golemforged plating armor. I will take it, I can pass the jump jets to someone else if we have time to move them."
Saratur takes that armor. GM? Can I already wear it? Was the original wearer of similar size and limb count?
DoubleGold |
You can wear it, it ain't custom fit. Place yourselves in the far left room as you see fit and I will describe the room and start combat. don't go to far deep in the room, cause you can't dash clear across the room before combat starts, but the further you go in, the closer you are to the boss. The heroes open the door to the next room and not the final boss, you have another section after this.
Roggi |
Before we continue, can I try to repair my sonic pistol, thunderstrike? I can cast mending or I can try with Engineering. But I need 1 hour to do that
DC for Sonic pistol, thunderstrike is 21 (15 + 1.5 * 4 ˙(level of item)) If I am correct
Engineering: 1d20 + 13 ⇒ (12) + 13 = 25
Saratur |
I moved Saratur into the room and updated my stats with the new armor. I consumed 1 RP to rest, as I was hit a bit, and I want to start fresh.
Saratur walks into the room armed with a xenolash and glances at the room.
Llanope I said the advice once and I will repeat it, take some light armor. The AC bonus stacks between Power and light, and we encountered plenty of them, so anything is better than nothing.
DoubleGold |
The Devourer cultists kept two reptilian beasts
called veolisks in this room. Considered sacred creatures by
the cult, the monsters both defended the base and played
key roles in some profane rituals, but due to the veolisks’
dangerous unpredictability, the cultists opted not to bring
their pets with them when they fled the base. When Corpse
Fleet agents recently explored the Star-Eater’s Spine, they
dispatched one of the veolisks, leaving its partner here to
stew in its small-minded rage, seeking any outlet possible for
its destructive void gaze.
You see the creature in this room and computers to access more info after the fight is done
init: 1d20 + 6 ⇒ (18) + 6 = 24 Veolisk, CE Magical Beast
init: 8 + 1d20 ⇒ 8 + (5) = 13 Llanope
init: 6 + 1d20 ⇒ 6 + (12) = 18 Saratur
init: 7 + 1d20 ⇒ 7 + (4) = 11 Cadan
init: 1d20 + 3 ⇒ (15) + 3 = 18 Roggi
init: 1d20 + 2 ⇒ (13) + 2 = 15 KKlacklun.
K'Klacklun- |
K'Klacklun helps himself to one of the suits of kasatha microcord II armor.
The drone chirps overhead.
"I'm sorry." responds the shirren, holding up one of the other unclaimed suits. "I really don't think that this will fit you."
Saratur |
Will save, DC=16: 1d20 + 6 ⇒ (5) + 6 = 11
Fail. so rolling the second time to see what will happen
Confused roll: 1d100 ⇒ 48
Saratur wishes to charge the beast, but he decides to talk to the brightest and most intelligent being in the party: himself.
Saratur stands in his spot and mumbles.
K'Klacklun- |
Will: 1d20 + 2 ⇒ (10) + 2 = 12
Confused: 1d100 ⇒ 56
I assume the drone is immune?
Llanope |
1 person marked this as a favorite. |
will: 1d20 + 6 ⇒ (6) + 6 = 12
confused: 1d100 ⇒ 72
self damage: 1d8 + 4 ⇒ (6) + 4 = 10
Llanope smashes a powered gauntlet into his own face.
K'Klacklun- |
K'Klacklun attempts to draw and spin his pistol on his appendage, but ends up striking himself in one of his compound eyes.
Damage: 1d8 + 0 ⇒ (3) + 0 = 3
Cadan Xera |
Cadan tries to ID the creature.
mysticism: 1d20 + 11 ⇒ (18) + 11 = 29 I want to know if it understands Amy languages at all. Then I want to know resistances, then weaknesses, then special defenses, then special attacks, then worst save, then best save. I don't think a 29 gets me all of that information.
IF Cadan knows a language that it understands, he will cast Command, DC15, to HALT. Otherwise he will shoot it. Cadan's known languages:
Common
Ryphorian
Brethedan
Castrovelian
Celestial
Elven
Eoxian
Goblin
Sarcesian
Vercite
will wait to post attack rolls until I hear from the GM. Also hoping for a Get Em
Saratur |
Saratur turns his head and analyses the way how the beast moves:
"Aim at the torso or the back legs, it has slightly thinner skin there. "
Get'em +1 to attack
Half-orc makes a swing
Attack vs KAC, get'em: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage A&S: 2d4 + 5 + 4 ⇒ (4, 1) + 5 + 4 = 14
but his lash hits the ground dealing no damage to the monster.
K'Klacklun- |
"By Hylax! If this creature is as well-protected as you claim then my weapons will hardly scratch it!" cries K'Klacklun.
The shirren lays down some cover fire for the Starfinder closest to the beast, Llanope
Cover fire (semi-auto tactical, pistol) (DC 15): 1d20 + 5 ⇒ (8) + 5 = 13
The drone zooms ahead and lays down some harrying fire.
Harrying fire(pulsecaster pistol)(DC 15): 1d20 + 7 ⇒ (15) + 7 = 22
Next ally to attack the beast gains a +2 circumstance bonus to next attack roll, as long as that attack occurs before K'Klacklun's next turn.