LoreMaster GM's PFS 9-14 Down the Verdant Path (Inactive)

Game Master vlaovich88

Maps!


251 to 300 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

"Be careful, you've found the most dangerous game." Aldar says as he readies himself for the hunt.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang laughs.

”Yes! I can't imagine anything that could possibly go wrong!“ he says with a cackle and looks at Vinnie.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak moves with a quickness that you have rarely seen from him in the past, ready to leap further into the first world or defend his slower allies. He waves the greatsword in the general direction of the hunt.

"Right you are! Here's to a good hunt, I'll be all welcoming and the like when you meet the steely blade!" He laughs and frolicks as he heads away from the Fey with the other pathfinders.


Maps ... Starship combat ... Party Loot Tracker

Unlike other adventures, this chase scene is more for flavor rather than the mechanics of a chase. How this work is each of you will describe yourself running through the forest while being chased followed by a skill check that makes sense for your story. I will award up to a + 4 bonus on the check if you write something up that captures the scene describes your actions well. You each only get one skill check and will be busy doing your own check so aiding wont be an option. Creative solutions may also grant you a bonus (but won't exceed the + 4). Once everyone posts their pieces, I will conclude the chase.

Just as a reminder, you are still in the random season location here. It will not incur any mechanical issues, but just a reminder for flavor.

The Hunt, as promised lets you run into the woods with a head start. A couple minutes later, you hear the hunt horn and you know it has begun...

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang tries to assess the fey and get a feeling for their likes and dislikes.

He knows that with his dwarven feet he will not have the speed to outrun them ...

... so he needs to get a feeling of where they will search.

What the fey will be looking for ...

... and then Jang tries to be where they hopefully won't search!

Jang waits until he has a good gut feeling and then runs!

Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie immediately takes to the trees, using his prehensile tail and natural climbing ability to move from one tree to another. "Ah, this reminds me of the carefree days of my youth! What, aren't you going to chase us? Come on! I thought you said you were hunters..." If he finds any bananas or other fruit he pauses to take a bite and then hurl the remnants at the pursuers, while peppering the entire journey with salty insults.

Climb: 1d20 + 10 ⇒ (8) + 10 = 18

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

A freeform chase on a character that has no special skills, this is a tough one. I don't really know what else to do except say 'I run as fast as I can'...Oh wait, I think I have a fun idea, don't worry about me guys.

Aldar thinks about running. He thinks about his fellow pathfinders. Finally, he thinks about his skills. He sprints a short distance away before spinning back around to face the Wild Hunt. "Come. You'll have to get by me to continue hunting."

Ready to roll initiative...or die, as the case may be, but hey, I have deflect arrows!

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Cortland takes off running through the woods. Looking left and right he looks over the terrain looking for a down hill slope. Running downhill will lead to a river or something hopefully. That will provide a place to lose the trackers.

Knowledge Geography, inspiration: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (1) = 12

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Know Planes: 1d20 + 8 ⇒ (1) + 8 = 9

Gorak, legs enchanced by his mental focus, darts off into the underbrush. He looks back and forth- trying to find the small ripples that make the first world so difficult to predict. How to harness the powers here? Where can I hide, teleport, or change color!

He finds a red plant, about the color of his double breasted jacket, and attempts to wrap himself in the magical leaves.


Maps ... Starship combat ... Party Loot Tracker

Well... I have no clue how to resolve Aldar's actions haha

The group continues darting through the woods, arrows flying by and the sound of horns behind you. Jang gets a sense of where to move and go to stay ahead of the fey and Vinnie is able to climb the trees giving a better view to direct his allies plus move faster. Courtland tries to relies on his realm's logic to lead to some water, but is unable to find the water he was expecting. Gorak, tries to hind in a plant that he was sure to help but turns out it makes him so itchy he is unable to stay hidden for long. These last two action do not slow the groups movement, but they also do not help you get ahead.

After running for a short period of time, you burst into the same glade that you were fleeing from. This seems odd, but it is the First World. You get the sense that there must be a trick to leaving but you don't have the time to test that now. The behind the scenes look into this is that essentially the fight is resolved here. The chase scene gives you the chance to get to the fight scene early allowing time to buff and position yourselves. You get here 1 round ahead of the enemies, plus another round per success.

I think I know how I will resolve Aldar's. Your action will count as an auto success for the group. Each of my enemies will get a single ranged attack action on you. This will also putting you reaching the glade 2 rounds after the rest of the group.

Aldar Attacks:

big: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 ⇒ 4
1: 1d20 + 3 ⇒ (9) + 3 = 12
2: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 ⇒ 1
3: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 ⇒ 3

As Aldar turns back to pull some focus on him while the others get away, the enemies show surprisingly great aim. As the first arrow comes in, Aldar manages to deflect it off the side but there is nothing he can do about the other two that strike into him. One arrow comes whistling by his head. After deflect arrows, you take 4 damage Aldar

This gives you four rounds before the enemies show back up. Please do what you want to get ready for the fight and post when you are ready. Also have yourself on the map where you want to be (as long as you have enough movement to do that by the end of the four rounds). I will have a red arrow on the map to show the direction that the enemies are coming from. Aldar, you will only have two rounds before the baddies show up.

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

That's totally fair. I figured that I would either die automatically from being caught, or that they would have written something for if a PC does something unexpected since its fey/first world.

Aldar comes crashing through the trees to join the rest of the group about ten seconds later, bleeding from a small cut in his arm from an arrow wound. "They're coming. Right behind me."

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie uses his wand of Heightened Awareness and then climbs up into a tree Climb take 10 for 20 and attempts to hide himself in the foliage. Stealth: 1d20 + 11 ⇒ (5) + 11 = 16

Mage Armor should still be active from earlier. If not, he will attempt to reactivate it.

Does anyone want to be Enlarged? If so, Vinnie will cast Enlarge Person on them.

Just before the Hunt enters the glen, Vinnie will activate Battle Spirit, giving all allies within 30' of him +1 on attacks and dmg.

Vinnie will dismiss HA when rolling initiative for +4 (total of +7)

He retrieves a potion of CLW and holds it in his hand.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Having no more spells available, Jang prepares for the battle with his Glaive in hand!

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak will case Lead Blade, and wouldn't be upset to be enlarged either (if Vinny's offer still stands


Maps ... Starship combat ... Party Loot Tracker

I will wait till tomorrow to here from Courtland. Just so you guys know, we are coming very close to the end of the adventure, if you wanted to start planning the next adventure.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Gorak 'The Touched' wrote:
Gorak will case Lead Blade, and wouldn't be upset to be enlarged either (if Vinny's offer still stands

Vinnie enlarges Gorak.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
LoreMaster GM wrote:
I will wait till tomorrow to here from Courtland. Just so you guys know, we are coming very close to the end of the adventure, if you wanted to start planning the next adventure.

I will run Murder's Mark next if everyone is still up for it. It's tier 1-2 and I believe we will all now be level 2.2 (at the end of this scenario), so it will be our last chance at it before we tier out of it. It also awards 3 xp so at the end of it we will all be nearly 4th level, which should open up some more play options for us.

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Cortland sets his weight, draws his rapier and readies to fight.

On a personal note I need to sort this whole alchemy thing. I have like no useful things prepared.


Maps ... Starship combat ... Party Loot Tracker

Okay time to get this started!

Roll for Initiative!:

Aldar init: 1d20 + 2 ⇒ (6) + 2 = 8
Gorak init: 1d20 + 1 ⇒ (20) + 1 = 21
Vinnie init: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Jang init: 1d20 + 3 ⇒ (7) + 3 = 10
Courtland init: 1d20 + 2 ⇒ (6) + 2 = 8
Bads: 1d20 + 2 ⇒ (18) + 2 = 20

You spot the enemy hunt moving through the forest. Haha, told you that they wouldn't know to walk backwards to get away from the glade! one the hunter's shouts, followed by another adds in anger, You idiot! They know now!

The enlarged Gorak gets to act first against these oddities.

Season?: 1d4 ⇒ 3 The sun begins to beat down hard as combat begins, causing undergrowth the grow thick. Rampant undergrowth makes footwork difficult, imposing a –2 penalty on melee attack rolls.

----------------------------------
Round 1 statusSeasons changing (Summer)
----------------------------------
Gorak
Faun (red)
Cat person (Dark Blue)
Snake person(yellow)
Wolf person (light blue)
Jang
Vinnie
Aldar 18/22 HP
Courtland

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak steps up to the first of the beasts, leaving 10 feet before cleaving forward with his greatsword. Lets do... light blue!

Enlarged, +1 Greatsword, flat: 1d20 + 6 ⇒ (10) + 6 = 16
Enlarged, Lead Blade, +1 Greatsword: 4d6 + 8 ⇒ (2, 3, 6, 6) + 8 = 25

"I warned you, Mates. It ain't going to end well for you Fey types"

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

Damn, I knew it was something weird! I have a fewsworn lantern king worshipper that generally always walks backwards that would have accidentally figured that out lol!

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Reminder to Gorak and everyone else: you have +1 atks and dmg from Vinnie's Battle Spirit.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Thanks Vinny. That was not included in my rolls above GM


Maps ... Starship combat ... Party Loot Tracker

Well... Gorak wasn't lying!

Gorak steps up and swings with his massive reach and despite the undergrowth, is able to swing his mighty sword and cuts down the wolf person, removing his head! 26 damage to light blue

The faun plays a quick tune on his panpipes as he steps back and casts a spell as at Gorak while telling a joke. Will save dc 17 (you get an additional +4 to the save because the joke doesn't match your humor). If you fail, you fall prone laughing at the joke. On your turn, you can make the save again (still with the + 4)but costs you that full round. He then points at Aldar and says, Get that one, he is injured!

The others blatantly ignore him and fire their bows. The snake person takes a step back first and fires at Gorak. His arrow misses by a mile. The other one step out from behind the faun and fires at Vinnie. This arrow comes very close to hitting, but misses as well.

Everyone is up. Everyone besides Gorak will take the -2 to melee attack from the summer effect. As the round transitions to round two... The sun dims a bit, bring a nice fall breeze. Swirling leaves make it harder to aim with ranged weapons. Gorak and the bads will have a –2 penalty on ranged attack rolls.

GM Dice:

Yellow: 1d20 + 3 ⇒ (2) + 3 = 5
Dark blue: 1d20 + 3 ⇒ (14) + 3 = 17
season: 1d4 ⇒ 4

----------------------------------
Round 1 statusSeasons changing (Summer)
----------------------------------
Jang
Vinnie
Aldar 18/22 HP
Courtland
----------------------------------
Round 2 statusSeasons changing (Fall)
----------------------------------
Gorak (will save dc17 (you get a + 4 to the save))
Faun (red)
Cat person (Dark Blue)
Snake person(yellow)
Wolf person (light blue) - 26

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie had attempted to Stealth in the tree. Did they spot him?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang tries to trip the Faun!

Trip, Reach with Glaive: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Cortland moves forward to The Faun and makes a lunge with his rapier.

Rapier, Season: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Battle Spirit continues: +1 to attacks and dmg

Vinnie moves 5' closer to the Red faun and engages in a flurry of blows. I assume I can 5' step in the trees given my climb speed?

unarmed strike, higher ground, battle spirit, season, prone?: 1d20 + 5 + 1 + 1 - 2 + 4 ⇒ (11) + 5 + 1 + 1 - 2 + 4 = 20 If Red didn't beat Vinnie's stealth check this should be vs flat-footed
dmg, battle spirit: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1

unarmed strike, higher ground, battle spirit, season, prone?: 1d20 + 5 + 1 + 1 - 2 + 4 ⇒ (16) + 5 + 1 + 1 - 2 + 4 = 25
dmg, battle spirit: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

Aldar heads to red first, but will head to blue if red goes down beforehand. "Injured? Hardly."

Aldar throws a step-sidekick at red/blue.
kick: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
damage: 1d6 + 5 ⇒ (4) + 5 = 9

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Yup, please add +1 to my rolls

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Sorry, I have forgotten the +1 Battle Spirit.


Maps ... Starship combat ... Party Loot Tracker

Sorry, I forgot your stealth

perceptions:

red: 1d20 + 10 ⇒ (14) + 10 = 24
dark blue: 1d20 + 6 ⇒ (18) + 6 = 24
yellow: 1d20 + 6 ⇒ (11) + 6 = 17

That being said, they did spot you.

Jang is able to reach out and trip the faun.

Courtland makes a jab with the rapier but the attack is unable to strike true against the faun.

Vinnie, depite being spotted is able to take advantage of the situation and is able to land two a blows against the faun, but neither seem to have much effect against him. Pesky fey dr

Aldar is able to hit the faun in the side of the head with a powerful kick! This apears to finally rattle the guy a bit. 8 damage to red

It is still Gorak's turn. Don't forget your saves.

----------------------------------
Round 1 statusSeasons changing (Summer)
----------------------------------
Jang
Vinnie
Aldar 18/22 HP
Courtland
----------------------------------
Round 2 status Seasons changing (Fall)
----------------------------------
Gorak (will save dc17 (you get a + 4 to the save))
Faun (red) (prone) -8
Cat person (Dark Blue)
Snake person(yellow)
Wolf person (light blue) - 26

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Will, DC 17: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29

Gorak stares at the Faun, and smiles at his attempt of humor. "Best not be laughing too much, Mr Fey. Perhaps you should pay more attention to the hunt, aye?"

He steps forward and then levels his blade at the prone creature.

+1 Greatsword, Prone, Battle Spirit: 1d20 + 6 + 4 + 1 ⇒ (1) + 6 + 4 + 1 = 12
Greatsword, Enlarged, Lead Blade, Battle Spirit: 4d6 + 8 + 1 ⇒ (3, 6, 5, 2) + 8 + 1 = 25

It is about the end, right? Lets use that GM star reroll on that attack!

Reroll +1: 1d20 + 6 + 4 + 1 + 1 ⇒ (5) + 6 + 4 + 1 + 1 = 17


Maps ... Starship combat ... Party Loot Tracker

Nice will save, but that is two rough attack rolls in a row! Lucky for you, Vinnie's buff makes it a hit!

Gorak does not seem amused by the fey's joke and instead, punishes him a absolutely brutal hit! For the second time this combat, Gorak removes a fey's head with his oversized weapon! 23 damage to red

The cat looking skinwalker moves up to Vinnie and attempts to claw at him twice. But clearly, this combat is a struggle for it as both claws miss by a mile.

The snake person takes a step toward Gorak, hoping to take out thew beheading giant! But he suffers the same luck as his buddy and can't seem to get even close with an attack.

Everyone besides Gorak and the bad guys have the fall condition for their actions (-2 to ranged attacks). At the top of the round, the season will change again,this time, back to summer. Only Gorak's actions will take the -2 on melee attacks at this time. The sun comes back in full force as the leaves settle and the overgrowth comes back, making it difficult to have proper footwork for melee attacks.

Everyone is up!

GM Dice:

blue: 1d20 + 3 ⇒ (12) + 3 = 15
blue: 1d20 + 3 ⇒ (7) + 3 = 10
yellow: 1d20 + 3 ⇒ (2) + 3 = 5
yellow: 1d20 + 3 ⇒ (5) + 3 = 8
seasons: 1d4 ⇒ 3

----------------------------------
Round 2 statusSeasons changing (Fall)
----------------------------------
Jang
Vinnie
Aldar 18/22 HP
Courtland
----------------------------------
Round 3 status Seasons changing (Summer)
----------------------------------
Gorak (will save dc17 (you get a + 4 to the save))
Faun (red) -30
Cat person (Dark Blue)
Snake person(yellow)
Wolf person (light blue) - 26

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

"You chaps had enough yet?"

He turns the blade on the snake that attacked him, the large greatsword carrying even more force than you would expect based on its size.

+1 Sword, Enlarge, BS, season: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 22
Large Greatsword, Leadblades, BS: 4d6 + 8 + 1 ⇒ (3, 6, 3, 6) + 8 + 1 = 27

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie maintains his Battle Spirit and steps back and summons a set of barbed chains to try to trip the Blue fey.

Barbed Chains
Trip vs CMD, battle spirit: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
If this trips him he needs to make a DC 14 Will save or be shaken for rounds: 1d4 ⇒ 1

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Cortland makes a stab at blue this time.

Rapier, Battle Spirit: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 Damage, Battle Spirit: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

Aldar steps in between the two remaining enemies and tries to kick one, while punching the other.

unarmed strike power attack, battle spirit, snake: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
non-lethal damage, battle spirit: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

unarmed strike power attack, battle spirit, cat: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
non-lethal damage, battle spirit: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang steps forward and tries to trip the Snake!

Trip, Reach with Glaive: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Maps ... Starship combat ... Party Loot Tracker

Gorak is making short work of these guys!

Gorak continues his giant sized rampage through these hunters. Another swing, and another one falls!27 damage to yellow

Vinnie conjures up some barbed chains that lash out at the final enemy, tripping the fey creature. But it seems to fight through the fear caused by these chains.

Courtland takes a swing at the prone enemy and is able to stab him pretty hard! 7 damage to blue

That is when Aldar steps in with a flurry of blows! The first swing misses but the second one lands true, ending the final fey creature!

The seasons settle as the combat end. They are still changing randomly, but not so violently or as frequently.

Combat Over!

GM Dice:

will save: 1d20 + 2 ⇒ (18) + 2 = 20

----------------------------------
Round 3 status Seasons changing (Fall)
----------------------------------
Jang
Vinnie
Aldar 18/22 HP
Courtland
----------------------------------
Round 4 status Seasons changing (Summer)
----------------------------------
Gorak
Faun (red) -30
Cat person (Dark Blue) (prone) -17
Snake person(yellow) - 27
Wolf person (light blue) - 26


Maps ... Starship combat ... Party Loot Tracker

Looking over these creatures, you are able to find a broken glaive, a shortbow, masterwork panpipes, three suits of studded leather armor, three longbow, one pair of boots of the cat, and three everburning torches.

Gorak is pretty sure the floating motes of element energy in the area might be of interest to his faction. They aren't hard to collect, it just takes a couple of minutes.

What do you do now?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang collects the gear of the creatures.

”Gorak, I am very glad that you are on our side! You are a force of nature that obviously was here to prevent a hunt that would only have lead to suffering! But we should try to help them to not die!“ Jang says and stabilises those still living.

”And I would definitely confiscate their gear so that they are less well equipped to hurt others!“ Jang says while taking everything.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

"Well I guess we'd better take his bindle bag back to our friend on the other side."

I can't remember - was there anything else we were supposed to do?

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

Aldar helps Jang treat the injured, knowing that these fey will reform later even if they die.

"The trick is to walk in reverse. You walked here forwards, pretend to do it backwards." Aldar says as he walks in reverse in the direction of their entrance portal.

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

I don't think so Vinnie. That is all I can remember but I am in a few games right now so I could be wrong

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie takes great delight in walking backwards towards the portal. He uses his tail as a walking stick the entire way.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak, mostly ignoring Jan, sets out to grab a few motes of electrical energy in a random vial hooked to his belt. He mumbles over his shoulder something about "not dying in the first world", but it is hard to make out.

Once he as managed to grab some motes, he looks around and blinks- trying to remember what he was doing before he was distracted.

"Ah, yes! Back to our world, shall we Mates? Backwards you say? Seems appropriate!" and he prepares to walk backwards out of the grove.


Maps ... Starship combat ... Party Loot Tracker

Nope, you covered everything!

After collecting gear and stabilizing the few who could be. the group begins walking backwards from the direction they came. It isn't long before you return the frozen lake that took you here. You know that to get home, you need to repeat the ritual of spinning in the water. This supposed to require a swim check again but there is no consequence for failing besides needing to retry and that will just add something unnecessary to the adventure.

After a couple minutes, the whole group spins their way back to their realm. In each of your hands appears the item you offered to plane. Each touched in a strange way by the first wold magic.

GM Stuff:

Jang compass: 1d10 ⇒ 9
Aldar Bracers: 1d10 ⇒ 8
Gorak Tophot: 1d10 ⇒ 3
courtland dagger: 1d10 ⇒ 10
Vinnie smoked goggles: 1d10 ⇒ 4

Jang, your compass will now cry whenever you leave the room without it.

Aldar, your magical bracers suddenly sprouts tiny, blinking eyes.

Gorak, your tophat now changes colors depending on your mood. My personal favorite.

Courtland, whenever your dagger is in use, it repeats everything you say in a singing voice.

Vinnie, your goggles now giggle and cue whenever you are wearing them. It would of been great if your goggles got the blinking eyes one.

Jamila, Falbin, and Azure are still here when you return.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

That is excellent!

Gorak turns the hat over in his hands, inspecting the beloved accessory to ensure that no harm has become of it. Assuring himself that all is right with the hat, he places it on his head. Unbeknownst to Gorak, the color immediately shifts from a deep velvet red to a bright verdant green.

"Right-o! Just who we were expecting to find! I think we have procured something that belongist to you, good sir!"

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

So what was the purpose of the other bags? We only needed the gnome's right? So is there any bonus or consequence to taking them all?

1 to 50 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / LoreMaster GM's PFS 9-14 Down the Verdant Path All Messageboards

Want to post a reply? Sign in.
1 to 50 of 68 << first < prev | 1 | 2 | next > last >>

Maps ... Starship combat ... Party Loot Tracker

Welcome to Loremaster GM's edition of Down the Verdant Path!

To make it easy for me to fill in the chronicles, could you please provide for the character you want to credit this to...

Chronicle: What chronicle number will this be for your character?
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction
XP: Your starting XP
Prestige: Starting prestige
Fame: Starting Fame
Gold: Starting wealth you bring into the adventure. This should be the total on your previous chronicle.
Day job: Your day job skill and roll.

Purchases: Everything you buy before the adventure starts (please include itemized GP value as well).

This adventure is important to the Concordance faction.

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

Chronicle #: 4
Player Name: Zer0darkfire
Character Name: Aldar Latharian
PFS Number: 193338-16
Faction: Liberties Edge
XP: 5
Prestige: 6
Fame: 8
Gold: 284
profession philosopher, take 10: 10 + 10 = 20

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Chronicle: #6
Player name: RxGus
Character name: Gorak
Organized play #-#: 273096-6
Faction: Concordance
XP: 5
Prestige: 8
Fame: 10
Gold: 2,335 gp
Day job: None

Purchases:

Sell Greatsword: 25gp
Buy Masterwork Greatsword: 350gp

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Chronicle: 5
Player name: Ietsuna
Character name: Cortland
Organized play #-#: 204997-18
Faction: Grand Lodge
XP: 4
Prestige: 6
Fame: 8
Gold: 664.88GP
Day job: Craft Alchemy: 1d20 + 8 ⇒ (12) + 8 = 20

Purchases: Wand of Cure Light (2PP) (Already subtracted from PP Above)

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Sorry for the delay - just back from a week of traveling. Still need to see if I need to do any shopping before I'll be ready to start. Will try to do that today or tomorrow.

Chronicle: 7
Player name: Abraham Z.
Character name: Vinnie Bandar
Organized play #-#: 100198-21
Faction: Liberty's Edge
XP: 4
Prestige: 2
Fame: 8
Gold: Starting wealth you bring into the adventure. This should be the total on your previous chronicle. TBD - still need to shop
Day job: N/A
Purchases: Everything you buy before the adventure starts (please include itemized GP value as well). TBD - still need to shop

Dark Archive

1 person marked this as a favorite.
|Absalom Initiation Slides

Do we have everyone here now so I can mark Goblinblood Dead as inactive?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

I think yes.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

UPDATED:

Chronicle: 7
Player name: Abraham Z.
Character name: Vinnie Bandar
Organized play #-#: 100198-21
Faction: Liberty's Edge
XP: 4
Prestige: 2
Fame: 8
Gold: 1380 gp (This is the gold AFTER spending 285 for the wand of Inflict and 200 gp for the donation to the home for elderly dire wolves).
Day job: N/A
Purchases: Wand of Inflict Light Wounds (19 charges, 285 gp, from chronicle for 3-23); Donation to home for elderly dire wolves (200 gp, for Faction mission during adventure 3-23);


Maps ... Starship combat ... Party Loot Tracker

I think we are all go to move forward then. Jang, can you post your chronicles stuff when you get the chance?

I am going to make my gameplay post shortly!

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

Made some small edits to my PC before he really rolls anything since he is all GM credit and I dont want to lock him in with something I wont like. Only thing that really changes is my profession check and his gold.

Chronicle #: 4
Player Name: Zer0darkfire
Character Name: Aldar Latharian
PFS Number: 193338-16
Faction: Liberties Edge
XP: 5
Prestige: 6
Fame: 8
Gold: 2478 Nothing to buy until he has 9 fame.
profession philosopher: 1d20 + 7 ⇒ (9) + 7 = 16

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

I will fill the information asap.


Maps ... Starship combat ... Party Loot Tracker

This upcoming week will be pretty crazy for me. It is exam week, I have a lot of work to do on my thesis, I graduate next weekend, and I am moving to a different state that weekend. I am still planning to keep my x2 minimum posting but that might not happen everyday.

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Just do what you can LoreMaster and good luck with the exam and congratz on graduating. I never graduated from university. I was asked to leave my university :( Stupid things you do when you are young.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Please don’t worry about us!! Ace those exams!! :-)

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

I think items on chronicle sheets in pathfinder are pretty worthless, unless you are playing core (where you can get access to non-core things).

They don't change the cost of anything that you purchase. If its an item that you can't buy because of fame- its unlikely you have the gold to buy it. If you have the gold to buy it, you likely have the fame needed to buy it right off.

Perhaps in the early days where you are limited to less than 2000 or 4000 gp- but otherwise I almost never pay attention to items i have "available"

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Whew, sounds like you've got a lot on your plate, GM! Don't worry about us and know that we'll be ready and waiting when things settle down for you. No rush!


1 person marked this as a favorite.
Maps ... Starship combat ... Party Loot Tracker

Hey guys. Sorry for the delay! I am moved in and everything is good. I am hoping to get back into a normal post schedule now. I am going to start working on my next post now, but I might get interrupted before I finish. Regardless, the post will be up tonight at the latest.

Thank you for being patient!

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Really take your time!! ;-)


Maps ... Starship combat ... Party Loot Tracker

Thanks! I might be at 1 post a day this week. I am helping my step father with a roofing job since I don't have a job lined up yet and I forgot how exhausting work that is haha but you will get at least 1 a day.

I think I will give PF2 a try when it comes out. The playtest was a mixed bag for me. Lots of things I liked and didn't so I figured I will try it out.

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

I only got to play 1 Playtest game. I enjoyed it but I am also curious how the finished product will look. I have both the Bestiary and the CRB on pre-order so we will see soon enough.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

I'm going to miss PF1 (I'll keep playing it as long as possible, but I'm skeptical about how much staying power it will have at least in our local venues, though I think PbP will go strong for awhile) but I'm hoping that PF2 really hits it out of the park and people play it more because they like it more. When I started playing PF1 here (Atlanta) we had a really thriving scene - tons of players and tables and venues - and now it is slowly but surely withering, so I'm hopeful that PF2 can inject some new life. I haven't tried D&D 5, but from what I've heard I think I like the PF model a lot better so I hope it can recapture people's interest.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

I struggled with a lot of the balance issues in PF2. I played a couple of characters and I never really thought there was much class variation. Some of the gameplay flowed well, others didnt.

5E, on the otherhand, is an excellent system. It does a great job of getting the game mechanics out of the way of the story- allowing for easy rules adjudication and resolution. They also did a good job of finding ways to keep the classes very different and unique while pulling back on the overall character power.

PF2 on the otherhand didn't seem to flow as well as 5E, and the classes all felt functionally the same. There wasn't much to differentiate or customize- everything was just vanilla. Everyone rolled basically the same to hit. Everyone rolled basically the same damage. It just felt... flat.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Fyi, traveling until Sunday night and I forgot my charger. May or may not be able to post. Please bot me as needed.


Maps ... Starship combat ... Party Loot Tracker

Hey guys, I am finding it harder and harder to find time to post since I moved. I plan to finish this adventure out ith doing my best to post once a day (but may have a bit of a delay some days) but I think this will be my last game for awhile. If I can get back to a consistant scheudle, I might work on getting back in to PBP but for now, this seems to be a hobby I will need to pull back from. I am sorry.

As I said, I will finish this one just please bare with me if I miss a day or two. I am sorry for this guys. It has been really enjoyable playing with you all .

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Really do not worry! A game should never be a burden but a fun experience! :-)

What about the others? We have not really done much so we could also abort the game here so LoreMaster can relax and one of us continues GMing? I would volunteer to GM the next game.


Maps ... Starship combat ... Party Loot Tracker

I don't mind finishing this out. I have slowly weened it down that this is one of my two current games. I can finish this one out as long as you don't mind the slow pace.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

I don't mind a slow pace at all - I've got a lot going on as well these days.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Yes. Let’s continue at a slower pace!:-)

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

I'm cool with a slower pace. I over commit myself all the time and would not mind this game moving a bit slower.


Maps ... Starship combat ... Party Loot Tracker

Thanks for understanding! Who knows, by the end of this adventure, I might finally be on a set schedule which will make it easier to post again.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

On family vacation through Saturday, June 1. Will post when I can but please bot me as needed.


Maps ... Starship combat ... Party Loot Tracker

I don't feel comfortable botting the sacrificed item. Anyone have a suggestion of how I should proceed?

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Move on, and allow a retcon when the player returns? If he uses an item in the 1st world it becomes ineligible for the sacrificed item?

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Sorry for the delay. Still very limited access until Saturday night but will post when I can


Maps ... Starship combat ... Party Loot Tracker

That is sooooo frustrating! Over the weekend, I made a really long post that concluded the fight and explained everything around you. It would seem that the boards have eaten that post. That was the kind that takes over an hour to type.

Expect a post coming up soon. I am sorry, I thought my post went through.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Sooo sorry! I hate it when that happens!!

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Sorry guys! I am on vacation with the family. I thought I would be better about internet access- but I have hardly even thought about it! Sorry, not sorry!

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Enjoy Gorak

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Have fun!


Maps ... Starship combat ... Party Loot Tracker

I am also sorry, I have been slow to post this week. Today is my brothers wedding and this week, far more responsibilities than expected were given to me. As such, I have been super busy and felt bad for not getting to post. Today and possible tomorrow will be rough but I should get back on track shortly. I am sorry!

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Please don’t worry!!!

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

My apologies for my slowness in posting. Mom was in town and I was busy with her visit. Catching up on my games now.

Liberty's Edge

Male NG Sylph Investigator 4 (Malice Binder) | HP 31/31| AC 20 T 14 FF 16 | CMB +3, CMD 16 | F: +4, R: +8, W: +4 | Init: +3 | Perc: +7+1d6, SM: +7+1d6 | Speed 35ft || Inspiration 4/4 || || Active conditions:

It's the first world. Try something unexpected?


Maps ... Starship combat ... Party Loot Tracker

With my really slow posting rate, I think I will bow out until I am on a normal schedule everyday again because I find it hard to either remember to post or time to post. I do apologize if this hurts the group, I just hate being the one who slows a whole game down. [/ooc]

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Hi guys, I am on vacation starting tomorrow for three weeks so please bot me as I will only be able to post every couple of days. Sorry for any inconvenience caused!

Grand Archive

Male Human Teacher 2/Librarian 1

Hey guys, as we near the beginning of August, I need to inform you of some changes to my presence here on the boards. On August 19th, I'll be starting full-time graduate school while working full-time as a teacher. I don't really know what to expect in terms of workload from graduate school, but I've heard its...quite intensive. To that end, I'm significantly cutting back on my PbP campaigns.

This will be my last game in this rotation, but I don't think I've run a game for us yet, so I apologize that I may not be able to do so in the near future. Hopefully I'll be able to repay the favor of being able to participate in these games in the future, but I'm not so sure when that will happen.


Don’t worry at all!!

Thanks for being on board!!

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Yep, enjoy grad school! Good playing with you.

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Good luck, stay awesome and if you are around hit me up for a game.


Maps ... Starship combat ... Party Loot Tracker

Good luck with grad school! I just finished mine and I have to admit, it wasn't easy but so rewarding. I wish you all the best.

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / LoreMaster GM's PFS 9-14 Down the Verdant Path Discussion All Messageboards

Want to post a reply? Sign in.