Full Name |
Vinnie Bandar |
Race |
| Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | |
Classes/Levels |
Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2 |
Gender |
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 |
About Vinnie Bandar
21 Vinnie Bandar 5.2
Male vanara unchained monk 1/shaman (speaker for the past) 4 (Pathfinder RPG Advanced Class Guide 35, 111, Pathfinder RPG Bestiary 3 280, Pathfinder Unchained 14)
LG Small humanoid (shapechanger, vanara)
Init +4; Senses low-light vision; Perception +13
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Defense
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AC 21, touch 21, flat-footed 16 (+4 Dex, +1 dodge, +1 size, +5 Wis)
hp 42 (5 HD; 4d8+1d10+12)
Fort +6, Ref +8, Will +10
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Offense
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Speed 30 ft., climb 20 ft.
Melee unarmed strike +9/+9 (1d4+5)
Special Attacks flurry of blows (unchained), hexes (evil eye, silkstring snare), stunning fist (2/day, DC 17)
Shaman (Speaker for the Past) Spells Prepared (CL 4th; concentration +9)
. . 2nd—barkskin, calm emotions (DC 17), false life; fog cloud[S]
. . 1st—barbed chains[HA] (DC 16), burning hands (DC 16), chill touch (DC 16), hydraulic push[APG], liberating command[UC]; enlarge person[S] (DC 16)
. . 0 (at will)—detect magic, guidance, light, read magic
. . S spirit magic spell; Spirit Battle
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Statistics
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Str 7, Dex 19, Con 14, Int 10, Wis 20, Cha 12
Base Atk +4; CMB +1; CMD 21
Feats Dodge, Hex Strike[UC], Improved Unarmed Strike, Revelation Strike[UC], Stunning Fist, Weapon Finesse
Traits accelerated drinker, mizu ki hikari rebel
Skills Acrobatics +8, Bluff +1 (Situational Text), Climb +10, Diplomacy +5 (Situational Text), Intimidate +1 (Situational Text), Perception +13, Sense Motive +9, Stealth +16, Survival +9, Swim +2, Use Magic Device +8
Languages Common, Vanaran
SQ battle spirit, change size, prehensile tail, revelation of the past (phantom touch[UM])
Combat Gear pearl of power (1st level) (2), potion of touch of the sea, wand of cure light wounds (50 charges), wand of heightened awareness (50 charges), wand of inflict light wounds (19 charges), wand of mage armor (50 charges), alchemist's fire, antiplague[APG], antitoxin; Other Gear agile amulet of mighty fists, belt of incredible dexterity +2, cloak of resistance +1, headband of inspired wisdom +2, backpack, earplugs[APG], potion sponge[ARG], smoked goggles[APG], trail rations (4), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 791 gp, 9 sp, 7 cp
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Tracked Resources
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Alchemist's fire - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Battle Spirit +1 (4 rounds/day) (Su) - 0/4
GM Reroll (once/scenario, 1/month) - 0/1
LE Orator: +2 on skill to convince an NPC to cooperate (1/scenario, 1/month) - 0/1
Pearl of power (1st level, 2/day) - 0/2
Phantom Touch (shaken, 2 rounds, 8/day) (Su) - 0/8
Potion of touch of the sea - 0/1
Stunning Fist (2/day, DC 17) - 0/2
Trail rations - 0/4
Wand of cure light wounds (50 charges) - 3/50
Wand of heightened awareness (50 charges) - 4/50
Wand of inflict light wounds (19 charges) - 2/19
Wand of mage armor (50 charges) - 5/50
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Special Abilities
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Battle Spirit +1 (4 rounds/day) (Su) As a standard action, allies in 30 ft gain bonus to attack and damage.
Change Size (Su) Change your size to small at will.
Climb (20 feet) You have a Climb speed.
Evil Eye -2 (8 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Hex Strike (Evil Eye -2 [8 rounds]) Upon successful unarmed strike, you may use a hex
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Phantom Touch (shaken, 2 rounds, 8/day) (Su) Melee touch attack that causes foe to become shaken for 2 rds.
Prehensile Tail (Ex) Can retrieve small stowed objects as a swift action.
Revelation Strike (Phantom Touch [shaken, 2 rounds]) Affect an opponent with revelation as part of a melee attack
Silkstring Snare (8 rounds, DC 17) (Su) Eruption of spider silk entangles and anchors target.
Stunning Fist (2/day, DC 17) You can stun an opponent with an unarmed attack.
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Pearl of Power (1): for free for Down the Blighted Path; delete at the end of the module. (Note that I also own one of my own).
Potion of Touch of the Sea is in the Potion Sponge.
From 9-14 Down the Verdant Path: (due to first world magic) your smoked goggles now giggle and coo whenever you are wearing them.
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