DM Delmoth's Planescape

Game Master Delmoth

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Adventure stage: 3


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

"Zombington, stop." Nik orders his shambler.
Nik blinks, not understanding why he was wanted to get through so badly only moments ago.

"Hm. Maybe we should be somewhere else if the town guard shows up."


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika, Invisible:
"Oh, goodie! You too! Mmm...hehehe. I can get us out of here in a second and then we run, together, and we'll be safe! And then we...we....eheehee....then you're all mine and...let's go!"
Rinika extends a sharp claw and tears open the bottom of the bag...

Jek's bag tears open at the bottom and bodies spill out. Rinika's voice calls out from the pile, "Run! Let's go and we'll be free together! Eheehee!"


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Jek thought the bag was awfully heavy when the three tumble out. The pair stand up and quickly run down a nearby alley. Sunder attempt to break the bag automatically succeeds due to the circumstances but it still causes Rinika to loose invisibility.

Rinika, Jek, and Conor can try to take opportunity actions to try and stop them.


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

"Hang on... we have some questions"

Jek tries to trip the butcher.

Trip: 1d20 + 10 ⇒ (7) + 10 = 17


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Is Rinika out of the obsession effect too? She was in the bag with them...she might be running with them too


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

It's pretty dark in there... or it at least it was.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8
Jek Tal'dor wrote:
It's pretty dark in there... or it at least it was.

She's got darkvision. And see in darkness!


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
Rinika wrote:
Jek Tal'dor wrote:
It's pretty dark in there... or it at least it was.
She's got darkvision. And see in darkness!

and a fear of confined spaces!


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

The druid just stands there jaw open. As he views the cat mayhem, he follows.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

Now I'm curious about the hardness and hp of backpacks for sunder attempts...

Watching as the cat gets out of the bag, Nik wonders what he did wrong in this life or a previous one.


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With the two beautiful people visible again the parties obsession with them reasserts itself in full force. Everyone but Arkynn must possess them. Maybe even call them George.

Dropping out of init. The remaining commoners pose no threat.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Useless riffraff out of the way, Conor is surprised when his quarry disappears into Jeks bag, but is quickly mollified when the pair are released from the bag.

He quickly grabs at whichever of the pair is closest as they try to flee.

"No. You cannot leave me!"


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn has 4 charges left on Frostbite and a 40' Speed. Can he touch his friends so they don't get too far?


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

or maybe the beautiful people, so that they don't run away! :D


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Everyone ok with taking 1d6+4 cold and being fatigued? If not we can jump back into init.

Jek trips one and Conor graps the other. The pair is at the party's mercy. One managed to croak through tears, "Please let us go."


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

I'm cool with it.

Rinika glares at Akrynn and rubs a paw over the cold affected area, muttering, "What, i couldnt have been the one the chiseled rugged guy grabbed?"

Then she pivots to the couple and addresses the husband. "No, sorry, we went to a lot of trouble to get you. I jumped in a bag for you, and lemme tell you, I didn't like that. You're just. So. PRETTY. WHY‽"


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn approaches the couple. The druid traces a Guidance Rune. He keeps his hand over his eyes.
It does seem that you two have my friends fascinated with you. Any way you might like turn that s&*~ down a f*%$ing tad!

Diplomacy(Cha): 1d20 + 8 ⇒ (4) + 8 = 12


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Despite his firm, but not unfriendly grip, Conor softens his voice and attempts to calm the pair down.

"Let's all calm down and have a chat, yeah? Maybe some place a bit warmer and less public?"

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

Even as he speaks he glances around at the group with shifty, narrowed eyes.

Yes, once we all calm down I'll just have to figure a way to keep these two for myself...

I assume we are all still under compulsion


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

you'd need to roll at least 4 to affect Nik, but I'm ok with it xD

"We'll consider letting you go after you explain how you got to be so pretty." Nik says, Zombington just behind him.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn's CL for Transmutation spells is +2...lol.


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The butcher wrings her hands, "We... we bought two bottles with glowing embers in them. The khaasta said that it would help our business by making us irresistible. It worked but it worked too well."

Arkynn knows Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20

The only one with a clear head thinks about how to fix them. Akrynn thinks it might be possible to dispel the effect. Otherwise magic that protects the mind might help, such as a protection from evil spell.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn takes two burlap sacks. He cuts eye holes in them. The druid slams both over their heads!
You two asshats get hiding somewhere! Preferably a cellar! It should wear off...eventually.

He kicks them both in their assets to get them moving.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

I forgot to roll damage xD
cold damage (nonlethal): 1d6 + 6 ⇒ (1) + 6 = 7
neat, unaffected xD
also, does Akrynn's bag over the head trick help? xD

"Hey- uhhh. Hm." Nik says as Akrynn hides their faces from view, first annoyed but then very confused as to why he was so angry.

"One last thing before you two go. Where are those Khaasta?"
He adds as his head clears.


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I'll allow it.

With the two covered head to toe with plain burlap its enough to loosen the grip the two have over the party's mind. Their voices and smell are still alluring but its not enough to trigger complete compulsive possessiveness.

As they run off they hurriedly say "Spireward!"


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

As the bags go on Conor snaps out of his plotting to steal the two pretty things from his companions with a start.

"Huh? What the hell?"

Seeing them run off, he looks around.

"I need a drink."


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika stops purring as the bags go on their heads and looks around a little confused for a second. She fixates on Jek's bag and fear creeps into her eyes, sending a shudder down her spine. It takes her a few moments to snap out of it, giving the others a head start going after the couple.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

Nik looks in the direction of The Spire.
"Shall we get the bottle with Jek's 'glowing ember' back?"


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CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek nods at Nik's question while inspecting his wounded backpack. He attempts to overlap the leather and move the straps around to close it up.

Courier: 1d20 + 6 ⇒ (4) + 6 = 10

"Nik, you reattach things all the time, right? Can you mend this without reanimating it?"

Noticing Rinika's shuddering, he gets a bit curious. "You alright? I didn't even see you get in there. Don't worry. It's not a big deal.
We'll be even by morning."
Jek smiles mischievously.


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

Nik can't help but smile slightly at Jek's confidence in him.
"I have to reattach things surprisingly rarely, actually. If only I had prepared Mending today I'd be able to patch it back up while hardly even trying. Preferably while riding on your back so that we can keep going. Maybe we can find a sewing kit in a general store quickly before we head out?"
And I hope them stopping in town means they've got a smaller lead...

lol, I just remembered that I meant to buy a nice 75gp onyx and 100gp onyx when we were in Sigil, is it too late to add those to the treasure tracker and subtract 175 gp from Nik's jink? xD


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Jek's words snap Rinika out of her trance, and she can't help a grin from spreading across her face. "Is that so, Mr. Jek? I might be able to help out with mending, but now I'm curious just what you have in mind.
"I don't know what came over me back there though...compulsions are a scary thing. I just jumped right int...ugh. People deserve to be free of cages, body and mind."


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

"Oh? Nothing really, that's just an old Bariaur saying to make kids think about what they did like 'the herd never forgets' or 'look me in the eye and tell me if I'm kidding.' You know, that sort of thing."


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

"Oh. And I'm apparently the child here. Mmhmm." She frowns. "Well let's get after those people, see if we can get your mojo back."


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Not certain, if that was a trap for us, or just a coincidence? I don't normally believe in those! Ready to resume our tracking?


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek sighs and loses his smile. "I just wanted to mess with you. It's not easy to find a good pack this size, and I'm really trying not to get angry. I know it was a weird situation. Next time try going out the top first." He continues to tinker with it but is getting frustrated.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

"I'll mend it, it'll just take time."


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Conor nods to the druid, "a distraction, I believe to slow down any pursuit. I wonder what the purpose of stealing this ... essence.. is anyway? We must have them scared or in a hurry to waste two of the things to slow us down."


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

"Eh, I think they sold it. You know, for jink. Also giggles, if they knew what would happen to those fools." Nik shakes his head, as though getting peeled was a moral failing.

"Anyway, we should fix that pack and get back on the trail of those slimy lizards."


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

"Seems awful foolish to get themselves killed over a little jink and giggles." Conor grunts.

"Though, I've done worse for a little jink, I suppose."


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Nikrir Leldro wrote:
lol, I just remembered that I meant to buy a nice 75gp onyx and 100gp onyx when we were in Sigil, is it too late to add those to the treasure tracker and subtract 175 gp from Nik's jink? xD

I assumed you did and was wondering why you didn't have a khaasta zombie yet. You can buy a sewing kit in Ironridge if you want.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika takes 10 minutes to cast mending on Jek's bag.


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

forgot the gems somehow, lol.
Though I was hoping to raise one of them mid-combat, gwhahahah
I don't see a sewing kit, so maybe a needle for 5sp and 50' of twine for 1 cp? XD

Nik goes to purchase sewing things while Rinika mends Jek's backpack magically.


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

"Thanks! It's been a rough trip. Sorry for getting upset. Between my looks, the head voices, the eye thing, losing control, and the backpack... I don't know how much more I can take."


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

"More than one bottle?" Nik suggests, stifling a smile at the thought of Jek running away from crowds like the butcher and spouse did.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika keeps the spell going, using that as an excuse to not look at Jek's face, but reaches out to pat him sympathetically on the haunches.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

"Bottle?" Conor perks up, "who has booze?"

Seeing the group wasn't talking about that kind of bottle, Conor looks around. "Hunker in this place tonight or keep moving... spireward?"


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Cross post, thought you were heading out.

Survival: 1d20 + 10 ⇒ (7) + 10 = 17

Leaving the town that looks like a fortress. Arkynn tries to pick up the trail again. After picking through the tracks left at the gate at the other end of town he finds what he's looking for, lizard footprints near cart tracks.

On the second day of travel out of Ironridge You spy a dark speck on the horizon that just keeps getting bigger and bigger. As you make your way across flelds of yellow and blue wildflowers, you see that it’s something on four legs - something huge.

Before too long, the thing comes closer, and you can see that it’s not a creature at all, but a gigantic stone structure on living, birdlike legs. As it gets nearer still, each step is accompanied by a low rumble and vibrations in the ground. The tower seems to be coming right for you.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

The druid looks at the gigantic stone structure on living, birdlike legs?.
What the f@!~!


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CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

"Finally... another quadruped."


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika's eyes go wide. "I want it. Can we keep it?"


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)

Nik looks at the approaching tower with admiration for a moment.
I hope I can animate something that big some day.
and then suddenly a look of horror.

"Oh hells."

"We can find something else for you two to make out with later. When it starts getting close, let's get well off the path for a minute or two and let it pass by, yeah?"

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