Igna''
|
No Culture of Computers.
Igna nods and follows Radaszam's information and orders.
"Aye aye, sir, it will be done."
Looking up from her 3 feet to the 10 feet high ceilings, Igna feels the place is quite big.
She looks around as the move towards the address, checking for any alert system or camera that might spot them--
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
--but sees nothing.
Kadef
|
Kadef takes a few minutes to change into the more protective armor offered by Radazam. Then he scoops up the grenades and hustles after the others.
If Feriac wants the armor we can retcon that.
In the lifts, the kasatha sits with his handses folded across his belly, murmuring quietly to himself.
Culture check re Triloteya: 1d20 + 5 ⇒ (16) + 5 = 21
"This Triloteya must be an exceedingly careful criminal. Supposedly no images or detailed descriptions of them exist. Even Radazom's assumption that she is female, may be in error."
| GM Valen |
The stained plastic door of the engineering bay where you now find yourselves is no different from the dozens lining the grimy hallway.
Map now up on Slides. Please place your token accordingly.
A glaring LED lighting strip illuminates the address code imprinted along the doorframe. Every few seconds, this light, along with all the others along the corridor, flickers briefly. Though the sounds of industry still echo through the corridors, this section clearly sees less traffic and is currently devoid of passersby.
The only entry to the address appears to be a pair of close, plastic doors. One lies before you, to the south, and one stands at the end of a corridor to the northeast.
Feriac Anderson
|
Feriac stands behind Kadef and undoes the strap on his pistol holster.
It would be very rude of it to disrupt such a wonderful party.
Kadef
|
Kadef nods agreement with the android. The he voices his own question. "Do we knock politely? Try to sneak in? Or try to break in?"
Under his formal over-robe, hands shift as he equips himself with baton, pulsecaster, screamer grenade, and stickybomb grenade.
Igna''
|
"What's with the flickering lights? Just bad service down here?"
Igna looks towards both doors.
"Shall we split up in pairs and cover each set of doors? Though I don't know how to hot-wire them open..."
Answering Kadef: "I'd say we discreetly check the doors and if they are locked we have one of us who can try to bypass the security lock, so that we can open them and go in by surprise. We are here on official business hunting an active assassin."
Bisig "Wreck" Sandahar
|
Bisig checks his laser rifle and nods to Igna, "I think we should go two on each door. I think you and Feriac should take one door and Kadef and I the other. That way we aren't all bottle necked in one door if something goes down."
Igna''
|
"But have someone check "our" door first... unless Feriac, you can open it? I can't..."
Bisig "Wreck" Sandahar
|
"I also have no hacking skills, but I do know how to blast doors open if we have to. Maybe they'll be unlocked anyway, if someone is in there. Let's check them an see what we think is best from there."
Kadef
|
"Why don't you try and see what you can do? I will watch the other door. Keep me posted on the comm."
If the team doesn't object, I'll move to the location shown.
Igna''
|
"Let's set up as planned and as Kadef is doing.
Then, Feriac, can you try to unlock your door? If you succeed, do not open it... but first try to unlock the other door?
Then we'd try to open both doors at the same time and hopefully enter the same room and surprise the assassin.
Would that work?"
Bisig "Wreck" Sandahar
|
"Let us know how if the door is locked. We'll cover the north door."
Bisig follows Kadef up the hallway to the north and takes up position near him, keeping his rifle trained on the doorway.
| GM Valen |
Each of the plastic doors appears to be locked, but is accompanied by a touchpad. To get through the door, you conclude you must either disable the lock (requires Engineering check), hack the datapad (requires Computers check), or break through the door (requires Strength check or attack rolls).
I have indicated the location of the plastic doors on the map in yellow (in the event that it was unclear).
Please note: Where your token is on the map is where I assume your PC is located. Based on the present location of the tokens in relation to the door, for instance, no PC would succeed on an attempt to open the door with a skill check.
Igna''
|
"As I thought... I doubt I can elbow my way in, and I sure cannot disable or hack the lock. I'll wait for someone to disable the one I'm to go through."
Bisig "Wreck" Sandahar
|
Bisig moves up to the door and presses his ear against it, listening for any movement on the other side.
Perception: 1d20 ⇒ 8
Feriac Anderson
|
Feriac moves up to the first door and connects his engineers rig to the door's datapad.
"Igna, can you cover me in case hacking the lock opens the door immediately?"
| GM Valen |
Bisig sees nothing further of note.
Each of the plastic doors appears to be locked, but is accompanied by a touchpad. To get through the door, you conclude you must either disable the lock (requires Engineering check), hack the datapad (requires Computers check), or break through the door (requires Strength check or attack rolls).
If all are in place, please give me the appropriate roll(s).
Bisig "Wreck" Sandahar
|
Over the comm Bisig says, "I'm going to attempt to disable the lock on this door. Kadef please watch my back."
Engineering: 1d20 + 8 ⇒ (11) + 8 = 19
| GM Valen |
Bisig works one of the doors for a few seconds and appears initially to have disabled the lock. However, when the door is tried, the lock remains steadfastly in place.
Feriac, Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Igna, Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Kadef, Perception: 1d20 + 5 ⇒ (19) + 5 = 24
It is then that both Feriac and Kadef notice an unusual feature corresponding to each of the respective doors they can view. The touchpad on each of the doors has been altered and the power conduits rerouted to them, suggesting that any attempt to hack the touchpad without first hacking the local power conduits (Computers check) or disabling the shock plates (Engineering check) would result in a potentially deadly electrical discharge.
Each of the plastic doors appears to be locked, but is accompanied by a touchpad. To get through the door, you conclude you must either disable the lock (requires Engineering check), hack the datapad (requires Computers check), or break through the door (requires Strength check or attack rolls).
PCs are up. Try Engineering again? Different tactic?
| GM Valen |
A skillful hack by the android Starfinder disables the trap. The door remains locked.
Igna''
|
Igna admiringly watches Feriac disable the trap so skilfully, a trap she did not even spot.
"Wow, you are a pro'!"
She makes a mental note to check the Stewards' database for Feriac's rap sheet.
Bisig "Wreck" Sandahar
|
Bisig scratches his head wondering to himself how he didn't see the shock plate. Then he shrugs and tries to disable it.
"Hope this works!"
Engineering: 1d20 + 8 ⇒ (2) + 8 = 10
| GM Valen |
Bisig's efforts to disable the lock are unsuccessful.
Further, you realize that the remains of the shocking door trap can be salvaged to provide the raw components for a targeting computer armor upgrade and spare parts, which would likely be worth a couple hundred credits.
Bisig "Wreck" Sandahar
|
Over the comm Bisig asks, "Feriac I'm having some trouble with the door panel over here. How is it going on your end?"
Feriac Anderson
|
It is safe to hack the datapad now. I should be able to disengage the locks safely. However, first I think we should salvage the trap. Parts are worth a few hundred credits at least
engineering to salvage trap: 1d20 + 9 ⇒ (11) + 9 = 20
computers to hack datapad: 1d20 + 9 ⇒ (4) + 9 = 13
Bisig "Wreck" Sandahar
|
"I'm going to make another attempt to disable this shock plate, but if that doesn't work should we just all go in through the south door? I don't think we should give whoever is inside to much time to know that we are out here."
Engineering to disable trap: 1d20 + 8 ⇒ (2) + 8 = 10
| GM Valen |
The northeast door remains trapped. Both doors remain locked.
Some rough rolls. Still need a successful Computers or Engineering check to get past the lock holding the door fast. With the trap on the southern door disabled, a PC may choose to take 20 on checks for that door (which would take time). Alternatively, the party may simply attack the door (which would undoubtedly alert anyone/anything on the other side).
Bisig "Wreck" Sandahar
|
"Ah, Feriac, I see that you disabled the trap on this door. If you want to try to bypass the keypad I could provide you with some assistance and we could hopefully get through quickly before anyone inside knows we are out here."
Bisig points out some wires that he thinks will bypass the keypad.
Aid, Engineering: 1d20 + 8 ⇒ (16) + 8 = 24
| GM Valen |
The android manages to hack the touchpad on the southern door, causing it to release the lock.
Rusted crates and plastic barrels crowd the cramped workspace beyond the door. Discarded R2E packaging, beverage pouches, and packing material litter the space. A ledge along the south wall holds a stack of rubber mats in an approximation of a bed beside a high-quality industrial backpack. Ragged wires droop from an exposed conduit along the northern wall, occasionally showering the room in sparks as the lights flicker.
Map revealed on Slides
Amidst the showers of sparks, you see a pair of winged, serpentine creatures lingering near the northern wall, chewing on the exposed wiring. The shift of the door causing them to look up at you, the spines along their backs appear to spark with electric current as they seem prepared to strike.
Creatures revealed on Slides
Bisig, Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Feriac, Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Igna, Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Kadef, Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Blue, Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Yellow, Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Combat Round One Begins
PCs in bold may act
Bisig
Blue
Feriac
Yellow
Kadef
Igna
Igna''
|
Igna is quite impressed by all the effort put in opening the doors: "Great work guys..."
She should have been faster to look at what is in the room!
Bisig "Wreck" Sandahar
|
Bisig dashes into the room and ducks behind a plastic barrel for cover. Taking aim with his rifle he trains his sights on the creature nearest him (Blue) and squeezes off a shot.
Attack, Damage: 1d20 + 4 ⇒ (12) + 4 = 161d8 ⇒ 3
| GM Valen |
You know at least one useful fact about the creature.
The ysoki's shot strikes one of the creatures (blue), causing it to shriek and spark. It flies towards the group of Starfinders in an apparent effort to stun the newcomers by discharging a barrage of energy.
Damage (E): 1d6 + 2 ⇒ (4) + 2 = 6
Bisig, Reflex (DC 13): 1d20 + 4 ⇒ (10) + 4 = 14
Feriac, Reflex (DC 13): 1d20 + 4 ⇒ (1) + 4 = 5
Igna, Reflex (DC 13): 1d20 + 5 ⇒ (18) + 5 = 23
The ysoki and halfling react instantly, receiving a painful jolt though avoiding much of the energy search. However, the conductive circuitry of the android Starfinder experience a momentary overload.
Combat Round One Cont'd
PCs in bold may act
Bisig -3 SP
Blue -3 HP | -1 RP
Feriac -6 SP (staggered=limited to one move or one standard action)
Yellow
Kadef
Igna -3 SP
| GM Valen |
The second, leather-winged creature (yellow) flies towards the nearest Starfinder, the ysoki, swooping overhead in an effort to swipe the Starfinder with its spiked tail.
Melee (tail slap): 1d20 + 9 ⇒ (10) + 9 = 19
Damage (B): 1d4 + 3 ⇒ (3) + 3 = 6
As the tail lashes at him, Bisig feels a sudden drain as a portion of the living being's electrical energy is siphoned away.
Combat Round One Cont'd/Round Two Begins
PCs in bold may act
Kadef
Igna -3 SP
Combat Round Two
Bisig -9 SP | -2 HP (includes damage from Ykris @ Gala)
Blue -3 HP | -1 RP
Feriac -6 SP
Yellow +1 RP
Kadef
|
Cognizant that the armor imposes some responsibilities upon him, Kadef glides into the bay. As he goes he pitches a grenade to his left.
Acrobatics to avoid AoO: 1d20 + 3 ⇒ (12) + 3 = 15
Grenade to square marked : 1d20 + 1 ⇒ (6) + 1 = 7 ... damage: 1d10 ⇒ 1 I put a little yellow square in the corner square that I'm aiming for.
Source Starfinder Core Rulebook pg. 178
Level 4; Price 725
Damage 1d10 So; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft.)
Igna''
|
Igna aims her heavy weapon, which is a portable generator strapped to her back and a rod with wires and a microwave dish in her arms... she points it at the blue thing flying in front of her, and she spends some time boosting the generator, before pressing the trigger and sending out a wave of radiation that rapidly heats up the target to create internal bubbles of steam... hoping to make it burst into flames.
Ember Agitator vs. EAC: 1d20 + 5 ⇒ (15) + 5 = 20
Fire: 1d8 + 1d4 ⇒ (4) + (2) = 6
2 charges spent