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Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6
Brog attempts to resist the poison, but it gets into his blood and he feels himself becoming less hardy.

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Round #1: AC 16
Drawing her harpoon, Gervase rushes 60’ move equivalents in Brog’s footsteps.
double move

GM Z..D.. |

Gervase moves in, luckily for her, Brog took out the trap for her.
Blue moves up and readies his spear.
Bold May Act
Proximus
Slyph
Brog
Red
Skarlit
Gervase
Blue
Eltran

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Brog takes two massive strides and is within reach of the blue enemy. He swings his flail, hoping for the best.
Light Flail: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d8 + 4 ⇒ (4) + 4 = 8

GM Z..D.. |

readied action: 1d20 + 1 ⇒ (10) + 1 = 111d6 - 1 ⇒ (4) - 1 = 3
The kobold thrust his spear at Brog as he approaches, but misses.
The thrust throws off Brog just enough to make him miss.
Bold May Act
Proximus
Slyph
Brog
Red
Skarlit
Gervase
Blue
Eltran

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Eltran moves forward and draws his crossbow during the move. He then loads a bolt.

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Pulls out and preps to use the spear.
If the kobold is close enough, uses the spear, otherwise uses acid orb for ranged.
attack roll: 1d20 ⇒ 15
orb of acid: 1d3 + 1 ⇒ (3) + 1 = 4

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Since I will have very limited posting access until Monday, just posting this now:
The Tulip will draw her bow and take aim at whichever of the kobolds presents a better target.
Composite Short Bow: 1d20 + 5 ⇒ (4) + 5 = 9
dmg: 1d4 + 2 ⇒ (1) + 2 = 3
20% miss chance, high is good for me: 1d100 ⇒ 65
She will continue to do the same in the following rounds as needed.

GM Z..D.. |

Slyph moves forward and launches an orb of acid at the blue kobold. It connects, burning the reptile.
Eltran moves forward preparing his crossbow.
Red attack
sling vs proximus: 1d20 + 3 ⇒ (17) + 3 = 201d3 - 1 ⇒ (1) - 1 = 0
Red slings another stone at proximus, leaving another welt. Another point of nl
Skarlit launches an arrow at red. Missing the creature.
Readied action switched up the order a bit. Switching to a new format so not to confuse any one, mainly the GM
Bold May Act
Gervase
Eltran
Bold May Act
Proximus-2nl dam
Slyph
Blue-4 dam
Brog
Red
Skarlit

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Eltran shoots at the red kobold.
crossbow : 1d20 + 5 ⇒ (15) + 5 = 201d8 ⇒ 5

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Round #2: AC 16
Over the waters slowing her movement, Gervase finally makes landfall and raises her harpoon to engage kob-Ol’ Blue-eyes.
harpoon: 1d20 + 5 ⇒ (9) + 5 = 14
piercing damage: 1d8 + 6 ⇒ (6) + 6 = 12
"I did it myyyyyyy way."

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<In Draconic: I suggest you surrender, you're outmatched. But i may be able to convince them to let you go alive>
Readies action to attack if attacked, otherwise awaiting a response. Should they respond surrender and act (dropping weapons, etc) he will request the others stop attacking.

GM Z..D.. |

Eltran shoots the kobold, sending a bolt through it chest.
will save: 1d20 - 1 - 2 ⇒ (13) - 1 - 2 = 10
The kobold can not seem to fight off the spell from Proximus.
Gervase makes her way through the stream, and finishes off the wounded kobold.
Blue is down.
Bold May Act
Brog
Red
Skarlit
Gervase
Eltran
Proximus-2nl dam
Slyph

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Brog drags himself out of the steam, water flows from his boots and greaves. He advances on the kobold, but the unwieldiness of his armour prevents him from reaching the enemy.

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Round #3: AC 14 (charge)
Gervase charges the red-scaled dragonkin, looking to put a fork harpoon in the krazy kobold kombat.
harpoon + charge: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
piercing damage: 1d8 + 6 ⇒ (7) + 6 = 13

GM Z..D.. |

Gervase moves forward on the dazed kobold and thrust her spear through the gut of kobold. His body goes slack.
Out of combat
As gervase stands over the body of the dead kobold, she can here a familiar female voice half-shouting and half-reciting. "“As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”
Do you follow the sound of Janira's voice?

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After wrenching the barbed tip of her weapon from the kobold's guts, Gervase calls, "Sounds like Janira escaped the minotaur, team."
"Let's go help her!"
Vote for yes!

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Eltran does not even think.
He runs in the direction of the battle.

GM Z..D.. |

The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As the PCs travel, they can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds—the raging fight between Janira and the minotaur.
encounter: 1d6 ⇒ 6

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Perception : 1d20 + 2 ⇒ (16) + 2 = 18

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How far away is she? That girl must have a great set of lungs.
Gervase picks up the pace.
perception: 1d20 + 5 ⇒ (18) + 5 = 23
"Whoa! Watch out, mates!"
"Some of that fungus on the wall is actually a type of ooze."

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"Hmmm...." is somewhat disappointed the kobolds didn't give up, and puts his spear away.
"Be wary, they were arguing something about skeletons or undead further in..."
---
perception: 1d20 + 11 ⇒ (7) + 11 = 18

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Back from my trip and back online.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
The Tulip also notices the ooze on the walls and comes screeching to a halt. "We'd better deal with that thing quick so we can get up there and help Janira! Anyone have any idea about oozy things?"

GM Z..D.. |

Well it does not get the chance to engulf someone right away.
Brog: 1d20 + 2 ⇒ (15) + 2 = 17
Gervase: 1d20 + 4 ⇒ (14) + 4 = 18
Skarlit: 1d20 + 5 ⇒ (9) + 5 = 14
Eltran: 1d20 + 4 ⇒ (9) + 4 = 13
Slyph: 1d20 + 1 ⇒ (15) + 1 = 16
Proximus: 1d20 + 2 ⇒ (12) + 2 = 14
GM: 1d20 - 1 ⇒ (9) - 1 = 8
No surprise their, the ooze goes last. Everyone may act

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Eltran retrieves a flask of acid and throws it on the ooze!
Acid, touch attack, cover -4, range -6: 1d20 + 5 - 10 ⇒ (17) + 5 - 10 = 121d6 ⇒ 3

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Brog takes off at a run toward the blobby ooze. He reaches it at a dead run, his armour plates clanking and his flail whirling.
Flail, Charge: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

GM Z..D.. |

Eltran's flask connects, acid drips all over it.
Brog moves in and slams his flail into the ooze.
Gervase, Slyph, Skarlit and Proximus to act
Slime Mold: 15/28

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Round #3: AC 16
Holding her harpoon in her left hand, Gervase draws her club as she advances 15’.
With the passage too narrow to support Brog in melee, she hurls her weapon at the ooze.
thrown club – soft cover – into melee – range increment penalty: 1d20 + 3 - 4 - 4 - 2 ⇒ (15) + 3 - 4 - 4 - 2 = 8
bludgeoning damage: 1d6 + 4 ⇒ (6) + 4 = 10
“Brog, if you step back after your next attack, I can move in to help you with my harpoon.”

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Slyph steps back to at least 15 feet from the ooze, then uses acid orb on it.
touch attack: 1d20 ⇒ 14 ; dmg: 1d3 + 1 ⇒ (2) + 1 = 3

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The Tulip retrieves the potion of barkskin that she took earlier from Janira's bag and drinks it. +2 AC for 30 minutes.

GM Z..D.. |

The club bounces off the ooze, not affecting it at all.
Slyph launches a ball of acid, coating it.
slam: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (4) + 4 = 8
Since the mold does not have the space to engulf, it just slams itself into brog. No damage
Everyone go
Slime Mold: 11/28

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Brog swings his flail once again.
Flail: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
He then steps back as suggested.
Perhaps provoking

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Round #2: AC 16
Gervase takes Brog’s place and strikes out with her harpoon.
harpoon: 1d20 + 5 ⇒ (15) + 5 = 20
piercing damage: 1d8 + 6 ⇒ (5) + 6 = 11
“Thanks for drawing the opportunistic shot, Brog! I owe you one.”

GM Z..D.. |

If it was a five foot step, then no, it will not provoke.
Brog smacks the ooze once more and then leaves an opening for Gervase. She takes her place and sends her harpoon through fungus like creature. It loses it shape and sloshes to the ground.
Out of Combat
Janira's song can still be heard, she is still alive.
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
Approximately 100 ft from the cave entrance you see the outline of the a minotaur swinging its weapon at a shorter figure.
Brog: 1d20 + 2 ⇒ (11) + 2 = 13
Gervase: 1d20 + 4 ⇒ (4) + 4 = 8
Skarlit: 1d20 + 5 ⇒ (1) + 5 = 6
Eltran: 1d20 + 4 ⇒ (10) + 4 = 14
Slyph: 1d20 + 1 ⇒ (20) + 1 = 21
Proximus: 1d20 + 2 ⇒ (4) + 2 = 6
Minotaur: 1d20 ⇒ 7
Janira: 1d20 + 6 ⇒ (5) + 6 = 11
disarm: 1d20 + 2 ⇒ (5) + 2 = 7
Janira steps back and strikes at the minotaur with her whip. The whip lashes itself around the Minotaur's axe, it reacts and rips the whip out of her hands.
Bold May Act
Inspire Courage is up +1 competence bonus to attack and damage. +1 Morale bonus to fear effects.
Janira
Slyph
Eltran
Brog
Gervase
Minotaur
Skarlit
Proximus
Minotaur: 38/45
Janira: 8/25

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I assume Eltran was able to retrieve his crossbow during the move here.
Eltran double moves forward.

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Round #1: AC 16
“That axe looks nasty, mates. We should try to sort the minotaur out from range.”
Gervase rushes forward 60’ move equivalents. (double-mooo ve)
“JANIRA, GET OUT OF THERE!! Let us sort out the Dairy Cow.”
“HEY, BUTTERCUP! MILKING TIME!”

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Slyph will stick with acid orb throwing for the moment.
touch attack: 1d20 + 1 ⇒ (14) + 1 = 15 ; dmg: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5

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When the Tulip's turn arrives...
The Twisted Tulip runs forward to try to help. Run action - move 60' in a straight line towards the log bridge, but if all the squares with any green in them are difficult terrain she'll have to stop when she reaches them.

GM Z..D.. |

Slyph I am pretty sure you acid splash will reach that far. I would suggest a different action for this round.
@tulip, yes all of the green squares are considered difficult terrain.
@ Eltran, yes you had time to pick up the crossbow before moving on.
Brog to act

GM Z..D.. |

Make sure you all read all the hazards in the notes section of the presentation. You may need to adjust some of your movements.
minotaur: 1d20 + 5 ⇒ (13) + 5 = 182d6 + 10 ⇒ (4, 2) + 10 = 16
The minotaur steps forward and delivers a brutal blow to Janira. The halfling's body slumps to the ground.
Pathfinders go

GM Z..D.. |

Janira: -8/25 1nl
Minotaur: 38/45
Janira Stabilize, DC 10: 1d20 + 1 - 8 ⇒ (14) + 1 - 8 = 7
Janira: -9/25 1nl

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Round #2: AC 16, partial cover
“Brog, you daring swab! Why not let Buttercup come to us?”
Holding her harpoon in her left hand, Gervase draws a chakram as she treads 30’ move equivalents to another tree.
The ranger then hurls the steel discus at the Milk Man.
chakram – range increment penalty: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
slashing damage: 1d8 + 4 ⇒ (6) + 4 = 10