| Nadesico Funkenstein |
Nadesico side steps seeing an opening to flank with her ally, and takes advantage of the situation going with a full frontal attack.
atk1: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
dmg1: 1d8 + 4 ⇒ (2) + 4 = 6 (+1 longsword, not adamantine)
atk2: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
dmg2: 1d8 + 4 ⇒ (6) + 4 = 10 (+1 longsword, not adamantine)
| Syrenna Littlefeather |
Her voice deepens as Syrenna blows out to mythical proportions! She lets out a belch, "Alright big boy, let's play!"
To Hit, Adamantium+1: 1d20 + 12 ⇒ (10) + 12 = 22
Damage, Vital Strike, Adamantium+1: 4d6 + 7 ⇒ (6, 1, 5, 1) + 7 = 20
| Dorian Goodfellow |
Dorian sidestepped, looking for an opening, then lashed out with his whip again, aiming for the creature's thick legs.
trip: 1d20 + 9 ⇒ (9) + 9 = 18
Edit: Going to add 1 use of Archaeologists luck for a +2 to that roll, on the off chance it helps.
Hedge Craneservant
|
Hedge dashes forward to reach a clear line of sight to his foe. With a sharp "Hai!" he unleashes a flurry of shiruken at the golem.
Flurry of Blows, Power Attack
Cold Iron Shiruken 1: 1d20 + 7 ⇒ (16) + 7 = 23
Cold Iron Shiruken 2: 1d20 + 7 ⇒ (15) + 7 = 22
Cold Iron Shiruken 3: 1d20 + 3 ⇒ (11) + 3 = 14
Cold Iron Shiruken 1 damage: 1d2 + 7 ⇒ (1) + 7 = 8
Cold Iron Shiruken 2 damage: 1d2 + 7 ⇒ (2) + 7 = 9
Cold Iron Shiruken 3 damage: 1d2 + 7 ⇒ (2) + 7 = 9
| GM ShadowLord |
Dorian's trip attemp fails to latch around the ankles of the large creature which keeps its footing. Nadesico's first attack hits, though it seems to barely scratch the large thing. The same can be said for Hedge's projectiles, two of which strike the monster but inflict injuries far less than what one would expect.
Only Syrenna's strike cuts through cleaning, carving off a huge section of patchwork flesh.
Akivar and Trenna are up.
| Trenna |
Posting here for referenceScarecrow:The Scarecrow is an awakened flesh golem. It has DR/Adamantine, immune to magic and has a tendency to go BESERK.
Trenna calls out to the others, "Clear a path!" She steps forward and drops to her hands and knees, growing larger and larger until there is a dark brown rhinoceros standing there.
Wild Shape into Large Rhinoceros
AC 20
Can Dorian and/or Hedge shift over a square before my next turn so I can charge?
| Akivar |
Akivar watches as Trenna transforms into a Rhino and looks back towards the Scarecrow as if inspired. "Who doesn't like animals? Or demi-animal creatures. Let's add more!"
Expending 1 of my 6 arcane reservoir points. One round cast time, ideally on the other side of the scarecrow from me so as to not block Trenna.
Akivar casts Summon Monster IV and summons a Hound Archon.
| Akivar |
Checking. I have a few mods on my summons/abilities. I think it is one round cast time, yes.
Conjurer's Focus (Sp): An occultist can spend 1 point from her arcane reservoir to cast summon monster I. She can cast this spell as a standard action and the summoned creatures remain for 1 minute per level (instead of 1 round per level).
That being said, it is a std action to cast the spell. Summon Monster has a cast time of one round, so I would still read this as the archon doesn't show up until round 3.
| GM ShadowLord |
Just wanted to make sure it was like normal summoning.
The large golem grips its weapon tightly and swings powerfully towards the woman that keeps injuring it. It buries its scythe into large-Syrenna, slicing away large pieces of her flesh and gouging her badly as her blood spills down her body.
Damage: 2d6 + 17 + 2d6 + 17 ⇒ (5, 3) + 17 + (1, 5) + 17 = 48 It takes a step back and Syrenna steps up with him.
R2: Scarecrow, Trenna, Hedge R3: Akivar, Syrenna, Dorian, Nadesico
1d20 + 15 ⇒ (17) + 15 = 32
1d20 + 10 ⇒ (17) + 10 = 27
1d100 ⇒ 39
| Nadesico Funkenstein |
Nadesico shares in some of the pain her ally has taken, though she realizes his wounds are far greater than anticipated.
She takes a 5' step again to keep herself flanked with Syrenna while anticipating the incoming blow, she takes a defensive position instead to heal her ally.
"I won't let you down Syrenna!"
Cast Defensively: 1d20 + 6 ⇒ (15) + 6 = 21 ((DC: 17))
Cure Light Wounds: 1d8 + 4 ⇒ (6) + 4 = 10
Nadesico takes 5 damage. Syrenna heals 10+5 damage (15 total)
Hedge Craneservant
|
Hedge dashes through the melee to see if his fists will be more effective than his shiruken. At the very least he might serve as a good distraction.
Flurry of Blows, Power Attack
unarmed 1: 1d20 + 3 ⇒ (3) + 3 = 6
unarmed 2: 1d20 + 3 ⇒ (18) + 3 = 21
unarmed 3: 1d20 + 1 ⇒ (1) + 1 = 2
unarmed 1 damage: 1d8 + 6 ⇒ (6) + 6 = 12
unarmed 2 damage: 1d8 + 6 ⇒ (6) + 6 = 12
unarmed 3 damage: 1d8 + 6 ⇒ (3) + 6 = 9
| Syrenna Littlefeather |
Syrenna staggers, gushing blood from her chest when the scythe is removed, but is quickly ready to strike again from her compatriots' heals! "OMG that was my favorite shirt!" she yells furiously swinging at the monster!
To Hit, MH Adamantium+1, #1: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
To Hit, MH Adamantium+1, #2: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
To Hit, MH Adamantium+1, #3: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
To Hit, OH +1, #1: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
To Hit, OH +1, #2: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
damage, MH Adamantium+1, #1: 2d6 + 7 ⇒ (2, 3) + 7 = 12
damage, OH +1, #1: 2d6 + 5 ⇒ (2, 2) + 5 = 9
---------------
AC 21 (23 if Evil)
| Akivar |
Akivar casts Haste on the party.
"I feel the need.... the need for speed!"
Looking at his Archon he switches to Celestial, "This place is filled with evil horrors and we are beset by this beast. Help us destroy it and whatever else may come!"
Haste hits 7, that covers our entire group w/ the Hound Archon. Haste effective round 3 for 7 rounds. Archon is up for 7 minutes, assuming he survives this fight.
| Akivar |
The Hound Archon glares at the golem beast, snapping something in Celestial before hacking at it with a greatsword.
Attack 1: 1d20 + 12 ⇒ (3) + 12 = 15
Damage 1: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Attack 2: 1d20 + 12 ⇒ (2) + 12 = 14
Damage 2: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Attack 3: 1d20 + 7 ⇒ (16) + 7 = 23
Damage 3: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Don't know if modifying the dice after the fact screws stuff up, should have been 2d6+5+6 instead of 2d6+7, so please add 4 damage to each of my wild misses.
| GM ShadowLord |
Numerous members of the party land attacks on the golem injuring it, but only Syrenna's cut cleanly through without being resisted partially. It steps back and tries to bury its scythe into her twice more, but all of the damage it received has clearly gotten to it and it misses both times.
R3: Scarecrow, Trenna, Hedge R4: Akivar, Syrenna, Dorian, Nadesico
1d20 + 15 ⇒ (1) + 15 = 16
1d20 + 10 ⇒ (3) + 10 = 13
Hedge Craneservant
|
Hedge maneuvers to a flanking position and strikes again.
Flurry of Blows, Power Strike
Unarmed 1: 1d20 + 5 ⇒ (18) + 5 = 23
Unarmed 2: 1d20 + 5 ⇒ (15) + 5 = 20
Unarmed 3: 1d20 + 3 ⇒ (17) + 3 = 20
Unarmed 1 damage: 1d8 + 6 ⇒ (6) + 6 = 12
Unarmed 2 damage: 1d8 + 6 ⇒ (3) + 6 = 9
Unarmed 3 damage: 1d8 + 6 ⇒ (2) + 6 = 8
| Akivar |
Akivar steps up behind Syrenna, popping out a wand from his spring-loaded wrist sheath. He taps Syrenna on her buttocks with the wand, discharging positive energy into her. "Oooh. Firm!"
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
The Hound Archon continues swinging furiously at the golem.
Attack 1: 1d20 + 12 ⇒ (15) + 12 = 27
Damage 1: 2d6 + 11 ⇒ (4, 4) + 11 = 19
Attack 2: 1d20 + 12 ⇒ (16) + 12 = 28
Damage 2: 2d6 + 11 ⇒ (2, 5) + 11 = 18
Attack 3: 1d20 + 7 ⇒ (17) + 7 = 24
Damage 3: 2d6 + 11 ⇒ (5, 3) + 11 = 19
| Trenna |
Trennino follows the golem, swinging her horn to and fro.
Round 3
Gore: 1d20 + 12 ⇒ (11) + 12 = 23
Dmg: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Gore Haste: 1d20 + 12 ⇒ (15) + 12 = 27
Dmg: 2d6 + 10 ⇒ (4, 3) + 10 = 17
| Syrenna Littlefeather |
Syrenna ducks the scythe, "WOAH" and feels something touch her butt. "YIKES!" she says in surprise as she feels the warmth of a cure flowing through her. "Akivar!" she suppresses a laugh, "Thanks!" as she continues her rapid furious onslaught.
To Hit, MH Adamantium+1, #1: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
To Hit, MH Adamantium+1, #2: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
To Hit, MH Adamantium+1, #3: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
To Hit, OH +1, #1: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
To Hit, OH +1, #2: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Damage, MH Adamantium+1, #1: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Damage, MH Adamantium+1, #2: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Damage, MH Adamantium+1, #3: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Damage, OH +1, #1: 2d6 + 5 ⇒ (4, 1) + 5 = 10
Damage, OH +1, #2: 2d6 + 5 ⇒ (4, 2) + 5 = 11
| Nadesico Funkenstein |
Seeing the prime opportunity to take the offensive vs this foe, Nadesico does the best she can with her weapons at hand.
If Syrenna's HP is correct, then she heals 5 again, and nadesico takes an additional 5
atk1: 1d20 + 11 ⇒ (5) + 11 = 16
dmg1: 1d8 + 4 ⇒ (6) + 4 = 10
atk2: 1d20 + 6 ⇒ (8) + 6 = 14
dmg2: 1d8 + 4 ⇒ (8) + 4 = 12
atk3 haste: 1d20 + 11 ⇒ (7) + 11 = 18
dmg3: 1d8 + 4 ⇒ (2) + 4 = 6
| GM ShadowLord |
Syrenna lands one of her three strikes, dealing full damage to the golem.
RhinoTrenna manages to gore the creature once, finding its skin particularly difficult to pierce but still inflicting some damage.
Two of the archon's attacks hit, but it fails to do full damage like Syrenna does.
Dorian just manages to wrap his whip around the of the large beast and somehow pulls it off balance enough to send it toppling. Landing on the ground before Nadesico, the cat pounces with her earthbreaker longsword but she fails to take advantage of the poor positioning of the creature.
Hedge comes close to striking it, but not close enough and misses his attacks against it.
Laying on the ground, the creature gives up its powerful attack and just slashes its scythe the best it can towards Syrenna, hitting both times. Damage Syrenna: 2d6 + 8 + 2d6 + 8 ⇒ (4, 4) + 8 + (5, 4) + 8 = 33
R4: Scarecrow, Trenna, Hedge R5: Akivar, Syrenna, Dorian, Nadesico
1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27
1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
| Trenna |
When the golem falls, Trennino lowers her head and starts thrusting her horn at it's side.
Round 4
Gore: 1d20 + 12 ⇒ (20) + 12 = 32 Didn't add prone
Dmg: 2d6 + 10 ⇒ (2, 6) + 10 = 18
1d20 + 12 ⇒ (5) + 12 = 17
Dmg: 2d6 + 10 ⇒ (6, 1) + 10 = 17
Gore threat confirm: 1d20 + 12 ⇒ (1) + 12 = 13 :( Didn't add prone
Just in case: 1d52 ⇒ 17 /sigh at least I'm consistent.
| Syrenna Littlefeather |
"Wharblgruabl!" she garbles, reeling from the hit, feeling blood gush from her side. "That huuuuurt!" she screams, continuing the assault on the creature!
To Hit, MH Adamantium+1, #1: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
To Hit, MH Adamantium+1, #2: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
To Hit, MH Adamantium+1, #3: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
To Hit, OH +1, #1: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Crit Confirm, OH +1 #1: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
To Hit, OH +1, #2: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage, MH Adamantium+1, #1: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Damage, MH Adamantium+1, #2: 2d6 + 7 ⇒ (4, 3) + 7 = 14
Damage, MH Adamantium+1, #3: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Damage, OH +1, #1: 2d6 + 5 ⇒ (1, 2) + 5 = 8
Damage Crit, OH +1 #1: 2d6 + 5 ⇒ (5, 2) + 5 = 12
Damage, OH +1, #2: 2d6 + 5 ⇒ (3, 3) + 5 = 11
---------------
AC 21 (23 if Evil)
| Dorian Goodfellow |
With the golem on the ground, Dorian's primary contribution to the physical part of the fighting was over. He held his hand out and once again pushed some healing energy into Syrenna.
Casting cure moderate wounds again
2d8 + 7 ⇒ (2, 2) + 7 = 11
Hedge Craneservant
|
Hedge continues to try to beat the construct into submission through a thousand muted blows.
Flurry of Blows, Power Strike, Haste
Unarmed 1: 1d20 + 6 ⇒ (1) + 6 = 7
Unarmed 2: 1d20 + 6 ⇒ (20) + 6 = 26
Unarmed 3: 1d20 + 6 ⇒ (16) + 6 = 22
Unarmed 4: 1d20 + 4 ⇒ (16) + 4 = 20
Unarmed 1 damage: 1d8 + 6 ⇒ (5) + 6 = 11
Unarmed 2 damage: 1d8 + 6 ⇒ (8) + 6 = 14
Unarmed 3 damage: 1d8 + 6 ⇒ (5) + 6 = 11
Unarmed 4 damage: 1d8 + 6 ⇒ (1) + 6 = 7
| Nadesico Funkenstein |
"We almost got him guys! Keep at it!" Nadesico shouts as she takes a side step to flank and continues to attempt to beat on the fallen beast.
Nadesico loses 5 hp, Syrenna heals 5 HP
atk1: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
dmg1: 1d8 + 4 ⇒ (3) + 4 = 7
atk2: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
dmg2: 1d8 + 4 ⇒ (3) + 4 = 7
atk3 haste: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
dmg3: 1d8 + 4 ⇒ (4) + 4 = 8
| Akivar |
R5
Akivar continues prodding Syrenna's rear with his feel-good wand. "You like that, doncha??" He follows that with a managerial shout at the Hound Archon to reposition for a more effective flank.
The Hound Archon lays into the golem again.
Attack 1: 1d20 + 12 ⇒ (4) + 12 = 16
Damage 1: 2d6 + 11 ⇒ (6, 6) + 11 = 23
Attack 2: 1d20 + 12 ⇒ (11) + 12 = 23
Damage 1: 2d6 + 11 ⇒ (1, 3) + 11 = 15
Attack 3: 1d20 + 7 ⇒ (12) + 7 = 19
Damage 1: 2d6 + 11 ⇒ (2, 5) + 11 = 18
Assuming he is flanking with the corner spot
| Trenna |
Trennino raises her head and looks around for other threats. If nothing is readily apparent, she casts Detect Magic, starting with the scythe before sweeping the room.
Scent 30' + Perception: 1d20 + 12 ⇒ (13) + 12 = 25
| GM ShadowLord |
The scarecrow has two items of interest on it, a scythe and a cloak.
Trenna looks around the rest of the floor and while searching the mound of debris in the southwest corner, uncovers a moldy leather sack containing 125gp, 309sp, a tarnished silver ring worth 75gp, and a silver mirror worth 50gp.
With the floor cleared, the group presses on, up into the tower. I need a marching order.
| Trenna |
"Someone want to grab this stuff? Normally I could stow it but ..." she trails off, lifting her front leg in an odd shrug. "I probably shouldn't be in the front, if only because I'd rather stay in this form for now."
Where is loot being tracked?
| Nadesico Funkenstein |
"Aha!" Nadesico jumps and shouts excitedly, wiping away a bloody tear in the process. "That is how you do it team! Puuuuurrrfect execution! Torag has smiled upon us this day."
She walks over to Syrenna who seems to have taken the brunt of the attack, and examines her wounds. It quick time Nadesico feels immense pain wash over her as Syrenna's wounds begin to heal.
Syrenna heal 25 total please, 10 from last round, 15 from now.
Nadesico loses another 15 hp bringing her to 30/60.
"Ugh, i have to watch out for this. What hurts my friends hurts me too." She pulls out her wand and begins to mend her own wounds.
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Nadesico back to 55/60
| Dorian Goodfellow |
"Should be obvious. It's a guard of some sort. Likely part of why the locals keep clear of this place. I bet more than one homeless person popped their head in here on a wet night and popped back out again without that head."
spellcraft, blade: 1d20 + 9 ⇒ (11) + 9 = 20
spellcraft, cloak: 1d20 + 9 ⇒ (18) + 9 = 27
"Wow, now that's a nice cloak. Great for scouting. I'd happily wear it for specific missions, but grey really isn't my color." Dorian left off speaking, still running the fabric of the cloak through his fingers.
| GM ShadowLord |
The inner wall of this vast space is traversed by a winding wooden stairway supported by an intricate network of wooden beams but lacking, at many stretches, a handrail or other enclosure. In certain places, two or even three stairs at a time are partially missing or gone altogether.
Nadesico starts up the steps with Dorian right behind her and then Syrenna, Hedge, Hound, Akivar and Trenna bringing up the rear. The party makes it about 60 feet up the steps when the wood underneath Syrenna is begins to creak and groan in protest. The entire stairwell pulls away from the wall slightly and begins to sway.
| Trenna |
Trenna curses and begins to shift. A moment later a dire ape hangs below the rest of the group. She looks upward to see if the stairs can be fixed or if she'll be helping the others back down.
Perception: 1d20 + 12 ⇒ (13) + 12 = 25 Darkvision, Low Light, and Scent if they help.