About TrennaSpells (Druidic = Esperanto) Level 0: Create Water (friendly) - "Fà che piova, Fà che il cielo mi lavi il dolore" Let it rain. Let heaven wash away my pain. Detect Magic - "Tá draíocht sa cheol // Tá draíocht san aer // Tá draíochta go léir timpeall orainn // draíochta bhfuil tú ann"
Light - "Malluma timo kraketadis ĉe // la lateroj, la koro batas plu, // pulsing kerno de la Lumo."
Resistance Stabilize - "Tempo levigxi // Kaj fronti novan defion // Aldoni iu valoro al via vivo // Kaj stabiligi vian ekvilibron"
Level 1: Cure Light Wounds (self) - "Sanigxo estas demando de tempo, sed ĝi estas kelkfoje ankaŭ afero de ŝanco. Sanigu vin mem!" "Healing is a matter of time, but it is sometimes also a matter of opportunity. Heal yourself!" Faerie Fire Frostbite Shillelagh - "Nach bhfuil mé féin ar an mbóthar do mo Shillelagh a thagann chomh maith le"
Longstrider Magic Stone Thunderstomp Level 2: Barkskin - "Nid oes diben paentio droed y gwyn coed, cryfder y rhisgl yn crio allan o dan y paent." It is no use painting the foot of the tree white, the strength of the bark cries out from beneath the paint. Create Pit Flurry of Snowballs Lesser Restoration Warp Wood DC 14 Stone Call Level 3: Greater Magic Fang - "Mi tranĉis. Mi tranĉos. Mi tranĉis vian gorĝon nur por gustumi viajn cindrojn." I have cut. I will cut. I cut your throat just to taste your ashes. Remove Disease Spiked Pit Level 4: Geyser Spike Stones Wand & Wild Shape:
Wands Bless - "La plej malgranda iom de bona povas stari kontraŭ ĉiuj malbonaj potencoj en la mondo kaj ĝi kreiĝos triumfanta. Desna benu nin." The smallest bit of good can stand against all the powers of evil in the world and it will emerge triumphant. Desna bless us. Wild Shape
Trenna 2.0
Dire Ape:
Female oread druid 7 (Pathfinder RPG Bestiary 2 205) CN Large outsider (native) Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +12 -------------------- Defense -------------------- AC 20, touch 11, flat-footed 19 (+4 armor, +1 deflection, +1 Dex, +5 natural, -1 size) hp 53 (7d8+21) Fort +7, Ref +4, Will +7; +4 vs. fey and plant-targeted effects -------------------- Offense -------------------- Speed 30 ft., climb 30 ft. Melee (M) quarterstaff +9 (1d6+10) or . . unarmed strike +11 (1d4+7 nonlethal) or . . bite +11 (1d6+7), 2 claws +11 (1d4+7) Space 10 ft.; Reach 10 ft. -------------------- Statistics -------------------- Str 24, Dex 12, Con 14, Int 8, Wis 14, Cha 8 Base Atk +5; CMB +13; CMD 25 Feats Arisen, Combat Reflexes, Natural Spell, Power Attack, Wild Speech[UM] Traits deft dodger, earthsense, student of faith Skills Acrobatics +2, Climb +19, Craft (alchemy) +8, Fly +6, Handle Animal +3, Knowledge (arcana) +1, Knowledge (geography) +6, Knowledge (nature) +10, Linguistics +6, Perception +12, Profession (miller) +6, Sleight of Hand +2, Survival +4 -------------------- Special Abilities -------------------- Acid Dart 1d6+3 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft. Climb (30 feet) You have a climb speed. You may take 10 on climb checks, even when rushed or threatened. Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Darkvision (60 feet) You can see in the dark (black and white only). Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Dire Tiger:
Female oread druid 7 (Pathfinder RPG Bestiary 2 205) CN Large outsider (native) Hero Points 1 Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +12 -------------------- Defense -------------------- AC 20, touch 11, flat-footed 19 (+4 armor, +1 deflection, +1 Dex, +5 natural, -1 size) hp 53 (7d8+21) Fort +7, Ref +4, Will +7; +4 vs. fey and plant-targeted effects -------------------- Offense -------------------- Speed 40 ft. Melee (M) quarterstaff +9 (1d6+10) or . . unarmed strike +11 (1d4+7 nonlethal) or . . bite +11 (2d6+7 plus grab), 2 claws +11 (2d4+7 plus grab) Space 10 ft.; Reach 5 ft. Special Attacks pounce, wild shape 3/day -------------------- Statistics -------------------- Str 24, Dex 12, Con 14, Int 8, Wis 14, Cha 8 Base Atk +5; CMB +13 (+17 grapple); CMD 25 Feats Arisen, Combat Reflexes, Natural Spell, Power Attack, Wild Speech[UM] Traits deft dodger, earthsense, student of faith Skills Acrobatics +2 (+6 to jump), Climb +11, Craft (alchemy) +8, Fly +6, Handle Animal +3, Knowledge (arcana) +1, Knowledge (geography) +6, Knowledge (nature) +10, Linguistics +6, Perception +12, Profession (miller) +6, Sleight of Hand +2, Survival +4 -------------------- Special Abilities -------------------- Acid Dart 1d6+3 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft. Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Darkvision (60 feet) You can see in the dark (black and white only). Grab: Bite or Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Pounce (Ex) You can make a full attack as part of a charge. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Dire Wolf:
Female oread druid 7 (Pathfinder RPG Bestiary 2 205) CN Large outsider (native) Hero Points 1 Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +12 -------------------- Defense -------------------- AC 20, touch 11, flat-footed 19 (+4 armor, +1 deflection, +1 Dex, +5 natural, -1 size) hp 53 (7d8+21) Fort +7, Ref +4, Will +7; +4 vs. fey and plant-targeted effects -------------------- Offense -------------------- Speed 50 ft. Melee (M) quarterstaff +9 (1d6+10) or . . unarmed strike +11 (1d4+7 nonlethal) or . . bite +11 (1d8+10 plus trip) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 24, Dex 12, Con 14, Int 8, Wis 14, Cha 8 Base Atk +5; CMB +13; CMD 25 Feats Arisen, Combat Reflexes, Natural Spell, Power Attack, Wild Speech[UM] Traits deft dodger, earthsense, student of faith Skills Acrobatics +2 (+10 to jump), Climb +11, Craft (alchemy) +8, Fly +6, Handle Animal +3, Knowledge (arcana) +1, Knowledge (geography) +6, Knowledge (nature) +10, Linguistics +6, Perception +12, Profession (miller) +6, Sleight of Hand +2, Survival +4 -------------------- Special Abilities -------------------- Acid Dart 1d6+3 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft. Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Darkvision (60 feet) You can see in the dark (black and white only). Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Trip: Bite (Ex) You can make a trip attempt on a successful attack. |