Adventurer

Trenna's page

100 posts. Alias of Ozone77.


Full Name

Trenna Orr

Race

Oread

Classes/Levels

Druid 7| HP 53/53 | F+7 R+5 W+7 | AC 18/13f/16t | Init +2 | Perception +12 | K:N +10

Gender

Female

Size

Medium

Age

92

Special Abilities

Darkvision 60' | Fast Heal Acid

Alignment

Chaotic Neutral

Deity

Shoanti

Languages

Abyssal, Catfolk, Common, Druidic, Dwarven, Giant, Goblin, Infernal, Sylvan, Terran, and Thassilonian

Strength 20
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 14
Charisma 8

About Trenna

Spells (Druidic = Esperanto)

Level 0:

Create Water (friendly) - "Fà che piova, Fà che il cielo mi lavi il dolore"
Let it rain. Let heaven wash away my pain.

Detect Magic - "Tá draíocht sa cheol // Tá draíocht san aer // Tá draíochta go léir timpeall orainn // draíochta bhfuil tú ann"
Magic is in the music // magic is in the air // magic is all around us // magic are you there

Light - "Malluma timo kraketadis ĉe // la lateroj, la koro batas plu, // pulsing kerno de la Lumo."
"Dark fear crackling at // the edges, the heart beats on, // pulsing core of Light."

Resistance

Stabilize - "Tempo levigxi // Kaj fronti novan defion // Aldoni iu valoro al via vivo // Kaj stabiligi vian ekvilibron"
"Time to rise // And face a new challenge // Add some value to your life // And stabilize your balance"

Level 1:

Cure Light Wounds (self) - "Sanigxo estas demando de tempo, sed ĝi estas kelkfoje ankaŭ afero de ŝanco. Sanigu vin mem!"
"Healing is a matter of time, but it is sometimes also a matter of opportunity. Heal yourself!"

Faerie Fire

Frostbite

Shillelagh - "Nach bhfuil mé féin ar an mbóthar do mo Shillelagh a thagann chomh maith le"
I'm not alone on the road for my shillelagh comes as well.

Longstrider

Magic Stone

Thunderstomp

Level 2:

Barkskin - "Nid oes diben paentio droed y gwyn coed, cryfder y rhisgl yn crio allan o dan y paent."
It is no use painting the foot of the tree white, the strength of the bark cries out from beneath the paint.

Create Pit

Flurry of Snowballs

Lesser Restoration

Warp Wood DC 14

Stone Call

Level 3:

Greater Magic Fang - "Mi tranĉis. Mi tranĉos. Mi tranĉis vian gorĝon nur por gustumi viajn cindrojn."
I have cut. I will cut. I cut your throat just to taste your ashes.

Remove Disease

Spiked Pit

Level 4:

Geyser

Spike Stones

Wand & Wild Shape:

Wands
Bless - "La plej malgranda iom de bona povas stari kontraŭ ĉiuj malbonaj potencoj en la mondo kaj ĝi kreiĝos triumfanta. Desna benu nin."
The smallest bit of good can stand against all the powers of evil in the world and it will emerge triumphant. Desna bless us.

Wild Shape
Rage - "Mi sidis ĉe la rando de la universo // multaj horoj // rigardante Kolerego genuoj ĉe la bordoj de prudento // la marbordo estas ŝanĝanta // Mizerikordo estas akcepti la monstro."
I have sat at the edge of the universe // many hours // watching rage lap at the shores of sanity // the shoreline is changing // Mercy is accepting the monster. - Demian

Trenna 2.0
Female oread druid 7 (Pathfinder RPG Bestiary 2 205)
CN Medium outsider (native)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +12
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 natural)
hp 53 (7d8+21)
Fort +7, Ref +5, Will +7; +4 vs. fey and plant-targeted effects
--------------------
Offense
--------------------
Speed 20 ft.
Melee quarterstaff +10 (1d6+7) or
. . unarmed strike +10 (1d3+5 nonlethal)
Special Attacks wild shape 3/day
Spell-Like Abilities (CL 7th; concentration +6)
. . 1/day—magic stone
Domain Spell-Like Abilities (CL 7th; concentration +9)
. . 5/day—acid dart (1d6+3 acid)
Druid Spells Prepared (CL 7th; concentration +9)
. . 4th—geyser[APG] (DC 16), spike stones[D] (DC 16)
. . 3rd—greater magic fang, remove disease, spiked pit[D,APG] (DC 15)
. . 2nd—barkskin, create pit[D,APG] (DC 14), flurry of snowballs (DC 14), lesser restoration, stone call[APG]
. . 1st—cure light wounds, faerie fire, frostbite[UM], longstrider, magic stone[D], thunderstomp[ACG]
. . 0 (at will)—create water, detect magic, resistance, stabilize
. . D Domain spell; Domain Earth (Caves domain[APG] subdomain)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 14, Int 8, Wis 14, Cha 8
Base Atk +5; CMB +10; CMD 23
Feats Arisen, Combat Reflexes, Natural Spell, Power Attack, Wild Speech[UM]
Traits deft dodger, earthsense, student of faith
Skills Acrobatics +3 (-1 to jump), Climb +9, Craft (alchemy) +8, Fly +9, Handle Animal +3, Knowledge (arcana) +1, Knowledge (geography) +6, Knowledge (nature) +10, Linguistics +6, Perception +12, Profession (miller) +6, Sleight of Hand +3, Survival +4
Languages Abyssal, Catfolk, Common, Druidic, Dwarven, Giant, Goblin, Infernal, Sylvan, Terran, Thassilonian
SQ hero points, nature bond (Caves domain[APG]), nature sense, paranoid, stone in the blood[ARG], trackless step, wild empathy +6, woodland stride
Combat Gear wand of cure light wounds (15 charges); Other Gear +1 wild darkwood wooden armor[APG], quarterstaff, druid's vestment, ring of protection +1, backpack, belt pouch, flint and steel, holly and mistletoe, spell component pouch, waterskin, 59 pp, 5 gp, 3 sp, 6 cp
--------------------
Tracked Resources
--------------------
Acid Dart 1d6+3 acid (5/day) (Sp) - 0/5
Arisen (1/day) - 0/1
Earthsense (2/day) - 0/2
Magic Stone (1/day) - 0/1
Wand of cure light wounds (15 charges) - 0/15
Wild Shape (7 hours, 3/day) (Su) - 0/3
--------------------
Special Abilities
--------------------
Acid Dart 1d6+3 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Arisen (1/day) Activate to gain 7 temp Hp for 10 min. Die at -18 hp.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid Domain (Caves)
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.

Dire Ape:

Female oread druid 7 (Pathfinder RPG Bestiary 2 205)
CN Large outsider (native)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +12
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+4 armor, +1 deflection, +1 Dex, +5 natural, -1 size)
hp 53 (7d8+21)
Fort +7, Ref +4, Will +7; +4 vs. fey and plant-targeted effects
--------------------
Offense
--------------------
Speed 30 ft., climb 30 ft.
Melee (M) quarterstaff +9 (1d6+10) or
. . unarmed strike +11 (1d4+7 nonlethal) or
. . bite +11 (1d6+7), 2 claws +11 (1d4+7)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 24, Dex 12, Con 14, Int 8, Wis 14, Cha 8
Base Atk +5; CMB +13; CMD 25
Feats Arisen, Combat Reflexes, Natural Spell, Power Attack, Wild Speech[UM]
Traits deft dodger, earthsense, student of faith
Skills Acrobatics +2, Climb +19, Craft (alchemy) +8, Fly +6, Handle Animal +3, Knowledge (arcana) +1, Knowledge (geography) +6, Knowledge (nature) +10, Linguistics +6, Perception +12, Profession (miller) +6, Sleight of Hand +2, Survival +4
--------------------
Special Abilities
--------------------
Acid Dart 1d6+3 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Climb (30 feet) You have a climb speed. You may take 10 on climb checks, even when rushed or threatened.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Dire Tiger:

Female oread druid 7 (Pathfinder RPG Bestiary 2 205)
CN Large outsider (native)
Hero Points 1
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +12
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+4 armor, +1 deflection, +1 Dex, +5 natural, -1 size)
hp 53 (7d8+21)
Fort +7, Ref +4, Will +7; +4 vs. fey and plant-targeted effects
--------------------
Offense
--------------------
Speed 40 ft.
Melee (M) quarterstaff +9 (1d6+10) or
. . unarmed strike +11 (1d4+7 nonlethal) or
. . bite +11 (2d6+7 plus grab), 2 claws +11 (2d4+7 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, wild shape 3/day
--------------------
Statistics
--------------------
Str 24, Dex 12, Con 14, Int 8, Wis 14, Cha 8
Base Atk +5; CMB +13 (+17 grapple); CMD 25
Feats Arisen, Combat Reflexes, Natural Spell, Power Attack, Wild Speech[UM]
Traits deft dodger, earthsense, student of faith
Skills Acrobatics +2 (+6 to jump), Climb +11, Craft (alchemy) +8, Fly +6, Handle Animal +3, Knowledge (arcana) +1, Knowledge (geography) +6, Knowledge (nature) +10, Linguistics +6, Perception +12, Profession (miller) +6, Sleight of Hand +2, Survival +4
--------------------
Special Abilities
--------------------
Acid Dart 1d6+3 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Grab: Bite or Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Dire Wolf:

Female oread druid 7 (Pathfinder RPG Bestiary 2 205)
CN Large outsider (native)
Hero Points 1
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +12
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+4 armor, +1 deflection, +1 Dex, +5 natural, -1 size)
hp 53 (7d8+21)
Fort +7, Ref +4, Will +7; +4 vs. fey and plant-targeted effects
--------------------
Offense
--------------------
Speed 50 ft.
Melee (M) quarterstaff +9 (1d6+10) or
. . unarmed strike +11 (1d4+7 nonlethal) or
. . bite +11 (1d8+10 plus trip)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 24, Dex 12, Con 14, Int 8, Wis 14, Cha 8
Base Atk +5; CMB +13; CMD 25
Feats Arisen, Combat Reflexes, Natural Spell, Power Attack, Wild Speech[UM]
Traits deft dodger, earthsense, student of faith
Skills Acrobatics +2 (+10 to jump), Climb +11, Craft (alchemy) +8, Fly +6, Handle Animal +3, Knowledge (arcana) +1, Knowledge (geography) +6, Knowledge (nature) +10, Linguistics +6, Perception +12, Profession (miller) +6, Sleight of Hand +2, Survival +4
--------------------
Special Abilities
--------------------
Acid Dart 1d6+3 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.