Full Name |
Syrenna Littlefeather |
Classes/Levels |
Female Aasimar Fighter 8 | HP: 68/68 | AC:22/FF:19/T:14 | F:+8 R:+6 W:+4 | Init: +9 | Perc: +4 |
About Syrenna Littlefeather
Syrenna Lv.8
Female angel-blooded aasimar (angelkin) fighter 8 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Hero Points 1
Init +9; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 shield)
hp 68 (8d10+16)
Fort +8 (+2 trait bonus vs. disease and poison), Ref +6, Will +4 (+2 vs. fear); +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 adamantine longsword +7/+2 (1d8+13/19-20) or
+1 longsword +7 (1d8+8/19-20) or
cold iron longsword +10/+5 (1d8+12/19-20) or
unarmed strike +8/+3 (1d3+9 nonlethal)
Ranged longbow +11/+6 (1d8/×3)
Special Attacks weapon training (heavy blades +1)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 13, Int 13, Wis 12, Cha 10
Base Atk +8; CMB +8; CMD 25
Feats Angelic Blood[ARG], Foeslayer, Improved Initiative, Power Attack, Step Up, Two-weapon Defense, Two-weapon Fighting, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Traits hagfish hopeful, hermean paragon (steaming sea), threatening defender
Skills Acrobatics +3, Appraise +4, Bluff +0 (-2 for 24 hours when you fail an opposed Charisma based check), Climb +14, Diplomacy +0 (-2 for 24 hours when you fail an opposed Charisma based check), Disguise +0 (-2 for 24 hours when you fail an opposed Charisma based check), Fly +5, Handle Animal +8 (+6 for 24 hours when you fail an opposed Charisma based check), Heal +3, Intimidate +8 (+6 for 24 hours when you fail an opposed Charisma based check), Knowledge (engineering) +12, Linguistics +3, Perception +4, Profession (gladiator) +8, Survival +10; Racial Modifiers +2 Heal
Languages Celestial, Common, Elven, Giant, Infernal
SQ armor training 2, hero points, vain
Combat Gear potion of cure light wounds; Other Gear +1 agile breastplate[APG], +1 adamantine longsword, +1 longsword, arrows (10), cold iron longsword, longbow, cloak of resistance +1, ring of protection +1, bedroll, belt pouch, blanket[APG], chewing stick, comb (0.2 lb), hairbrush (0.3 lb), hammer, hemp rope (50 ft.), masterwork backpack[APG], mirror, nail file (0.1 lb), piton (6), scissors (0.3 lb), soap, sponge, tooth powder (0.1 lb), trail rations (6), whetstone, 1,007 gp, 4 sp, 9 cp
--------------------
Tracked Resources
--------------------
Arrows - 1/10
Potion of cure light wounds - 0/1
Trail rations - 0/6
--------------------
Special Abilities
--------------------
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Foeslayer (Humans) +1 to AC & the DC of spells and abilities vs. Humans.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Vain -2 to Cha checks for 24h after failing an opposed Cha check
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
--------------------
Syrenna was a product of a Hermean breeding program between two of it's residents, her mother was a human of the best human traits and her father who had traces of celestial beings in his bloodline. Syrenna grew up with access to the best and brightest education that Hermea had to offer. Unfortunately for her, she was more interested in her own beauty than her own studies. By sixteen, she unfortunately failed the test and was banished from the island.
During her first year of banishment, she wandered around the Mushfens, she was robbed and left for dead by a group of local human bandits and only by her bloodline was she able to survive. She made her way to cursing her heritage and doing whatever she could do to survive and make money. She wound up on the streets of Magnimar, mostly around the Shadow district. Sometime during her 22nd year, she learned to fend for herself in the underground gladiator shows of the district. Using her beauty and her skill, she was one of the most popular gladiators in the arena being an Aasimar.
Around her 25th year, she heard of a contest at a popular tavern called The Hagfish, determined to win the award, she gathered her belongings and winnings and made her way to Sandpoint. In Sandpoint, she found easy work as either as a guard or a beautiful armed bodyguard to rich patrons. She has yet to win the challenge, but when she does attempt, she draws a large crowd waiting to see a beautiful woman attempt the Hagfish challenge.
She was originally an athiest, being from Hermea, but soon after reaching Magnimar, she started worshipping Arshea, which to some people is an odd diety for an aasimar to be worshipping, but coupled with her beauty she found she was able to get many favors through her beauty.