Doomsday Dawn (Inactive)

Game Master DoubleGold

Map is up


51 to 100 of 308 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Got it.

Surprise Round
Fumbus pulls out a vial of bottled lightning and one of alchemist's fire. Quick Bomber

Round One

The goblin advances forward, tossing the two vials at the ooze in succession. Stride; Strike x2

Throw (BL) v. Ooze Touch: 1d20 + 4 ⇒ (9) + 4 = 13
Damage (E): 1d6 ⇒ 5
Add 1 electricity splash damage, and target is flat-footed to all creatures until the start of Fumbus' next turn.

Throw (AF) v. Ooze Touch, FF: 1d20 + 4 - 5 ⇒ (18) + 4 - 5 = 17
Damage (F): 1d8 ⇒ 4
Add 1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if it is submerged in water or otherwise enter an area deprived of air.


Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Was my Recall Knowledge roll a critical success? If so, I get a +1 to my next attack. I'll also convey the info to the group so they get the same +1.

My post got ninja'd and I see I lost initiative, so I doubt this will apply but I left it up anyway. I don't have any useful action in surprise round.

Seeing no way around the creature, Caelryl moves up to attack it.

Hunter's Edge: Flurry

Attack 1: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Slashing damage: 1d6 + 2 ⇒ (3) + 2 = 5

Attack 2: 1d20 + 4 + 1 - 3 ⇒ (6) + 4 + 1 - 3 = 8
Slashing damage: 1d6 + 2 ⇒ (4) + 2 = 6


8-07 Map DungeonMaster

Playtest Pregen hits the ooze twice, but does not crit as it is immune as fire and lighting squirt chunks everywhere and it goes flying.
A gamer hits the ooze twice after moving towards it in surprise taking out chunks when it gets to his turn.
It will get to attack him first hit: 7 + 1d20 ⇒ 7 + (20) = 27
hit: 2 + 1d20 ⇒ 2 + (2) = 4 hit: -3 + 1d20 ⇒ -3 + (4) = 1
Don't worry, A Gamer, it ain't his turn yet so he didn't officially crit on you yet.
Rest of the heroes are up The creature has took 11 damage is taking 1 persistant fire damage and will take 11 more damage from A Gamer if survives that long/


”Mogmurch” Male NE goblin expert 1 | HP 0/7 | AC 14 T 13 FF 12 | CMB -3, CMD 9 | F +1, R +2, W +1 | Init +2 | darkvision 60ft; Perc +3 | Speed 30ft | Active conditions: None

Surprise Round:

Not quick enough to work anything major, Nerze brings a massive crossbow to bear.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Am I missing something or are we not using the map?

Flint strides forth, then closes just in time to strike with his hammer: ATK: 1d20 + 5 ⇒ (14) + 5 = 19 for DMG: 1d8 + 3 ⇒ (2) + 3 = 5 He then pulls back and swings again ATK: 1d20 + 0 ⇒ (7) + 0 = 7

Stride (Surprise)
Stride
Strike
Strike


Thom takes aim with his bow and lets loose 2 arrows.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 ⇒ 5

Attack: 1d20 ⇒ 15
Damage: 1d8 ⇒ 7


Zig strides over with murderous intent in his eyes, he heaves and swings his greatsword in two wide cuts against the ooze.

attack1: 1d20 + 4 ⇒ (11) + 4 = 151d12 + 3 ⇒ (7) + 3 = 10

attack2: 1d20 ⇒ 161d12 + 3 ⇒ (9) + 3 = 12

stride, Stride, strike strike


8-07 Map DungeonMaster

Heroes manage to get plenty of hits in, and even those rolling a 5, it survives until its turn, but dies of ongoing damage.
We are using the map, at the top of the page. Some people just haven't put themselves on the map yet.


Male Half-Elf Rogue 1 | HP: 17/17 | Spd: 30 | AC: 15 | TAC: 14 | Fort: +2 | Ref: +5 | Will: +3 | Perc: +2 | Low-Light Vision | Resonance: 3/3 | Hero Points: 1/1

Care to give me a clue how I get on the board?


Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'

Added missing tokens to map. FYI: Right click image > Copy image address > go to slides > insert image by url. That will get you the basic square token. There is a website that can create different shapes, like the round one Fumbus has, but I don't remember it off hand.

Caelryl nods with satisfaction. "Well done team. We handled that easily. Let's see what's down this passageway," he says pointing to the north. Once Atlas takes point, he falls into line behind Flint.

Exploration mode: searching


Zig calms down once the ooze disapates, and nods to Caeleyl after he talks following behind him after he goes.

tactic; searching


8-07 Map DungeonMaster

The pathfinders search the room, but find no treasure.
You go into the mudchewer central room. The walls of this long chamber are scorched dark, and the thick layers of soot crusting to the ceiling above attest to the tremendous fire that must have rage through this room in the past. Burial niches in the walls and the row of central pillars contain only fragments of burnt wood and charred bone.
You all hear something, or see a shadow of something. Or maybe you don't Perception checks everyone!
We are now using the digital map for better accuracy and convenience.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Fumbus looks around.


percention: 1d20 + 6 ⇒ (11) + 6 = 17


”Mogmurch” Male NE goblin expert 1 | HP 0/7 | AC 14 T 13 FF 12 | CMB -3, CMD 9 | F +1, R +2, W +1 | Init +2 | darkvision 60ft; Perc +3 | Speed 30ft | Active conditions: None

"And what insanity lurks around this corner?" Nerze mutters.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7


Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Male Half-Elf Rogue 1 | HP: 17/17 | Spd: 30 | AC: 15 | TAC: 14 | Fort: +2 | Ref: +5 | Will: +3 | Perc: +2 | Low-Light Vision | Resonance: 3/3 | Hero Points: 1/1

Perception: 1d20 + 2 ⇒ (1) + 2 = 3


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


8-07 Map DungeonMaster

Zigrad notices bug sounds to the south, but flint and Thom notice goblins as well to the west.
You can't see them yet, but step into the red areas and you will.
You may keep your perception init or reroll for the next combat, as soon as someone steps in the red, combat and enemies added to map. You can activate both combats at once if you dare, the only advantage to that is that you will keep your init, like Flint might get a 1 roll for the next combat.


Zig stops moving, and asks his companions whispering “do you hear that? It sounds like bugs?” also just asking did I hear the goblins as well or just bugs?


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Fumbus not hear anything, but Longshanks' talk is making Fumbus hungry. Which way to lunch?" asks the goblin.


Zig looks at the little goblin near him and frowns; “ I wouldn’t worry to much about lunch right now, we have other problems besides being hungry.”


"indeed...I can hear goblins down the west tunnel!"

The ranger gets his bow out and readies an arrow and quietly sneaks forward.


Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'

Caelryl stops when Zig mentions bugs and then Thom mentions goblins. "Where? I don't here anything," he says looking around and preparing for battle with his swords drawn.

Are we keeping or re-rolling on an individual basis or as a group? If individually, I'll re-roll.

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22


8-07 Map DungeonMaster

Rerolling is an individual thing. Zigurad only notices the bugs. Flint and Thom notice both. You are headed west. so you picked goblins.
init goblins: 1d20 + 1 ⇒ (11) + 1 = 12 Anyone with higher init may act. You can't see them yet, but you can hear them. With the light, it is lowlight, though if you got darkvision you can see them without stepping into the red area.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Goblins?" Fumbus inquires. "Maybe goblins making lunch!"

The goblin gleefully moves toward the western location.

Moved Fumbus to red area to get things started. He is not expecting combat.

Am I correct that the Perception rolls above count as the Initiative roll?


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint steps up to the goblin and swings his warhammer twice:
ATK 1: 1d20 + 4 ⇒ (18) + 4 = 22 for B DMG: 1d8 + 2 ⇒ (3) + 2 = 5
ATK: 1d20 - 1 ⇒ (1) - 1 = 0


Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'

Um, 2 issues. 1. Goblins are to the west, beetles to the south. If Fumbus moves south, we will be fighting both groups at same time. 2. Flint appears to be attacking Fumbus.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5
AGamer70 Playtest wrote:
Um, 2 issues. 1. Goblins are to the west, beetles to the south. If Fumbus moves south, we will be fighting both groups at same time. 2. Flint appears to be attacking Fumbus.

Oops. Got disoriented. Typed westward, but moved token southward. Token location of Fumbus has now been corrected on map.


Zig tentatively follows after flint, not really able to see, once he sees the goblins he runs forward to engage. He focuses on one of the goblins that flint isn’t attacking.
attack1: 1d20 + 4 ⇒ (3) + 4 = 71d12 + 3 ⇒ (11) + 3 = 14

attack2: 1d20 - 1 ⇒ (20) - 1 = 192d12 + 3 ⇒ (4, 8) + 3 = 15


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Also oops. 30 years of this game and I still shake my head at the idea of a race made famous for being murderous and evil is now an option. Thanks for the heads up.


Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'

Caelryl follows the others to the west, assuming they know where the sound was coming from.


8-07 Map DungeonMaster

Flint hits a goblin hard nearly killing it, if only he hit it in the skull harder. Ziguard just cleaves one in half.
They strike back
hit: 1d20 + 6 ⇒ (12) + 6 = 18 vs Flint
hit: 1d20 + 6 ⇒ (14) + 6 = 20 vs Flint
hit: 1d20 + 1 ⇒ (20) + 1 = 21 vs Flint
hit: 1d20 + 1 ⇒ (5) + 1 = 6 vs Flint
hit: 1d20 + 6 ⇒ (18) + 6 = 24 vs Zig
hit: 1d20 + 1 ⇒ (12) + 1 = 13 vs Zig
Zig is hit once for dmg: 1d6 ⇒ 4
Poor flint is hit twice and critted once for dmg: 4d6 ⇒ (5, 6, 1, 6) = 18
Rest of the heroes are up


Thom fires two arrows towards the goblins attacking Flint.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 ⇒ 1

Attack: 1d20 ⇒ 5
Damage: 1d8 ⇒ 7


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

As he watches the goblins get maimed and slaughtered by other party members, Fumbus protests, "Hey, goblins are NEVER going to give lunch to Fumbus now!"

The goblin Pathfinder releases a sigh and draws a pair of vials of alchemist's fire from his pack. He considers tossing one over the human's head, but then concludes that it would be easier, and that he would be more likely to hit something other than a fellow Pathfinder, if he just tossed one over the dwarf's head.

Throw (bomb): 1d20 + 4 ⇒ (6) + 4 = 10
1d8 ⇒ 5
1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.


”Mogmurch” Male NE goblin expert 1 | HP 0/7 | AC 14 T 13 FF 12 | CMB -3, CMD 9 | F +1, R +2, W +1 | Init +2 | darkvision 60ft; Perc +3 | Speed 30ft | Active conditions: None

Nerze plods forward, fires a bolt from his crossbow, and starts to reload. If Zigurad has finished off his goblin, the dwarf aims at one menacing Flint.

Heavy Crossbow: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d10 ⇒ 6


8-07 Map DungeonMaster

They all miss, but Playtest Pregen's splash damage finishes off the one flint hit.
Flint and Zig are up


Zig looks for the nearest goblin with bloodlust in his eyes and once he sees it mutters to himself “you’re next” if need be he moves to within reach and he just gives him two swings of his sword. if he dies he hits the closest goblin if not within range he ends his turn

attack 1: 1d20 + 4 ⇒ (7) + 4 = 111d12 + 3 ⇒ (4) + 3 = 7

attack 2: 1d20 - 1 ⇒ (4) - 1 = 31d12 + 3 ⇒ (4) + 3 = 7


8-07 Map DungeonMaster

Okay, so Zig misses, the goblins miss hit: 4d20 ⇒ (1, 7, 2, 6) = 16 +6, +6, +1 and +1
And Flint also goes, botting him hit: 3d20 ⇒ (10, 18, 5) = 33 +4, -1, -6
dmg: 1d8 + 2 ⇒ (6) + 2 = 8 dmg: 1d8 + 2 ⇒ (3) + 2 = 5 killing one goblin and nearly killing the other, then you all finish off the last guy.

The goblins shortbows and dogslicers on them. Combat over


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Goblins dead. Fumbus still hungry. Look for food now." The goblin wanders over to the southern passage, looking for something to eat.


Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'

Caelryl looks at Flint with concern and amazement. "How are you still standing after those attacks? We need to get you healed before moving on. Unfortunately, I'm of no help in that regard. Can you help him Zig?" he says looking over at the cleric.


Zig frowns, “Unfortunately I wasn’t blessed with the ability to heal, only harm and at the moment I don’t have any healing prayers readied. But I do know some simple treatments I learned over the years. If anyone else needs some aid please come here. if no one objects I will treat me, flint and 3 others for 10 mins.
Treat wounds: 1d20 + 5 ⇒ (6) + 5 = 11


8-07 Map DungeonMaster

Zig heals his body to almost full.
Other heroes looks in the small room to the south. There are shattered remains of skeletons there and the bodies of four dead goblins.

medicien 12:
Notes a single finger-sized hole in the throat of each goblin and the disturbing fact that the bodies are completely drained of blood.

Playtest Pregen decides to step into the other danger zone, thus getting bugs are rowed up.
giant centipedes init: 1 + 1d20 ⇒ 1 + (14) = 15
I assume everyone was exploring tactic, but I ain't rolling init for you yet in case I'm wrong.


Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'

While Zig tries to heal himself and Flint, Caelryl searches the room to their south. "Hmm, I wonder what happened here. Maybe this group of goblins fought these skeletons and the 2 we just fought survived this battle," he says as he searches the bodies and the room.

Once he is done and Flint is as healed as the group can get him, he moves over to where Fumbus is looking for food.

Exploration mode: searching


Zig after healing both he and flint moves with the rest of the group and once seeing the bodies tries to figure out the what causes their deaths.

medicine: 1d20 + 5 ⇒ (16) + 5 = 21
He relays the information he found out to the group, and how unusual it is.
He also looks around to see if there is anything of value around them or useful.
perception: 1d20 + 6 ⇒ (19) + 6 = 25

He then continues on following behind caelryl.


Exploration mode: searching


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Exploration mode: Searching (for food)
Perception: 1d20 + 1 ⇒ (10) + 1 = 11


”Mogmurch” Male NE goblin expert 1 | HP 0/7 | AC 14 T 13 FF 12 | CMB -3, CMD 9 | F +1, R +2, W +1 | Init +2 | darkvision 60ft; Perc +3 | Speed 30ft | Active conditions: None

Medicine: 1d20 + 2 ⇒ (19) + 2 = 21

"That is truly disgusting," Nerze says. "Despite the many other uses of blood, most for magic." Without follow-up, he goes back to looking around.

Tactic: Detecting magic (plus Stonecunning).


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

My apologies, I had no updates on this game. I'm catching up on the thread ASAP.


8-07 Map DungeonMaster

Well you all do hear the bugs so cry out food as Playtest Pregen steps in their area, and Playtest Pregen is their food, you all can act, assuming you win init. Unless Playtest Pregen didn't mean to step in red. Playtest Pregen, I hear insects are high in protein.
Crunch's Pregen detects no magic and finishes just in time as this fight happens and finds no secret doors via stonecunning.
Zig is up, as is Crunch's Pregen
perception init: 2 + 1d20 ⇒ 2 + (18) = 20 crunch's Pregen
perception init: 2 + 1d20 ⇒ 2 + (11) = 13 Flint
perception init: 4 + 1d20 ⇒ 4 + (3) = 7 Agamer

51 to 100 of 308 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Doomsday Dawn All Messageboards

Want to post a reply? Sign in.