Warden Rogard Hammerfell

Flint Thunderstriker -PT-'s page

97 posts. Organized Play character for Chris Marsh.


Race

Spell Pool: xx | Hero Points: 1/11

Gender

Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x |

Alignment

LG

Deity

Torag

Languages

Taldane, Dwarf

Strength 16
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 12
Charisma 14

About Flint Thunderstriker -PT-

Name: Flint Thunderstriker (1824-1502)
Ancestry and Background: Dwarf (Warrior)
Level: 5 XP: 0
Alignment: LG
Age: Gender:
Languages: Taldane, Dwarf

Perception: +7 (Darkvision) (T)
Spell Points: 3
Speed: 20 Bulk: 6, 3L

--------------------------
DEFENSE
--------------------------
HP: 23
AC: 14 TAC: 12 (Scale Mail)
Fortitude: +5 Reflex: +1 Will: +4
Special: Heavy Steel Shield (+2)

Defense Proficiencies:

AC: Trained
TAC: Trained
FORT: Expert
REF: Trained
WILL: Expert
Light Armor: Trained
Medium Armor: Trained
Heavy Armor: Trained
Shields: Trained

--------------------------
OFFENSE
--------------------------
Melee: +1 Warhammer +8 (2d8+3, Shove) or Dagger +3 (1d4+3, Agile/Finesse/Thrown 10'/Versatile P/S)
Ranged: Crossbow +0 (1d8, Range: 120') (Ammo: 10/10)

Offense Proficiencies:

Simple Weapons: Trained
Martial Weapons: Trained
Special Proficiencies:

--------------------------
REACTIONS
--------------------------
Retributive Strike:

  • Trigger: Creature within Reach strikes Ally
  • Effect: Make a melee Strike against the triggering creature at a –2 penalty before the opponent rolls the damage for the triggering hit. If your attack hits, the target is enfeebled 1 for the remainder of its turn, or enfeebled 2 for the remainder of its turn if your Strike was a critical hit. The enfeebled condition ends immediately if the creature makes a Strike against you. If Retributive Strike incapacitates or kills the triggering creature, the triggering hit deals no damage.

    Shield Block:

  • Trigger: While you have your shield raised, you take damage from a physical attack.
  • Effect: You snap your shield into place to deflect a blow. Your shield prevents you from taking an amount of damage up to 5.
    The shield takes this damage instead, possibly becoming dented or broken.

    Divine Ward:

  • Trigger: Ally within 30' takes damage
  • Effect: Expend 1 point from spell pool to redirect damage (but not other effects) to you. Maximum allowed is level x 2
    --------------------------
    CLASS ABILITIES
    --------------------------
  • Deific Weapon (No affect on Warhammer)
  • Champion Power: Lay On Hands Your hands become infused with positive energy as you lay them on the target, healing a living target or damaging an undead target. If you use lay on hands on a willing living target, you restore Hit Points equal to 1d4+2, and if the target is an ally, he gains a +1 conditional bonus to AC for 1 round. Against an undead target, you deal the same amount of positive damage if you succeed at a melee touch attack, and the target takes a –1 conditional penalty to AC for 1 round.

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Acrobatics: -4 ()
    Arcana: -1 ()
    Athletics: +1 (T) Sig
    Crafting: +1 (T) Sig
    Deception: +1 ()
    Diplomacy: +3 (T) Sig
    Intimidation: -1 ()
    Lore: Warfare +1 (T)
    Lore: ()
    Medicine: -0 ()
    Nature: -0 ()
    Occultism: -0 ()
    Performance: +1 ()
    Religion: +2 (T) Sig
    Society: -1 ()
    Stealth: -4 ()
    Survival: -0 ()
    Thievery: -4 ()

    --------------------------
    FEATS
    --------------------------
    Ancestry: Weapon Familiarity (Dwarf)
    Background: Quick Repair
    Class: Deity's Domain (Protection)

    --------------------------
    Equipment
    --------------------------

    Backpack: (Bulk 2/4)
    Rope 50'
    Waterskin
    Religious Text Hammer and Tongs: The Forging of Metal and Other Good Works
    Repair Kit

    Belt Pouch: (Bulk 1/4L)
    Caltrops

    Belt Pouch: (Bulk)
    Silver: 15
    Copper: 85

    --------------------------
    BOT ME
    --------------------------
    Downtime: TBD
    Exploration: Defending
    Encounter: Work towards melee, adjacent to allies when applicable. Ranged as a last resort.