
AGamer70 Playtest |

Caelryl tries to finish off a scorpion using his new sword, targeting it's soft spot.
Attack 1: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Damage (precision): 1d6 ⇒ 6
Attack 2: 1d20 + 5 - 4 + 1 ⇒ (2) + 5 - 4 + 1 = 4
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Playtest Pregen |

With the scorpion approaching, Fumbus draws his recently obtained magic weapon and attacks.
Melee (+1 dogslicer): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage (+1 dogslicer): 2d6 + 1 ⇒ (5, 1) + 1 = 7
Melee (+1 dogslicer): 1d20 + 4 + 1 - 5 ⇒ (2) + 4 + 1 - 5 = 2
Damage (+1 dogslicer): 2d6 + 1 ⇒ (3, 3) + 1 = 7

Playtest Pregen |

"Longshanks means, after Fumbus eat, of course." cries the goblin in response, ripping off a piece of one of the pincers and taking a bite of the soft, meaty insides. He then breaks the pincer in half, offering the lower portion to the dwarf. "Good source of iron."
Ready to continue.

DoubleGold |

The heroes continue up ahead and they see a Gnoll camp. They are up on a hill and the Gnoll Camp is 300 feet away and the only way down the hill is the spiral path down, in which they will see you. Once you enter the camp. Time to prepare for battle, or diplomacy if you think you can make friends with Gnolls, which are vicious creatures. Either way, you are going to enter the camp, no way around thims.

Crunch's Pregen |

"I don't think any of my magics will bring us all the way. Be it a masked approach, surprise attack, takeover, not happening," Nerze says, stretching a tiny illusion of a hill between his fingers. "And talking to gnolls costs a finger every minute. Instead, might I suggest we get as close as possible before giving them Hell?"

Zigurad Nikhall |

Zig picks his sword up and puts it on his shoulder, I’ll give them something to come and fight, you guys stay back and hit them from afar. If anyone would like to join me in the mud and blood feel free. once everyone decides where they wanna be zig will walk towards the gnolls sauntering and singing a song he remembers his wife would sing to the kids.
deception: 1d20 - 1 ⇒ (13) - 1 = 12

DoubleGold |

perception: 1d20 + 9 ⇒ (12) + 9 = 21
You see five gnolls running up the spiral Hill, 3 of them regular and 2 of the Bosses. The bosses go in front.
init perc: 9 + 1d20 ⇒ 9 + (9) = 18 Gnolls
init perc: 3 + 1d20 ⇒ 3 + (15) = 18 Zig
init perc: 3 + 1d20 ⇒ 3 + (11) = 14 Crunch
init perc: 1 + 1d20 ⇒ 1 + (20) = 21 Playtest Pregen
init perc: 5 + 1d20 ⇒ 5 + (19) = 24 AGamer
You all have the high ground advantage, so you may roll your readied actions and you all have soft cover. You may also take round 1 if you won init. Map is kind of hard to draw, cause this is 3d combat, but you have the high ground. The path is spiral and 12 feet wide, the extra 2 feet so you don't fall off going two wide. You can see at most 25 feet of the path from where you are at before the bend makes it hard to see, 15 feet is a clear shot and 20-25 is soft cover cause of the bend, if you were at the bottom, 35 feet is your seeing range and 25 feet is a clear shot, the bottom isn't that much bigger than the top. Only 2 of you can fit into melee

Crunch's Pregen |

Loath to waste unerring force magic, Nerze starts off with his trusty crossbow.
Vs. A Boss: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d10 ⇒ 10

AGamer70 Playtest |

Seeing the cramped path, Caelryl draws both swords and joins Zig to create a skirmish line. He gets ready to attack the first gnoll that gets near him.
Readied Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 sheesh
He then studies the closest gnoll before swinging with both swords.
Attack 1: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Attack 2: 1d20 + 5 - 3 ⇒ (15) + 5 - 3 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Playtest Pregen |

Assuming Fumbus needs to move forward...
The goblin jogs ahead trying to keep up with his long-legged companions. Once he does so, he draws his remaining pair of vials of alchemist's fire, before hurling one towards the gnearest gnoll--hoping to catch agnother gnoll in the splash!
Move; Quick Bomber; Strike
Throw (bomb): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (alchemist's fire) F: 1d8 ⇒ 3
1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.

Playtest Pregen |

Delighted to see his foes ablaze, Fumbus throws his second vial of alchemist's fire at the nearest foe!
Throw (bomb): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (alchemist's fire) F: 1d8 ⇒ 2
1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.
He then reaches for more. Disappointed that he can't quickly find anymore sources of fire, he grabs a vial of acid and hurls it.
Throw (bomb): 1d20 + 4 - 5 ⇒ (11) + 4 - 5 = 10
Damage (acid): 1d4 ⇒ 1
1d4 points of persistent acid damage and 1 point of acid splash damage

DoubleGold |

Playtest Pregen only hits the square, they then attack
hits: 8d20 ⇒ (19, 20, 10, 4, 1, 2, 13, 19) = 88 +6, 6, +1, +1, +3, +3, -1 and -1 modifiers
Three hits land on Zigurad, one crit dmg: 4d8 + 18 ⇒ (3, 6, 8, 8) + 18 = 43 Zig they would actually stop swinging at you once you are down. So if you HP was 25, they just wouldn't swing at you or anyone else for the round. I highly doubt your HP is that high, but I rolled it all at once. The last hit did 11 damage, so you were probably down on the crit at 32 damage. Your Max HP is 22, so you went 10 over and you have to be -con score in HP to actually die.
All heroes are up

Crunch's Pregen |

Unless I'm very much mistaken, I don't think we do that anymore. He should just be at dying 1 of 4, or 2 if the crit took him down.

Playtest Pregen |

Fumbus fumbles around in his pack again. Biting on his tongue for concentration, his small hand struggles to find what he is searching for even as the gnolls threaten. He his pleased when his mitt lands upon a pair of vials, which he pulls out quickly and with great delight.
Quick Bomber
"Bottled lightning!" he cries. "Fumbus forgot Fumbus make these this morning!"
He tosses each towards the two closest gnolls still standing.
Throw (bomb): 1d20 + 4 ⇒ (12) + 4 = 16
Damage (bottled lightning) E: 1d6 ⇒ 3
Throw (bomb): 1d20 + 4 - 5 ⇒ (20) + 4 - 5 = 19
Damage (bottled lightning) E: 1d6 ⇒ 5
Deals 1d6 points of electricity damage and 1 electricity splash damage, and causing the target to be flat-footed to all creatures until the start of your next turn.

DoubleGold |

Playtest Pregen gets all the gnolls in the splash, but hurts one badly. It now has 11 dmg, the other three have 3 dmg yeah, my fault he is dying 2. You know if anyone as the strength to push them off the cliff. You have the high ground, so you get small bonus to doing this, or rather they take a small penalty.

AGamer70 Playtest |

Concerned that he's now the front line by himself, Caelryl studies the gnoll that Fumbus hit with his latest attack and tries to finish him off.
Attack 1: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Attack 2: 1d20 + 5 - 3 ⇒ (3) + 5 - 3 = 5
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
not good

Crunch's Pregen |

Nerze chips in by firing more magic missiles at the wounded gnoll, to keep their numbers down.
Magic Missiles: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11

DoubleGold |

A Gamer misses, but Cruch does lots of damage to a gnolls, the impact rumble for the missiles causes a rockslide
where: 9d4 ⇒ (2, 1, 3, 1, 4, 1, 2, 2, 3) = 19 Cruch and AGamer reflex save dc 10 or take dmg: 1d6 ⇒ 1 save for half
four of them have to make reflex saves dc 12 as they are further down, so the rocks will fall faster and hit harder dmg for them: 2d6 ⇒ (6, 2) = 8
reflex saves: 4d20 ⇒ (14, 13, 15, 10) = 52 +7 to each. Guess they each take 4.
Playtest Pregen is up one of them has 3 HP

AGamer70 Playtest |

Concerned that he didn't even wound a gnoll, he braces for the oncoming attacks while hoping his companions behind him can take some out before they attack.
Reflex (Expert): 1d20 + 5 ⇒ (17) + 5 = 22
His focus on the battle allows him to duck and cover his head before getting hit from the rocks which saves him from a more serious injury.

Playtest Pregen |

Fearing that he has thrown his entire stash of harmful alchemical substances for the day, Fumbus reaches for his dogslicer and has a go at the nearest gnoll.
Not sure how close Fumbus now is to the gnolls. Used one action to draw blade. If necessary, he will use one more to move and then another to strike. Otherwise, two strikes.
Melee (+1 dogslicer) v nearest gnoll: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage (+1 dogslicer): 2d6 + 1 ⇒ (3, 3) + 1 = 7
Melee (+1 dogslicer): 1d20 + 4 + 1 - 5 ⇒ (3) + 4 + 1 - 5 = 3
Damage (+1 dogslicer): 2d6 + 1 ⇒ (1, 3) + 1 = 5

DoubleGold |

Playtest Pregen accidently hits the rocks and more fall
dmg: 2d6 ⇒ (5, 4) = 9 who: 4d4 ⇒ (4, 3, 2, 3) = 12 to heroes. Zig who is down anyway lucks out. The rest of the heroes reflex 12 for half.
dmg: 4d6 ⇒ (2, 4, 2, 5) = 13 which ones: 4d4 ⇒ (4, 2, 3, 1) = 10 to enemies.
They must make reflex dc 14 reflexes: 3d20 ⇒ (15, 11, 18) = 44 +7 to each check.
Killing the injured one and the others take 6 dmg
They will target the mountain on your side
rocks: 5d6 ⇒ (4, 1, 1, 2, 1) = 9 to heroes, Expect Zig, reflex is now 14, it keeps increasing as rocks fall.
rocks: 4d6 ⇒ (3, 5, 3, 6) = 17 to themselves, reflex is 13 to themselves.
reflexes: 3d20 ⇒ (5, 19, 15) = 39 +7 to each. Killing one more and leaving the bosses heavily injured.
Obviously this battle would be lost unless I did something, this is a Playtest, so I guess I can.
All heroes are up 27 dmg on both bosses and the mountain is out of loose rocks.

Playtest Pregen |

Fumbus attempts to avoid the rocks he jostled free.
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23

Crunch's Pregen |

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Sensing that the mountain has stabilized (relatively), Nerze presses the attack. "Who's up for a good sleep after this? Someone raise Zig's hand."
Magic Missiles: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12

Playtest Pregen |

Fumbus, eager to bring the fight to an end, cuts away at any for he can reach.
Melee (+1 dogslicer) v nearest gnoll: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage (+1 dogslicer): 2d6 + 1 ⇒ (6, 5) + 1 = 12
Melee (+1 dogslicer) v nearest gnoll: 1d20 + 4 + 1 - 5 ⇒ (20) + 4 + 1 - 5 = 20
Damage (+1 dogslicer): 2d6 + 1 ⇒ (1, 3) + 1 = 5
Melee (+1 dogslicer) v nearest gnoll: 1d20 + 4 + 1 - 10 ⇒ (7) + 4 + 1 - 10 = 2
Damage (+1 dogslicer): 2d6 + 1 ⇒ (6, 2) + 1 = 9
Add Crit Damage (+1 dogslicer): 2d6 + 1 ⇒ (6, 3) + 1 = 10

AGamer70 Playtest |

Also didn't help that I hit once in five attacks.
Caelryl looks around at the fallen gnolls, hoping there aren't more. When he sees that the battle is over, he turns his attention to Zig to see if he's still alive.
Medicine (Stabilize): 1d20 + 2 ⇒ (11) + 2 = 13
Not sure that he did anything to help, he's relieved when Zig sits up.
"You took quite a hit," he tells his confused companion.

DoubleGold |

You figure you can rest here for the night as there is plenty of food and water here and you find out the camp is all just statues. There is a tomb for you to go into, but first you must disable the trap, dc 20. before or after the rest, preferrably before so you can recover lost HP if it goes off on you.
Treasure The Gnolls just have mundane stuff on them, mostly arrows. Leather armor and composite bows, which can't be sold. You are also level 3 now.
Oh and when you get to the bottom of the mountain you see a dead Gnoll leader and a dead Manticore from all the falling rocks, obviously it hits them much harder.

Crunch's Pregen |

Nerze makes an attempt on the trap, using simple magic to steady himself.
Thievery: 1d20 + 5 ⇒ (13) + 5 = 18
Will level up shortly. That check was with level 2 stats, but wouldn't make it even at 3 (not putting expert proficiency in Thievery).