GM Dak - Shattered Star 2

Game Master Dakcenturi

Chapter 1: Shards of Sin
Part 4: A Legacy of Wrath

Pics | Maps | Loot & Notes

Starting Day: Fireday, 2nd of Arodus 4712 AR
Curent Day: Starday, 3rd of Arodus 4712 AR


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The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"What the bloody hel is a crabshank?!"


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

"Longshank that be crab. He maybe taste good," Gurk states, as if obvious.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Verris grins at Gurk's reply to Davor then asks, "Do we wanna try ambush it? I could try to sneak up and attack it with my bow?"


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

"Wait a minute.... Crabs have claws that make a clicking sound. Could this crabshank be Clickylegs?"

Self-Imposed Wisdom Check: 1d20 ⇒ 19

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

You keep using that word. I do not think it means what you think it means.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Verris pauses, then nods at what Lexi has said. "Could be. How do we bring it back if it is?"

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

"Bribe it with food, like all animals I suppose. Let me see if I got something that would motivate crustaceans..."

Survival, Guidance: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Hmmm... wine, smelling salts, trail rations... dunno...


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Lexi feels that her logic makes sense. Favor has no idea what this thing might eat.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Davor's words making sense to her Verris tries to think of a way to use food to lure the animal back to the mite. She asks the half-orc if his god can help. Hoping for some guidance goodness Davor ;)

Not sure which of the two, or if both, are more appropriate Dak, so I rolled for both.

Survival (with guidance): 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Handle Animal (with guidance): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Profession (sailor): 1d20 + 6 ⇒ (3) + 6 = 9

Temmer shakes his head.

"Sorry, we were more likely to make the crabs our food than find something to feed them when I was on the deck," he says, his lack of usefulness hitting him keenly.

"If we don't have any food, we may just need to subdue the beast."


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk hesitates, then pulls out a jar. "Gurk got water beast goo. It be really tasty and be from water, but Gurk not really want to give it."

It is a jar of collected amoeba mass from the earlier fight.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Verris knows that crabs eat just about anything that has some meat on it on the ocean floor. She could assume a larger crab like creature may do the same, but she can't be sure for certain. In any case, her best guess would be something with raw meat.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

A frown creases Verris' brow as she thinks about what the creature might like, then she turns to the others. "Are we even sure that this is Clickylegs?Bixby, could ye create an illusion of the crab thing for the mites? If it is, I might have an idea on how to get it back to them."

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

I seem to be drawing a blank on bringing a Clickylegs to the mites--is that something we're trying to do?

Bixby assures Verris that he can make illusions out of anything, so long as there was a need.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

We are, in exchange for information.


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Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Curiosity, as usual, wins out over caution, and Lexi attempts to creep forward into the large chamber to get a closer look at the 'crabshank,' the better to identify its kingdom, phylum, class, order, family, genus, and species.

Amelexis Dusk Stealth Check: 1d20 + 6 ⇒ (1) + 6 = 7

Amelexis Dusk Knowledge (nature) Check: 1d20 + 10 ⇒ (8) + 10 = 18


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

That stealth roll! Haha I feel like the dice really embrace Lexi as the slightly clumsy person you portray her as! xD


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

While the others talk Lexi tries to sneak toward the creature to get a better look, her darkvision making it so she can get close without alerting, or at least that is what she though until she trips on a stone near the pillar and smacks into it with a loud thud.

1d20 ⇒ 10

As she is righting herself from the trip she sees the creature who is now well aware of her presence, clicking it's claws as its beady eyes glare at Lexi.

Initiative:

Adistan: 1d20 + 6 ⇒ (18) + 6 = 24
Amelexis: 1d20 + 7 ⇒ (7) + 7 = 14
Bixby: 1d20 + 8 ⇒ (7) + 8 = 15
Davor: 1d20 + 1 ⇒ (3) + 1 = 4
Gurk: 1d20 + 4 ⇒ (16) + 4 = 20
Verris: 1d20 + 4 ⇒ (4) + 4 = 8

Enemy: 1d20 + 1 ⇒ (17) + 1 = 18

Round 1
> Adistan/Gurk,
Enemy, Bixby/Lexi/Verris/Davor


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk moves forward a little and pulls out his knives. "Gurk go stab crabshank, now?" he asks.

Move and end turn


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Temmer moves in, taking up a protective stance in front of Lady Dusk, keeping his eyes in the direction of the noise.

Move; then ready action to Hunt Prey study target if it gets into sight.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The creature crawls 10 ft up the nearby pillar onto the ceiling and then starts crawling across the ceiling toward the group. Adistan finally sees it at the edge of the darkness, lurking toward him on the ceiling.

To note it is going to be out of reach of melee that do not have a reach weapon.

Round 1
Adistan/Gurk, Enemy, > Bixby/Lexi/Verris/Davor
Round 2
Adistan/Gurk,
Enemy, Bixby/Lexi/Verris/Davor

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

Bixby draws his wand again.

"Ah ha! Sneaking up on us from above--we must increase our watch!"

Pointing it at the creature, he fires of some snapping flames.

snapdragon fireworks: 1d4 ⇒ 2 DC 11 or Dazzled


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

While raising her bow defensively, Verris looks at the others and comments, "If this is Clickylegs, the mites will be pretty pissed off if we kill it. Maybe we should just run back towards the mites and get the creature to follow us. If it's not their pet, we can always fight it there."


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Combat Notes: hp 19/21, -6 Str, bardic performance (naturalist), BP 5/11 remaining.

"Yeah--retreat!" Lexi yips as she scrambles for the relative safety of the previous chamber.

"That's a cave fisher! They can shoot a sticky filament at prey, reel them in, and then tear them apart with their claws! Vermin...good climbers...I think I mentioned the claws already...."

Started naturalist BP in case anyone really wants to fight...or in case someone gets snagged and dragged.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Quick stats:

HP 28/28
AC 17, touch 12, flat-footed 15, CMD 18
Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects)
Tactician (5 rounds): 0/2
Studied Target (+1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks; weapon attack rolls and weapon damage rolls): clicky legs
Effects: naturalist

Temmer lets the others fall back first, then follows them, hoping the cave fisher will follow.


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

"Gurk not be stabbing Clacky?" Gurk asks as he moves with the confusing longshanks.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Bixby pulls out his wand and blasts the creature with his spell.

Ref: 1d20 + 2 ⇒ (17) + 2 = 19

It manages to turn away just as the explosion hits avoiding being dazzled. Everyone starts backing out of the room while the creature continues to advance on the group crawling along the ceiling.

Round 2
Adistan/Gurk, Enemy, > Bixby/Lexi/Verris/Davor
Round 3
Adistan/Gurk,
Enemy, Bixby/Lexi/Verris/Davor

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor continues to back out of the room with the others.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Temmer continues to serve as rear guard as they try to lure the thing back up. Continuing to move back; my speed is 20 feet per round, just FYI to all.

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

Bixby, seeing the others falling back, abruptly changes his illusion into a mite. Hoping it would placate the creature, he moves it in front of his companions.

DC 19 Will once interacted with


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Verris warily watches the creature, looking for any suddenly charges or attacks from the creatures as she moves back.

Total defence and moves with others back towards where we met the mites.


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk continues to head back down the tunnel, unsure of the point of all of this.


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Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Lexi stays close to Adistan, occasionally making a weird clicking noise with her mouth, along with an occasional whistle.

"Good Clickylegs! Who's a good giant cave fisher? You are! Yes you are! Right this way...."

Will stop her bardic performance for now (though it lingers for 2 rounds).


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Seeing the group try to leave the creature runs across the ceiling trying to get ahead of the group so it can try to attack something.

Everyone still moving?

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

@GM Dak: I think the whole party moves together with double moves until we get back to the mites; perhaps this would be best handled in Out of Combat mode? if it turns out the mites were not after this cave fisher, then oops I guess... we can deal with it then?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yup, but now the thing is ahead of you. So even if you double move it will be able to attack Adistan.


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

"I think he likes us!" Lexi comments with an amused giggle that ends abruptly when Clickylegs suddenly morphs into Sprintylegs. "Whoa! Slow! Stop! Sit!" she commands the cave fisher, ending with a plaintive, Play dead?" as she scurries for cover behind Verris.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Riverside's right about our goal. If it attacks me, then let it attack and we'll see what happens. Worst comes to worst, we'll have to render it unconscious.


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk begins to position himself for when the creature comes down. "So Gurk stab now?"

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Ok

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

Bixby has his illusion of the mite hold up its hands and try to go first.

"Perhaps it will distract it--follow the mite!"

Send the mite first to perhaps take its AoO, then we can all move through. Or maybe it won't attack it at all. DC 19 Will once interacted with.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Gurk moves ahead while the others wait to see what the thing does. Bixby sends his illusion mite ahead which the thing completely ignores. Instead it steps up on the ceiling and shots a long filament toward Gurk.

RT: 1d20 + 3 ⇒ (12) + 3 = 15

The extremely sticky filament wraps around Gurk, binding him tightly.

DC25 Escape artist or DC20 Strength to get free

Round 3
Adistan/Gurk, Enemy, > Bixby/Lexi/Verris/Davor
Round 4
Adistan/Gurk,
Enemy, Bixby/Lexi/Verris/Davor


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk struggles vainly on the ground encased in webs. "Now Gurk will stab."

Escape Artist: 1d20 + 10 ⇒ (12) + 10 = 22


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Combat Notes: hp 19/21; -6 Str; active performance (naturalist [cave fisher]; last round of Lingering Performance).

"Oh dear! I warned about its filament!" Lexi gently chides Gurk. "Sorry King Zunga…."

The skinny aasimar moves forward and fires her crossbow at Clickylegs. As per usual, if it's a combat action the girl's taking, she can't manage it.

Amelexis Dusk light crossbow: 1d20 + 5 ⇒ (3) + 5 = 8 for piercing damage: 1d8 ⇒ 3 (19-20)

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

<"Bolvag kigiji!"> grunts Davor, swiftly drawing a javelin from its holster and launching it at the annoying crabshank!

Javelin: 1d20 + 5 ⇒ (18) + 5 = 23
piercing dmg: 1d6 + 5 ⇒ (4) + 5 = 9

<>=orc language:
Screw this!


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Temmer pulls his blade and slashes at the filament, trying to free Gurk.

Cutlass (power attack): 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Seeing Gurk get attacked by the creature and unable to escape, Verris decides that the wellbeing of her companion is more important than bringing the creature back to the mites and attacks with her longbow.

Attack(Longbow): 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Damage(Longbow): 1d8 + 3 ⇒ (2) + 3 = 5

However, her reluctance to go back on her word affects her concentration and her shot is poorly aimed as a result.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Will bot Bixby this afternoon to keep us moving if he doesn't post before then.

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

So sorry--busy weekend.

Bixby tries to subdue the monster with more sparks.

"It's ignoring the mite! We probably need to put it down or take it back to them unconscious."

snapdragon fireworks: 1d4 ⇒ 1 DC 11 or Dazzled


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

No worries, I know how it goes. Always try to make a note before botting though just in case someone missed it was their turn.

Ref: 1d20 + 2 ⇒ (6) + 2 = 8

Bixby blasts the cave fisher with another charge from his wand though the damage is minuscule. This time though, busy with Gurk, it's not fast enough to look away as the fireworks explode and cause it some discomfort.

Lexi takes a shot with her crossbow but the angle is weird and she misses the creature on the ceiling. Verris doesn't have any better luck missing as well. Davor toss a javelin that sticks into the creatures back causing it some pain.

Adistan moves up and attacks the filament holding Gurk. He slices through the sticky substance so that Gurk is no longer attached to the cave fisher. With the fillament loose from the cave fisher Gurk manages to get free.

The thing turns its attention to Adistan, this time shooting the filament at him instead.

RT: 1d20 + 3 ⇒ (16) + 3 = 19

It hits once again as Adistan is now bound up in the filament, the creature eyeing the man hungrily.

Round 4
Adistan/Gurk, Enemy, > Bixby/Lexi/Verris/Davor
Round 5
Adistan/Gurk,
Enemy, Bixby/Lexi/Verris/Davor

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