About Amelexis Dusk
Name Amelexis Dusk
Special Attacks bardic performance 11/11 (countersong, distract, fascinate, inspire competence +2, naturalist)
Bard Spells Known (CL 3rd; concentration +6):
[dice=Amelexis Dusk Acrobatics Check]1d20+2[/dice] (+3 Dex, -1 ACP)
For Level 2, took rank in Stealth instead of Disable Device. For level 3, Perception.
Languages Aquan, Azlanti, Common, Thassilonian
Carrying Capacity (Str 11) Light: 38 lbs. or less; Medium: 39–76 lbs.; Heavy: 77–115 lbs.
Appearance Amelexis is one of those rare aasimar whose appearance froze when she reached maturity. Though she’s 26, her looks are that of a girl in her early-to-mid teens. Her eyes are large, unblinking for long periods of time, and the color of the tropical sea. Lexi is also near-sighted and wears a pair of reading spectacles near the tip of her small nose. Her glossy black hair is long, straight, and smells faintly of the sea (partly from her aasimar heritage, and partly from daily cleanings via prestidigitation). Alas, Lexi did not inherit her mother’s bounteous womanly curves; though standing almost half-a-foot taller than her mom, Lexi barely outweighed her, having small breasts, narrow hips, and long, slim legs. Her skin is flawless, however, and her facial features fine and fair…almost elven in their delicacy.
Personality Amelexis is a bit of an enigma…a walking, talking personified contradiction. Although usually painfully shy around strangers, once she starts talking she grows confident and engaging…right up to the point where she doesn’t know enough to shut up and stop being an insufferable know-it-all. She’s generally quiet but in a quirky, upbeat sort of way. She has a tendency to occasionally go off on weird tangents and speak in non-sequiturs (e.g.—“My parents are legendary heroes: You’ve probably never heard of them.”).
One physical quirk that occasionally manifests itself is that she will lapse into a coma some nights. In the morning she can be found with her peculiar eyes wide open and staring sightlessly, and can easily be mistaken for dead (similar to the effects of a lich’s paralyzing touch). The Heidmarchs have witnessed this strange trance on several occasions and will warn Lexi’s new companions of it before sending her out into the world. Thankfully, all it takes to bring the girl out of her stupor is a hearty shaking. Most days after such an episode Lexi is skittish and paranoid; rarely, however, she emerges ebullient and full of hope and vigor, happy to be alive.
Backstory Amelexis Dusk is the only child of a pair of heroes from another world, another material plane of existence, and is named after her mother’s two dearest friends and adventuring comrades: the daring swashbuckler Amelia and the stunningly beautiful wizard Alexis. Her mother was (is?) the lovely and enchanting bard nicknamed Blackbird, while her father is/was an aasimar crusader named Valcalthar. Her parents met while battling various evils that threatened to overwhelm their home world, marrying and settling down only after it appeared the day had been won and a lasting peace imminent. Alas, a lich they thought destroyed returned two decades after Amelexis was born, kidnapping the young woman and holding her hostage. The lich rendered her helpless with its paralyzing touch, deposited her in a magical stasis-field sarcophagus for safekeeping, and hid his pretty bargaining chip away in a cave on another material plane.
Whether the lich then killed her parents or was destroyed without revealing her location to them, Lexi doesn’t know. Indeed, the young aasimar doesn’t know how many years she rested in near death in her cold sarcophagus prison until the Heidmarchs found and released her. (Sheila believes it was multiple centuries but hasn’t the heart to tell the poor girl.) The couple took the lost soul in, giving her a job in Heidmarch Manor as a maid, but they soon realized that Amelexis was different…special. First off, the girl didn’t seem to age a day (a strange side effect from her aasimar blood and the lich’s long paralytic touch); also, the young woman had a voracious appetite for knowledge of her new world, current or past, devouring any tome she could get her hands on and digesting their contents for later recall. Lexi has perused much of the contents of the library in the Pathfinder lodge, including some stuff that was secured in locked cabinets, desk drawers, and semi-secret vaults. She’s recently offered her part-time services as an amateur scribe to one of the manor’s perennial boarders, the sly Varisian wizardess named Almya Gorangal.
Amelexis also took a sharp interest in Magnimar’s magical monuments, studying them to learn each one’s mystical effect. While Lexi occasionally takes in a cultured play at the nearby Triodea, she’s a much more frequent patron at the Serpent’s Run arena, cheering the action from the copper benches unless golem battles or hydra baiting is scheduled (in which case she sucks it up and pays a bit more coin to get closer to the action to view the marvelous creations and mystical beasts).
Realizing that Lexi would one day be a natural to join the Pathfinder Society, the Heidmarchs groomed her for just such a future. Now that future is come, and the married couple is ready to loose their prodigy on the unsuspecting world….
Aasimar (Musetouched) Racial Traits
ARCHIVIST Advanced Player’s Guide, p. 80
Some bards greatly prefer academic pursuits to the drama (and sometimes melodrama) of their artistic brethren.
An archivist gains the following types of bardic performance:
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.
This ability replaces inspire courage.
* Probably means Extraordinary (because there is no such thing as “exceptional” abilities).
Lamentable Belaborment (Ex): At 6th level, an archivist can bewilder a creature already fascinated by his performance. Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). The target must make a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier). Success renders the target immune to this power for 24 hours, but failure leaves the target either dazed or confused (archivist’s choice) for as long as the performance continues. If the target takes damage, this effect ends immediately. This mind-affecting ability relies on audible components. This ability replaces suggestion.
Pedantic Lecture (Su): At 18th level, an archivist can affect as many creatures with lamentable belaborment as he currently has fascinated. In addition, he may choose to cause targets to fall asleep rather than be dazed or confused. This ability replaces mass suggestion.
*Lore Master (Ex): At 2nd level, an archivist may take 20 on Knowledge checks once per day, plus once per six levels beyond 2nd. This ability replaces versatile performance.
(see Editor’s Note below)
Magic Lore (Ex): At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue’s trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind. This ability replaces well-versed.
Jack of All Trades (Ex): At 5th level, an archivist can use any skill, even if the skill normally requires him to be trained. At 11th level, he considers all skills to be class skills, and at 17th level he can take 10 on any skill check, even if it is not normally allowed. This ability replaces lore master.
Probable Path (Ex): At 10th level, an archivist can calculate the action likely to bring success with the least risk. Once per day, he can take 10 on any d20 roll. He may use this ability one additional time per day for every three levels after 10th. This ability replaces jack of all trades.
The designer of this archetype has clarified that the entry is intended as a modification to the normal lore master bard ability, not a replacement for it. The intent of the ability is that the Archivist retains all other aspects of the lore master ability. This is not yet official errata, but GMs are encouraged to use the ability as it was intended by the designer.
LEXICON OF LEXI (A Collection of Amelexis Dusk’s In-Game Knowledge Checks; Updated 8/10/19):
(Successes in BOLD; Likely Successes in BOLD ITALICS, Failures in Regular Text)
Post # - Knowledge Check - Roll Total - Info Gained