The City of Broken Doors, A Planescape Story (Inactive)

Game Master The Kobold Klan

The City Of Sigil looms high over the Outlands- But Something dark lurks the Multiverse and threatens to break the balance.


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Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

best get it i think


Impariut(Inevitable)

Well, first ya have demons, some of which have drains, then you have the possibility of pretty much ANYTHING ELSE, alot of which have drains... Or damage.


Male Prime Mul, Ogrekin Unchained Barbarian 4

I don't think Lesser Restoration helps with drain. We are really too low level with too few resources to be able to deal with drain.


Impariut(Inevitable)

Hmm, true. But you're also too low level for me to justly be throwing drain at.


Out of Game Talk: I don't like doing this at somebody else's table, but I didn't see an option to PM you, I think you have that disabled. Lonely, were you still wanting to participate in the Pathfinder Brawl? You timed out on round 1, but we are kicking off round 2 next week...so if you wanted to jump back in now is the time.


Female Draegloth Oracle (Ancient Lorekeeper/Warsighted) 5

I have 189 GP left for bus fare. Gonna see if there's enough left for something cheap.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Sheila, are you buying a wand of restoration in addition to the one we had discussed, or is that in place of?


Female Draegloth Oracle (Ancient Lorekeeper/Warsighted) 5

I didn't see the wand we were discussing anywhere, so I went for the safe bet.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12
Gilly Geitmenn wrote:
All of them sound like good choices. A fully charged infernal healing, 10 charge lesser resto, and 10 charge bless was there another one?
Telin Kingfisher wrote:
As far as wands go let's split the cost what Gilly listed. That's a cost of 750+900+150=1800= 450 of each of our 1250 allotment leaving each of us with 800 of credit each or 3200 as a group.

So, we can split the cost of that and you still have cash to burn, or we can adjust things another way. Up to you. I know Haile was considering buying some additional consumables as well.


Female Draegloth Oracle (Ancient Lorekeeper/Warsighted) 5

There it is, I knew we were discussing it. Splitting the cost is better for me, because I spent a good chunk of my actual gold on consumables. A wrist sheath to help manage these wands for example.

Haile wrote:
While you are technically correct Sheila the unchained system did not handle Raging Vitality. My numbers are the chained equivalent.

Mostly yeah. The only real difference is the strength adjustment; the damage bonus doesn't increase for two-handing a weapon. Figured it was worth discussing at least, I've never given the unchained barbarian much of a look.

Edit: Are we still buying a back-up healing wand?


Male Prime Mul, Ogrekin Unchained Barbarian 4

A valid point, and it will cost me a point of damage when I two hand a weapon. But will gain me a point with a secondary bite I think.

My opinion: The unchained rogue is pretty much all win. No reason not to play unchained. The unchained monk is good too. The unchained summoner is good for game balance. But as best as I can tell there is little reason to go unchained barbarian. It removes a couple cool options and sorta dumbs down the class.


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

IIRC unchained barbarian was to remove the possibility of death rage, where if you stop raging the character would die. But they decided it wasn't enough of a change so to justify a book entry and retooled more things. And then that broke a whole bunch of compatibility.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12
"Sheila" wrote:

There it is, I knew we were discussing it. Splitting the cost is better for me, because I spent a good chunk of my actual gold on consumables. A wrist sheath to help manage these wands for example.

Edit: Are we still buying a back-up healing wand?

Yes, unless I'm confused. I'll carry one and you carry one. That way we can pick each other up


Male Prime Mul, Ogrekin Unchained Barbarian 4
Gilly Geitmenn wrote:
IIRC unchained barbarian was to remove the possibility of death rage, where if you stop raging the character would die. But they decided it wasn't enough of a change so to justify a book entry and retooled more things. And then that broke a whole bunch of compatibility.

Hmm. I'll have to read closer. I took Raging Vitality for just that reason - to cover going down while raging. If that is already covered I may want to change to another feat.


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1
Unchained Rage wrote:
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

Emphasis added


Impariut(Inevitable)

How come no one told me my PM where off? I was wondering why no one was sending them despite Saying they will. I mean, on my end everything looks fine.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Couldnt tell ya. I thought it was an issue on my end.


Male Prime Mul, Ogrekin Unchained Barbarian 4

Did not know it o could wear off.


I sent you A PM saying it was not working


Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

well this slowed fast


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

I think everyone is ready to go just waiting on Lonely


Male Prime Mul, Ogrekin Unchained Barbarian 4

I understand the temptation to post often here and get off to a good start, but I suspect we are posting so much that we are slowing down Lonely in his plans as he has to pause and deal with our posts


Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

oke-docky


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

I think part of is also is the pivot towards the individual teams. I know I haven't been as chatty about things Eleven is doing because I'm trying to focus on Team Abyss's problems. I think once we have the separate threads it should pick up again.

Also, Lonely has said we were a lost faster that he's used to. IT's probably going to be a slower pace that we might like, but that's normal. It's a lot easier to be a player than the GM. Rarely is the GM pushing players to move faster.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Working in team Abyss if going to be so much fun.

When I planned Telin I expected him to be a prankster and a bit impulsive, to balance out his ridged upbringing and societal expectations. So far none of that has shown through. I think we are going to get ourselves into all sorts of trouble :)


Impariut(Inevitable)

Okay, Progress update- I have been working on creating two tables, writing up some plot and threads, and work my ass of RL at my job.

So my time here has been a little postponed, but here i am...

Okay, now that I have threads open for the two tables, its time to get you to the ship :P


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12
The Lonely DM wrote:

Okay, Progress update- I have been working on creating two tables, writing up some plot and threads, and work my ass of RL at my job.

So my time here has been a little postponed, but here i am...

Okay, now that I have threads open for the two tables, its time to get you to the ship :P

Awesome :) Sorry RL job has been rough :(

We can just add a line or two into the gameplay thread that says something like, "The group spends some time wandering around the markets of Sigil making their purchases before gathering at the ship." Then we can finish up role playing our market crap while not slowing everything down :) plus that leaves some fluff room for how we decided all the crap we hashed out in the discussion thread.


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1
The Lonely DM wrote:

Okay, Progress update- I have been working on creating two tables, writing up some plot and threads, and work my ass of RL at my job.

So my time here has been a little postponed, but here i am...

Okay, now that I have threads open for the two tables, its time to get you to the ship :P

No worries I am along for the ride, whether that's a lazy river or The Screaming Hyena


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

So offtopic, but...

Guys I did a thing! Check this out if you get the chance and post me some feedback/advice. Thanks! :D

Baggageboy's Mini Guide to Making the Most of UMD at Low Levels


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

That is a good list of scrolls. I've never been able to figure out what to use a scroll for, myself.


Male Devil, Imp Unchained Rogue (charlatan)/2nd Wizard (Diviner, Scryer)/1st

Loney, can I do my potion shopping off-screen with Shiela?


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12
Green Smashomancer wrote:
That is a good list of scrolls. I've never been able to figure out what to use a scroll for, myself.

It was equiping Telin that got me thinking about this. It's something I've always disliked because you don't really know what to do with UMD as a level 1 character, but all the guides say it's one of the best skills ever so you feel like you're doing it wrong if you don't start investing in it.


Male Prime Mul, Ogrekin Unchained Barbarian 4

Haile's list of potions from his shopping spree:

Oil of Bless Weapon (4) - 200 gp
Cure light wounds (2) - 100
Enlarge Person (2) - 100
Protection from Evil (4) - 200
Shield of Faith (2) - 100
Antiplague - 50
Antitoxin - 50


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Nice! That's a solid list.


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

I just bought some weapons.

How does a cloven hooved quadruped tiptoe? Very carefully.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12
Gilly Geitmenn wrote:
How does a cloven hooved quadruped tiptoe? Very carefully.

I did laugh about that. :)

I assume you're still in on the group purchased items?


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

Yep I took it out of my portion.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Cool. I bought a scroll of locate portal, and now Telin's basically flat broke.


Impariut(Inevitable)
"Honest" Yigbex wrote:
Loney, can I do my potion shopping off-screen with Shiela?

yes


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Are we assuming a nights rest before we begin our actual adventuring?

I assume the ship takes all of us to Mechanicas, and Team Abyss leave via a portal, though the order of those events is swapable.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Just out of curiosity, what would Shiela due with an alter/bed/medbay. Isn't all her healing done via magic?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

True, but you cant very well have a place for magic healing without setting the scene, can you? Which is why I think putting it in it's own room would be good. Plus, somewhere to work when I pick up magic weapon crafting at lv 7.

The beds for sleeping, of course.


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

Hey all, we haven't heard from our GM in a week and PMs are still disabled on their account. Say we give them another week and then make an assessment on what happens next if anything?


| HP: 31/31| AC: 18 (20) T: 16 F: 13 CMD: 21 | Fort: +5 Ref: +7 Will: +10 | Init: +5 ; Perc: +5 | Senses: Darkvision 60' | Move: 30' / Fly 60'
Additional Defenses:
DR: 5/Magic; SR: 15; Energy Res- Acid, Cold, Elect: 10, Fire 5
Limited Per Day Abilities:
1/D: See Invis, Aid, Detect Evil, Bless, Smite Evil :: 3/D: Prt from Evil :: 8/D: Heavenly Fire
Empyreal Celestial Sorcerer 4

We lost him again in the other thread I am in with him as well.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

I hope he's not gone. Another week sounds good to me.


Male Prime Mul, Ogrekin Unchained Barbarian 4

And then?


1 person marked this as a favorite.
| HP: 31/31| AC: 18 (20) T: 16 F: 13 CMD: 21 | Fort: +5 Ref: +7 Will: +10 | Init: +5 ; Perc: +5 | Senses: Darkvision 60' | Move: 30' / Fly 60'
Additional Defenses:
DR: 5/Magic; SR: 15; Energy Res- Acid, Cold, Elect: 10, Fire 5
Limited Per Day Abilities:
1/D: See Invis, Aid, Detect Evil, Bless, Smite Evil :: 3/D: Prt from Evil :: 8/D: Heavenly Fire
Empyreal Celestial Sorcerer 4

As Gilly would say "Get there cross bridge when we that"


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

Hey all I know it hasn't quite been a week yet but I have moment to discuss what I am thinking. I'd like to run a Planescape game, which is a good second place to playing in one. It wouldn't be an original game, instead I'd run one of the old modules converted to pathfinder.

I wouldn't be willing to run two tables but I could fit 6 people in one. I probably would open up another requirement thread and have you redo characters. I'm not a fan of allowing templates onto PCs but custom races are fine.

The other thing is I'd want factions to be an important component. A lot of the modules have faction politics as a factor and that means more if PCs are members. I'd like for 50% or more of PCs to have joined.

Thoughts, comments, or objections?

Of course if the current game goes somewhere I will shelve this idea.


Male Prime Mul, Ogrekin Unchained Barbarian 4

count me in! But I am still hoping this is revived too.


Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

Count me in as well. Love to

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