1)3 concepts that explain your character
(1)Sparrow is a run-away slave/lab experiment gone right. All of her magical and angelic abilities are a result of the successful experimentation of the Teifling Alchemist, Fiskar Feuillies.
(2)After months on the run, Sparrow has come to Sigil primarily to hide. There are angels and demons and all sort of other strange creatures here...it may be the only place that she can blend in.
(3)Like many people separated or growing up without traditional parents, she wonders about her family. Where are they? Do they look for her as well? Did they give her away or was she taken from them?
2)2 secrets: one your character keeps from the party, one kept from your character
(1)Sparrow does not mention her status as a run-away to anyone. The less people that know that part of her life the more likely she is to stay ahead of Fiskar and his goons. To anyone that asks she presents her self simply as a traveler on a journey of self-discovery.
(2)She has not been as good at covering her tracks as she thinks. The planeswalker that helped her travel to Sigil has sold her description and has brought 3 of Fiskar's goons to Sigil as well to seek her. A Half-Umbral Dragon Kobold, a Half-Janni Human, and a Nosferatu Dhampir. Should they find her successfully they have been instructed to keep tabs on her until Fiskar can arrive. He is eager to flex his new muscle now that he has used his perfected process on himself, becoming a Half-Invidiak Teifling Alchemist.
3)3-5 people with ties to your character (this one isn't needed as much- but you may apply as many or as few as you like)
(1) Fiskar Feuillies - Enough has been said about him already
(2) Codename Drake - Half-Umbral Dragon Kobold Male, Fiskar found Drake sneaking into his laboratory one night in search of food. Apparently his clan had been wiped out by a group of Human adventurers and Drake was left alone. With a promise of power to get revenge on those that killed his family, Drake swore himself to Fiskar's work. Now that the painful experiments have yielded results Drake revels in his new power. He no longer worries about the pesky humans or his old clan. With this power he is like a god! Drake uses his small form and new found power to provide muscle to Fiskar's plans. With the power of Umbral Dragon heritage behind him the Kobold is surprisingly strong and fast, a dangerous combatant to meet head on.
(3) Codename Wish - Half-Janni Human Female, Wish came to Fiskar at the same time Sparrow did. He did not know why he bought the urchin girl at first, but something about her told him there was unlocked potential inside. Further study revealed she was receptive to his formulas, showing a hidden heritage of mighty Genies in her blood. Wish is the least powerful of Fiskar's thugs, but continues to work for him for the promise of freedom. At one time she considered Sparrow a friend, but now resents her for escaping and not taking Wish with her.
(4) Codename Night - Nosferatu Dhampir Male, Night knew as a child that he would never be accepted in society. His blood-heritage was too visible for humans and other 'normals' to accept him. And so he began his life socializing with other half-bloods. First half-orcs, then Fetchlings and Teiflings. He joined a crime syndicate when he was a young man, but when that venture was destroyed by a group of 'heroes' he was left with nowhere to turn. He went to the man that provided the syndicate with their magic items and potions, an Alchemist named Fiskar, and with little else to do entered his service as a knife in the dark and a listening ear. Night is the thug that Fiskar trusts the most, as far as he trusts anyone.
4)1 goal you'd like your character to achieve, 1 goal you'd like the party to Achieve, and 1 goal you'd like to achieve as a player.
(Character Goal) - Fully explore her powers and be able to defeat Fiskar so he leaves her alone.
(Party Goal) - Explore Sigil and the Planes. Learn what is shutting the doors of interplanar travel.
(Player Goal) - Play a PbP full arcanist, since I don't have any of those right now.
5)I'd like 1 Fear your character possesses as well as 1 Flaw and 1 Positive Trait
(Fear) Sparrow fears her powers almost as much as she fears Fiskar. Being caught by him again would undoubtedly mean torture and disection to further refine his formula. At the same time, she does not know what being caught up further by these changes in her body might mean for her future.
(Flaw) Sparrow is flighty, to pardon the pun. Prone to verbal gaffs and faux pas despite her newly gained celestial wisdom. Some people find this endearing, while others find it annoying.
(Positive Trait) Sparrow is a stalwart friend. She has decided that the best way to avoid or defeat Fiskar is to find friends that she can trust that can help her. When first meeting her she will not share her life story, but as you gain her trust you find her to be trustworthy as well and ultimately she may share more about her background.