GM JaceDK's Fangwood Keep

Game Master Jacob Trier

A game of infiltration, subterfuge and close-quarter combat for 4th level PCs, set in the disputed lands between Nirmathas and Molthune.


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Mummy's Mask Campaign slides | Storyteller extraordinaire

Welcome to the official discussion thread for GM JaceDK's Fangwood Keep PbP game.

Please take the time to introduce yourselves and sort out any final details around character creation. I'll review your profiles individually and address anything that needs to be sorted before play begins.

I hope to have the game up and running before the weekend. In the mean time, glad to have you on board and look forward to our shared adventure.

P.s. Lurkers are welcome to use this thread as well.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Just posting into here.
Won't have proper computer access until later but hello all!


hello everyone. the forest is your friend!

Grand Lodge

Dot


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

Greetings, comrades!

I am most glad you have seen the wisdom of joining my excursion in this matter.

With our combined might and intelligence, I am sure we will succeed most readily!

(Just trying to get his voice in. Think John Stamos crossed with Liam Neeson, with a Chelish (Romani) accent.)


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

And here is the profile

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Hey guys! I'm looking forward to the game!

Still working on Silas' bio/backstory and spending his last gold. Hope to have him complete soon.

Do we want to work the Foxglove Saboteurs angle into our collective backstory? Perhaps some of us have worked together previously, or at least know of each other?

Cheers!


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

I'm cool with knowing each other or have worked in passing, I kind of have the idea that he's been inactive in the fighting scene since he left Varisia and this is his 'one last job' moment.


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

I think having us be a sort of "hit team" sent by the Foxgloves seems pretty appropriate. Since they're a loose organization, maybe we've worked once or twice together, and now the group wants to send some specialists out for a big job?

Stochelo would be most interested in exchanging notes with Silas, especially regarding defensive illusion magics and offensive spells. He would certainly have offered to share his spellbook (under supervision of course) if Silas wanted to scribe any to his own, or make scrolls.

Regarding "Grumbles", I doubt Stochelo has been with the band long enough to have been part of his rescue team. But perhaps Grumbles was one of the 'newbies' that showed him the ropes and such when Stochelo came into the organization?

I'm not firm on any of those leads, I'm open to work however you'd like.


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

I have made a few adjustments to Silas. Namely alignment (now LN), swapped a few spells, filled out his gear and added his spellbook to his profile.

I am still working on his bio.

For the purposes of a collective backstory, Silas will be a fairly recent recruit of the Saboteurs, having worked with them for no more than a year.

Silas wouldn't be opposed to collaborating with Stochelo, trading spells on an equal basis, with his main interest being in acquiring Mirror Image.


Mummy's Mask Campaign slides | Storyteller extraordinaire

I’m considering starting off with a brief prologue, where you all begin in media res on a joint Foxclaw mission.

This kicks off the game with an action scene and lets each of you showcase your skills and abilities, before we move to a lenghty “talky” scene with the mission briefing.

Thoughts?


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Works for me. :)


Whatever you feel like.

Regarding joint backstory:

rumor among foxclaw:

There is an elf, or was it a half-elf, living in the forest nearby. Very tree-hugging type. He's supposed to be pretty awesome with the bow. He had been approached by the Foxclaws a few times, but he's too stubborn to officially join your cause. Which nobody understands, because rumor has it that Molthunes killed his parents.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

It was supposed to be one more job... but if I play my cards right we may never have to run again.

I'm totally cool with the intro. Better than the old walk into a tavern before the mission briefing!


Mummy's Mask Campaign slides | Storyteller extraordinaire
Elduin Faenan wrote:

Whatever you feel like.

Regarding joint backstory:
** spoiler omitted **

Thanks, Elduin. I'll make sure to work your backstory into the prologue in a way that makes sense.


Mummy's Mask Campaign slides | Storyteller extraordinaire
Stochelo Carmenta wrote:

Stochelo would be most interested in exchanging notes with Silas, especially regarding defensive illusion magics and offensive spells. He would certainly have offered to share his spellbook (under supervision of course) if Silas wanted to scribe any to his own, or make scrolls.

Trading a few spells is fine, as long as you don't use it to effectively double your starting spells. I think it would fit naturally between the prologue and the start of the actual game.


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

Oh yeah I was planning on doing that in game, not as prior-to start, post CharGen.

Seems like Stochelo and Silas are fairly new recruits, who along with Grumbles were sent to meet up with this rumored elf sniper. Clayton gets folded into the group along the way, and Bob's your uncle.

Works for me!


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Ok


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

So we should be good to go, right?

Everyone all buttoned up on CharGen, basic story is: Stochelo, Silas, and Grumbles are working with the Foxclaws and get sent to track down/meet a druid sniper dude in ththe woods (Elduin). The 4 make friends and stumble across Clayton making his break away from the crime family hunting him, and bring him along to speak with the Forest Marshall.

Now we get to talk to the bossman, and get the nod for whatever mission hes proposing.

Any objections, alterations, or additions?


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Check for me!
Come to me with an offer of (fast) money and there isn't much he can do given the circumstances.

Desperate times and all.


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Check for me


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

I have no objections obviously. :)


Mummy's Mask Campaign slides | Storyteller extraordinaire

Playing around with maps, Herolab and Roll20 today. Stay tuned.


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Cool


Mummy's Mask Campaign slides | Storyteller extraordinaire

Quick map check: Sample map

Can everyone see the map using the link above?


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Yup! Comes out clean for me.
I have a Dropbox account logged in all the time though in case that matters.

Checked with Logged Off and can see it as well.


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

No problems here.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Alright. Got map and tokens set up in Roll20, encounter built, everything ready to go. Just some quality writing to start us off with a bang, then we're off. Should be able to get that in tomorrow.


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

Good to go


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Roger that


Mummy's Mask Campaign slides | Storyteller extraordinaire

We're off, gentlemen. Godspeed!

Gameplay thread

P.s. I encourage you to add me on Messenger (or WhatsApp, if that's your thing) for easier communication outside the game. I find it to be much easier to work with than the Paizo private messages. Search for Jacob Trier.


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Partially out of curiosity, and partially to best predict posting patterns, is everyone ok with sharing where in the world they reside?

I myself, live in Edmonton, Alberta, Canada, (UTC-7:00) Mountain Standard time, and post mainly late at night.


CET=(UTC+1)


Mummy's Mask Campaign slides | Storyteller extraordinaire

Good idea, Chad.

I’m in Denmark, CET.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Great to see some good RP going already.

A few practical notes:
- Those of you using spoilers in your character sheet, please reformat so all info is available without clicking. Leave background and other fluff at the bottom. Check Silas’ sheet as an example to follow. I know spoilers are a common practice, but I find it makes it time consuming. I much prefer being able to scan the entire stat block for the info I need.
- I’ll handle all knowledge checks relating to monster abilities as passive checks whenever you encounter a new monster. I’ll provide relevant info in spoilers
- once we begin play, feel free to designate the default use of at-will abilities like detect magic when entering new locations. I’ll assume their use and add it to my description to save time.
- I’ll add these house rules and any future ones to the game description. Feel free to suggest things that work well in your other games.


I think I have all information required outside the spoiler. Inside the spoiler is some additional stuff that I myself might quickly need.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Yep, looks good Elduin.


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

I'm in US Eastern time (GMT -5).

I usually post from phone, but majority of time will be from about 0700-1500 or 1900-2100 for my activity.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Canada EST (UTC-5).

Removed spoilers as well.

Grand Lodge

Sydney Australia GMT +11

Grand Lodge

Are we missing some ppl?


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

All 5 of us players have posted in both the gameplay thread and here.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

I know I wasn't getting notifications from this thread for a bit.
Seems to be we are all here though.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Have been minding the youngest while the wife was out. Will post in a bit.


I just noticed I never really played a full caster. It's quite satisfying seeing the enemies fail their saves :)
I have another AoE spell prepared that would be perfect, but 2d6 bludgeoning won't do much.


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

Spell damage bypasses DR, regardless of type of damage.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Not always true.
Some spells such as Diamond Spray and many Druid Spells take DR into account, but it is the exception.

It explicitly calls it out in the spell though.


So what about Stone Call? I was under the impression it does specific physical damage


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Quote:
Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable.
Quote:
Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.

Stone Call would ignore DR because it does not have an exception like certain other spells have. Its weird but that's how it is :shrug:

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