[Outpost II] GM CariMac's 4-7 Severing Ties
(Inactive)
Game Master
CariMac
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Old Male Human Wizard 5 HP: 16/20 | AC 12 (T12, FF 10) | CMB: +3 CMD: 15 | F:+2 R:+3 W:+2 | Init +2 | Perc -1 (+2 in shadows or darkness), SM -1, Bluff/Diplo/Intim +0 | Speed 30 ft. | Spells: 2nd: 1/2, 1st: 3/3 | A Sure Thing: 1/1, Hand of the Apprentice: 7/7, Share Will: 0/1, Volatile Conduit: 1/1 | Active Conditions: None
I also wrote something! I wrote the radioactive robots in the Alien Archive!
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)
rabits and robots and aliens, oh my!
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Dragonskull |PBP Singnup
I'm back for at least a couple of days. I hope everyone had a wonderful weekend.
Kate and Dennis it was nice to see/meet you both.
Yes, so nice to see you again!
He/Him
Nice to meet you too! Sorry it was so brief.
Dragonskull |PBP Singnup
I'm back. The kiddos visit was awesome. Auntie is tired. She's not used to that much activity.
Old Male Human Wizard 5 HP: 16/20 | AC 12 (T12, FF 10) | CMB: +3 CMD: 15 | F:+2 R:+3 W:+2 | Init +2 | Perc -1 (+2 in shadows or darkness), SM -1, Bluff/Diplo/Intim +0 | Speed 30 ft. | Spells: 2nd: 1/2, 1st: 3/3 | A Sure Thing: 1/1, Hand of the Apprentice: 7/7, Share Will: 0/1, Volatile Conduit: 1/1 | Active Conditions: None
Sorry, my family is all sick and I couldn't get onto the computer. Lady Naysha and I will post when we can.
Dragonskull |PBP Singnup
It's ok. I've been down with something too, and haven't had the brain power to post.
Dragonskull |PBP Singnup
We are finally done except for any wrap up role play you may want to do.
This last section takes way longer than it should. I've also played this scenario, and our group had the same experience. It took a while to get through the last building.
The game has already been reported. Sok do you still have your reroll to use on your day job?
I'll have the chronicle sheets finished and uploaded tomorrow.
It's been a pleasure to GM you all, and I hope you feel the same about your GM. If you have input for me on my GM style, please feel free to PM me.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)
Thanks so much for running.
Male Wayang Investigator (empiricist) 7 | hp 52/52 | AC 22 (21 w/o buckler) T 15 FF 19 (18 w/o buckler) | F +6 R +11 (+13 vs. traps) W +8, +2 vs illusion/disbelievable effects, +2 vs shadow | Inspiration 7/7 | Light and Dark 1/1 | Percept +16+1d6 (+3 vs traps), Darkvision 60ft, Sense Motive +9+1d6 | Studied Combat +3/+3 (4 rounds), Studied Strike +2d6 | Current Conditions:
GM_CariMac wrote: Sok do you still have your reroll to use on your day job? Looking back through my posts, I believe I still have it available.
Sok Pintar wrote: Player Name: Dennis Muldoon
Character Name: Sok Pintar
PFS Number: 215589-23
Faction: Dark Archive
Day Job: Craft (Origami), crafter's fortune: 6 + 8 + 5 = 19 I'll use my re-roll on this if I don't use it during the scenario.
Day Job shirt re-roll: Craft (Origami), crafter's fortune, GM Stars: 1d20 + 8 + 5 + 5 ⇒ (10) + 8 + 5 + 5 = 28
LN Female Dwarf Geokineticist 6 | | HP: 64/64, 0 NL | AC: 19 (14 Tch, 16 Fl) | CMB: +4, CMD: 18 (22 vs. bull rush, 22 vs. trip) | F: +13, R: +11, W: +6 (+2 vs. poison, spells, and spell-like abilities) | Init: +5 | Speed 20ft (climb 20 ft) | P: +10 SM +1 | DR 3/adamantine | Burn: 0 | Active conditions: none
Thanks for running, CariMac!
Female Human Oracle 4 | HP: 31/31 | AC 15 (T13, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+4 W:+4 | Init +2 | Perc +0, SM +1, Bluff +12, Diplomacy +12 | Speed 30 ft. | Spells: 2nd: 4/4, 1st: 7/7 | Flicker: 2/2, Assumed Form (at will), Whimsical Prank (at will, +9) | Active Conditions: None
Thanks! I had a lot of fun playing with all of you!
Male Wayang Investigator (empiricist) 7 | hp 52/52 | AC 22 (21 w/o buckler) T 15 FF 19 (18 w/o buckler) | F +6 R +11 (+13 vs. traps) W +8, +2 vs illusion/disbelievable effects, +2 vs shadow | Inspiration 7/7 | Light and Dark 1/1 | Percept +16+1d6 (+3 vs traps), Darkvision 60ft, Sense Motive +9+1d6 | Studied Combat +3/+3 (4 rounds), Studied Strike +2d6 | Current Conditions:
Thanks everyone, that was fun!
Male Human Varisian Slayer 5 | HP: 36/36 | AC 18 (T12, FF 16) (+1 vs. traps) | CMB: +8 CMD: 20 | F:+7 R:+7 W:+3 (+1 vs. traps) | Init +2 | Perc +7 (+8 vs. traps), SM +5, Bluff +4, Diplomacy/Intimidate +0 | Speed 20 ft. | Acrobatics +6 (+9 to jump), Climb +11, Disable Device +8, Dungeoneering. +5, Geography +5, Local +8, Sleight of Hand +7, Stealth +5 | AoO: 3/3 | Active Conditions: None
Thanks for gaming, everybody. And thank you CariMac for running this for us.
Dragonskull |PBP Singnup
Chronicle Sheets
Here's the link to your chronicle sheets. Let me know if there are any issues with them. I look forward to playing with or GMing for you all again soon.
Hi, just letting you know that the chronicles for my family look good, and saves to my computer, but I can't print them. It keeps telling me 'Unable to convert PostScript file.' Any idea what's wrong?
Dragonskull |PBP Singnup
I don't know. Let me make sure they are actual PDF files.
It opened and printed for me. I did a quick search, and it suggested printing them as an image from the advanced printing dialog box. I hope this fixes it.
Male Human Varisian Slayer 5 | HP: 36/36 | AC 18 (T12, FF 16) (+1 vs. traps) | CMB: +8 CMD: 20 | F:+7 R:+7 W:+3 (+1 vs. traps) | Init +2 | Perc +7 (+8 vs. traps), SM +5, Bluff +4, Diplomacy/Intimidate +0 | Speed 20 ft. | Acrobatics +6 (+9 to jump), Climb +11, Disable Device +8, Dungeoneering. +5, Geography +5, Local +8, Sleight of Hand +7, Stealth +5 | AoO: 3/3 | Active Conditions: None
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