#4–12: The Refuge of Time - Standard (not Core) (Inactive)

Game Master noral

Handout 1: Kaer Maga information
Handout 1: Map of the area
Slides: Maps & character information


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** ROOM 4 **

As you round the corner you see a statue of a halfsnake, half-human creature covered in Thassilonian runes.

The folded arms of the female creature’s torso hold a quill and a whip. Six wings grace her back, and her lower body is a coiled serpent.

In place of her head, a disk with a seven-pointed star, each point with a different rune, completes the amalgamation. The statue faces a huge circular door embossed with the same seven-pointed rune.

It detects magical.

Know Religion 22+:

You identify the statue as a depiction of Lissala.


Perception 15+ :

The whip and quill that the statue is holding are not made of stone like the rest of the statue.

The rest of the room is empty, there's a caved in entrance to the east. The room does look like it has been cleaned recently.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Perception: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

Arnold ambles into the room, still in his pouch. "The sculpture's whip and quill aren't part of it," he says, pointing them out with a lance. "Maybe we can get them out. But until someone better versed in magic makes sure they're safe, I'm not touching them."

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Doormouse giggles as she looks at the big snake lady. “Who’s this lady? Is she the god of this temple or it’s coat rack?”


Please make a perception check if you look at the statue.

Detect magic quill - Spellcraft DC 17 :
This is a pearl of power 1st level.

Detect magic Whip - Spellcraft DC 17 :

This is a whip +1.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge looks around fascinated...

Knowledge (Religion}: 1d20 + 4 ⇒ (8) + 4 = 12

Wasn't sure if I needed two Perception checks, so just in case...

Perception: 1d20 + 21 ⇒ (6) + 21 = 27
Perception: 1d20 + 21 ⇒ (11) + 21 = 32

"Aye Arnold, I see it as well..."

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spellcraft Spackle: 1d20 + 6 ⇒ (2) + 6 = 8
Spellcraft Spackle: 1d20 + 6 ⇒ (16) + 6 = 22

Spellcraft Mead: 1d20 + 5 ⇒ (19) + 5 = 24
Spellcraft Mead: 1d20 + 5 ⇒ (18) + 5 = 23

Religion Spackle: 1d20 + 5 ⇒ (20) + 5 = 25
Religion Mead: 1d20 + 8 ⇒ (20) + 8 = 28

Perception Spackle: 1d20 + 11 ⇒ (12) + 11 = 23
Perception Mead: 1d20 + 6 ⇒ (11) + 6 = 17

Mead identifies the basic properties of both magic items.

The bard grumbles slightly at the statue. "Coppers ta kegs thet there is Lissala. Goddess o' runes 'n what not. Suren we're bein' in the right spot."

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

I moved Ingrgre, Colin and Doormouse minis in the room

Winds doesn't touch anything but have her bow ready when she moves to see what's beyond the statue.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Thanks for the assist Winds! To our GM's point I don't roll perception usually, when I look at things its just to get a look at what is obviously there since I am terrible at those things. At this level if something is hidden I will not find it. I will however do so moving forward.

Perception: 1d20 - 1 ⇒ (7) - 1 = 6

Doormouse raises an eyebrow at Spackle and looks back at the statue, cocking her head in hopes that she the new view will give her a better idea of what she is looking at. "Mr Spackle, how does she wear a hat?"


Okay, thanks. Nothing happens. What do you do now? :-)

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

He laughs a little at the question. "A hat? Well, she just...uh...I mean ...or ah...hmmm. " A bit stymied, "Oh how am I fer knowin' 'ow she wears a hat? Maybe she don't. Ever think o' that?"

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold moves to all the possible routes forward in this room, gingerly poking around doors with his lance. If the way west from here is viable, he beckons everyone to follow him through. "Otherwise, we'll double back and take the northern door?"

Perception: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Doormouse looks the statue up and down and pulls out a length of rope. That lady is too tall to climb up. I'm not doing that. Whips are boring, but that quill on the other hand...I want it. She ties the rope into a slip knot and casts Mage Hand to lift the rope around the magic quill and gets ready to tightens it. "But if she doesn't wear a hat then how does she keep her head dry when it rains?"


Can everyone please tell me what light sources you are using? Thanks

GM rolls:
Doormouse: 1d8 ⇒ 1
S / A P / W P: 1d20 + 24 ⇒ (6) + 24 = 301d20 + 10 ⇒ (10) + 10 = 201d20 + 14 ⇒ (14) + 14 = 28

Doormouse is able to free the quill from the statue and has it in their possession now.

Doormouse:
You suddenly feel envy in your heart!


** ROOM 3 **

Wind and Arnold move forward and look into the next room.

This bas-reliefs on this chamber's walls depict Lissalan liturgical practices. Acolytes bowing to statues and altars, clergy branding themselves with the Sihedron rune, and flagellations are a common theme.

This room is largely empty, but the floor has large patches stained brown ...

Heal DC 10 / Int or Wis DC 15:

You have been adventuring long enough to realize that this is dried blood on the ground.

Looking at the walls it is obvious that these blood stains come from the many years worshipers came here to flagellate themselves in worship of Lissala.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Heal (untrained): 1d20 + 0 ⇒ (10) + 0 = 10

Blood...

Darkvision 60ft. to see

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Darkvision

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Sorry for my absence - some checks from further back.

Colin will attempt to discern the spells affecting the Shoanti.

Spellcraft: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39

Kn religion: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20

Colin cast Darkvision on himself before entering the temple.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Light via Ioun Torch

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Darkvision.

Doormouse gleefully holds the quill, her smile broadening unnaturally wide. She takes off her goggles to get a better look at it before placing it gingerly within the brown curls of her hair. “I feel strange. Different, but...I need...I don’t know. Maybe we should keep moving.”

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Darkvision.

Intelligence: 1d20 + 1 ⇒ (16) + 1 = 17

"That's awful, these people flogged themselves for Lissala," Arnold mutters. "They probably still do. I hope there isn't anything more to this..." Against his better judgement, the wayang steers inside the room and starts peering around.

Perception: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds follows Arnold but stays at the entrance, renewing her shield spell if needed.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will follow as well stopping beside Winds and looking around while covering Arnold...

Perception: 1d20 + 23 ⇒ (18) + 23 = 41


Initiative

Ini(Winds): 1d20 + 7 ⇒ (11) + 7 = 18
Ini(Spackle): 1d20 + 3 ⇒ (17) + 3 = 20
Init(Arnold): 1d20 + 2 ⇒ (2) + 2 = 4
Init(Doormouse): 1d20 + 5 ⇒ (14) + 5 = 19
Init(Colin): 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Initiative: 1d20 + 8 ⇒ (3) + 8 = 11

Sorry, GM, filled out the first character slide and overlooked the second...will fill it out...


** ATTACK from the SHADOWS * *

GM Screen:

Initiative

Init(Enemy): 1d20 + 5 ⇒ (16) + 5 = 21

Wind perception : 1d20 + 14 ⇒ (6) + 14 = 20
Stealth: 1d20 + 20 ⇒ (14) + 20 = 34

Target, W=1, I=2 D=3; A=4: 1d4 ⇒ 4

* * *

Suddenly, Wind, Arnold, Ingrge and Doormouse see a shadowy figure move through the wall into the room ... it sways and moves with an erratic grace, as if lit by an unseen fire.

Only Ingrege is fast enough to react and the others are completely surprised!

kn religion DC 18:

Greater shadows are those undead shadows that have come to be particularly infused with negative energy, such as those that have spent vast lengths of time in areas of the Plane of Shadow awash in negative energy, or those that have drained the lives of thousands of victims.

For every 5 above 18 you have a question.

The shadowy figure extends its claws and tries to hit Arnold ... it is unbelievable but when the incorporeal shadow's essence touches the Wayang his whole body is in a state of shock and his knees start to tremble.

Shadow in surprise round, incorporeal touch +11 (1d8 Strength damage): 1d20 + 11 ⇒ (7) + 11 = 181d8 ⇒ 7

Arnold, you have -7 Str damage. :-(

* *

Surprise round (only standard or move action)

Shadow
Ingrge -> GO

* *
Round 1:

Colin -> GO
Shadow
Spackle
Doormouse
Wind
Ingrge
Arnold -7 Strength

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Knowledge (Religion): 1d20 + 4 ⇒ (8) + 4 = 12

Ingrge has faced undead incorporeal creatures before...assuming he would know to use a ghost salt arrow against this creature. But whatever you think is fine by me...

Ingrge draws a ghost salt arrow and fires at the shadowy creature...

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Favored Enemy
Damage: Strength, Magic, Deadly Aim, Favored Enemy

Longbow: 1d20 + 13 + 1 + 1 - 2 + 2 ⇒ (15) + 13 + 1 + 1 - 2 + 2 = 30
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 2 + 1 + 4 + 2 ⇒ (5) + 2 + 1 + 4 + 2 = 14

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Hearing sounds of combat, Colin moves to get a view in the room.

Kn Religion: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Then Colin mutters some arcane words, and a flash of glowing dust coats the shadow.

Glitterdust, centered on the red square. Should just hit the shadow. It needs a DC 21 will save or be blinded.

Edit based on Wind's comment:

50% Miss chance, high is good: 1d100 ⇒ 63

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

There is only 50% chance that the spell affect the shadow as it’s incorporeal


@Ingrege: I asked in the PFS rules section on discord and the answers that you would know it is incorporeal! So all good! :-)

@Colin: I always rule that low is good but I will just roll again as it would be unfair to not let the spell affect the Shadow.

Ingrge's arrow hits the shadow right in the center and you can see shadow torn apart!

Glitterdust affects? Low affects: 1d100 ⇒ 44
Will save: 1d20 + 7 ⇒ (3) + 7 = 10

Colins spell now lets the Greater Shadow shine like a Christmas Tree and at the same time blinds the undead creature!

*

The blinded Shadow screeches and although it is almost inaudible you can feel it under your skin!

In its blinded state it again attacks Arnold!

Shadow, incorporeal touch +11 (1d8 Strength damage): 1d20 + 11 ⇒ (10) + 11 = 211d8 ⇒ 6
Concealment, low is a hit: 1d100 ⇒ 33

Although the shadow is blinded it still attacks the same spot that Arnold was in before and it hits him again!


Round 1:

Shadow, blinded, -14
Spackle
Doormouse
Wind
Ingrge
Arnold -13 Strength

Round 2:

Colin

***

BOLD MAY GO!

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

@GM the shadow has a save at the end of its turn against the blinding.

Winds rages as she sees her comrade being it by the creature!
She uses ghost salt arrows as she sees the creature as intangible.

hornbow of the jarlsblood, Rage, PbS: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Damages, P, Ghost Salt: 2d6 + 9 + 1 ⇒ (6, 1) + 9 + 1 = 17
hornbow of the jarlsblood, Rage, PbS: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
Damages, P, Ghost Salt: 2d6 + 9 + 1 ⇒ (5, 2) + 9 + 1 = 17
hornbow of the jarlsblood, Rage, PbS: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damages, P, Ghost Salt: 2d6 + 9 + 1 ⇒ (5, 2) + 9 + 1 = 17

adds +2 to hit/damages if Spackle performs

Stay strong Arnold, we cover you!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

If it's still up after Wind's shots, Ingrge will fire up to three more ghost salt arrows...

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Rapid Shot, Favored Enemy
Damage: Strength, Magic, Deadly Aim, Rapid Shot, Favored Enemy

Longbow: 1d20 + 13 + 1 + 1 - 2 - 2 + 2 ⇒ (19) + 13 + 1 + 1 - 2 - 2 + 2 = 32
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 2 + 1 + 4 + 2 ⇒ (2) + 2 + 1 + 4 + 2 = 11

Longbow (Iterative): 1d20 + 8 + 1 + 1 - 2 - 2 + 2 ⇒ (19) + 8 + 1 + 1 - 2 - 2 + 2 = 27
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 2 + 1 + 4 + 2 ⇒ (1) + 2 + 1 + 4 + 2 = 10

Longbow (Rapid Shot): 1d20 + 13 + 1 + 1 - 2 - 2 + 2 ⇒ (12) + 13 + 1 + 1 - 2 - 2 + 2 = 25
Magic/Cold Iron/Ghost Salt Damage: 1d8 + 2 + 1 + 4 + 2 ⇒ (7) + 2 + 1 + 4 + 2 = 16


Although Wind has cover from Arnold the blinded Shadow cannot hide!

The combined attacks of the Pathfinders tear the shadows essence apart...

... when the evil being dissolves you all see the faces of those it tormented and killed ... and you feel their pain inside your heart for just a moment before there is emptiness and silence!

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

After such efforts, Winds is fatigued for a dozen seconds but quickly recovers.
Touching her symbol she makes a quick prayer for the souls of those tormented and killed by the thing.

Worried she turns toward Arnold Arnold, how are you? What can we do for you?

And asks to her comrades Do you know what was that?

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Don't worry Winds, I got him." Doormouse tottles over to Arnold and looks him over, a worried look crossing her face before vanishing and being replaced by a look of confusion, which is normal for her. "Wow. I've never seen whatever you are but you look terrible! Stupid silly shadows sap strength. That's what grandpa used to say." She fumbles around in her bag for a few moments and removes a wand that looks a bit like a taxidermied squirrel that was turned inside out and covered in googly eyes. "This is Penelope and she can make your boo-boos better. Hold still while I rub her on your body!

UMD check: 1d20 + 15 ⇒ (13) + 15 = 28
Lesser Restoration: 1d4 ⇒ 1

The pulse of envy once again tugs at her minds as she gears up for a second round of Penelope squeezing.
"Umm, Arnold...I wanna ride in that hoppy man's pouch. Could I have a turn in a little bit. I could be after we save the day or whatever!"
UMD check: 1d20 + 15 ⇒ (5) + 15 = 20
Lesser Restoration: 1d4 ⇒ 4

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold sags even as he prepares to strike back. By then, the shadow has been torn asunder. This gives him a few moments to ruminate on his ever-growing hatred of undead.

"Ugh...ha ha, stay strong," the wayang says weakly. He performs a half-decent flex to check his status. "I can still fight, looks like, just not nearly as well. It came out of nowhere and I wasn't ready enough for it. Sorry. If I see any more of these, they might beat out mummies for my least favorite foe."

Looks like I'm at 14 Strength now? Thanks for the charges! I need to pick up more Lesser Restoration items on my next shopping trip; it's getting to be that level.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

More charges are coming, but with its casting time being what it is I don't want to dump them out all at once right after combat in case something happens.

Doormouse waves the wand around causing the fake eyes to spin and rattle around wildly. Fine, ignore me for now. But someday, somehow, I WILL get in that pouch.

UMD: 1d20 + 15 ⇒ (14) + 15 = 29
Lesser Restoration: 1d4 ⇒ 4

UMD: 1d20 + 15 ⇒ (12) + 15 = 27
Lesser Restoration: 1d4 ⇒ 1

UMD: 1d20 + 15 ⇒ (6) + 15 = 21
Lesser Restoration: 1d4 ⇒ 4

UMD: 1d20 + 15 ⇒ (15) + 15 = 30
Lesser Restoration: 1d4 ⇒ 1

It's either feast or famine, but that will cover your damage.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

By the time Spackle levels an arrow, the threat is already eliminated. "Suren thet could'a been a lot more'n worse. Nice quick work all."

A guy doesn't check a game from work for one day and he misses an entire combat. LOL. Great work team.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold throws a quick one-two punch with obvious power behind it. He's elated enough at the sudden change to ignore the creepy wand. "Wow, my thanks! I'd never begrudge you a chance to take her for a whirl. We should probably wait until after this is done, though, like you said."

Thanks again! Should be good before that last charge is used, I think.


You hear the Shoanti womens' voice and they are clearly crying and sobbing.

Spackle can see the bald Shoanti shaking his head ... he obviously threw up in the corner of the hallway.

When the Taldan noble enters again he speaks up and he is deeply shaken.

”We have no idea what is happening here but these signs of agony were so horrible that I wish I would have died to stop feeling the pain ... we saw nothing here!“

Assume that around four minutes have passed from the time before you entered the room with the statue.

You check the room with the shadow thoroughly but find nothing else of interest or that could be dangerous to you!

Nonetheless, this room’s walls depict such atrocities that it is hard to look at any of the carvings on the walls as you understand what kind of cruelty many innocent people had to face in here ... and that many were murdered in this room and that you are standing on their dried blood!

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Letting food fall on the ground. What a waste. Doormouse slips away to gain distance from the horrific scene. The ambiance of this chamber does affect her as much as it probably should, a fact that is lost on her. At least for now.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge frowns at the images as he searches the room...

Perception: 1d20 + 23 ⇒ (12) + 23 = 35


You do not find anything of interest in the room.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds nervously touches her symbol, murmuring some prayers of protection. For herself, and for the souls of the people that died there.

We need to stop these people. I don’t want this plane to have to go through all all this again!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will head back to room 2 and check the southern door there...

Perception: 1d20 + 23 ⇒ (12) + 23 = 35

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

The atrocities of these cultists are shocking. But pale in comparison to the horrors of the void. Nevertheless, we must do what we can to stop them...


No traps or other specifics can be seen.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds follows her comrades in front of the next door.

As usual before they open it, she casts shield on herself.

I’m ready.

I’ve moved Colin’s, Spackle’s and Arnold’s minis on the map.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will open the door and step back, ready to fire as he looks inside...

Perception: 1d20 + 23 ⇒ (6) + 23 = 29

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold pushes open the door, trying to be more attentive this time.

Perception: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

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