#4–12: The Refuge of Time - Standard (not Core) (Inactive)

Game Master noral

Handout 1: Kaer Maga information
Handout 1: Map of the area
Slides: Maps & character information


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Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Nice roll! Question for the GM: Is this angel fellow on the ground or flying?

Why would an angel would be working for an evil cult? Something's not right.


The angel is flying around 15 ft above ground. He listens to Wind but is still clearly agitated.

Diplomacy aid from someone?

"I was called and a bargain was made! You might be the liar!" It replies in a voice like thunder.

"I was told great evil was stored within these halls and that my conjurer needed a rearguard to defend him as he put this evil to rest for good."

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"So, Ah'm guessin' y'ain't 'zactly from 'round here then. Seem ta me like'n you were sucked o-cross the line o' time 'n space by the very bad guy 'im self. Ah mean, couldn'tcha smell the evil on 'im?" He gestures to his allies, "Pretty sure we don't want no parta some dust up with a servant o' righteous goodliness. Well, maybe Colin might be spoilin' fer some trouble, but that's just a gen'ral sense 'o who 'e is." The bard continues, "So, Ah'm wonderin' ifin you can share the details o' yer service here. Maybe we can find a way fer everyone ta be safe, no blood is spilt, n' Colin there is jest a wee bit disappointed fer the time bein'. How 'bout it?

Diplomacy (aid): 1d20 + 16 ⇒ (5) + 16 = 21


The angel steps back. You see that Spackle’s words are sinking in.

More diplomacy aid please?

He then eyes you.

”If you would remove your magical items, lower any magical auras and approach to be questioned as I cast Discern lies over you. I could ascertain the truth of your statements without fear of an ambush!“

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge bows. "Surely a great angel as yourself can detect no evil among us...we come only to help..."

Aid Another (Diplomacy): 1d20 + 2 ⇒ (15) + 2 = 17


You really see doubt in the angel‘s eyes after Ingrge‘s words.

”I am really not certain what to believe! Therefore, I give you the chance that we find peace ... but I have to discern lies and therefore you have to strip off any magical items so that I can analyze your thoughts!“ the angel says vehemently.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Since most of Ingrge's gear, jewelry and clothes are magical, he strips down to his skivvies, approaches the being and bows. "I trust that what little I wear now you won't think magical..."

Ingrge sighs, "Ask away..."


The angel nods appreciatively at Ingrge.

The Deva approaches. He then waves his hand over Ingrge. And you feel as if his mind and yours are somehow connected.

Do you resist?

"Repeat your words so I can discern the truth!"

What do the others that have not removed their items do?

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I will not resist this thing going inside my brain, that would give me away if it felt like something resisted it.

Does this thing think I'm dumb? Dropping our armor and weapons when we know cultists are inside? Could something be controlling him? Is it an illusion?

Doormouse slowly moves behind Colin and uses her magic to help make her
truly stealthy.

Stealth Check: 21 + 20 + 1d20 ⇒ 21 + 20 + (7) = 48


You notice no reaction from the angel Doormouse.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge bows before speaking. ”I am Ingrge, a lawful good Pathfinder sent on a mission to defeat evildoers. I will commit no evil acts within, or without, these walls...”

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will remove his quiver containing most of his magic items, and say

If you truly wish to delve into my mind be my guest. Be prepared for what you find within! You may find it... unsettling....

Colin will fail the save, and back up what his pathfinder companions have said - auto aid on diplomacy for another +2.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Whoa, that was a lot of posts.

Arnold shrugs out of his feather-light armor, then lays his various weapons and potions on top. He walks over to join Ingrge. At the mention of a conjurer, the wayang idly wonders if Naroth Balam might have summoned this angel, but puts it out of his mind as he repeats some of what Winds said.

Will fail the save as well.

"The Lissalan cultists my friend mentioned were indeed on a mission to return their runelord to power. They have taken at least those two captives, and we do not know what fell ends they might be put to. Slave labor, or perhaps fuel for some twisted ritual, like however they plan to restore Krune."

Diplomacy Aid?: 1d20 - 1 ⇒ (14) - 1 = 13

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

A little bit disappointed but more than happy to let the angel look into her mind rather than fighting him she looks at her comrade moving out of the scene with her wand.

What's Doormouse doing?

She stows into her quiver her magical wands and weapon and present herself to the Angel after removing it.

I'm Winds! Pleasure to meet you. she willingly fails her save

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Looking at the others, Dimple seems less enthused to comply. "So were jest strippin' down ta the buff fer this guy?" Spackle eyes the angel with suspicion. "What about you? How do we know yer who 'r what ya say y'are? How kin YOU prove that ta us? I mean, some demony 'r delily thing wern't 'ave no compunkshu 'bout lookin' all holy jest ta kill a few people. Sounds like a succubi kinda play. So how 'bout it? Can ya prove yer good?"


The Angel nods at Ingrege, Wind, Colin and Arnold and seems to be in thoughts for a moment.

He casts Discern Lies on each of you.

"What is your purpose here? Will You plunder this sacred shrine? Will you desecrate it with foul magics? Do you fight for the cause of good? Sacrificing your own needs for the protection of others?"

After you have given your answer the Deva shakes his head.

"Your honesty and answers make me question the legitimacy of my bargain, but without my caller here to defend his honor, I will not break my contract."

He takes a look at all of you.

"You all seem worthy to enter this sacred shrine."

He points at Spackle who did not agree to comply and asked questions that the deva obviously dislikes ... and his voice thunders.

"I AM AN ANGEL! A CELESTIAL BEING OF GOOD!" he shouts but suddenly he looks back at the complex and this makes the deva uncertain again and he looks at Spackle.

"We shall see how words are fair to the truth after you have discarded your magical items."

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Doormouse sneaks closer to the enterance of the shine. She presses herself against the wall and waits.

Time to hide and wait. If they want to trust Shinypants, that's ok.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge bows. ”Thank you.”

He gathers his gear and re-dresses. And awaits the others before entering...

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds help Arnold puts back his armor once she re-dresses herself.

Turning to Spackle she says Quick! give up your magical item and let be scanned by this angel. The quicker the better to stop the cultist. We don’t want to fight this creature for nothing.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

The bard begins to divest himself of equipment."Aw Dregs! Ifin this ain't the dumbest thing Ah've done Pathfinderin', not sure what would top it." He points an accusing finger at the angel, realizes what he is doing, then re-aims it up to the sky, "When you get back to yer base 'r what have ya, yer are gonna be in so much trouble. Workin' fer evil, makin' innocent people strippin' down like crim'nals. They may just take that fancy halo 'o yer's away fro ya." By the end of the rant, Spackle has complied with the request. "N' fer the record, jest yellin' yer an angel don't nesis'arily clear up my question nun. But as WE have REAL evil ta be stoppin', we ain't got no more time ta be wastin' on yer nonsense. Do yer lookin' 'n step aside fer the actual soldiers o' goodness 'n purity."

After submitting to the scan, the gnome re-equips himself and heads in with the others. As he walks pass the guardian, a derisive, "Tourist!" slips from his lips.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

While Spackle is taking his gear off his gear, Doormouse uses the distraction to slip past the angel.

Sneaky sneak: 1d20 + 21 + 20 ⇒ (15) + 21 + 20 = 56


The deva looks at all of you and again nods.

Especially Spackle’s words make him almost move in anger .. not because of your group but the realization that evil might have used his power.

The angel nods again.

"You may take your belongings and carry on your task. May the Gods speed you along in your sacred duty! And ... and avenge me!."

He vanishes again in front of your eyes but those with acute senses hear his footsteps moving away.

This could have been a nasty encounter! Very well done!


You cautiously move onwards and prepare yourself.

Please have all active conditions in your headers- rather more information than less and please also track your own hp etc.

* * *

Each door in the shrine has the Sihedron rune on both sides, and each Sihedron glows with an unnatural flame originating from a rune. This provides the room with normal light in a 20-foot radius from the door and dim light 20 feet beyond that. The double doors are unlocked and swing open silently—opening a door in the shrine uses up 5 feet of movement.

If not held open, a door swings closed after 1 round. The walls are worked stone, and the ceilings are 20 feet tall. The air inside the shrine is oddly fresh, and the temperature remains comfortable thanks to ancient magic still in operation.

Inside the entry way the impossibly large blocks of the shrine’s walls are in such good condition that they seem to have been laid only decades ago. Carved into the stone, spiky script is clearly visible throughout the room. Stone double doors stand in the east and west walls.

Each is decorated with a seven-pointed star, and each blade of a star displays a spiky rune. One rune per star glows with an amber light that illuminates the room. Also in the western wall, a short square tunnel leads back outside, with a score of muddy footprints showing the way.

A passageway to the south leads to another lit room. The air inside the shrine is cool and fresh.

If you can read Thassilonian please let me know.


One male and two female dirt-covered, bald Shoanti sit quietly against the northern wall.

Next to them is a disheveled dwarven woman and a foppish and muddied Taldoran noble.

The Taldoran noble looks blankly at you.

” By... By the gods are you real?!“ He asks in a hushed tone.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold thanks Winds and jumps into his wallaby's pouch, expecting a fight. He looks over the doors before entering, just in case.

Stealth: 1d20 + 18 ⇒ (20) + 18 = 38

Upon noticing the hostages, he is unsure of what to do so he remains careful. His voice is equally faint as he replies to the noble. "Yes, we are here to rescue you. Can you walk, what is keeping you there? Where are the Lissalans?" The wayang can't help but feel paranoid at the straightforwardness, and has to remind himself of what Winds said to remain somewhat calm.

Perception: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

By Thunder and Wind! What happened to you? says Winds chocked by the states of the humans.
Do you need food? Water? she starts to pull down her rations to give them to the five people and moves closer to them.

Perception: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Ol' grandpa Tumtucker did teach Doormouse to speak Thassilonian. And Necril.

Doormouse moves into the room and is pleased with how nicely lit it is. Ahh, nice and dim. Just perfect. And speaking of dim, look at these sad sacks. Food and water? I guess, but I think they definitely need cheering up. Doormouse reaches into a pocket and pulls out a handful of shredded multicolored paper bit and tosses it in the as she dismisses her spell, becoming visible again. "Ta-DAH!" She giggles as the paper falls to the ground.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin can also read Thassilonian.

Now that we are into the temple proper, Colin will cast False Life, Heroism, Darkvision, See Invisibility, and Mage Armor on himself. He will also cast Heightened Awareness from his wand, which he will expend for initiative should the need arise.

False Life: 1d10 + 8 ⇒ (9) + 8 = 17

As the others speak with the disheveled people we have found, Colin will spend his time reading the Thassilonian writing.


The Taldan steps forward and looks a little surprised when Doormouse suddenly appears.

”I am “Marquis" Jeor Haywood!!“ says the foppish Taldan gentleman bedecked in a deep blue waistcoat with gold trim and what were once matching trousers. Dried mud now covers the entirety of his calf-high riding boots and most of his breeches.

His moustache and goatee, however, are meticulously groomed.

”You have to rescue me! The ... the fat man and his entourage kidnapped me ... well ... I don’t understand why I initially agreed to follow the man! I insists you call me “Marquis” Haywood and do your duty and get me out of here small man!“ he says to Arnold while continually attempting to pick dried mud off his clothing.


Thassilonian :
The phrases are lauding the rewards that Lissala grants to those that obey!


Wind's wrote:

By Thunder and Wind! What happened to you? says Winds chocked by the states of the humans.

Do you need food? Water? she starts to pull down her rations to give them to the five people and moves closer to them.

[dice=Perception]1d20+12+2

When Wind approaches she sees that the female dwarf stands up and starts speaking.

”Oh thanks!! My name is Wattlee ... “ she is a relatively thin dwarf woman, indicating that she spends more time behind a desk than in front of a forge.

”... I have to admit that I am intrigued by the enormity of the stone blocks that make up the walls! You seem like capable adventurers. We should formulate a plan to finance an expedition here to quarry the stone!“ she says pursing her lips as she rubs the gold rings braided into her long, black hair.

She continues, ”I think he charmed us all. The people there too!!" she says nodding to the Shoanti.

"Have worked without rest since we arrived though. The fat man seemed to have even greater control over them."

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

There is an angel guarding the entrance “Marquis”. You can get to the entrance and stay there the time we clear this place from any evil. As for our duty, it is to find the one who’s kidnapped you and your comrades and put a stop to their actions.
Do you know were they are?


The marquis almost wanted to lash out in anger about his captor when he realised where he is.

"He went around the corner there," The Marquis responds.

Pointing to the hallway behind you, to the right of the entry way. "There were sounds of a struggle, then a few hours later he came through the door right there."

He motions to the double door.


You receive almost no reaction from the Shoanti but the Taldan and the merchant dwarf thank you and are genuinely glad to see you all. They retreat to the area where the deva disappeared and seem to wait.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold thanks the captives, then ushers them away. Better to have them out of danger. He gets ready at the door in question and pushes it open when everyone else is there.


Can you please always move your icon on the map so we are all aware of each other’s location? Thanks

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

My bad. I have moved myself.

Doormouse moves over to the workers and starts casting Detect Magic. She will keep it going to see the school of magic, if any, that are on them. These people are acting funny. What’s wrong with them? Maybe it’s nap time. Maybe it’s magic. Magic nap time? “So...what’s your name?”

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds looks at the Shoanti to see if they are still under some magical influence.
Sense Motive: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19

Then asks Wattle and the Marquis Do you know for how long you have been here? And how may the cultists are? One fat man who seems to be a magician and how many others? Are they more the fighter style or more the wizard style?

Once she has her answers she follows Arnold.

@GM can you mark the two ways the fat man went?

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge draws his bow and covers Arnold as the door is opened...

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Before Arnold open the door, Winds uses one of her wand on herself, to protect her Shield. Then, puts it back on her belt.

I'm ready.

@Arnold, wich door? Green or Blue?


The Doormouse wrote:

My bad. I have moved myself.

Doormouse moves over to the workers and starts casting Detect Magic. She will keep it going to see the school of magic, if any, that are on them. These people are acting funny. What’s wrong with them? Maybe it’s nap time. Maybe it’s magic. Magic nap time? “So...what’s your name?”

You see a magical aura on the male shoanti. (kn arcana to identify more)

The Shoanti only look at you all with little interest.

Neither of them answers you.

If you want more from the shoanti please roll diplomacy.


Wind's wrote:

Winds looks at the Shoanti to see if they are still under some magical influence.

[dice=Sense Motive]1d20+0+2

Then asks Wattle and the Marquis Do you know for how long you have been here? And how may the cultists are? One fat man who seems to be a magician and how many others? Are they more the fighter style or more the wizard style?

Once she has her answers she follows Arnold.

@GM can you mark the two ways the fat man went?

Wind, the Shoanti are truly intimidated and don’t want to act.

The dwarf answers eagerly!

”I know that Naroth is the name of the fat man. He and his two hooded companions first went toward that area (room 4) and subsequently emerged from the doors to this area (room 3) after the sounds of a minor scuffle. They next entered that room (room 5) and spoke a strange language with a creepy-sounding woman. Naroth told us to stay here before the door swung closed!“

What do you do?

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

GM: I think Arnold is opening the double door (the one the Marquis motioned to)

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Yes, that's the one I wanted, I think it's the door that leads to room 4. Sorry, I was a bit confused. If people want me to try for another one, I can do that.


Take your time to discuss. :-) No rush.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I don’t have knowledge arcana. Or any knowledge for that matter. Doormouse is 12. I do however, appreciate being asked. Her perception is also terrible, so she does the following regardless of the doors being open or not, I don’t think she’d notice.

Doormouse grows more and more unnerved by the Shoanti’s demeanor. They remind me of Grandpa’s food after he hunted them. I don’t like this. “Uhh, so these people have magic on them. I don’t know what it does, but that’s weird. Is that weird? I think it’s weird.”

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle Arcana: 1d20 + 5 ⇒ (13) + 5 = 18
Spackle Spellcraft: 1d20 + 6 ⇒ (11) + 6 = 17

Mead Arcana: 1d20 + 8 ⇒ (4) + 8 = 12
Mead Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

The gnome and dragon give the Shonti a once over, then move into position.

As the door is about to be opened. "Alright team, let's be on our tippiest o' toes."

Move action to start Inspire Courage. With Lingering Performance, it will last 3 rounds. First round of bardic performance, twenty one remain.

Inspire Courage: +2 to hit / +2 to weapon damage roll / +2 to saves vs FEAR & CHARM


The Shoanti is affected by a spell from the school divination.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

===== Before opening the double doors =====

Turning to the Shoanti, Winds asks What happened to you proud warriors?

Diplomacy: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34

===== After opening the double doors =====

Winds has her bow ready and her shield spell casted.


The Shoanti shake their heads but the male Shoanti now looks at Wind.

”We are brave warriors but we saw what this big man can do! We would all die and that is the reason why my sisters did not try to escape or to free me because we would not have stood a chance! I .. I want to be honest ... we can’t help ... “ he says in shame.

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