
Kayin Ashok |

I'd be surprised if Muraisa didn't vote for the Brewery.

Valjoen_GM |

The group travels southwest along the Lake Road from the bridge, passing several houses previously liberated from the dead. A group of women from Haemil are cleaning up debris as a few children pick through a large trash pile finding random items to play with.
As they turn a corner bending due south, the giant brewery comes into view. The old stone structure looks solid and unharmed from the Shaping. The old sign hangs out front depicting a druken dwarf dropping a large keg. The wooden doors leading into the brewery are shut and the windows are shuddered from the inside.
Two carts sit outside the big, wooden doors.
Map Updated.

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Titan draws an arrow from his quiver and gestures toward the front door with a nod.
"Spears at the ready. I have a feeling we haven't seen the end of the tricks the dead have at their disposal."

Randall Shadowcrown |

Randall pads quietly forward, holding a hand up and nodding at the door. He hunkers down to take a look at the lock, the frame, and the jamb, checking for telltale signs of traps.
Perception vs Traps: 1d20 + 8 ⇒ (2) + 8 = 10
[i]Clearly confident the door is super ultra not trapped, he sets about unlocking it (if it is locked) before stepping aside to let Sautekh and Muraisa in first.
Disable Device vs Lock: 1d20 + 12 ⇒ (17) + 12 = 29

Valjoen_GM |

Randall quietly inspects the doors, running his hands around the frame and peering through the keyhole. Certain that he sees no traps, he inserts his lockpicks into the small hole and fiddles with the tumblers for several minutes. A bead of sweat runs down his left cheek, but his steady hands and professional concentration allow him to ignore the perspiration. Yet, try as he might, he never hears the locking mechanism release. He pulls the picks back out of the lock. He stands back up, more frustrated than embarrassed. At least Sautekh will be pleased that his roguish skills may have waned slightly. With a grunt, he instinctively steps a foot back ready to kick the door in the old fashion way, but wisely decides to give the handle a try first. He takes hold of the cold, metal handle and depresses the latch with his thumb. The door silently swings outward just a hair.

Muraisa |

"Nicely done!" Muraisa said as she slinked inside, her long ranged weapon at the ready. "That must have been a hell of a lock to take so long to pick." She clearly had no idea that Randall had opened an already open lock.
Still, her eyes were already scanning the first room to see what horrors awaited. She was really, really hoping that none of the damned things had gotten into the vats.

Randall Shadowcrown |

Perhaps for the first time in his existence, Randall is thankful that the odd coloration of his skin makes it impossible to tell when he's blushing. He just lets the others take the lead and plays it cool.

Valjoen_GM |

1d20 ⇒ 19
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 6 ⇒ (4) + 6 = 10
Randall backs up from the door with a half-smile as Muraisa opens the right door. It silently swings open as the torch light illuminates the front of the brewery. Dark wooden beams 20' above the ground support the exposed roof and make ample room for the massive vats that line the great room. With her enhanced vision, Muraisa can make out a trio of beer vats before her sight is overtaken by the darkness.

Kayin Ashok |

Casting resistance on everyone in turn, with the order of Kayin, Muraisa, Randall, Sautekh, Titan, and Bjorkus.
Kayin readies the crossbow, checks that his usual weapons are properly secured to his wrists with their respective weapon cords, and then begins to bolster his allies with a bit of magic. After casting the first of what will undoubtedly be many cycles, he carefully peers past the others into the building. Noting the darkness, he clears his throat and speaks quietly. "If you think it's a good idea, I can get some light in there to help us out. And if there's anything lurking in there, the light might draw it in so it doesn't surprise us later."
Effects: Resistance (+1 saves, 1 minute duration). Weapon Cord (left): Yes; Weapon Cord (right): Yes. Encumbrance: Medium (-3 ACP, 20 ft.).

Randall Shadowcrown |

Rand shrugs. "I see fine in the dark, and my guess is undead don't particularly need light to see. So darkness isn't necessarily an advantage. But if you think it's a good idea to go in dark, I can shout a warning so you can bust out some light when needed."
The suggestion, in game terms, is that Rand can keep a lookout, and if anything creeps up in the dark, Kayin can have a readied action to cast light. But if you think that's more complex than necessary, we can always just bust out the light now. Rand can creep in the shadows and try to ambush any ambushers. Thoughts?

Kayin Ashok |

It's also an issue that most of the party uses low-light vision, and I'm not sure there's enough light from outside coming in to activate that for things like searching and general looking around. That something might respond to the light he puts in is just the first thought that comes to his mind, for obvious reasons :).
Valjoen let us slide quite a bit with our actions inside the Second Scribe, when we had no light source, possibly because he's (still) not entirely used to accounting for the whole "no more sunlight" bit, and the party in the Bright Tower campaign has a sentient ioun torch that can (among other things) control it's own light level as needed. So I'm not used to accurately tracking what light I have to work with myself.

Muraisa |

For me the point is a bit mute - Muraisa is literally covered on one side in Fire tattoos, and sheds light as a torch. In essential circumstances, you'll be able to convince her to reduce that to candle brightness, but complete darkness won't happen without either major character development or rendering her unconcious and being prepared to accept some...consequences when she wakes up.
Eying the beer vats hopefully, Muraisa begins to move forward as quietly as she was able. She wouldn't allow herself to go plundering the booze until she was sure that nothing was going to literally bite her in the ass. Not without her blessing.
Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Kayin Ashok |

...I'm embarrassed to admit that I forgot about those tattoos providing light. Then Kayin's own lights are best used as a distraction or bait to draw out anything that might be lurking.

Randall Shadowcrown |

Rand sticks to the shadows, just outside the light of Muraisa's tattoos, and keeps his eyes peeled for anything interesting.
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 (+1 vs Traps)
I moved Randall into the room but accidentally placed him in a dark area and now I can't touch his piece without moving the whole map. Derp. XD

Valjoen_GM |

Kayin: 1d20 + 3 ⇒ (16) + 3 = 19
Muraisa: 1d20 + 3 ⇒ (7) + 3 = 10
Randal: 1d20 + 6 ⇒ (20) + 6 = 26
Sautehk: 1d20 + 3 ⇒ (14) + 3 = 17
Titan: 1d20 + 6 ⇒ (2) + 6 = 8
Bjorkus: 1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (3) + 2 = 5
As Randall slips into the first aisle to the right, Muraisa steps into the brewery. The moaning of the old wooden floor echoes in the vaulted ceiling. The barbarian stops in her tracks but quickly realizes that it is not her making the sounds. The sounds of creaking floor boards bounce off the walls and the openness above her. Unable to locate the source with her ears, she focuses her eyes. Stepping forward, she looks to either side, noticing the large letters stamped upon the massive vats, Lÿmpherá Light. In the gloowing light of her tattoos, a wolf... no, a dog... enters the dim light of her radiance from the far side of the brewery.
There is No Beer Lÿmpherá! - Surprise Round
Randall
Kayin
Sautekh
Muraisa <-- UP
Titan
Dog
Bjorkus
Status: Resistance

Muraisa |

Grunting, Muraisa raised her weapon. "Nice...doggy? Undead monster? Both?" She squinted at the beast, ready to hurl a javelin if the thing decided to attack but unwilling to skewer someone's guard dog.
The meat wouldn't last that long.
Still, if it was a still living animal it would be better to befriend it, so Muraisa continued talking in a low voice. "Now, if you're not out for the flesh of the living, be a good pooch and Sit!"
Readied Action - Hurl on Aggresion: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Handle Animal: 1d20 + 6 ⇒ (1) + 6 = 7

Valjoen_GM |

1d12 ⇒ 6
The dog lowers its head, growling. It takes a couple steps forward before springing at the barbarian. Her javelin flies true, striking the dog. It lumbers forward and Muraisa sees the rotting flesh on the dog. It's thick, black blood flows onto the brewery floor. She begins to shout to the others when she sees movement to the south as a zombie enters the light shrieking. As she turns her gaze back to the undead dog, another zombie enters the illumination of her fiery tattoos to the west and charges.
There is No Beer in Lÿmpherá! - Round 1
Randall <-- UP
Kayin <-- UP
Sautekh <-- UP
Muraisa <-- UP
Titan <-- UP
Undead Dog (-9)
ZombieRed
ZombieGreen
Bjorkus
Status: Resistance

Kayin Ashok |

On behalf of Sautekh, the Knowledge check.
Knowledge (planes) Check: 1d20 + 9 ⇒ (5) + 9 = 14

Valjoen_GM |

@Kayin - I'm assuming its a check on the dog. It appears to exhibit the same characteristics as the zombies; rotting skin, black blood, heightened movement, etc. He would assume it is a zombie, just like the mandrill.

Kayin Ashok |

Kayin rolls his eyes with a frustrated sigh as the expected undead make their appearance. "Yep, should have just gone ahead and put some lights in there," he says as he lines up the crossbow on the rotting dog and squeezes the trigger. As soon as the bolt is the sent on its way, Kayin begins the process of reloading.
Standard action to attack at one range increment, with a penalty for firing into melee.
Crossbow Attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Crossbow Damage: 1d8 ⇒ 8
While reloading his weapon, the oracle takes quick glances at the undead, examining them as best he can under the rushed circumstances.
Knowledge (religion) Check (human zombie): 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (religion) Check (dog zombie): 1d20 + 6 ⇒ (14) + 6 = 20
Effects: Resistance (+1 saves, 1 minute duration). Weapon Cord (left): Yes; Weapon Cord (right): No. Encumbrance: Medium (-3 ACP, 20 ft.).

Kayin Ashok |

@Kayin - I'm assuming its a check on the dog. It appears to exhibit the same characteristics as the zombies; rotting skin, black blood, heightened movement, etc. He would assume it is a zombie, just like the mandrill.
No, the check was for the spoilered Knowledge bit you had, regarding Lÿmpherá. But thank you for reminding me about checking the critters, my action post is being amended accordingly.

Muraisa |

Well, the zombie dogs were likely the fastest. If they needed to retreat then they'd want to run without those little monsters following. Muraisa reloaded her spear-sling with a grunt, took aim, and hurled again at the one she'd already injured. "Bad dog."
To Hit: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Valjoen_GM |

@Randall - No, they moved during the surprise round. They heard Muraisa enter and advanced.
@Muraisa - The dog and the human zombies are next to you and in melee threat range. So, they get an AOO against you if you attempt a ranged attack. Your post appears that you thought the dog was still at range. Do you want to change actions?
Map Updated

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”Damn”, Titan growls as his weapon is rendered useless by the tight quarters. ”Muraisa, Randall, fall back!”
Brandishing his bow in a defensive posture, the hunter steps aside from the open doorway to make room for his ursine companion.
Total defense. Step over.

Randall Shadowcrown |

Rand curses under his breath and backpedals out of the warehouse. "How did freaking zombies catch me off guard?"
Rand will also withdraw outside. No sneak attack = basically no damage lol. I have no Str mod to add to this spear.

Valjoen_GM |

@Muraisa and Randall - Given your starting locations and the green zombie, you will provoke an AOO even with the withdraw action. Continue to withdraw?

Valjoen_GM |

M1R2: 1d2 ⇒ 1
GZombieSlam1AOOvM: 1d20 + 6 ⇒ (11) + 6 = 17 Dam: 1d6 + 3 ⇒ (1) + 3 = 4
MuraisaFortDC12: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
As Muraisa and Randall scramble out of the room, the zombie with the green apron slams its fist into the back of Muraisa's head. The barbarian stumbles through the door as blood streams down her back.
There is No Beer in Lÿmpherá! - Round 1
Randall (18/18, Diseased) <-- Withdrew
Kayin (18/18) <-- UP
Muraisa (22/26, Diseased) <-- Withdrew
Titan (20/20) <-- UP
Undead Dog (-9)
ZombieRed (0)
ZombieGreen (0)
Bjorkus (30/30, diseased)
Status: Resistance (Kayin, Randall Titan, Bjorkus)

Valjoen_GM |

No, I rolled an initiative for him but shouldn't have. He should go on your turn since that is how we've been playing the other encounters. My bad..

Kayin Ashok |

Holding position as the barbarian and rogue scramble out of the building, Kayin sends a second bolt zipping into the darkness where the rotting hound is still faintly visible to his eyes. Without having to account for Muraisa in taking his shot, this one should be a bit more accurate, the oracle hopes.
Crossbow Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Crossbow Damage: 1d8 ⇒ 7
Effects: Resistance (+1 saves, 9 round duration). Weapon Cord (left): Yes; Weapon Cord (right): Yes. Encumbrance: Medium (-3 ACP, 20 ft.).

Bjorkus |

Ah. In that case, he's due two turns, right?
Heeding his master's call, Bjorkus numbers forward to bring his ursine might to bear with tooth and claw.
Last turn:
Claw: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Bite: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
This turn:
Claw: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Claw: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

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Titan falls back and nocks an arrow. With practiced familiarity, he looses it between his companion's punishing blows.
Titan ignores the cover due to his deadeye bowman trait.
Shot: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Valjoen_GM |

[spoiler=GM Screen]
GreenZombieSlam1: 1d20 + 6 ⇒ (15) + 6 = 21 Dam: 1d6 + 3 ⇒ (3) + 3 = 6
GreenZombieSlam2: 1d20 + 6 ⇒ (19) + 6 = 25 Dam: 1d6 + 3 ⇒ (2) + 3 = 5
GreenZombieGrab: 1d20 + 10 ⇒ (13) + 10 = 23
DogZombieBite: 1d20 + 6 ⇒ (19) + 6 = 25 Dam: 2d6 + 3 ⇒ (5, 4) + 3 = 12
GreenZombieBurst: 1d6 ⇒ 2
DogZombieBurst: 1d6 ⇒ 5
@Titan & Kayin - I see my error. Both you and Kayin had acted in the 1st round and I missed noting it on the counter. Only Bjorkus has an turn in round 1. I'll use your posted
@All - please note that only a single door... of the double doors has been open. It is noted with a green dash. The red dashed area is the closed door. With Bjorkus having moved there, only he can attack with melee.
Bjorkus lumbers into the door way and rips the zombie apart. The severely weakened creature screams at the bear and slams both fists into Bjorkus's hide. 11 Damage, Grappled. It takes hold of the bear and begins to drag him inside the brewery. The dog races forward and bites the bear on the flank. 8 Damage.
Kayin and Titan react quickly firing their weapons. Kayin's bolt strikes the dog which howls in anger and frustration. Ignoring the zombies grip, Bjorkus tears into the undead creature, ripping it's head from its torso. The body quivers a moment then explodes. The flying flesh impacts the bear, the undead dog and the zombie behind it. 2 Damage. Not missing a beat, Bjorkus turns his claws upon the dog. He first strikes the dog across the face, shredding its rotting flesh. Bjorkus then bites the dog's neck. Black blood gushes from its throat as it explodes as well. 5 Damage.
There is No Beer in Lÿmpherá! - Round 2
Randall (18/18, Diseased) <-- UP
Kayin (18/18)
Muraisa (22/26, Diseased) <-- UP
Titan (20/20)
Bjorkus (4/30, diseased)
Undead Dog (Dead)
ZombieRed (-2)
ZombieGreen (Dead)
ZombieBlue (0)
Status: Resistance (Kayin, Randall Titan, Bjorkus)

Randall Shadowcrown |

Rand cringes as the zombies rip at the big bear. "Might wanna call Bjorkus back while you have the chance, he's looking rough. We'll skewer anything that tries to come through."
He moves up and prepares his longspear to impale any zombies that make it through the door once Bjorkus moves.
Readying an action. Once Bjorkus moves, Rand will stab anything hostile that comes through that door.

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Randall, I don’t know if that’s going to be effective. Due to the way the initiative shook out, the zombies are going to act again before Bjorkus has a chance to withdraw. You’re probably better off readying to attack (with cover) or aiding Bjorkus’s defense.

Kayin Ashok |

Fortunately, you have healing bro right behind Bjorkus. Kayin should be able to go before the zombies, and he can cast a curative that will, hopefully, get Bjorkus through.

Valjoen_GM |

After Randall and Muraisa, the red and blue zombie will act... before Kayin or Bjorkus get to act.

Bjorkus |

Yeah. The confusion with the initiative kind of wrecked poor Bjorkus. The zombies basically got two rounds back to back to pound on him without giving us a chance to respond.

Valjoen_GM |

True... you and Kayin may have changed actions knowing that Bjorkus was in trouble. I'll give each of you the option to change your round 2 actions.

Kayin Ashok |

I'm going to stick with my action, because the damage done by the bolt certainly contributed to putting the undead dog down, and that's an enemy less to deal with.

Muraisa |

With the bear in the way it was hard for Muraisa to get a shot. Ignoring that her shirt was slowly turning crimson, she tried to hurl another javelin and then prepared for the onslaught once the bear was out of the doorway, one way or another.
To Hit: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage: 1d8 + 3 ⇒ (3) + 3 = 6