Full Name |
Randall Shadowcrown |
Classes/Levels |
F +10* | R+16* | W +10* (* +2 vs Ench, +4 vs Prone) | Hero Points 0/3 | Ki Pool 10/day | Stunning Fist 8/day | Active Conditions None |
Gender |
Asura-spawn Tiefling Monk 8/Rogue 4 | HP 105 | AC 26 (T 26, FF 20) | Per +21 (+2 vs Traps, +1 vs Ambush) | |
About Randall Shadowcrown
Randall Shadowcrown
Male asura-spawn tiefling unchained monk 8/unchained rogue 4 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Bestiary 264, Pathfinder Unchained 14, 20)
LG Medium outsider (native)
Hero Points 0
Init +5; Senses darkvision 60 ft.; Perception +21
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Defense
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AC 29, touch 29, flat-footed 20 (+2 deflection, +5 Dex, +4 dodge, +2 monk, +6 Wis)
hp 105 (12 HD; 4d8+8d10+24)
Fort +10, Ref +16, Will +10; +4 vs. being knocked prone, +2 vs. enchantments
Defensive Abilities danger sense +1, evasion, uncanny dodge; Immune disease; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 50 ft.
Melee unarmed strike +15/+15/+10/+5 (1d10+7 plus 1d6 electricity) or
. . mwk quarterstaff +9/+9/+4/-1 (1d6)
Ranged mwk light crossbow +17 (1d8/19-20)
Special Attacks flurry of blows (unchained), sneak attack (unchained) +2d6, stunning fist (9/day, DC 22), style strike
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Statistics
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Str 10, Dex 21, Con 14, Int 14, Wis 22, Cha 9
Base Atk +11; CMB +13 (+15 trip); CMD 40 (46 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Deflect Arrows, Dimensional Agility[UC], Dimensional Assault[UC], Dodge, Improved Trip, Improved Unarmed Strike, Snake Sidewind[UC], Snake Style[UC], Stunning Fist, Weapon Finesse
Traits scholar of the great beyond, weathered emissary
Skills Acrobatics +20 (+24 to avoid being knocked prone, +28 to jump), Appraise +4, Climb +9, Disable Device +24, Escape Artist +19, Knowledge (history) +18, Knowledge (planes) +15, Knowledge (religion) +15, Linguistics +14, Perception +21, Perform (dance) +6, Sense Motive +23, Stealth +18, Survival +7, Swim +7; Racial Modifiers +2 Appraise
Languages Auran, Celestial, Common, Dwarven, Goblin, Infernal, Orc, Osiriani, Sign (Common), Sylvan, Vanaran, Vudrani
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, fast movement (unchained), hero points, ki pool (10 points, cold iron, magic, silver), ki powers (abundant step, ki metabolism, slow fall), prehensile tail[ARG], rogue talents (combat trick, pressure points[UC]), style strike (leg sweep), trapfinding +2
Combat Gear oil (4); Other Gear crossbow bolts (10), mwk light crossbow, mwk quarterstaff, +2 shock amulet of mighty fists, belt of incredible dexterity +4, cloak of resistance +1, handy haversack, headband of inspired wisdom +4, pink rhomboid ioun stone, ring of protection +2, bedroll, belt pouch, blanket[APG], climber's kit, grappling hook, hammer, masterwork thieves' tools, piton (8), silk rope (100 ft.), soap, torch (10), trail rations (5), waterskin, 1,691 gp, 9 sp
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Special Abilities
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Abundant Step (Su) As a move action, use 2 ki to dimension door (self only).
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Metabolism (Su) While 1+ ki, 1/4 food, water, sleep needs, & hold breath longer. As move act, 1 ki to seem dead.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Leg Sweep On kick hit, free trip attempt.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Pressure Points (Su) Sneak attack also deals 1 Str or Dex damage.
Slow Fall (Su) As an imm action, use 1 ki to negate fall damage for distance where adj to a wall.
Snake Sidewind Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stunning Fist (9/day, DC 22) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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Played by Dev Patel.
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