[Outpost II] PFS #10-03 Death on the Ice - Author Run (Inactive)

Game Master Scott Young

Tactical map - the excavation site

Travel map 1 - Lands of the Linnorm Kings

Travel map 2 - Crown of the World


1 to 50 of 178 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge Contributor

Here is where the out-of-game stuff goes. please keep all comments in the game thread as in-character game play stuff. Thanks!

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Player Name: Aaron
PC Name: Sickly
PFS #: 84637-8
Faction: Sovereign Court

Day Job: Profession (miner): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Race/Class/Level: Dwarf Barbarian (invulnerable rager) 8 / Fighter (unbreakable) 1

Basically, a melee type with a reach weapon, poor health, and a complete social ineptness.

Silver Crusade

Dwarf Phalanx Soldier 6 / Tortured Crusader 3| AC32 T16 F30 | HP 82/109 | CMD:26 | F:+15 R:+8 W:+9 | Init:+1 | Perception: +5 | Lay on Hands 0/2, Smite Evil: 1/1, Ready Pike: 1/1 | Active Effects: haste, Power Attack ,endure elements

Player Name: Ward Davis / DM Livgin
PC Name: Mason
PFS #: 156828-8
Faction: Silver Crusade
Day Job: N/A
Race/Class/Level: Dwarf Phalanx Soldier 6 / Tortured Crusader 3

Basically, a melee type with a reach weapon, good health, and a complete social ineptness.

Jokes aside this is a bodyguard character that will do everything he can to make sure everyone comes home alive. Stand beside him and you will be safe... well, safer.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Player Name: Michael Hallet
PC Name: Loxx
PFS #: 2608-4
Faction: Liberty's Edge
Day Job: Survival (Hunting Lodge): 1d20 + 22 ⇒ (4) + 22 = 26
Race/Class/Level: Human Barbarian (invulnerable rager) 5/Druid (leshy warden) 4

Big, strong, angry melee type. Likes to beat things with his big stick. He has a gourd leshy familiar named Fetch that helps him out (often by fetching things).

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12

Player Name: Auke Teeninga
PC Name: Lilybeth Zey
PFS #: 710-18
Faction: Dark Archive
Day Job: Craft Alchemy: 1d20 + 26 ⇒ (16) + 26 = 42
Race/Class/Level: Human Conjurer 9

Notorious know-it-all, and a self-proclaimed expert tactician. What she lacks in physical strength she more than makes up in arcane power. She conquered her social ineptness with rigorous training in communicative skills and diplomacy.

Her familiar, a diminutive gold dragon, is a force to be reckoned with, mainly due to his ability to inhabit the body of creatures summoned by Lilybeth.

Info familiar (spoilered because of reasons):
It's a Calligraphy Wyrm called Inkwell "Actually" Pendragon

Silver Crusade

Dwarf Phalanx Soldier 6 / Tortured Crusader 3| AC32 T16 F30 | HP 82/109 | CMD:26 | F:+15 R:+8 W:+9 | Init:+1 | Perception: +5 | Lay on Hands 0/2, Smite Evil: 1/1, Ready Pike: 1/1 | Active Effects: haste, Power Attack ,endure elements

Woot, tormented crusader inner monologue!


I love inner monologue! PbP is the perfect place to do that sort of character development!


1 person marked this as a favorite.

Sorry for the slow(ish) pace, work has been crazy for me and I'm unable to post between about 1300h UT and 2100h UT (8am to 5pm Central Daylight Time in North America).

Also this weekend is our local "RetroCon" event, but I should be able to post anyway.

Sovereign Court

Resources:
Spells left: 1st 7/8, 2nd 8/8, 3rd 5/7, 4th 6/6, 5th 3/4; Fire Ray 9/9; Efreeti Form 1/1; Mnemonic Vestment 1/1; Pyrotechnics 1/1; Dancing Lights 3/3
HP 52/52, AC 20/T 14/F 18, Init +2, Perc +1/darkvision, Fort +9, Ref +8, Will +11, CMB +5/19
Active:
Haste

No worries, have fun at your local Con. AdpetiCon is in a couple weeks so I'll be sort of distracted during that and may only be able to get one post a day after all the driving and then classes are over.

Silver Crusade

Dwarf Phalanx Soldier 6 / Tortured Crusader 3| AC32 T16 F30 | HP 82/109 | CMD:26 | F:+15 R:+8 W:+9 | Init:+1 | Perception: +5 | Lay on Hands 0/2, Smite Evil: 1/1, Ready Pike: 1/1 | Active Effects: haste, Power Attack ,endure elements

Have fun this weekend!

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12

Regarding rerolls:

I've got 3 Organized Play Accessory Perk rerolls (with a +5 modifier). One I can use myself and two of which I can grant to another player not using their own Organized Play Accessory Perk reroll. I assume most of the players will have their own, but if not (or if you don't have 5 stars), just ask!

I've also got the correct faction pin.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

I do not.

I'll keep it in mind =)


1 person marked this as a favorite.

At local cone event today and tomorrow, will post again Sunday night. Sorry for delay.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

OK, I kind of mentioned this with the perception check coming off the boat...

But need to mention it again now, as I notice you're having us roll our own Initiative here.

Can we just have the GM roll these, all at the same time when they come up?

It slows things down a fair bit (in PbP) to do it individually like this.


2 people marked this as a favorite.

Hey folks, I’m in a remote area with poor connectivity, and so I will be unable to post reliably. But yes, I will roll various things when it makes sense to do so from now on.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12

Another tip:

I've seen Google Slides been put to good use for PbPs.

You can create a single 'presentation' with pages for each map, handout or default rolls for initiative and perception.

Here's an example I've borrowed for the current run of Solstice Scar


You can also just put the formatting code for the rolls on the Campaign Info tab. They don't resolve there, so its just some text you can cut and paste, without having to go to another web site.

Like I did here. (they're in the two spoilers)

Sovereign Court

Resources:
Spells left: 1st 7/8, 2nd 8/8, 3rd 5/7, 4th 6/6, 5th 3/4; Fire Ray 9/9; Efreeti Form 1/1; Mnemonic Vestment 1/1; Pyrotechnics 1/1; Dancing Lights 3/3
HP 52/52, AC 20/T 14/F 18, Init +2, Perc +1/darkvision, Fort +9, Ref +8, Will +11, CMB +5/19
Active:
Haste

I am driving for the next two days heading to AdeptiCon. I'll be at the Con in classes painting minis all day for five days, then another two days of driving back. Just so you know, my postings will be a little interrupted but I will try to catch up at least once a day (probably at night).


Sounds like a great trip! Have fun, and thanks for letting us know.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12

My intention of the Summoned Orca was to create a natural enemy to keep the orcas distracted. It was supposed to get hurt without actually inflicting real damage itself. It is a Conjuration(Summoning) so it's not a real creature anyway and will fade away into nothingness after 14 rounds/getting killed (whichever comes first), so IMHO people shouldn't see it as 'us'.

I'll try to be more clear about my intentions.

Also please assume that Lilybeth will always share all knowlegde gained with the rest of the group even if I don't explicitly copy/paste the information as some of my posts will be on my phone.

Scarab Sages

[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4

how come lillybeth and sickly are still in the boat did you guys not dim door? Even I'm confused now :P

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Bertha Wotither wrote:
how come lillybeth and sickly are still in the boat did you guys not dim door? Even I'm confused now :P

I readied with the trigger "If it looks like an orca is going to capsize our canoe". As the orcas both went on attacking the summoned orca, the trigger didn't happen and Lilybeth didn't teleport.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Regarding our plan.

I need 1 charge each day from my rod so that my Deadeye's Lore spell will last 12 hours. That way I can do what needs to be done with Survival without moving at half speed.

Will we need endure elements? I can probably supply up to 4 per day, but I think we need 6 total. I do have a wand with 21 charges remaining.

As for the phantom steeds, that's fine, but remember that my familiar is size small, so he'll need his own steed as he can't ride with me.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Loxx wrote:

Regarding our plan.

I need 1 charge each day from my rod so that my Deadeye's Lore spell will last 12 hours. That way I can do what needs to be done with Survival without moving at half speed.

I think you can just prepare two Deadeye's Lore spells? or use a first level pearl of power.

Loxx wrote:
Will we need endure elements? I can probably supply up to 4 per day, but I think we need 6 total. I do have a wand with 21 charges remaining.
If Loxx can prepare 1 endure elements, Lilybeth can prepare 6 more. So we cover everyone (IIRC there was one character that didn't need protection from cold.).
Loxx wrote:
As for the phantom steeds, that's fine, but remember that my familiar is size small, so he'll need his own steed as he can't ride with me.

Can't we just put it into a bag of holding? (assuming it doesn't need to breathe in gourd form) ;-) Maybe Harmless Form is a more acceptable option for travel.

Silver Crusade

Dwarf Phalanx Soldier 6 / Tortured Crusader 3| AC32 T16 F30 | HP 82/109 | CMD:26 | F:+15 R:+8 W:+9 | Init:+1 | Perception: +5 | Lay on Hands 0/2, Smite Evil: 1/1, Ready Pike: 1/1 | Active Effects: haste, Power Attack ,endure elements

We can burn through Mason's wand of endure elements too. I got it to use it.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Mason the Wall of Kortos wrote:
We can burn through Mason's wand of endure elements too. I got it to use it.

With our expected travel time, that would probably open up two spell slots. Or we could use Mason's wand on the final day(s) of approach only and open all first level spell slots, which might very useful indeed!

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Plants have to breathe.

As far as harmless form it will be up to the GM:

Quote:
You transform the target into a harmless animal of the same approximate body type. The form assumed must be one considered unobtrusive by local communities...

Leshys are bipedal, so the animal has to be as well. So the question is are there any bipedal animals in the area that the locals consider unobtrusive.

Sovereign Court

Resources:
Spells left: 1st 7/8, 2nd 8/8, 3rd 5/7, 4th 6/6, 5th 3/4; Fire Ray 9/9; Efreeti Form 1/1; Mnemonic Vestment 1/1; Pyrotechnics 1/1; Dancing Lights 3/3
HP 52/52, AC 20/T 14/F 18, Init +2, Perc +1/darkvision, Fort +9, Ref +8, Will +11, CMB +5/19
Active:
Haste

I'll use my wand of Endure Elements on myself everyday so that is one less we need.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Loxx wrote:
Leshys are bipedal, so the animal has to be as well. So the question is are there any bipedal animals in the area that the locals consider unobtrusive.

I'm sure he can pretend to be a lemming! Oh No! ;-)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

monkeys are biped (hands)
wallabies are bipeds (claws)

The former seems the less threatening option =)

Though whether the local community would consider either threatening... dunno..

Pick the right monkey... how mean can it look?

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Sickly wrote:

monkeys are biped (hands)

wallabies are bipeds (claws)

The former seems the less threatening option =)

Though whether the local community would consider either threatening... dunno..

Pick the right monkey... how mean can it look?

Arctic monkeys. I'm sure I've heard of those before!

Sovereign Court

1 person marked this as a favorite.
NG Dwarf Barbarian 9 / Fighter 1

I hear they can sing... =)

Sovereign Court

Resources:
Spells left: 1st 7/8, 2nd 8/8, 3rd 5/7, 4th 6/6, 5th 3/4; Fire Ray 9/9; Efreeti Form 1/1; Mnemonic Vestment 1/1; Pyrotechnics 1/1; Dancing Lights 3/3
HP 52/52, AC 20/T 14/F 18, Init +2, Perc +1/darkvision, Fort +9, Ref +8, Will +11, CMB +5/19
Active:
Haste
Lilybeth Zey wrote:
Arctic monkeys. I'm sure I've heard of those before!

My mind immediately conjures up images of Snow Monkeys

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

I just found another reason why it won't work. The plant creature type includes immunity to polymorph effects.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12

You know what, it's your familiar, you find a way to bring it along.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

It does have its change shape ability. It depends if the GM thinks its feasible for someone to carry a halfling-sized gourd as part of their gear while mounted.

But if that isn't going to work, then unless you can conjure seven steeds, we'll just have to abandon that idea and go with the dog sleds.

Scarab Sages

[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4

Or we could just do what's written into the scenario and take the dog sleds..... :P I mean we are being GM's by the Author shouldn't we experience it as he intended it to be experienced ;)

@Lilybeth your ideas about the phantom steeds are great and super creative if a player came up with that at my table I'd allow it and hand wave the details as it so creative. But as this is a PbP and they can tend to slow down easily when new ideas/solutions are presented, perhaps it would be better to follow the railroad just a bit on this one?


2 people marked this as a favorite.
Loxx wrote:
So the question is are there any bipedal animals in the area that the locals consider unobtrusive.

Penguin? Actually many birds would work: raven, puffin, gull... anything mammalian around here is four-legged.

And as far as "reward creative solutions" - I'm all for it. Dog sleds are available for the party that doesn't have their own means of travel, but I love well-thought-out plans. (And there are in fact contingencies in the scenario for unexpected modes of travel, so it is "as I intended it" anyway!)

Scarab Sages

[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4

Awesome!! :)

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Loxx wrote:
I just found another reason why it won't work. The plant creature type includes immunity to polymorph effects.

I think the shapechanger subtype might overwrite the immunity to voluntary polymorph effects.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12

Actually, why don't we just use Carry Companion. Due to the share spells ability this should work.

Share Spells: wrote:
The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

I think turning itself into a pumpkin would be good enough, wouldn't it?
And not require finding spells in this remote place.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Sickly wrote:

I think turning itself into a pumpkin would be good enough, wouldn't it?

And not require finding spells in this remote place.

You don't need to find divine spells, they find you!

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

I thought about carry companion, but it specifies in the description that the target as to be an animal or magical beast. It won't work on plant companions.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Loxx wrote:
I thought about carry companion, but it specifies in the description that the target as to be an animal or magical beast. It won't work on plant companions.
Share Spells wrote:
may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type.

See bolded text.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

That's an interesting point, but I'd like to understand the GMs interpretation.

My interpretation of that has always been that the second sentence is part of the same thought as the first. That the restriction on creature type was only lifted for spells with a target of "you," but maybe our GMs seems that differently than I do.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

To summarize the questions for the GM.

Can the small sized gourd be carried by someone mounted on a phantom steed?

Does share spells allow carry companion to be cast on a non-animal, non-magical beast familiar?

Will carry companion cause any sort of disruption with Loxx's bond?

Leshy Warden wrote:
"So long as the leshy lives, the leshy warden gains access to the Plant domain as if through a druid’s nature bond class feature, but she can’t choose the Decay subdomain."

I ask because of carry companion which says:

Carry Companion wrote:
"While miniaturized, the creature is under an effect similar to that of a flesh to stone spell: It is mindless and inert, and does not seem alive when viewed with spells like deathwatch."

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

No, they are separate clauses.

Lilybeth has it right... assuming the familiar comes from the druid class levels (which your does).


Answers:

* yes, share spells works on your leshy (for the reasons Lilybeth and Sickly point out)
* someone could carry a Small-sized gourd, but they'd need both hands.
* carry companion won't cause any disruption. While your leshy doesn't appear to be alive, it is still alive.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

OK, then I will prepare a carry companion spell and take him with me that way.

Do we still need me to prepare any endure elements spells or are we taking care of that via wands? I won't need any myself, but I will share my wand if needed or prepare some in my spell slots.

1 to 50 of 178 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [Outpost II] PFS #10-03 Death on the Ice - Author Run - Discussion Thread All Messageboards

Want to post a reply? Sign in.