LifeLover
Female peri-blooded aasimar (emberkin) sorcerer 10 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Bestiary 7)
N Medium outsider (native)
Init +2;
Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 18 (+4 armor, +2 deflection, +2 Dex, +2 natural)
hp 52 (10d6+10)
Fort +9,
Ref +8,
Will +11
Resist acid 5, cold 5, electricity 5, fire 20
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +5 (1d4/19-20)
Ranged sling +7 (1d4)
Special Attacks fire ray (1d6+5 fire)
Spell-Like Abilities (CL 10th; concentration +16)
. . 3/day—
dancing lights
. . 1/day—
pyrotechnics (DC 18)
Sorcerer Spells Known (CL 10th; concentration +18)
. . 5th (4/day)—lightning arc[UM] (DC 23)
. . 4th (6/day)—ball lightning[APG] (DC 22), phantasmal killer (DC 20), wall of fire
. . 3rd (7/day)—fireball (DC 21), fly, haste, lightning bolt (DC 21)
. . 2nd (8/day)—blindness/deafness (DC 19), flurry of snowballs (DC 20), mirror image, resist energy, scorching ray
. . 1st (8/day)—burning hands (DC 19), ear-piercing scream[UM] (DC 19), enlarge person (DC 17), magic missile, shield, snowball[UW]
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, message, open/close (DC 16), prestidigitation, ray of frost, read magic
. .
Bloodline Efreeti
--------------------
Statistics
--------------------
Str 10,
Dex 14,
Con 12,
Int 12,
Wis 13,
Cha 22
Base Atk +5;
CMB +5;
CMD 19
Feats Combat Casting, Eschew Materials, Great Fortitude, Greater Spell Focus (evocation), Spell Focus (evocation), Spell Focus (necromancy), Varisian Tattoo[ISWG]
Traits pyromancer, quantium university graduate (nex)
Skills Bluff +22, Climb +0 (+4 when climbing rocks), Diplomacy +9, Disguise +9, Fly +6, Intimidate +18, Knowledge (arcana) +5, Knowledge (local) +2, Knowledge (nobility) +2, Knowledge (planes) +11, Perform (dance) +10, Profession (courtesan) +5, Spellcraft +16, Survival +1 (+3 to avoid becoming lost, +5 in snow), Use Magic Device +15;
Racial Modifiers +4 Climb when climbing rocks, +2 Knowledge (planes), +2 Spellcraft, +4 Survival in snow
Languages Celestial, Common, Draconic
SQ efreeti form
Combat Gear mnemonic vestment[UE],
oil of daylight,
potion of cure serious wounds,
potion of fly,
potion of gaseous form,
potion of remove blindness/deafness,
scroll of blindness/deafness,
scroll of communal darkvision,
scroll of darkness (CL 4th),
scroll of daylight (CL 6th),
scroll of dimension door,
scroll of dispel magic,
scroll of fly,
scroll of gaseous form,
scroll of glitterdust,
scroll of greater invisibility,
scroll of invisibility,
scroll of keep watch,
scroll of protection from energy,
scroll of secure shelter,
scroll of see invisibility,
scroll of shatter (CL 4th),
scroll of spider climb,
scroll of suppress charms and compulsions,
scroll of tongues,
scroll of water breathing,
snapleaf[UE],
wand of comprehend languages (50 charges),
wand of endure elements (50 charges),
wand of infernal healing (50 charges),
wand of mage armor (50 charges), alchemist's fire (2), blackfire clay[UE], heatstone[ISWG], heatstone[ISWG];
Other Gear +3 silken ceremonial armor[UC], dagger, sling, sling bullets (10),
amulet of natural armor +2,
circlet of persuasion,
cloak of resistance +3,
handy haversack,
headband of alluring charisma +2,
ring of protection +2, bandolier[UE], bedroll, belt pouch, blanket[APG], cleats[APG], cold weather outfit, compass[APG], courtesan's kit[ACG], earplugs[APG], flint and steel, furs[APG], grooming kit[UE], hot weather outfit[APG], mess kit[UE], poncho[UE], pot, sewing needle, silk rope (50 ft.), snowshoes[APG], soap, thread (50 ft.), torch (2), trail rations (5), waterskin, winter blanket, 1,088 pp, 7 gp, 9 sp
--------------------
Tracked Resources
--------------------
Alchemist's fire - 0/2
Blackfire clay - 0/10
Dagger - 0/1
Dancing Lights (3/day) - 0/3
Efreeti Form (10 rounds, 1/day) (Su) - 0/1
Fire Ray (1d6+5 fire damage, 9/day) (Sp) - 0/9
Mnemonic vestment (1/day) - 0/1
Oil of daylight - 0/1
Potion of cure serious wounds - 0/1
Potion of fly - 0/1
Potion of gaseous form - 0/1
Potion of remove blindness/deafness - 0/1
Pyrotechnics (1/day) - 0/1
Sling bullets - 1/10
Snapleaf - 0/1
Torch - 1/2
Trail rations - 0/5
Wand of comprehend languages (50 charges) - 11/50
Wand of endure elements (50 charges) - 4/50
Wand of infernal healing (50 charges) - 12/50
Wand of mage armor (50 charges) - 19/50
--------------------
Special Abilities
--------------------
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Efreeti Form (10 rounds, 1/day) (Su) At 9th level, you gain the ability to assume the form of an efreeti once per day. This acts like the spell giant form I, except you only use it to become an efreeti and its duration is 1 round per level. While in this form, you also gain an ef
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Ray (1d6+5 fire damage, 9/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
--------------------