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Player Name Erich
Character Name Dreggar
PFS # 90808-11
Faction Grand Lodge
Class/Level Slayer/2 and Investigator/9

GM MattMorris |

Hey all! I'll be getting some more information up soon, but in the meantime would you please fill out THIS SLIDE?

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Thanks for creating the tokens Dr. Strang.

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Dayjob Craft Alchemy: 1d20 + 17 + 5 ⇒ (17) + 17 + 5 = 39
Also, Dreggar does have Trapspotter and is +18 Perception (+22 to find traps) and has Spell Resistance 16.
He also uses Inpiration (+1d8) for free when using: Any Knowledge, Linguistics, Spellcraft, Diplomacy, Heal, Perception, Sense Motive, Bluff, Disguise, Disable Device, Intimidate, and Sleight of Hand

GM MattMorris |

Pre-game question: Anyone played #7-23 Abducted in Aether on this character?

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Sadly, no. I'm feeling I should have gotten Chabon to Seeker status for Rasping Rebirth and kept Farq at 11 for this given this question, and the one for that scenario.

GM MattMorris |

Thanks, Dregger! I'll keep that in mind.
Everyone else, feel free to let me know if you've played that scenario for RP purposes, but as long as one person has played it, the options it opens up are on the table.

GM MattMorris |

I've been in touch with our final player. She'll be joining us soon.

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Just wanted to commend Dr. Strang on an awesome and concise summary of the tapestry's history with the Society. I've played almost every scenario across all my characters, but couldn't have done that nearly as well. It was a nice refresher for me!

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Well, didn't cover it getting damaged during the Siege of Serpents special (Strang wasn't around for that). Though I suppose that might be relevant... not sure how it got fixed.
Nor what happened with Arem Zay in the aftermath of all that... I think there was something there tapestry related, but have never played whatever scenario that was. (Was that the Abducted in Aether one you mentioned?)
I assume scenario 10-11 has some good info too, but never seen that one either.
And besides... Dr. Strang is a talker! If there's information to share (relevant or not) he's more than happy to make it a teaching moment!

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Funny how time works in PFS, just last night I played a scenario where we were trying to figure out how the Aspis were getting in!

GM MattMorris |

Chabon, I wanted to have the arbiter reply to you, "Welcome to Axis, buddy." But, it wouldn't be very in character :P

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Wanted to raise an issue that I’m not sure how to resolve in a PbP format. Chabon is built as a counterspeller. He’s got 3 exploits dedicated to it. So, just wondering how to proceed since I have to ID the spell as it is being cast and then make a decision if I am going to counter, then make the check. I don’t want to slow down the game, but I’d like to use this ability when appropriate.
Here are the details on counterspelling:
By expending 1 point from her arcane reservoir, the arcanist can attempt to counter a spell as it is being cast. She must identify the spell being cast as normal. If she successfully does so, the arcanist can attempt to counter the spell as an immediate action and by expending an available arcanist spell slot of a level at least one higher than the level of the spell being cast. To counterspell, the arcanist must attempt a dispel check as if using dispel magic. If the spell being countered is one that the arcanist has prepared, she can instead expend an available arcanist spell slot of the same level, and she receives a +5 bonus on the dispel check. Counterspelling in this way does not trigger any feats or other abilities that normally occur when a spellcaster successfully counters a spell.
Greater counter = Whenever the arcanist uses the counterspell exploit, she can expend any arcanist spell slot of the same level or greater than the spell to be countered (instead of the spell level +1).
(1d20 + my caster level = 11) vs. DC = 11 + the spell’s caster level
Whenever the arcanist successfully uses the counterspell exploit, she regains a number of points to her arcane reservoir, which is determined by the level of the spell countered. Spells of 2nd level or lower do not restore any points to her arcane reservoir. Spells of 3rd and higher restore 1 point to her arcane reservoir for every three spell levels (rounded down), to a maximum of 3 points at 9th level. The arcanist must have the counterspell exploit to select this exploit.
So maybe when adversary casts, you roll a spellcraft check for me (dice=Chabon spellcraft]d20+20[/dice]), although I auto ID anything 6th lvl or less, and if I pass put it in a spoiler and then I can say if I counter and roll the check? I’m open to other plans.

GM MattMorris |

Putting it up in a spoiler seems like a good solution. I do love counterspelling, so I'll try to facilitate it as much as I can. I'll roll a spellcraft check. I can also reach out to you if there is going to be a delay.

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Dr. Strang: added my spellbook in a spoiler down below my gear on the character sheet.

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Just a heads up that I'll be traveling through Tuesday; I may be able to post some, but don't wait for me, and feel free to bot.

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A side note: Heccan, be sure to play "What Prestige is Worth" with this PC if it isn't too late to give you that advice.

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It calls for a particular set of skills that you have in spades. In Hell.

GM MattMorris |

I second that suggestion--I think you would find it a very fun scenario!

GM MattMorris |

This trial is a little complicated, so feel free to ask questions as you decide! I'll watch the discussion closely and get back to you ASAP.

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Chabon has a +20 to Spellcraft, so that's a base +25 given that it is a strong skill. This question seems to be up his alley, but I would imagine Dr. Strang could also take this one.
Matt, would it be ok for us to put some notes on the slides under each judge to help us remember/reference what we know about each? Didn't want to start editing slides without getting the OK.

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Ya, but we're still faced with the issue that all of us will be required to testify at some point. All of these points will be better suited to the arcane types... that's a given... but we need to give Drav and Fel a shot somewhere. =)
We might not be able to just pick the highest modifier all the time.
Well, depending on what the negatives for repeats are, I suppose =)

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All of these points will be better suited to the arcane types... that's a given...
I would assume the opposite: I don't think they all will be about arcane theory, there are going to be places to "humanize" the situation and that is where the Drav, Dreggar and Felwyn come in. I don't have any other skill as high as +20 (+25 with the bonus) and I say we start strong and try to sway more judges with big start.
Of course this is all more challenging via PbP where hashing this out slows things down too much.

GM MattMorris |

Taking notes on the judges is a good idea. I put some space on the Slide, so edit away.
Remember that succeeding really well has the chance to convince multiple judges, not just the judge you are targeting, so magnitude of success does matter.
Edit: I'll also try to keep us moving so we don't get bogged down. I think it will be easier to decide as you know more of the judges and we iron out the procedure.

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GM, will the nature of the trial be such that I can switch my slayer's studied target as needed to gain "a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent"?
For his part, Dreggar will be most useful for Sense Motive and Perception and to a lesser extent for Knowledge, Linguistics or Appraise.

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I feel like it would be a shame to waste a +25. I'd say try to impress as many judges as you can with some good RP and let's hope Intimidate comes around again

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Sounds like a good plan guys. Quick question GM, you referred to Heccan be able to make an assisting statement for the testimony, what does that entail exactly. Sorry if this was posted before but just want to be certain before beginning to strategize!

GM MattMorris |

Sure, basically you can give the witness a +2 on their check by making an affirming statement (and a DC 17 check, which you can't fail). So, just reiterate or clarify a point from the testimony each time and you'll give that assist!
You will also get a chance to counter the attacks of the judges after the testimony each time. (That's a DC 17 the first time you to it to each judge, escalating by 4 each time you counter that judge.) If you successfully counter, it will negate one of the biases that the judge has against the witness.