Combat Gear: cap of the free thinker, lesser rime metamagic rod, lesser selective metamagic rod, oil of daylight, potion of cure moderate wounds, scroll of comprehend languages, scroll of detect secret doors, scroll of endure elements, scroll of floating disk, scroll of knock, scroll of mage armor, mage armor, scroll of scorching ray, scroll of see invisibility, scroll of restoration, scroll of see invisibility, lesser talisman (ankh), lesser talisman (pentacles), wand of blessing of fervor (4 charges), wand of cure light wounds (37 charges), wand of dispel magic (CL 11, 2 charges), wand of invisibility (6 charges), wand of mage armor (24 charges), wand of magic missile (CL 5, 7 charges), wand of scorching ray (CL 7th, 17 charges), acid, alchemist's fire, holy water;
Potions: neutralize poison, cure moderate wounds, cure serious wounds, remove disease, water breathing, remove blindness/deafness, oil of daylight,
Other Gear: belt of physical might +2 (Dex, Con), cloak of resistance +3, dweomer's essence, eyes of the eagle, glove of storing (currently holds selective rod), handy haversack, headband of vast intelligence +4, necklace of adaptation, chalk, earplugs, scrivener's kit, spellbook, string, waterskin
Spellbook:
1st: Burning Hands, Color Spray , Expeditious Retreat, Grease, Mage Armor, Magic Missile, Prot from Evil , Obscuring Mist , Shield, Ray of Enfeeblement, Snowball, Comp languages, feather fall, hold portal
2nd: Glitterdust , Mirror Image, Scorching Ray, Resist Energy Invisibility, See invisibility, acid arrow false life
4th: Ice Storm , Black Tentacles, Dimensional anchor, Dimension Door, Communal Prot Energy, Greater Invisibility, Lessr globe of invulnerability, Wall of fire
5th: Baleful Polymorph, Break Enchantment, Cone of Cold , Feeblemind, Fire Snake , Summon Monster V, Teleport, Overland Flight
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Special Abilities
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Admixture Associated School: Evocation
Arcane Reservoir +2 DC or CL (14/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Consume Magic Items (3/day) (Su) Move act, destroy potion/scroll or -5 wand chg for +1/2 spell level to reservoir. Staves better.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Counter Drain (Su) When counter a spell, add 1/3 its level (round down) to arcane reservoir.
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Slide (110 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Greater Counterspell (Su) Counterspell exploit only needs equal level spell when countering.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
School Understanding (3 rounds) Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 3 rds.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Versatile Evocation (6/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.