GL's Shattered Star. (Inactive)

Game Master Grandlounge

Maps

Loot


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Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyeli finishes his summoning spell, then shakes his head, once again fighting off the aura from the creature while his Spiritual Weapon and newly-summoned worker ant attack.

Will (w/ Elven Bonus): 1d20 + 10 ⇒ (15) + 10 = 25

Spiritual Weapon: 1d20 + 7 ⇒ (20) + 7 = 27 Threat
Confirm: 1d20 + 7 ⇒ (13) + 7 = 20 Maybe?
Base Damage: 1d8 + 1 ⇒ (2) + 1 = 3 Plus Critical?: 2d8 + 2 ⇒ (5, 7) + 2 = 14 Shortbows are /x3, and that's the Walker's weapon.

Not sure if 'tyeli could set up a flank with the ant, but the ant will go 'behind' the monster, just in case -- sadly, the Spiritual Weapon can't flank.

Bite (Giant Ant): 1d20 + 3 ⇒ (13) + 3 = 16 for 1d6 + 2 ⇒ (3) + 2 = 5

Summons engaging the monster, Zeltyieli takes a breath and releases a burst of healing energy, excluding the creature as he does.

Channel: 3d6 ⇒ (3, 1, 4) = 8


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

1=Zeltyieli, 2=Marcus, 3=Sevrus
1d3 ⇒ 1

Previous round
Von-Dai tries to whack Zeltyieli with his staff.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 ⇒ (1, 5) = 6

He is apparently not bad at it.

Current Round

Will: 1d20 + 5 ⇒ (19) + 5 = 24

Able to shake off the confusion, Von-Dai casts a spell to summon an orb of water to engulf the seugathi in.

Cast Aqueous Orb, DC 18 Reflex. If it fails the save, it must make a second one at the same DC or be engulfed.

Nonlethal: 2d6 ⇒ (3, 3) = 6


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

will save: 1d20 + 3 ⇒ (12) + 3 = 15


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Well, retroactively, that makes my channel an even better idea.


Female Human Rogue

Will save: 1d20 + 4 ⇒ (15) + 4 = 19

Does being attacked by the creature last round change what I do if still confused?


SSMap | Info | 0 GS Map | 0 GS Loot

confusion Marcus: 1d4 ⇒ 1
confusion Sevrus: 1d4 ⇒ 1

Both act normally and I will resolve everyone's action after that. Feel free in future rounds to roll you d100 or d4 and figureout your confusion actions if you are below 20.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus, keeping his wits about him, stays focused on his target (the critter of course).

power attack
to hit: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d3 + 13 ⇒ (1) + 13 = 14


Female Human Rogue

Shaking off the confusion Sevrus moves forward and attacks the Seugathi.
dagger: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 1d4 + 4 + 3d6 ⇒ (2) + 4 + (4, 3, 2) = 15

dagger: 1d20 + 5 ⇒ (8) + 5 = 13

damage: 1d4 + 4 + 3d6 ⇒ (1) + 4 + (2, 3, 5) = 15


SSMap | Info | 0 GS Map | 0 GS Loot

In spite of the onslaught of attacks the creature barely remains standing.

The creature keeps lashing out at Marcus

Attack Marcus: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 3 ⇒ (6) + 3 = 9
Attack Marcus: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (6) + 3 = 9

Bite: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 1 ⇒ (8) + 1 = 9plus poison Fort DC 17 effect 1d2 Wis and deafness

Seugathi -57 DC 20 Will save each round from all PCs or become confused for 1 round.
Von
Marcus
Sevrus
Zelti

Roll confusion the D4 or D100 and act. This should be the last round.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Did it make the Reflex save for Aqueous Orb?


SSMap | Info | 0 GS Map | 0 GS Loot

Ref: 1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (9) + 8 = 17

The Seugathi is still free. It swims along the outside of the orb before jumping free.

If you will hit with the orb again:

Ref: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (11) + 8 = 19


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Will: 1d20 + 5 ⇒ (11) + 5 = 16

Confusion: 1d100 ⇒ 78

1=Zel, 2=Marcus
1d2 ⇒ 1

Von-Dai again tries to smack Zeltyieli with his staff.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9

He's much less competent this time.

The aqueous orb stays in place.


Female Human Rogue

confusion: 1d100 ⇒ 29

Sevrus, stands there babbling.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Have a question, since the critter has been attacking Marcus, does he automatically attack back like in normal confusion?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

assuming it's normal confusion, here's my attack

power attack
to hit: 1d20 + 12 ⇒ (7) + 12 = 19 damage: 1d3 + 13 ⇒ (3) + 13 = 16


SSMap | Info | 0 GS Map | 0 GS Loot

That is a great question but this confusion restarts on your turn each round so the attacks from the previous round do not apply

1d20 + 7 ⇒ (14) + 7 = 21

Zeltyieli's spiritual weapon deals enough damage to finish the creature off and you are free of its control.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli shakes his head, "That thing gave me a headache. How is everyone?"


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Confused. "

Had to say it.

"What was that?"


SSMap | Info | 0 GS Map | 0 GS Loot

Von can tell you that it is an Aberration that comes from beyond the plans it is a monster composed of madness that infects the minds of people and drives them toward violence. A very dangerous creature to summon or try to control.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli says, "Normally, I love seeing new sights and learning new things... I... think I could have done without that."


SSMap | Info | 0 GS Map | 0 GS Loot

Where to next? Or what is the plan?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

are we on the K17-K20 map? Have we been in all the rooms?


SSMap | Info | 0 GS Map | 0 GS Loot

Having seemingly searched all the rooms after heading north and finding the water the team realizes that something must have evaded their observations. They double back, checking each room carefully, eventually finding a passage hidden behind a secret door.

A long stairway of polished stone steps descends nearly forty feet before ending at a ten-foot-square landing with no apparent way onward. The wall opposite the final step depicts a lascivious painting of a beautiful woman, arms outstretched as if to welcome one into an embrace, lips twisted in a faintly cruel smile. A phrase in a foreign tongue is inscribed in gold across the top of the mural. In Thassilonian, “Prostrate thyself and demonstrate proper devotion, my sweet slave,
if you wish to enter my domain.”


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"This is rather undignified. " but he prostrates himself anyway.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli says, "You'd think the Runelord of Lust would be a little less... overtly cruel."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

GM, what was the overturned book, and can I take it?

Knowledge (history): 1d20 + 15 ⇒ (5) + 15 = 20

"Sorshen likely brooked no challenge to her power, and required all her subjects to pay their obeisance. I'm sure the punishment for failing to do so is quite cruel, indeed."

Von-Dai follows suit, prostrating himself before Sorshen.


SSMap | Info | 0 GS Map | 0 GS Loot

Von the book is titled From the Minds of Monsters, the book is an incredibly well-preserved investigation of the nature of many monsters
that are capable of strange mind-controlling powers. The truly astounding thing, though, is that the book is penned by Sorshen herself, written in her hand in an elegant script.

Spellcraft check please.

Perception check from everyone kneeling.

Also you may all level up as you move on to the next level.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 10 ⇒ (1) + 10 = 11 derp- it's cause I'm looking at the floor


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Prostrate, Von-Dai looks around to see what's happening.


Female Human Rogue

Perception: 1d20 + 12 ⇒ (7) + 12 = 19


SSMap | Info | 0 GS Map | 0 GS Loot

The image’s feet display more wear than anywhere else. By kissing Sorshen’s feet, a person is immediately teleported.

Once teleported:
This stone platform overlooks an enormous watery cavern, whose walls are covered by phosphorescent lichen that provides modest, yet eerie illumination. Three rowboats are tied to stone posts on the dock’s northwestern side, while a carving of a leering demon extending a hand in greeting decorates the stone wall just to the north of the platform. A word has been carved into the stone wall just below the demonic carving. This platform is where travelers from the teleporter in area K14 arrive. The word carved under the statue is in Thassilonian, and reads, “Farewell.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

smooch.


Female Human Rogue

Sevrus will kiss the foot.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Ah, yes, the obeisance of kissing her feet. Probably should have realized that."

With a grimace, Von-Dai kisses her feet.

Once there, Von-Dai looks over the scene, his eyes settling on the Thassilonian. "Farewell. That's a comforting message."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"It doesn't have to mean we're gonna die. It just probably does. "


SSMap | Info | 0 GS Map | 0 GS Loot

New map is up. You are at L1. See the spoiler for the description.

What would you like to do?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus will take a look at the rowboats to make sure they seem seaworthy.

perception: 1d20 + 10 ⇒ (17) + 10 = 27


SSMap | Info | 0 GS Map | 0 GS Loot

They are functional but are deeply waterlogged. Each one can take three people but they will be quite unstable. Two per boat would be safest.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"We better split up, these have been here a while. "


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyeli nods, "A better idea than drowning."


SSMap | Info | 0 GS Map | 0 GS Loot

The team unties the boats and steps into them. They are fine, but any description beyond that would be overly generous. As you paddle out the hair on the back of your neck stands up. Perceptions checks, please.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 10 ⇒ (13) + 10 = 23


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Perception: 1d20 + 13 ⇒ (11) + 13 = 24


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

"Before we go out, do we want to take a moment to rest? We appear to be in a fairly safe area."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Sure, if you think it's a good idea. "


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Being able to prepare my spells would be good - don't want to run out of resources."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Fair enough. I'll take midwatch. "


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli pauses a moment, then says, "...but aren't we in a race? Not that I don't want us to have our spells, but having our spells when we get to a room that's already been emptied...." he trails off with a shrug.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"The description we received of the others tells me they are of a more martial bent - likely warriors of some kind. They have also been here for a few days, which means they have quite the head start on us already. I doubt a few hours spent resting will cause us to lose much ground."


Female Human Rogue

Perception check: 1d20 + 12 ⇒ (9) + 12 = 21

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