
Zeltyieli Alikathesu |

Zeltyeli finishes his summoning spell, then shakes his head, once again fighting off the aura from the creature while his Spiritual Weapon and newly-summoned worker ant attack.
Will (w/ Elven Bonus): 1d20 + 10 ⇒ (15) + 10 = 25
Spiritual Weapon: 1d20 + 7 ⇒ (20) + 7 = 27 Threat
Confirm: 1d20 + 7 ⇒ (13) + 7 = 20 Maybe?
Base Damage: 1d8 + 1 ⇒ (2) + 1 = 3 Plus Critical?: 2d8 + 2 ⇒ (5, 7) + 2 = 14 Shortbows are /x3, and that's the Walker's weapon.
Not sure if 'tyeli could set up a flank with the ant, but the ant will go 'behind' the monster, just in case -- sadly, the Spiritual Weapon can't flank.
Bite (Giant Ant): 1d20 + 3 ⇒ (13) + 3 = 16 for 1d6 + 2 ⇒ (3) + 2 = 5
Summons engaging the monster, Zeltyieli takes a breath and releases a burst of healing energy, excluding the creature as he does.
Channel: 3d6 ⇒ (3, 1, 4) = 8

Von-Dai Cress |

1=Zeltyieli, 2=Marcus, 3=Sevrus
1d3 ⇒ 1
Previous round
Von-Dai tries to whack Zeltyieli with his staff.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 ⇒ (1, 5) = 6
He is apparently not bad at it.
Current Round
Will: 1d20 + 5 ⇒ (19) + 5 = 24
Able to shake off the confusion, Von-Dai casts a spell to summon an orb of water to engulf the seugathi in.
Cast Aqueous Orb, DC 18 Reflex. If it fails the save, it must make a second one at the same DC or be engulfed.
Nonlethal: 2d6 ⇒ (3, 3) = 6

Zeltyieli Alikathesu |

Well, retroactively, that makes my channel an even better idea.

GM_Grandlounge |
confusion Marcus: 1d4 ⇒ 1
confusion Sevrus: 1d4 ⇒ 1
Both act normally and I will resolve everyone's action after that. Feel free in future rounds to roll you d100 or d4 and figureout your confusion actions if you are below 20.

GM_Grandlounge |
In spite of the onslaught of attacks the creature barely remains standing.
The creature keeps lashing out at Marcus
Attack Marcus: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 3 ⇒ (6) + 3 = 9
Attack Marcus: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 1 ⇒ (8) + 1 = 9plus poison Fort DC 17 effect 1d2 Wis and deafness
Seugathi -57 DC 20 Will save each round from all PCs or become confused for 1 round.
Von
Marcus
Sevrus
Zelti
Roll confusion the D4 or D100 and act. This should be the last round.

Von-Dai Cress |

Did it make the Reflex save for Aqueous Orb?

GM_Grandlounge |
Ref: 1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (9) + 8 = 17
The Seugathi is still free. It swims along the outside of the orb before jumping free.
Ref: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (11) + 8 = 19

Von-Dai Cress |

Will: 1d20 + 5 ⇒ (11) + 5 = 16
Confusion: 1d100 ⇒ 78
1=Zel, 2=Marcus
1d2 ⇒ 1
Von-Dai again tries to smack Zeltyieli with his staff.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
He's much less competent this time.
The aqueous orb stays in place.

GM_Grandlounge |
That is a great question but this confusion restarts on your turn each round so the attacks from the previous round do not apply
1d20 + 7 ⇒ (14) + 7 = 21
Zeltyieli's spiritual weapon deals enough damage to finish the creature off and you are free of its control.

Zeltyieli Alikathesu |

Zeltyieli shakes his head, "That thing gave me a headache. How is everyone?"

GM_Grandlounge |
Von can tell you that it is an Aberration that comes from beyond the plans it is a monster composed of madness that infects the minds of people and drives them toward violence. A very dangerous creature to summon or try to control.

Zeltyieli Alikathesu |

Zeltyieli says, "Normally, I love seeing new sights and learning new things... I... think I could have done without that."

GM_Grandlounge |
Having seemingly searched all the rooms after heading north and finding the water the team realizes that something must have evaded their observations. They double back, checking each room carefully, eventually finding a passage hidden behind a secret door.
A long stairway of polished stone steps descends nearly forty feet before ending at a ten-foot-square landing with no apparent way onward. The wall opposite the final step depicts a lascivious painting of a beautiful woman, arms outstretched as if to welcome one into an embrace, lips twisted in a faintly cruel smile. A phrase in a foreign tongue is inscribed in gold across the top of the mural. In Thassilonian, “Prostrate thyself and demonstrate proper devotion, my sweet slave,
if you wish to enter my domain.”

Zeltyieli Alikathesu |

Zeltyieli says, "You'd think the Runelord of Lust would be a little less... overtly cruel."

Von-Dai Cress |

GM, what was the overturned book, and can I take it?
Knowledge (history): 1d20 + 15 ⇒ (5) + 15 = 20
"Sorshen likely brooked no challenge to her power, and required all her subjects to pay their obeisance. I'm sure the punishment for failing to do so is quite cruel, indeed."
Von-Dai follows suit, prostrating himself before Sorshen.

GM_Grandlounge |
Von the book is titled From the Minds of Monsters, the book is an incredibly well-preserved investigation of the nature of many monsters
that are capable of strange mind-controlling powers. The truly astounding thing, though, is that the book is penned by Sorshen herself, written in her hand in an elegant script.
Spellcraft check please.
Perception check from everyone kneeling.
Also you may all level up as you move on to the next level.

Von-Dai Cress |

Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Prostrate, Von-Dai looks around to see what's happening.

GM_Grandlounge |
The image’s feet display more wear than anywhere else. By kissing Sorshen’s feet, a person is immediately teleported.

Von-Dai Cress |

"Ah, yes, the obeisance of kissing her feet. Probably should have realized that."
With a grimace, Von-Dai kisses her feet.
Once there, Von-Dai looks over the scene, his eyes settling on the Thassilonian. "Farewell. That's a comforting message."

GM_Grandlounge |
New map is up. You are at L1. See the spoiler for the description.
What would you like to do?

GM_Grandlounge |
They are functional but are deeply waterlogged. Each one can take three people but they will be quite unstable. Two per boat would be safest.

Zeltyieli Alikathesu |

Zeltyeli nods, "A better idea than drowning."

GM_Grandlounge |
The team unties the boats and steps into them. They are fine, but any description beyond that would be overly generous. As you paddle out the hair on the back of your neck stands up. Perceptions checks, please.

Zeltyieli Alikathesu |

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Von-Dai Cress |

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
"Before we go out, do we want to take a moment to rest? We appear to be in a fairly safe area."

Von-Dai Cress |

"Being able to prepare my spells would be good - don't want to run out of resources."

Zeltyieli Alikathesu |

Zeltyieli pauses a moment, then says, "...but aren't we in a race? Not that I don't want us to have our spells, but having our spells when we get to a room that's already been emptied...." he trails off with a shrug.

Von-Dai Cress |

"The description we received of the others tells me they are of a more martial bent - likely warriors of some kind. They have also been here for a few days, which means they have quite the head start on us already. I doubt a few hours spent resting will cause us to lose much ground."