GM TOP MOD: Gallows of Madness Parts 1-3 (Core) (Inactive)

Game Master Pete H.


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The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"Wait, is that a 'dretch'? Why are you friends with a dretch? Those are, like, very bad! Oh Grumpy, are you a bad guy? Have you been tricking me the whole time? I thought we were friends." Something in the bard snaps. Those that have come to know Dimple seem to understand that her usual pacifism may not apply to Grumpy. The motto of Do no harm seems to be momentarily suspended. "Stupid boys, always being tricksy. Well, yer gonna get what's comin' to you."

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

Eww... What do I remember about that vile thing?!?
knowledge planes: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14

Frizkolken tomigrants!

Will save DC=18 or dazed for 1 round. If I do NOT learn that it is mindless or high SR, I will target the blobby thing. Else I will target the caster dude.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Leaping over the railing, LGZ slices the air. "GRUMPY YOU QUICK MESSIN WITH DIMPLE!"

"DIMPLE IS NICE!"

MWK Cold-Iron Ranseur, bless, doom, rage: 1d20 + 6 + 1 - 2 + 2 ⇒ (13) + 6 + 1 - 2 + 2 = 20 for Piercing: 2d4 + 7 ⇒ (1, 1) + 7 = 9 x3 crit

Provoke? Please?:

MWK Cold-Iron Ranseur, bless, doom, rage: 1d20 + 6 + 1 - 2 + 2 ⇒ (18) + 6 + 1 - 2 + 2 = 25 for Piercing: 2d4 + 7 ⇒ (2, 4) + 7 = 13 x3 crit


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Dimple inspires all to murder, her vicious streak is starting to show!

Vie:
This is a Dretch, a CE Small outsider. Dimple found out that they normally have a disgusting couple of spell like abilities that cause fear or summon nauseating vapors, but this one apparently has an affinity for grease (the spell) and can cast it twice per day. They do NOT have spell resistance, but are Immune to electricity & poison plus they have Resist acid 10, cold 10 & fire 10.

Fromagalli also keeps his balance and can act normally, assuming his first step is out of the slick square or he doesn't move.

GM Screen:
Will: 1d20 + 3 ⇒ (3) + 3 = 6

The creature identified as a dretch seems to be frozen with inaction as Liet-Gar slashes it across the body, exposing muscle and bone.

Round 3: Bless is up (7 rds remain), IC is up.
Red Human
Blue Creature (-9 HP, dazed 1 rd)
Dimple
Liet-Gar (-2 HP, Shaken, 8 rds remain)
Vie (Shaken 7 rds remain)
Niza (Shaken 9 rds remain) & Albis
Fromagalli (Shaken 9 rds remain, Diviner's Fortune +1 this rd)
Kasvot (Reflex Save)

Bold are up!

Look over the prior combat post if you haven't read it, thanks!

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Avoiding the slippery floor, Niza moves closer to the action. She tucks away her dagger while moving. Once she's close enough, she eyes the human man warily. Glancing at the dretch, she swings her right arm back and pushes pulsing energy towards it.

Telekinetic Fist vs. Touch + Bless + I.C. - Shaken: 1d20 + 4 + 1 + 1 - 2 ⇒ (4) + 4 + 1 + 1 - 2 = 8 for Bludgeoning + I.C.: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

The blobby thing is a Dretch from the Abyss. Don't bother with elemental attacks. It is dazed for just a moment, so kill it quick!

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Fromagalli moves forward to the drench and stabs it with cold iron dagger drawing it as he moves calling forth magic to improve his strike

stab: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d4 + 5 ⇒ (3) + 5 = 8

Bles and vie cancel the doom


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Niza moves up and punches the air. Her ethereal fist zips out and slams into the wall behind her target. Vie warns about not wasting elemental attacks against the dretch. Fromagalli takes heed of his words and uses a cold iron dagger to stab deep into the creature, twisting the blade as he pulls out. The fiend looks close to death, but remains standing.

Round 3: Bless is up (7 rds remain), IC is up.
Red Human
Blue Creature (-17 HP, dazed 1 rd)
Dimple
Liet-Gar (-2 HP, Shaken, 8 rds remain)
Vie (Shaken 7 rds remain) & Chuckles
Niza (Shaken 8 rds remain) & Albis
Fromagalli (Shaken 8 rds remain)
Kasvot (Reflex Save vs. Grease Spell (DC 11))

Bold are up!

Look over the prior combat post if you haven't read it, thanks!


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

I'd normally just put Kasvot into delay, but this is the end fight and I don't want to put the group behind the curve on action economy.

Kasvot Reflex DC 11: 1d20 + 3 ⇒ (12) + 3 = 15

Okay, Kasvot will still get a shot to take his round 3 action, but we are going to move along.

The gentleman merchant cackles, "OOOOHOOOO, You're fun. I thought my friend would be worth a bit more than that, oh well!" He begins casting a spell, it finishes and three of you feel negative energy sapping at your bodies.

Spellcraft DC 20:

Liet-Gar, Niza & Kasvot:
Please make a Will Save vs. a negative energy Spell-Like Ability. You are welcome to use a re-roll at any point before those results are given, unless said re-roll specifically grants you the ability to do so after the result is given. This is simply to determine if you are able to half the damage or not, so you can go ahead with your round of actions as normal.

GM Screen:
1d8 + 3 ⇒ (6) + 3 = 9

Round 3: Bless is up (6 rds remain), IC is up.
Red Human
Blue Creature (-17 HP)
Dimple
Liet-Gar (-2 HP, Shaken, 8 rds remain, Will Save Pending)
Vie (Shaken 7 rds remain) & Chuckles
Niza (Shaken 8 rds remain, Will Save Pending) & Albis
Fromagalli (Shaken 8 rds remain)
Kasvot (Round 3 and Round 4 actions available, Round 4 Will Save Pending)

Bold are up!

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

GM:

Is it spell-like or Supernatural?

If it's a SL, it would typically provoke. If it's channel, that tends to be (Su).

Will, Doom, Bless, Rage: 1d20 - 1 - 2 + 1 + 2 ⇒ (20) - 1 - 2 + 1 + 2 = 20
HAZAAAH! Please tell the jerk I'd have preferred to crit an attack though... ;-)

Shaking off the worst of the spell, LGZ lashes out again. "Really? That the best you can do...ooo"*YAWN*

MWK Cold-Iron Ranseur: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 for Piercing: 2d4 + 7 ⇒ (2, 3) + 7 = 12 x3 crit

Provoke?:

MWK Cold-Iron Ranseur: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 for Piercing: 2d4 + 7 ⇒ (2, 4) + 7 = 13 x3 crit

Confirm? MWK Cold-Iron Ranseur: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 for Piercing: 2d4 + 7 ⇒ (2, 3) + 7 = 12 x3 crit

dang!

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dimple dodges forward and taps Niza on the back. "Go get 'em sister!"

Bit of luck on Niza (For the next round, whenever you would roll a d20, roll twice and take the most favorable result).

Inspire Courage, Round 8 of 11. 3 Rounds remain.

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28

Vie waits to try and inhibit the caster's concentration.
Mening sehrli kuchlarim sizni himoya qiladi!
Hold action until he starts to cast another spell. Then Acid Splash at the guy in red
ranged touch attack: 1d20 + 4 - 2 + 2 ⇒ (11) + 4 - 2 + 2 = 15, if hits, acid damage: 1d3 ⇒ 2

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Stab the demon ANISH MACOR

stab: 1d20 + 6 ⇒ (11) + 6 = 17
cold iron dagger: 1d4 + 6 ⇒ (2) + 6 = 8


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Dimple moves up and blesses Niza with a bit of her luck. Luck on a gnome, who knows what will happen!

Liet-Gar easily resists a majority of the negative energy, but his skin still burns a bit (4 damage LGZ). His slashing attempt at the demon connects, but then he realizes with a yawn he used the flat part of the blade and it does no harm to the creature.

Vie correctly identifies the spell and prepares an attempt to time his own attack to interrupt a second casting (I moved you up 5 ft to be in range of that spell).

Fromagalli finishes off the demon with a careful stab. The creature seems to melt into mist in front of him as it is sucked back to the plane it was summoned from.

Round 3: Bless is up (6 rds remain), IC is up (3 rds remain).
Red Human
Blue Creature (-25 HP & Down)
Dimple
Liet-Gar (-6 HP, Shaken, 7 rds remain)
Vie (Shaken 6 rds remain, Readied to attack Caster) & Chuckles
Niza (Shaken 8 rds remain, Will Save Pending, Bit o' Luck 1 rd but doesn't apply to the will save) & Albis
Fromagalli (Shaken 7 rds remain)
Kasvot (Round 3 and Round 4 actions available, Round 4 Will Save Pending)

Bold are up!

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

Forgot to ask. Can I tell whether it was a spell or a spell-like ability?
Does he have an obvious holy symbol?
Does he have a spell component pouch?


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Spell-Like, No and No.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Will for Niza: 1d20 + 4 ⇒ (14) + 4 = 18

Niza's skin burns a bit, but she seems to not be harmed that much. She hollers at Liet-Gar, "LGZ wanna be big?" He replies with a quick affirmative and she begins casting the spell (Wife can't post, but let me know what she would like to do).

Will for Kasvot: 1d20 + 4 ⇒ (5) + 4 = 9

The half-orc's flesh bubbles from the negative energy.

The jerk merchant attempts to cast the same spell again. But this time, Vie is ready for him! He flips a blob of acid, lobbing it over his allies and connecting with the corpulent body. He clearly sees it hit and flesh is sizzling, but it doesn't seem to have hurt the merchant!

You may as a move action, attempt to discern with a perception check, why an apparently normal human isn't being hurt by acid. Fair warning, the DC is high.

The spell triggers and negative energy washes forwards again like last round, slamming into Liet-Gar, Kasvot and Dimple this time. The merchant draws a rapier, "COME AND GET SOME STABBIN!"

LGZ, Kasvot, Dimple:
Please make a Will Save vs. a negative energy Spell-Like Ability. You are welcome to use a re-roll at any point before those results are given, unless said re-roll specifically grants you the ability to do so after the result is given. This is simply to determine if you are able to half the damage or not, so you can go ahead with your round of actions as normal.

GM Screen:
1d8 + 3 ⇒ (4) + 3 = 7

Round 5: Bless is up (5 rds remain), IC is up (2 rds remain).
Red Human
Blue Creature (-25 HP & Down)
Dimple
Liet-Gar (-6 HP, Shaken, 7 rds remain, if delays until Niza finishes her spell would be enlarged)
Niza (-4 HP, Shaken 7 rds remain, finishing cast of enlarge person) & Albis
Fromagalli (Shaken 7 rds remain)
Kasvot (-9 HP, Round 4 and Round 5 actions available)
Vie (Shaken 6 rds remain) & Chuckles

Bold are up!

Alright, let's see if we can move this along and finish up this week!

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Will vs ??: 1d20 + 5 ⇒ (18) + 5 = 23

Dimple begins casting a spell of her own. "Oooo Grumpy! You are in so much trouble."

Begin casting Summon Monster. Resolves next round.

Inspire Courage, Round 9 of 11. 2 Rounds remain.

Remember, +2 to hit, +1 to damage, +1 to saves vs FEAR

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

From shall I stashes his dagger moves up and attacks with his sword in both hands

”You very talkative for a dead man”

attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 8 ⇒ (1) + 8 = 9

He finds he no longer has to verbalise to draw forth his arcane strike

Please move token adjacent to enemy

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

This game stopped showing me updates for some reason. Sorry about that! Catching up; post incoming

Kasvot shakes himself out of his reverie. "That's the voice you were hearing?!? Dimple, you need to pick better voices if you're going to be hearing voices. I think most agree that just making them up is the best course of action... they don't have to be real, especially not if you find an evil one!"

He blasts off a quick magic missile then steps up to the man, attempting to infuse him with the laughter of the fey.

Round 4 Actions:

5' step
Standard: magic missile vs. Grumpy

Damage, force: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Round 5 Actions:

Will: 1d20 + 4 ⇒ (9) + 4 = 13
Will, shirt reroll: 1d20 + 4 ⇒ (10) + 4 = 14

Move: 10'
Standard: Laughing Touch vs. Grumpy

Laughing Touch, melee touch, IC, bless: 1d20 - 1 + 1 + 1 ⇒ (13) - 1 + 1 + 1 = 14

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Will: 1d20 - 1 + 2 - 2 + 1 ⇒ (10) - 1 + 2 - 2 + 1 = 10

Delay until spell takes hold
Last Round of Rage - Fatigued after this

As his features elongates, the half-elf smiles. "This! This will be your undoing!"

Stiffling a yawn, the massive half-elf lashes out at the foe.

MWK Cold-Iron Ranseur: 1d20 + 6 + 2 + 2 ⇒ (17) + 6 + 2 + 2 = 27 for Piercing: 2d4 + 8 + 1 ⇒ (4, 3) + 8 + 1 = 16 x3 crit

Provoke?:

MWK Cold-Iron Ranseur: 1d20 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12 for Piercing: 2d4 + 8 + 1 ⇒ (1, 2) + 8 + 1 = 12 x3 crit


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Dimple easily resists the damage, though she feels like she just got a really strong sunburn (3 damage taken). She begins casting a spell, ready to summon the biggest meanest dolphin out there!

Liet-Gar does not, taking the full brunt of the spell. He waits a second and then begins to grow mightily, almost bumping his head into the ceiling. But he takes a mighty slash with the last bit of his angry strength, easily hacking a deep gouge into the human's gut.

Fromagalli, it's a move action to put a weapon away. To do what you wish I'm going to assume you drop the dagger as a free, move forward while drawing the weapon and slash at the enemy. Since you acted before Kasvot I'll adjust positioning so that both of you can still get in your attacks. This will have large benefits to you both, which I did take into consideration.

The now much smaller half-elf moves forward, hacking away with his fancy magic sword. He also slashes deep into the human, but can clearly tell that there is more to this person than there appears as his regular steel blade only harms it a little.

Kasvot fails to resist the spell and feels his internal organs begin to shut down. But he battles through the pain and focuses on casting a spell, sending force bolts at the target. The orbs slam into the creature, snapping bones.

Spell Penetration vs. SR: 1d20 + 5 ⇒ (19) + 5 = 24

He summons a giggling fairy into his hand and moves up next to Fromagalli, easily reaching around the doorway to deposit the fairy into a position where it begins attempting to tickle the human. The fairy attempts to touch the gross merchant but then screeches in pain and poofs out of existence.

Spell Penetration vs. SR: 1d20 + 5 ⇒ (1) + 5 = 6

Round 5: Bless is up (5 rds remain), IC is up (2 rds remain).
Red Human (-26 HP)
Blue Creature (-25 HP & Down)
Dimple (-3 HP, casting)
Niza (-4 HP, Shaken 7 rds remain) & Albis
Liet-Gar (-6 HP, Shaken 6 rds remain, enlarged 30 rds remain)
Fromagalli (Shaken 6 rds remain)
Kasvot (-16 HP)
Vie (Shaken 6 rds remain) & Chuckles

Bold may post!

You may (as a move action) attempt to discern with a perception check why an apparently normal human isn't being hurt by acid or normal weapons. Fair warning, the DC is high and it is very likely that such information will be revealed soon anyway.

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

perception: 1d20 + 9 ⇒ (11) + 9 = 20

Not sure what else he can do to help, Vie attempts to learn something more about this human.

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza thinks for a second and moves up behind Fromagalli, "I was going to use this on myself, but I think... you will benefit more." Her hand is wreathed in dark energy which shimmers as she touches the half-elf's shoulder and temporarily boosts him, added on top of the spell already cast by Vie.

Move and Cast False Life on Fromagalli for Temp HP: 1d10 + 3 ⇒ (1) + 3 = 4


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Niza helps out her allies with a spell, Vie tries but can't quite figure out what is going on with the creature.

With a swift, almost to quick to see, a hideous head bursts hideously out of its host and leaves behind an empty sack of skin and bits of gristle. It chews a few bits of flesh from the body and grins, "now you are gifted with seeing my true form, before one of you get to become my next shell!"

You see the wounds on the creature, mainly from Liet-Gar's slash. As it chews some of those wounds knit up.

GM Screen:
2d6 + 3 ⇒ (6, 1) + 3 = 10

It attempts to cast a spell, provoking from Fromagalli.

Round 6: Bless is up (4 rds remain), IC is up (1 rd remains).
Red Human (-16 HP)
Blue Creature (-25 HP & Down)
Dimple (-3 HP, cast finishing)
Niza (-4 HP, Shaken 6 rds remain) & Albis
Liet-Gar (-6 HP, Shaken 6 rds remain)
Fromagalli (4 Temp HP, Prot Evil ~25 rds remain, Shaken 6 rds remain)
Kasvot (-16 HP)
Vie (Shaken 5 rds remain) & Chuckles

Bold is up, waiting on Fromagalli to post his AoO to figure out the rest of the creature's actions. You all can roll the knowledge check below if trained in the meantime.

Trained Knowledge “Planes”:
With a success on your roll I will ID the creature. This ID will include basic type/subtype and one tidbit of knowledge. Beating the DC by 5 will grant additional tidbits. I will dole out the tidbits starting with signature special abilities and then working to more mechanical things like DR and other resistances. Multiple rolls from multiple players, assuming they both beat the DC, will grant additional information and not duplicate tidbits.

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

aoo: 1d20 + 6 ⇒ (4) + 6 = 10

Obviously put off by the transformation Fromagalli effort does little to hinder the casting

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

knowledge planes: 1d20 + 7 ⇒ (5) + 7 = 12 What the heck is that!

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Knowledge (planes): 1d20 + 2 ⇒ (19) + 2 = 21 "It's a... wait... I know this! I think I know this...."


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Fromagalli slashes hard at the creature but his blade deflects off the doorway and misses the gesticulating caster demon monster. The spell finishes and targets Fromagalli and Kasvot... as well as the creature itself. Its own wounds appear to heal up a bit more.

GM Screen:
1d8 + 3 ⇒ (5) + 3 = 8

Fromagalli:
Please make a Will Save vs. a negative energy Spell-Like Ability. You are welcome to use a re-roll at any point before those results are given, unless said re-roll specifically grants you the ability to do so after the result is given. This is simply to determine if you are able to half the damage or not, so you can go ahead with his round of actions as normal.

Kasvot:
Please make a Will Save vs. a negative energy Spell-Like Ability, DC is 16. If failed you take 8. If passed you take 4. Either way that puts you unconscious so go ahead and then roll to stabilize with the appropriate modifier.

Round 6: Bless is up (4 rds remain), IC is up (1 rd remains).
Red Human (-8 HP)
Blue Creature (-25 HP & Down)
Dimple (-3 HP, cast finishing)
Niza (-4 HP, Shaken 6 rds remain) & Albis
Liet-Gar (-6 HP, Shaken 6 rds remain)
Fromagalli (4 Temp HP, Prot Evil ~25 rds remain, Shaken 6 rds remain, Will Save Pending)
Kasvot (-16 HP, Will Save Pending, will be unconscious either way)
Vie (Shaken 5 rds remain) & Chuckles

Bold is up!

Kasvot Knowledge Check:
You know a chunk of things about this creature and would technically be able to speak before you go unconscious, I'll let you handle how that is RP'd.

This is a male variant Vermlek, a Chaotic Evil Medium Outsider. It can crawl into the body of any dead Medium humanoid, consuming and replacing
the bulk of the humanoid’s skeleton and internal organs as he does so. This is unlikely to happen in combat though.

However, as you just saw it do, it can also abandon an inhabited body, crawling hideously out of his host and leaving behind an empty sack of skin and bits of gristle. In so doing, he absorbs much of the body’s flesh to heal himself, regaining 2d6+3 hit points. It cannot later reclaim this body with his inhabit body ability.

Lastly, you can recognize that it is healed by negative energy and harmed by positive energy, exactly as if he were an undead creature.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Will DC 16: 1d20 + 4 ⇒ (19) + 4 = 23
Constitution DC 10, stabilize: 1d20 + 1 - 3 ⇒ (13) + 1 - 3 = 11

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

*YAWN* "Gross! Dude, why would you even..." *HRK*

Stifling a yawn...and more than a little bile, LGZ lashes out instinctively at the foe. "I...I think that's even worse than a bug! That's a bug with a brain."

MWK Cold-Iron Ranseur: 1d20 + 6 - 2 + 1 + 1 ⇒ (8) + 6 - 2 + 1 + 1 = 14 for Piercing: 2d6 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11 x3 crit

AoO? (Large Size):

MWK Cold-Iron Ranseur: 1d20 + 6 - 2 + 1 + 1 ⇒ (10) + 6 - 2 + 1 + 1 = 16 for Piercing: 2d6 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10 x3 crit


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Kasvot collapses to the ground with massive internal bleeding and scorched skin. His breathing seems to be stable though.

Liet-Gar pokes, but just can't get a good angle to hit the target with multiple allies in between him and the demon.

Round 6: Bless is up (4 rds remain), IC is up (1 rd remains).
Red Human (-8 HP)
Blue Creature (-25 HP & Down)
Dimple (-3 HP, cast finishing)
Niza (-4 HP, Shaken 6 rds remain) & Albis

Liet-Gar (-6 HP, Shaken 5 rds remain, Fatigued 6 rds remain, Enlarged 29 rds remain)
Fromagalli (4 Temp HP, Prot Evil ~25 rds remain, Shaken 6 rds remain, Will Save Pending)
Kasvot (-20 of 17 HP, unconscious & prone)
Vie (Shaken 5 rds remain) & Chuckles

Bold is up!

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

will save: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15

Overrun attempt: 1d20 + 6 + 2 - 2 ⇒ (12) + 6 + 2 - 2 = 18

the red cross is where I want to end up

If I manage to beat the CMD by 5 I knock him prone if I fail I stay right where I am (unless he just wants to get out of the way :-) )In any case I provoke an aoo


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

GM Screen:
bite: 1d20 + 1 ⇒ (4) + 1 = 5 for BPS: 1d6 + 1 ⇒ (5) + 1 = 6

Fromagalli rushes recklessly past the enemy. It stands its ground and bites at him, but clearly misses but does not fall to the ground.

Round 6: Bless is up (4 rds remain), IC is up (1 rd remains).
Red Human (-8 HP)
Blue Creature (-25 HP & Down)
Dimple (-3 HP, cast finishing)
Niza (-4 HP, Shaken 6 rds remain) & Albis

Liet-Gar (-6 HP, Shaken 5 rds remain, Fatigued 6 rds remain, Enlarged 29 rds remain)
Fromagalli (-4 HP, Prot Evil 24 rds remain, Shaken 5 rds remain)
Kasvot (-20 of 17 HP, unconscious & prone)
Vie (Shaken 5 rds remain) & Chuckles

Bold is up!

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

Vie nervously steps forward to assist Liet-Gar with a bit of divination. Then he pulls a vial from within his robes.

Liet, I'm giving you my last Diviner's Fortune +1 to attacks, skills, and saves for 1 round. Then as my move, I will ready my potion of cure light wounds.

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza frowns, not quite sure what to do. Stay in the way of the one hacking away at the enemy or try some magic. In the end, she decides to give magic a go and let the half-elfs have their fun. Moving back into the middle of the room she pulls out her fancy never miss wand and summons an orb or force that zips out seeking the demon. What the heck kinda demon is that, anyway?

Move while drawing wand of Magic Missile. Use Wand for Force: 1d4 + 1 ⇒ (1) + 1 = 2

K: Planes: 1d20 + 6 ⇒ (7) + 6 = 13

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"Wait till you see what Desna has in store for you! Big stupid faker. NOt even a real voice." A majestic celestial eagle appears before the twisted humanoid. Perhaps sensing the vile nature, it starts attacking the demon immediately.

Talon #1 {IC/Flank}: 1d20 + 3 + 1 + 2 ⇒ (13) + 3 + 1 + 2 = 19
Damage {IC}: 1d4 + 1 ⇒ (3) + 1 = 4

Talon #2 {IC/Flank}: 1d20 + 3 + 1 + 2 ⇒ (13) + 3 + 1 + 2 = 19
Damage {IC}: 1d4 + 1 ⇒ (4) + 1 = 5

Bite {IC/Flank}: 1d20 + 3 + 1 + 2 ⇒ (14) + 3 + 1 + 2 = 20
Damage {IC}: 1d4 + 1 ⇒ (1) + 1 = 2

As the creature tears at Grumpy, Dimple looks disappointed. "HEY! It was supposed to be a BUTTERFLY! Isn't that Desna's thing? So what the hell is that? I mean, yeah, I kinda slept through some parts when the priestess was talking, but I woulda sworn there was something about a big, black butterfly. Oh Pish and Posh! Have I been worshiping the wrong god this whole time? Quick, who's the bird god?"

Seeing Kasvot bleeding out, "Fiddle faddle, of all the times..." She tries to remember her organization system for all the 'curin' sticks'. "Hair was for the dream boat, and the fabric one was for..oh...there's NO TIME!" Dimple grabs a handful of wands, closes her eyes and presses them all against the fallen sorcerer. She peeks, "Is he alive?"

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Eagle:

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 Fort +3, Ref +4, Will +2

Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4), bite +3 (1d4)

NOT A BUTTERFLY, Round 1 of 2. 1 single solitary round remains!

Inspire Courage, Round 10 of 11. 1 single solitary round remains!

Remember, +2 to hit, +1 to damage, +1 to saves vs FEAR


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Dimple's super awesome eagle pops into existence. It is so much better than a wimpy butterfly. Like geesh, who even likes those little insects? So many legs AND wings!?! Gross.

Anyway, the bites and claws all seem to connect without any issue, but it finds itself unable to penetrate the thick demonic skin. It must have some sort of damage resistance.

The gnome moves over and manages to activate at least one wand, bringing Kasvot back from the brink of death. He opens his eyes and...

Niza moves out of the way and whips a few force bolts at the enemy. The wand succeeds. She can tell that the Vermlek has obvious spell resistance (14).

Spell Penetration: 1d20 + 1 ⇒ (13) + 1 = 14

Vie grants his last little bit of foresight to Liet-Gar, hoping it helps.

_____________________________________

The fiendish demon cackles at the efforts of Fromagalli, "Oh good, I don't even have to lure one of you in!" He steps back further inside the room and glances at the door... which slams shut! Fromagalli immediately finds himself in darkness. Total and utter darkness as the fiend snaps its jaws around his arm, biting into muscle and flesh (2 damage Fromagalli).

GM Screen:
bite: 1d20 + 1 ⇒ (15) + 1 = 16 for BPS: 1d6 + 1 ⇒ (1) + 1 = 2

Round 6: Bless is up (4 rds remain), IC is up (1 rd remains).
Red Human (-10 HP)
Blue Creature (-25 HP & Down)
Dimple (-3 HP)
Niza (-4 HP, Shaken 5 rds remain) & Albis
Liet-Gar (-6 HP, Shaken 5 rds remain, Fatigued 6 rds remain, Enlarged 29 rds remain)
Fromagalli (-6 HP, Prot Evil 24 rds remain, Shaken 5 rds remain, Blind from Total Darkness in Room)
Kasvot (-13 HP, Prone with full action from round 6 + round 7 full action, round 6 stuff will be allowed to occur before the enemy takes the action posted, but are unlikely to change the outcome so I went ahead with it)
Vie (Shaken 4 rds remain) & Chuckles

Bold is up!

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor
GM TOP wrote:
It must have some sort of damage resistance.

A celestial eagle has smite evil, which would overcome the DR, no?

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

With a groan, LGZ takes a hand off the weapon and reaches out. Thrusting the door open, he places his hand back on the shaft of the blade.

"Dude...You're a dick." Swinging the weapon down...he promptly connects with the doorframe! *YAWN* "Sorry guys...I'm...I'm spent. I need a nap and cuddle now..."

MWK Cold-Iron Ranseur: 1d20 + 6 - 2 + 1 + 1 + 1 ⇒ (1) + 6 - 2 + 1 + 1 + 1 = 8 for Piercing: 2d6 + 3 + 1 ⇒ (1, 6) + 3 + 1 = 11

AoO:

MWK Cold-Iron Ranseur: 1d20 + 6 - 2 + 1 + 1 ⇒ (20) + 6 - 2 + 1 + 1 = 26 for Piercing: 2d6 + 3 + 1 ⇒ (6, 6) + 3 + 1 = 16


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Kasvot Vaxt wrote:
GM TOP wrote:
It must have some sort of damage resistance.
A celestial eagle has smite evil, which would overcome the DR, no?

Not according to anything I've found while researching templates on the rules boards. It only grants a bonus to hit and damage vs evil creatures. The ability also wasn't indicated or activated by the summoner. Would you all prefer that I assume Smite Evil is used against the first target every time any celestial summons occur? That seems allowable. It would have gotten one damage through that way.

_________________________________________________

The door appears to be wedged shut, held tightly by the fiendish webbing. Simply pushing or pulling on it does not open it.

Liet-Gar may adjust his second action if he wishes.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

As my nat 1 will not change anything...

"Really?? DICK!" cries out LGZ as he lashes out at the door. The half-hearted attack fails to connect in any reasonable fashion though...

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot stands up, reeling from the negative energy damage still, and steps back. He tries to daze the demon into inaction.

Round 6 Actions:

Move: stand up from prone
5' step
Standard: cast daze on demon (Will DC 17)

Caster Level vs. SR, spell penetration: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

There's a small chance this little cantrip actually does change the demon's actions, so I'll wait and see before posting Round 7.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

The daze attempt seems to have no effect as the demon's mind seems to be of a completely different nature than what Kasvot is expecting.

AKA, not a humanoid

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Ha! I always forget about that particular element. Oops...

Kasvot, with his spell fizzling in the demonic mind, watches helplessly as the door slams shut. "Fromagalli!" His eyes dart around amongst the remaining Pathfinders. "What are we going to do; he's alone in there!!! Quick, cut the webbing! Cold iron weapons!"

As Kasvot himself lacks any such weapons, he stands there watching, anxious.

No Round 7 actions


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Liet-Gar haphazardly attempts to open the door and then also hack away at it, missing everything in the process but almost clipping Vie on the backswing. The half-elf seems like he just wants to take a nap. Being large is nice, but apparently tiring!

Kasvot tries a couple things, then encourages his allies to hack away at the fiendish infused webbing on the door, hoping that will help.

Round 7: Bless is up (3 rds remain), IC is up (Last Round!).
Red Human (-11 HP)
Dimple (-3 HP)
Celestial Eagle of DOOM (for demons at least, 1 rd remains)
Niza (-4 HP, Shaken 5 rds remain) & Albis

Liet-Gar (-6 HP, Shaken 4 rds remain, Fatigued 5 rds remain, Enlarged 28 rds remain)
Fromagalli (-4 HP, Prot Evil 24 rds remain, Shaken 5 rds remain, Blind from Total Darkness in Room)
Kasvot (-13 HP)
Vie (Shaken 4 rds remain) & Chuckles

Bold is up!

Correction on HP, Fromagalli was not hit last round. I had not added Protection from Evil which then made the bite a miss. He is back to -4 HP. The Celestial Eagle does have darkvision and is getting an extra +1 damage from smite evil for its last round of attacks.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1
Powers that be wrote:
Not according to anything I've found while researching templates on the rules boards. It only grants a bonus to hit and damage vs evil creatures. The ability also wasn't indicated or activated by the summoner.

I was not really certain how it worked as I could not find anything definitive either. If it does have Smite Evil, AND knowing it is only here for two rounds, then yes please to Smiting the first target it attacks.

EDIT: Aw poop, here it is. Technically, it says 'may smite'. If I had found that yesterday, I would have been more specific. If we can retcon, great. If we can't, I totally get it. **Slowly nudges pebbles around with her foot** "If someone has to die so I can learn my lesson for next time...I understand.**sigh** Dimple sneaks a look up to the heavens to see if anyone is buying this guilt trip.

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Takes a swing at where the lay attack came from
1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 8 ⇒ (3) + 8 = 11
1to50 miss: 1d100 ⇒ 39
thedarkness won’t save you

well maybe not next time


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Fromagalli slashes the air, very hard. But his sword does not connect with anything. The demon has found a valuable ally in the darkness.

Round 7: Bless is up (3 rds remain), IC is up (Last Round!).
Red Human (-11 HP)
Dimple (-3 HP)
Celestial Eagle of DOOM (for demons at least) Last Round!
Niza (-4 HP, Shaken 5 rds remain) & Albis

Liet-Gar (-6 HP, Shaken 4 rds remain, Fatigued 5 rds remain, Enlarged 28 rds remain)
Fromagalli (-4 HP, Prot Evil 23 rds remain, Shaken 4 rds remain, Blind from Total Darkness in Room)
Kasvot (-13 HP)
Vie (Shaken 4 rds remain) & Chuckles

Bold is up!

I gave the celestial hawk the smite (got 1 damage through last round due to it), you may roll its attacks this round assuming that the smite is up.

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