GM TOP MOD: Gallows of Madness Parts 1-3 (Core) (Inactive)

Game Master Pete H.


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The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Eyes going wide at Niza's suggestion, LGZ raises a hand slowly. "Uh...I volunteer? AS tribute!"

With a smile, he turns to Dimple and Kasvot. "Let's handle the current problem at hand. If we find some willing to discuss things after hostilities have subsided, perhaps we can find an accord."

20ft reach? Yes please! :-P


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Okay, the smartest thing that could happen is Niza and Kasvot start casting their spells at the same time and then the others wait to see what happens with the Sleep spell before attacking, so we are just going to skip to the spell resistance checks and then roll a bunch of DC 18 will saves and go from there.

Spell Resistance 5 Goblin #1: 1d20 + 2 ⇒ (16) + 2 = 18
Spell Resistance 5 Goblin #2: 1d20 + 2 ⇒ (14) + 2 = 16

GM Screen:
Goblin #1 Will DC 18: 1d20 ⇒ 3
Goblin Dog #1 Will DC 18: 1d20 + 1 ⇒ (16) + 1 = 17
Goblin #2 Will DC 18: 1d20 ⇒ 2
Goblin Dog #2 Will DC 18: 1d20 + 1 ⇒ (14) + 1 = 15

Oooh, dang. Close on one of em.

Two goblins burst out of the woods, precariously but competently riding two goblin dogs. The begin bolting towards the group, get really really sleepy, and decide to lay down and take a nap with a flump. The goblins look like goblins, the dogs look like mangy canines with a face that has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.

Round 4
Liet-Gar (Enlarged 20/20)
Kasvot
Niza & Albis
Dimple
Fromagalli

Goblins & Their Dogs (Asleep 20/20)

Now that has been resolved, what do you do next? Damage will wake a goblin or dog (unless they die). Further stuff may also happen depending on whether any enemies continue lurking in the woods.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

"There, Dimple, see? Nice and sleepy-but-not-dead." He scans the woods, looking for more trouble. With his eyes still on the forest edge, he motions to the bodies. "Somebody nock an arrow, just in case, while the rest of us tie them up. Kill the dogs. Anybody have rope?"

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"Well, yeah...that's better." But the dogs ARE asleep. Kinda defenseless. But, I don't want them biting anyone. Wouldn't want anyone getting gobo-rabies. Without being privy to her inner monologue, anyone near her hears the gnome mutter, "That would be gross...ick."

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot will bind a goblin if somebody can give him rope; his pitiful strength prevents him carrying any of his own. That same pitiful strength prevents him from being effective at a coup de grace on a goblin dog.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Giggling as he grows massive, LGZ swings his weapon about a bit. Frowning suddenly as the goblins fall asleep, he asks "So...uh...I don't get to stab them then?"

No rope here

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

The bard offers up her leather whip. "You could use this if you want."

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Fromagalli stays silent about the silken rope in his backpack as he did not plan on getting it dirty tying up goblins. knowing our luck it would just be the sheep that spoke common. Interrogating the prisoners would be useful but the dogs are fit for nothing”

Fromagalli will coup de grace the dogs


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Niza pulls out her silk rope and hands it to Kasvot, "okay buddy, you can use this but it better come back without any goopy ooze so get it clean after, kay?"

Kasvot ties up both goblins, Fromagalli slits one dog's throat and Liet-Gar finishes off the other. Their sad death gurgles echo in Dimple's heart for a few moments before...


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

...suddenly, the sound of a trumpet rings out over the field, becoming louder as its player approaches. From the east, across the river bursts out a very angry lady goblin with a long polearm. Behind her are three more shortbow wielding male goblins, she yells something and they all spread out to avoid the sleeping on the job debacle again.

Initiative:

Fromagalli: 1d20 ⇒ 7
Liet-Gar: 1d20 + 5 ⇒ (5) + 5 = 10
Kasvot: 1d20 + 4 ⇒ (19) + 4 = 23
Dimple: 1d20 + 5 ⇒ (9) + 5 = 14
Niza & Albis: 1d20 + 2 ⇒ (13) + 2 = 15
Fiendish Goblins: 1d20 + 6 ⇒ (16) + 6 = 22
Angry Lady Goblin: 1d20 + 3 ⇒ (1) + 3 = 4

Round 1
Kasvot
Fiendish Goblins Three
Niza & Albis
Dimple
Liet-Gar
Fromagalli
Angry Lady Goblin

Bold is up, go team Sorcerer!

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Grateful they had enough time to tie up the sleepy goblins, Kasvot wheels around to face the oncoming threat. He decides to protect himself further, casting shield on himself as he moves to the cover of the tree.

Actions:

Standard: cast shield
[ooc]Move: 30'


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Kasvot wisely doesn't attempt to repeat his trick and make himself a target for all the goblins, instead he seeks cover and improves his defenses.

The three fiendish goblins (See Here for earlier K: Stuff) step forward or move to get into range of their bows. They all fire at the obvious largest and most dangerous target, LGZ. All three arrows thunk squarely into the enlarged elf before he can even think to dodge and these goblins apparently remembered to use the metal tipped arrows. (3 hits, total of... 8 damage!!!)

GM Screen:
shortbow: 1d20 + 4 ⇒ (17) + 4 = 21 for Piercing + Smite Good: 1d4 + 1 ⇒ (1) + 1 = 2

shortbow: 1d20 + 4 ⇒ (17) + 4 = 21 for Piercing + Smite Good: 1d4 + 1 ⇒ (3) + 1 = 4

shortbow: 1d20 + 4 ⇒ (19) + 4 = 23 for Piercing + Smite Good: 1d4 + 1 ⇒ (1) + 1 = 2

Round 1
Kasvot
Fiendish Goblins Three
Niza & Albis
Dimple
Liet-Gar (-8 HP)
Fromagalli

Angry Lady Goblin

Bold is up, go team Everyone Else!


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Bump

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Fromagalli moves forward and looks at the stream trying to work out if he can wade it or jumping is the better option before deicidng the best option is still sword throwing He calls "Anish macor" and his sword hurtles towards the goblin with the blue pollen smears

hand of apprentice sword: 1d20 + 6 ⇒ (17) + 6 = 23
sword damage inc arcane strike: 1d8 + 5 ⇒ (2) + 5 = 7


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

I keep forgetting to put the stream info up! DC 10 swim check to get through it, the stream is swollen from recent rains. Acrobatics DC depends on how where you jumped and how far you would have to jump.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Seeing the half-sized double elf...er...double sized half elf injured, Dimple pulls one of her new wands. It has the words HAPPY SMILES etched into the wood. She pokes the stick into LGZ's back. "Did it work? I never had a chance to try it. I may have bought the wrong wand. Let me know if you start craving flies and want to jump on a lily pad."

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

1 of 50 charges used, 49 remain

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

And if you say have been enlarged to double elf size <g>?

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza considers her options. She is too far away and moves too slowly to be able to cross the stream and whack one of the goblins with her club. She moves closer and pulls a wand while doing so. She then points it at enemy nearest her and missiles magically shoot out of the end of the wand.

Wand of Magic Missile vs Red: 1d4 + 1 ⇒ (3) + 1 = 4


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Niza pulls a wand while moving up, activating it to create a small orb of force that zips out at her command, slamming into the angry lady goblin. Dimple steps up and heals Liet-Gar for a bit of the damage, his wounds close and the arrows are pushed out, falling to the soft ground. Fromagalli also moves forward, his sword darting out in a vicious stab, dropping one of the goblin shortbow shooters to the ground.

The screaming goblin woman pulls a javeline and whips it at Fromagalli very angrily! It easily strikes his body, piercing his armor and barely missing a vital organ (5 Damage Fromagalli).

GM Screen:
javelin: 1d20 + 5 ⇒ (20) + 5 = 25 for Piercing: 1d4 + 3 ⇒ (2) + 3 = 5

javelin Crit?: 1d20 + 5 ⇒ (5) + 5 = 10 for Extra Piercing: 1d4 + 3 ⇒ (1) + 3 = 4

Delay
Liet-Gar (-3 HP)

Round 2
Kasvot
Fiendish Goblins Three (Blue -7 & Down, Yellow, Green)
Niza & Albis
Dimple
Fromagalli (-5 HP)
Angry Lady Goblin (-4)

Bold is up, go team Sleepinator!

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dimple looks at Fromagalli, then down at her shiny new 'only used once' wand. Then it will be 'Gently Used' and then 'Well Worn' and then 'Only One Owner' and then one day it'll just be an empty stick. "Aw, c'mon guys! Can everyone PLEASE be more careful? I just got this thing and you guys are gonna use it all up before I can have fun with it."

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot rushes out from under the tree to the stream's edge. He works a bit of arcane magic against the leader of this band of goblins, hoping to slow her down briefly.

Actions:

Move: 30'
Standard: cast daze vs red (Will DC 17 or can take no actions for 1 round)


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Spell Resistance DC 5: 1d20 + 2 ⇒ (8) + 2 = 10

GM Screen:
Angry Goblin Will DC 17: 1d20 + 2 ⇒ (14) + 2 = 16

Kasvot's spell seems to have an effect on the goblin leader, she seems a bit befuddled and slow to act. With Liet-Gar frozen in inaction, the two goblins take aim at more dangerous targets. One shoots at Fromagalli and the other at the one that just did HAND WAVEY MAGIC!!! But sadly for them, both arrows sail right by their targets, thunking into the soft loam of the fields.

GM Screen:
Green vs. Fromagalli Shortbow: 1d20 + 4 ⇒ (7) + 4 = 11 for Piercing: 1d4 ⇒ 1

Yellow vs. Kasvot Shortbow: 1d20 + 4 ⇒ (5) + 4 = 9 for Piercing: 1d4 ⇒ 4

Delay
Liet-Gar (-3 HP)

Round 2
Kasvot
Fiendish Goblins Three Two (Blue -7 HP & Down, Yellow, Green)
Niza & Albis
Dimple
Fromagalli (-5 HP)

Angry Lady Goblin (-4 HP & Dazed 1/1)

Bold is up, go team From-Dimp-NizAlbis!

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"Time to burn these gobos! My fireballs will cook them to a cinder!"

Dimple summons up motes of fire that orbit around themselves between the two goblin archers. She hopes to scare them into surrendering or running away.

Bluff: 1d20 + 3 ⇒ (11) + 3 = 14

Casting Dancing Lights

Free action to maintain IC. 2 of 11 Rounds; 9 remain.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

You uh... never started I.C.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"Time to burn these gobos! My fireballs will cook them to a cinder!"

Dimple summons up motes of fire that orbit around themselves between the two goblin archers. She hopes to scare them into surrendering or running away.

BLUFF was a 14

Casting Dancing Lights

EDIT: Huh! So I did NOT start IC. Totally thought I did. Oh well, sticking with the crappy Bluff attempt.

Free action to maintain IC. 2 of 11 Rounds; 9 remain.

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Fromagalli launches his sword at goblin lady before backing off

"Anish Macor! Don't want to get my eyebrows singed again"

rolls:
sword attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

sword damage: 1d8 + 5 ⇒ (2) + 5 = 7
free action aid bluff?
bluff: 1d20 - 1 ⇒ (9) - 1 = 8 aka backing up enough to gat a running jump

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Finally stepping into the fight, LGZ rushes across the river. "Fire don't scare me!"

Swim: 1d20 + 6 - 4 + 1 ⇒ (20) + 6 - 4 + 1 = 23

Potential AoOs:

MWK Cold-Iron Ranseur: 1d20 + 5 ⇒ (15) + 5 = 20 for Piercing: 2d6 + 4 ⇒ (2, 2) + 4 = 8 x3 crit

MWK Cold-Iron Ranseur: 1d20 + 5 ⇒ (15) + 5 = 20 for Piercing: 2d6 + 4 ⇒ (3, 2) + 4 = 9 x3 crit

MWK Cold-Iron Ranseur: 1d20 + 5 ⇒ (8) + 5 = 13 for Piercing: 2d6 + 4 ⇒ (5, 5) + 4 = 14 x3 crit

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza drops her wand which Albis quickly swoops in and picks up. She eyes the angry lady goblin and sneers. "I may be small and far away, but I pack quite the... punch!" As she says the last word, she folds her hand into a fist and uppercuts at (what appears to be at least) an invisible foe in front of her. Waves of energy pulse in front of her all the way to the goblin lady whose head snaps back sharply.

Telekinetic Fist vs. Red's Touch: 1d20 + 4 ⇒ (18) + 4 = 22 for Bludgeoning: 1d4 + 1 ⇒ (1) + 1 = 2


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Dimple casts a spell, shining burning lights form and flit around the battlefield. The group really tries to talk them up but goblins aren't exactly scared of fire. So other then a bit of distraction, they don't seem to be interested in fleeing.

Fromagalli's sword zips out and slams into the dazed goblin lady with a large slash across her, but she remains standing. Niza tosses her wand away, Albis swooping to catch it before it even hits the ground. With a swagger of confidence she punches the same goblin right on the jaw. LGZ quickly wades through the swollen stream, threatening death to any who give him the opportunity.

Round 3
Kasvot
Fiendish Goblins Three Two (Blue -7 HP & Down, Yellow, Green)
Niza & Albis
Dimple
Fromagalli (-5 HP)
Liet-Gar (-3 HP)
Angry Lady Goblin (-13 HP)

Bold is up, go team Kasvot!

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"I can't believe those morons aren't going to run! You dumb stupidheads! You're gonna DIE!"

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot looks at the running water and his face twists into a grimace. Need to get over if we're going to deal with these archers... but this doesn't look good! He moves away from the edge to get a running start, then starts forward, jumping when he reaches the water's edge.

Actions:

Double move: 50' including 10-15' jump

Acrobatics DC 10 or 15?: 1d20 + 2 ⇒ (18) + 2 = 20


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Kasvot backs up to get a running go and easily vaults the stream. He skids to a halt, just barely avoiding going to far. The goblin near Liet-Gar drops his bow, steps in closer and draws his sword, stabbing at the big toe of the giant half-elf. The other sends an arrow at the now much easier to hit target. The chatter back and forth in an unknown language and they seem to be laughing at LGZ. The arrow hits but doesn't manage to penetrate his thickly armored body and the toe stab goes straight through his boot into the soil, directly between his First and Second Little Piggies, barely missing flesh.

GM Screen:
Melee short sword: 1d20 + 2 ⇒ (13) + 2 = 15 for Piercing: 1d4 ⇒ 1 19–20

Ranged shortbow: 1d20 + 4 ⇒ (2) + 4 = 6 for Piercing: 1d4 ⇒ 4 ×3

Round 3
Kasvot
Fiendish Goblins Three Two (Blue -7 HP & Down, Yellow, Green)
Niza & Albis
Dimple
Fromagalli (-5 HP)
Liet-Gar (-3 HP)

Angry Lady Goblin (-13 HP)

Bold is up, go team All but Kasvot!

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Posting from work. Will start IC. 2 of 11 rounds, 9 remain

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza, once again, contemplates her options. She would be able to hurt her enemies more if she could whack them with her club. Making a decision, she decides to swim across the stream. Albis continues swooping overhead, a wand hanging from one of his talons.

Swim: 1d20 + 2 ⇒ (12) + 2 = 14
Double move.

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

"How hard can it be to jump a stream?" Fromagalli asks himself before running forward to find out

dice rolls:

acrobatics: 1d20 - 4 ⇒ (12) - 4 = 8
swim: 1d20 + 5 ⇒ (19) + 5 = 24 Double move and done

SPLASH

Fromagalli lands in the stream but manages to scramble out with his sword intact and in hand. His dignity not so much


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Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Fromagalli:
Unfortunately that was a DC 15 Acrobatics check and failing by more than 5 on the jump check means you fall prone. So becoming non-prone would be the second move action. Next round will a DC 10 Swim check, but you are welcome to use the Swim Check roll you got this round for that. I moved you back into the stream where you landed.

LGZ is up!

I'm treating swimming as half speed (15/move for a 30 speed or 10/move for a 20 speed) even though I'm seeing that the rules appear to be quarter speed. We can figure that out later but I let some of you move at half speed through it so I need to stay consistent.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

"You DARE!?" shrieks the half elf as the goblin puts a hole through his boot. "YOU SHALL PAY FOR THAT!"

Smoke floating out of his ears, he rushes forward to get a better angle at all the vile beasts and swings the massive blade at the offender.

Rage as Free. Move - Provoking from red and yellow

Dice:

MWK Cold-Iron Ranseur, rage, IC, big: 1d20 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11 for Piercing: 2d6 + 3 + 9 + 1 ⇒ (3, 2) + 3 + 9 + 1 = 18 x3 crit

==========Possible AoOs=============

MWK Cold-Iron Ranseur, rage, IC, big: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9 for Piercing: 2d6 + 9 + 1 ⇒ (6, 4) + 9 + 1 = 20 x3 crit

MWK Cold-Iron Ranseur, rage, IC, big: 1d20 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13 for Piercing: 2d6 + 9 + 1 ⇒ (4, 5) + 9 + 1 = 19 x3 crit

MWK Cold-Iron Ranseur, rage, IC, big: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28 for Piercing: 2d6 + 9 + 1 ⇒ (6, 6) + 9 + 1 = 22 x3 crit
Potential confirmation, rage, IC, big: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28 for Extra Piercing: 4d6 + 18 + 2 ⇒ (3, 6, 2, 2) + 18 + 2 = 33 x3 crit

Damn

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

I sincerely hope you get an AoO from someone with all those crits in there. LOL


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

GM Screen:
LGZ's AC is 15.

yellow AoO short sword: 1d20 + 2 ⇒ (16) + 2 = 18 for Piercing: 1d4 ⇒ 2

red AoO horsechoppa: 1d20 + 5 ⇒ (6) + 5 = 11 for Slashing: 1d8 + 4 ⇒ (3) + 4 = 7

Niza dives into the water and bursts out on the other side next to Kasvot, both glaring at the angry lady goblin. Dimple cheers her allies on, slightly miffed that NOBODY (not even that stupid shepherd) ran in fear from the glowing orbs of fire. Fromagalli bursts into a gallop, huffing and puffing as he charges forward ready to leap the small stream in a single bound! No half-orc is gonna show him up... until he trips at the last second and slams face first into the water. Splashing about and sputtering for air he manages to right himself.

Liet-Gar releases his anger at the world, screaming and stamping around. The goblins take advantage of his movement with the darn offender finding his other big toe and this time striking true (2 damage LGZ). The angry lady with her own reach weapon swings hard, but only finds air. Liet-Gar grins and swings back at one of the goblins, but maybe being so tall is actually making it harder to hit anyone as he just finds dirt with his slash.

The angry goblin lady turns towards the two that remain in her reach AND have harmed her already, slowly waving her weapon back and forth between the two before deciding on one to stabbity stab Niza 1, Kasvot 2: 1d2 ⇒ 1. Her blade easily connects with the red-headed gnome, but Niza just grins devilishly as her armored clothing (Mage Armor yay!) resists the point of the weapon.

GM Screen:
red horsechoppa at Niza: 1d20 + 5 ⇒ (8) + 5 = 13 for Piercing: 1d8 + 4 ⇒ (5) + 4 = 9

Round 4
Kasvot
Fiendish Goblins Three Two (Blue -7 HP & Down, Yellow, Green)
Niza & Albis
Dimple
Fromagalli (-5 HP)
Liet-Gar (-5 HP)
Angry Lady Goblin (-13 HP)

Bold is up, go team Kasvot!


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

One of the goblins steps just inside Liet-Gar's guard, which is actually a pretty big area with such a large weapon. He fires his bow at the massive half-elf. The other one, wishing he still had his bow, tries to dodge the incoming attack as he rushes in to try to stab the big toe he missed earlier. He easily dodges LGZ's slash and stabs!!! Sadly though, the goblins are quite inept and fail to harm their target.

GM Screen:
yellow short sword: 1d20 + 2 ⇒ (10) + 2 = 12 for Piercing: 1d4 ⇒ 2

green short bow - no Precise: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 for Piercing: 1d4 ⇒ 3

Delay
Kasvot

Round 4
Fiendish Goblins Three Two (Blue -7 HP & Down, Yellow, Green)
Niza & Albis
Dimple
Fromagalli (-5 HP)
Liet-Gar (-5 HP)

Angry Lady Goblin (-13 HP)

Bold is up, go team Everyone Technically!

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza takes a step towards the angry lady goblin. She hefts her club over her head with both hands. "You wanna be a meany? I'll show you mean." She swings her club like a baseball bat (I'm pretty sure those don't exist in Pathfinder, but /shrug) at the goblin's head. Albis continues swooping around over everyone's heads, a wand clutched in his talons.

2-Handed MW Club: 1d20 + 5 ⇒ (19) + 5 = 24 for Bludgeoning: 1d4 + 3 ⇒ (4) + 3 = 7


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Red is down!

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Fromagalli wades across the stream and then throws his sword at yellow

"Anish Macor!"

Spoiler:

sword: 1d20 + 6 + 1 + 1 - 4 ⇒ (1) + 6 + 1 + 1 - 4 = 5

sword damage: 1d8 + 6 ⇒ (3) + 6 = 9

with IC arcane strike and firing into combat

My guess that translates as he draws back his sword which slips out of his wet hand before he throws his empty hand forward. Looks in some surprise as to where the sword went but is even more surprised to see it reappear in his hand?

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"Oh, so we're all going over. Sure." Dimple moves toward a narrower part of the creek.

Round 3 of 11. 8 rounds remain.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

With a growl at the tiny beast putting more holes in his shoes, LGZ lumbers away. Turning back, he thrusts his massive blade forward. "I say DIE!"

Specs of foam begin to form around the half-elf's mouth as the boiling hatred wells within... "Gonna have to get new shoes now! I HATE BUYING SHOES!"

Dice:

Walk away from yellow - provoking
And...looks like I skewer yellow...maybe?
Green & yellow in AoO range for me.

MWK Cold-Iron Ranseur, Rage, IC, Big: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26 for Piercing: 2d6 + 3 + 9 + 1 ⇒ (6, 6) + 3 + 9 + 1 = 25 x3 crit

==Potential AoOs===

MWK Cold-Iron Ranseur, Rage, IC, Big: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16 for Piercing: 2d6 + 3 + 9 + 1 ⇒ (5, 6) + 3 + 9 + 1 = 24 x3 crit

MWK Cold-Iron Ranseur, Rage, IC, Big: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25 for Piercing: 2d6 + 3 + 9 + 1 ⇒ (6, 4) + 3 + 9 + 1 = 23 x3 crit


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Niza steps inside the guard of the angry goblin and swings her club with all her might, connecting with the bulbous head of her target, there is a sickening thump and then the evil creature collapses to the ground. Panting with the exertion and dripping from the swim, Niza grins.

Fromagalli swims forward and stumbles out onto the grass, lobbing his sword at the closest of the two goblins. But his hand slips as he releases the blade and it zips just a bit too high over the target before returning. Dimple steps up, continuing her inspirational message but questioning the wisdom of everyone jumping into the stream, especially since they are moving away from the very nice gnome who was healing them.

Liet-Gar, anger clouding his vision, stopping him from doing anything but try to hack a goblin into smaller goblin chunks, moves away from the one next to him to get a good angle for a swing. It stabs at his calf this time. His blade connects, severing an artery and giving the goblin a nice tasty spray of blood in his face! (4 damage LGZ) Sadly though his joy is short-lived as Liet-Gar turns and removes his head from his body. You hear a 'wheee' sound as the goblin's head sails into the woods.

GM Screen:
yellow short sword AoO: 1d20 + 2 ⇒ (14) + 2 = 16 for Piercing: 1d4 ⇒ 4

The last goblin, with zero sense, continues his attack, cackling in glee that he is still alive and his target is spraying blood everywhere. He steps forward and shoots his bow again. The arrow drills Liet-Gar's arm, digging deep into his large muscle. (4 damage LGZ)

GM Screen:
Shortbow: 1d20 + 4 ⇒ (17) + 4 = 21 for Piercing: 1d4 ⇒ 4

Delay
Kasvot

Round 4 IC is up!
Fiendish Goblin Green Three er.. Two... (Blue -7 HP & Down, Yellow -25 HP & DEAD, Green)
Niza & Albis
Dimple
Fromagalli (-5 HP)
Liet-Gar (-13 HP)

Angry Lady Goblin (-21 HP & Down)

Bold is up, go team Everyone Again!

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

"HAZZAH! YOU CAN NOT DEFEAT ME!" spit flying from his jowls, the man steps away and brings the weapon to bear...again lashing out. The arrows protruding from his arm causes the muscles to spasm slightly under the strain.

Dice:

MWK Cold-Iron Ranseur, Rage, IC, Big: 1d20 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14 for Piercing: 2d6 + 3 + 9 + 1 ⇒ (6, 5) + 3 + 9 + 1 = 24 x3 crit

==Possible AoO==

MWK Cold-Iron Ranseur, Rage, IC, Big: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17 for Piercing: 2d6 + 3 + 9 + 1 ⇒ (2, 5) + 3 + 9 + 1 = 20 x3 crit

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza, the blood of the mean lady goblin splattered across her face, eyes the remaining goblin. Anger floods her body and she takes off running towards her foe, club raised.

2-Handed MW Club + Charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 for Bludgeoning: 1d4 + 3 ⇒ (4) + 3 = 7


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Liet-Gar swings and just misses the last goblin, who continues taunting the large warrior but doesn't quite notice Niza bolting across the field and swinging her club at him. With the expert aid of Dimple's encouragement echoing in her ears, the red haired gnome's club connects squarely with the back of the goblin in a crunch of bone and exhalation of air. The creature groans and then collapses.

One could almost say that if Dimple had not been so encouraging, the strike would have probably missed. Maybe even that Dimple was one hundred percent responsible for the goblin being injured... maybe. :P

Combat is over!

Current Status of the Party
Fromagalli (-5 HP)
Liet-Gar (-13 HP)

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot moves up behind Niza, watching the goblin closely. He prepares to strike out with his hand should the goblin come any closer.

Actions:

Move: 30'
Standard: readied laughing touch vs. goblin if it enters a threatened square

melee touch: 1d20 - 1 ⇒ (10) - 1 = 9

Laughing Touch (Sp) wrote:

At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

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