Casamir Azmeren

Fromagalli's page

188 posts. Organized Play character for Merisal The Risen.


Wands and wayfinder are from confirmation and first steps Hand of apprentice 2 use 4 remaining


AC 16, touch 10, flat-footed 16 (+6 armor) hp 41


Clw wand charges 1 burning hands wand charges 1 disguise self wand 5 charges longstrider 47

About Fromagalli

Male half-elf ranger 1/wizard 4
N Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +10
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 41 (5 HD; 4d6+1d10+15)
Fort +4, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee cold iron dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
mwk longsword +7 (1d8+6/19-20) or
sap +7 (1d6+4 nonlethal) or
silver light mace +7 (1d6+4)
Special Attacks favored enemy (magical beasts +2), hand of the apprentice (6/day)
Wizard Spells Prepared (CL 4th; concentration +7)
2nd—blindness/deafness (DC 15), blur, darkvision
1st—feather fall, true strike, true strike, true strike
0 (at will)—detect magic, mage hand, message, read magic
Str 18, Dex 10, Con 12, Int 17, Wis 10, Cha 8
Base Atk +3; CMB +7; CMD 17
Feats Arcane Strike, Eschew Materials, Skill Focus (Spellcraft), Spell Focus (evocation), Toughness
Traits expert duelist, fencer
Skills Craft (sculpture) +10, Knowledge (arcana) +11, Knowledge (history) +7, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Spellcraft +14, Survival +6 (+8 to avoid becoming lost), Swim +8; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Elven, Infernal
SQ arcane bond (masterwork longsword), elf blood, track +1, wild empathy +0
Combat Gear scroll of remove paralysis, remove paralysis, wand of burning hands (CL 3rd, 1 charges), wand of cure light wounds (CL 3rd, 5 charges), wand of disguise self (5 charges), wand of longstrider (50 charges), wand of protection from evil (50 charges), acid (4), alchemist's fire (3); Other Gear mithral breastplate, mithral buckler, cold iron dagger, dagger, mwk longsword, sap, silver light mace, wayfinder[ISWG], backpack, first, grappling hook, ink, inkpen (3), masterwork sculpting tools, paper (5), parchment (3), sack, sack, scroll case, sealing wax, signet ring, silk rope (50 ft.), soap (10), spell component pouch, 1,601 gp, 3 sp
Special Abilities
Arcane Bond (Masterwork longsword) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Favored Enemy (Magical Beasts +2) (Ex) +2 to rolls vs. magical beasts foes.
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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