GM TOP MOD: Gallows of Madness Parts 1-3 (Core) (Inactive)

Game Master Pete H.


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Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

"So we have various contradictory rumours lets prepare for all of them to be true. We appear to have mention of red or blue sarini . Let us buy red and blue scarfs in case wearing your colours becomes important. If we are dealing with ghouls we may want to make sure the cleric has a couple of scrolls of remove paralysis and if ghosts a wand of magic missile may be a good purchase. I will get a grappling hook and restock on things to deal with swarms. Perhaps also a wand of protection from evil. If we have exhausted the intelligence gathering and made the appropriate purchases its probably time to head to the manor"

Grappling hook to attach to already owned rope which will now have some knots in it already. 3 flasks alchemists fire 4 flasks acid buying wand of protection from evil and 2 scrolls of 2nd level cleric spell remove paralysis (assuming 2nd level spells scrolls avaialble) scroll passed to dimple. 1+100+750+300 = 1151 for expenses

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

I am ready to go.

There is probably something else I should be asking, but I can't think what it might be.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dimple walks with her arms full of equipment. "Well, I got stuff. Some of the stuff that melts bugs, a couple of bottles that melt things that are supposed to be dead but aren't (and try to eat people), and sticky bags. I'm late because I thought it was going to be full of honey or candy. It wasn't." She sets the items on the floor, "But, that's not the best thing. Guess who finally got her rainbow boots?" The gnome proudly presents her multi-hued footwear. "That's right. Me did! Aren't they just the best. It's like all of the colors." She looks askance at Vie, "All the realnotmadeup colors that is." Dimple licks her thumb, then bends over to rub off a scuff. "Yep, I gotta good feelin' about this trip."

She accepts the scrolls handed to her. "Oooo! Presents? But I didn't get you anything." She unfurls the first scroll to see what's inside. "Um, I think you forgot the actual gift. It goes inside. And why is all the scribbly design on the inside? It's like you've never wrapped anything before." The bard stares at the script for a moment. In a flash of realization, a sad sigh escapes her lips. "Wait, is this writing? You gave me stuff to read?" She starts walking toward the door, the length of the scroll dragging behind her in a long train. "Ugh! Reading is so boring. It's like a chore." She turns back to Fromagalli, "This is the worst present ever. It wasn't even fun to open cuz it was wrapped in itself. Who does that? It's like telling kids there's going to be dessert, then handing them bowl of cold wet broccoli." Dimple rolls the scroll back up, then points it accusingly at the ranger. "This may be the horriblest thing you have ever done. The next time you hand someone a present, make sure its fun...or cute...or a puppy. Not homework!" The gnome starts jamming everything into her pack "Stupid boys! 'Here Dimple, have a bunch of words so you can fall asleep'." She rips the scroll out again to view it on more time. "It's not even a poem!"

Bought Combaty Gear: Acid (x3), Holy Water (x2), Tanglefoot Bag (x2) and a "traveler's outfit" {1gp}. I figured the boots don't have any mechanical benefit. Let me know if I need to spend a little more on them.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

"Catchy tune...'All Sarinis, red or blue, slit your throat or we’ll hang you too!'"

Smiling at the sight of the gnome, he offers "I bought a vial of stuff that makes stuff not sticky...so, if you throw yours at the wrong person...or something..."

"I also got me a new shiny piece of armor! Look it here."

Acquire a vial of universal solvent and a mithril chain shirt +1

"If you're all ready, shall we head out?"

I'm as good as I'm going to get unless someone decides to give us a bunch of free loots


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No free stuff was being handed out as you walked through town talking to people.

The group finalizes any purchases and with all possible information gathered (as far as they know) they head out of town.

The Sarini Estate is located 10 miles northeast from Saringallow proper. It is along a road that is part of the trails known colloquially as the Conerica Paths; however, the specific path that leads to the Sarini Estate is known as Nobles’ Folly. The haughty Sarinis built the estate in a commanding position on a wooded hill looking out over the surrounding landscape, and for decades, it has remained virtually untouched. It takes roughly three hours for the PCs to reach the estate by foot, but two-thirds of the way there as the sun is setting into dusk, they hear a scream and see the following scene.

Map is up.

Some sixty feet ahead on the road, a villager is lying curled on the ground, his hands shielding his face from two ugly, blue-skinned creatures with oversized, wrinkly heads. A centipede as big as a large man hisses menacingly at the desperate, shaking villager, its mandibles oozing with venom. The monsters are covered in a greasy, purplish goo that seems to be growing from their very skin.

INITIATIVE!!!

Initiative:

Fromagalli: 1d20 ⇒ 12
Liet-Gar: 1d20 + 5 ⇒ (17) + 5 = 22
Kasvot: 1d20 + 4 ⇒ (14) + 4 = 18
Dimple: 1d20 + 5 ⇒ (6) + 5 = 11
Niza & Albis: 1d20 + 2 ⇒ (19) + 2 = 21
Vie: 1d20 + 4 ⇒ (8) + 4 = 12
Enemy Humanoids: 1d20 + 2 ⇒ (7) + 2 = 9
Enemy Bug: 1d20 + 1 ⇒ (17) + 1 = 18

Round 1
Liet-Gar
Niza & Albis
Kasvot

Enemy Bug
Vie
Fromagalli
Dimple
Enemy Humanoids

Bold are up!

Common or Trained Knowledge “Nature”:
Yes, the DC is hidden. However, with a success on your roll I will ID the creature. This ID will include basic type/subtype and one tidbit of knowledge. I will dole out the tidbits starting with signature special abilities and then working to more mechanical things like DR and other resistances. Multiple rolls from multiple players, assuming they both beat the DC, will grant additional information and not duplicate tidbits.

Common or Trained Knowledge “Local”:
Yes, the DC is hidden. However, with a success on your roll I will ID the creature. This ID will include basic type/subtype and one tidbit of knowledge. I will dole out the tidbits starting with signature special abilities and then working to more mechanical things like DR and other resistances. Multiple rolls from multiple players, assuming they both beat the DC, will grant additional information and not duplicate tidbits.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Nature: 1d20 + 1 ⇒ (9) + 1 = 10
Local: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

knowledge nature: 1d20 + 9 ⇒ (14) + 9 = 23
knowledge local: 1d20 + 9 ⇒ (14) + 9 = 23

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Rushing forward to help, LGZ tugs out his favored weapon. "You there! stop now and explain yourselves. This is your only warning."

Double move action - drawing Ranseur during move

Potential AoOs:

MWK Cold-Iron Ranseur: 1d20 + 6 ⇒ (8) + 6 = 14 for Piercing: 2d4 + 3 ⇒ (4, 2) + 3 = 9 x3 crit

MWK Cold-Iron Ranseur: 1d20 + 6 ⇒ (7) + 6 = 13 for Piercing: 2d4 + 3 ⇒ (1, 2) + 3 = 6 x3 crit

MWK Cold-Iron Ranseur: 1d20 + 6 ⇒ (8) + 6 = 14 for Piercing: 2d4 + 3 ⇒ (3, 4) + 3 = 10 x3 crit


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Dimple:
The many legged creature is a fiendish centipede, a CE Medium sized Vermin, which means it is mindless. It also has a poison that can slow reflexes (dex penalty).

The blue humanoids are fiendish mites, CE Small sized Fey. They have a special connection to vermin, even being able to train them to be pets and mounts. They HATE dwarves and gnomes so... good luck! Lastly, you recall that they have an innate ability to cast spells, most likely something that instills fear in their target (doom).

Vie:
The many legged creature is a fiendish centipede, a CE Medium sized Vermin, which means it is mindless. The fiendish taint appears to have granted it Fire & Cold resistance (5), Spell Resistance (5) and the ability to hurt good people more than normal (Smite Good).

The blue humanoids are fiendish mites, CE Small sized Fey. They have resistance to damage, but like many fey, are harmed by cold iron weapons (DR 2/Cold Iron). And just like the centipede, they also have Fire & Cold resistance (5) and Spell Resistance (5).

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Knowledge (nature): 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge (local), untrained DC 10 max: 1d20 + 1 ⇒ (14) + 1 = 15

Upon sighting the threat, Kasvot quickly retrieves his wand of mage armor and protects himself.

Actions:

Move: retrieve wand of mage armor
[ooc]Standard: cast mage armor


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Kasvot:
The many legged creature is a fiendish centipede, a CE Medium sized Vermin, which means it is mindless. You pretty much know as much as Dimple and Vie.

The blue humanoids are fiendish mites, CE Small sized Fey. In addition to what Dimple and Vie recall, you know that the mites' fiendish powers can harm good creatures more (Smite Good).

No more knowledge tidbits available. Niza advised she should be able to get her post in the next couple hours and I should be able to move things along after that.

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

With the sight of combat, the tough gnome rushes forwards, drawing a wand. A flick of her wrist activates the spell and she drops the stick to the ground. Swooping down right behind her to collect it is Albis, her winged friend.

Move 20 ft while drawing wand, Standard to Activate (Mage Armor 47/50 remain), Free to Drop.

Albis move to get to wand, Move to grab wand.


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Liet-Gar rushes into battle, but leaves himself in position to take swipes at any enemies that come at the wary fighter. He has learned much since the last mission.

Niza moves forwards, her short legs trying to churn up the ground. While not getting very far, she does manage to activate a spell from her wand, warding her clothing. Kasvot uses the same type of magic, but doesn't move closer.

The many-legged fiend turns from its easy target and faces down with the half elf. As it moves in, Liet-Gar easily splits it down the middle, rendering it ineffective in combat as the two pieces writhe around in their death throes.

Round 1
Liet-Gar
Niza & Albis
Kasvot
Enemy Bug (-9 & DOWN)
Vie
Fromagalli
Dimple

Enemy Humanoids

Bold are up!

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

To the group in common. Those are Mites from the First World. They are difficult to hurt with both fire and ice. Weapons of cold iron will work better on them. Looks  at Liet-Gar, Though I suppose... cutting them in half works pretty well on most creatures.

While speaking, Vie steps forward and touches Niza on the shoulder. Niza, yo have Diviner's Fortune, gives a +1 insight bonus on hit, saves, skills, and ability checks for one round.

To the mites in Sylvan. You shall not have the villager and we are much too strong for the likes of you. Surrender and I think I can keep them from killing you.

Can't move icons on my phone. Can someone please put me just behind Niza.

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Fromagalli moves forward translating what Vie said into elvish and pulls out a cold iron dagger

"You shall not have that one and we are much too strong for the likes of you. Surrender now before HE cuts you in two" pointing his dagger at LGZ

Double move as I didn't tap myself with the longstrider wand

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Yelling in Common, "WE ARE ALL VERY LOUD AT YOU! IN MANY DIFFERENT WORDS FROM MANY DIFFERENT LANGUAGES." Pointing toward Vie, "I DON'T ACTUALLY KNOW WHAT HE SAID, BUT IT SOUNDS LIKE HE REALLY MEANS IT... AND... uhh..." Totally loosing whatever thread she thought she had, Dimple asks over her shoulder to the others, "Why are we all shouting at them again?"

Inspire Courage. +1 to hit, damage & saves vs Fear and Charm. 1 round of 11. 10 rounds remain.


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Oddly enough, the purple goo covered blueish creatures do not seem to understand any of the yelling nor do they seem to care that the insect was bisected. One of them turns towards you all, confused and simply shrugs, "Yeung nung chak anak banteab daoy rngcham ven robsa anak." It stabs the human cowering on the ground who yelps in pain, but does not stop trying to protect his vital areas. The other one turns towards Liet-Gar and screams at him.

Undercommon:
"We'll stab you next, just wait your turn."

GM Screen:
Dagger + Flank: 1d20 + 2 ⇒ (10) + 2 = 12 for Piercing: 1d3 - 1 ⇒ (3) - 1 = 2

LGZ:
Please make a Will Save vs. an emotion, fear, mind-affecting spell-like ability. I will provide the results as quickly as possible. You are welcome to use a re-roll at any point before those results are given, unless said re-roll specifically grants you the ability to do so after the result is given.

Even without understanding the words, it is apparent the spell-like ability being used is "Doom".

Round 2 IC is up!
Liet-Gar
Niza (+1 to 1d20 rolls this round) & Albis
Kasvot

Enemy Bug (-9 & DOWN)
Vie
Fromagalli
Dimple

Enemy Humanoids
Human (-? HP)

Bold are up!

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4
Dimple McSweetness wrote:
... "Why are we all shouting at them again?"...

I was hoping to give them something else to think about so they would stop hurting that young villager.

Vie steps forward and taps Fromagalli on the shoulder. Fromagalli, you have Diviner's Fortune, gives a +1 insight bonus on hit, saves, skills, and ability checks for one round.

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

After the tap on his shoulder from Vie Fromagalli moves forward and hurls his cold iron dagger at the far mite infusing it with magical powerAnish Macor

cold iron dagger: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

damage: 1d4 + 5 ⇒ (2) + 5 = 7

Hand of the apprentice no penalty on roll for firing into combat not sure cowering villager counts as in combat arcane strike on ordinary cold iron dagger

"Either they dont speak elven or are not surrendering" he adds in common. "THE MAYOR SENT US" he calls out to the villager

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Will, Fear: 1d20 - 1 + 1 ⇒ (9) - 1 + 1 = 9
Will, Fear, GM (3 Star): 1d20 - 1 + 1 + 3 ⇒ (8) - 1 + 1 + 3 = 11
Well...that might still fail

Faltering at the sound of the strange wail, LGZ's eyes go red as smoke begins to come out of his ears. "WE GAVE YOU A CHANCE!" he shrieks, stepping forward.

Eyeing the small beast, he raises the polearm and thrusts it forward.

Actions:

5ft step
Rage as Free
Attack

MWK Cold-Iron Ranseur, Rage, IC: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25 for Piercing: 2d4 + 3 + 6 + 1 ⇒ (3, 2) + 3 + 6 + 1 = 15 x3 crit

Poss AoO:

AoO 1
MWK Cold-Iron Ranseur, Rage, IC: 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 29 for Piercing: 2d4 + 3 + 6 + 1 ⇒ (4, 3) + 3 + 6 + 1 = 17 x3 crit

AoO2
MWK Cold-Iron Ranseur, Rage, IC: 1d20 + 6 + 2 + 1 ⇒ (12) + 6 + 2 + 1 = 21 for Piercing: 2d4 + 3 + 6 + 1 ⇒ (1, 3) + 3 + 6 + 1 = 14 x3 crit

Crit Confirm AoO 1?
MWK Cold-Iron Ranseur, Rage, IC: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16 for Extra Piercing: 2d4 + 3 + 6 + 1 + 2d4 + 3 + 6 + 1 ⇒ (1, 2) + 3 + 6 + 1 + (1, 4) + 3 + 6 + 1 = 28 x3 crit

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

"Just kill them!" Kasvot calls to his allies. "They're covered in the purple goo! They're not going to listen to reason, and they might infect the poor villager. No mercy!"

Two glowing beads of force fly from Kasvot's fingers, striking the farthest creature squarely.

Actions:

Standard: cast magic missile targeting yellow
Move: retrieve wand of shield

Damage, force: 2d4 ⇒ (3, 2) = 5


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Fromagalli moves forwards with the inspiration from Dimple and Vie, his dagger zipping out, thunking cleanly into the chest of the far creature and then quickly snaps back into the half-elf's hand, blood dripping from the tip.

Just as it does, the other half-elf steps up and puts all his muscle into a downward swing at the south mite. The blade stops... about half-way through the creature's chest, jammed into its spine. With a gurgle it twitches once and stops moving, body stuck on the blade.

The other one glances over at his half-bisected ally, looks down at the blood spurting from the hole in its chest and collapses.

Kasvot, you can save your spell slot. The last two enemies are down. Combat is over!

LGZ:
Your re-roll got it! No penalties.

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

Vie absently offers, One of you can use my wand on the villager if you want... Then he hurries over to examine the bodies. He will take samples of the goo, the mutated flesh, and the normal looking flesh. He intends to compare these with earlier samples to see if the magical signature is in any way different. I really need a baseline. Do any of you know where we might find some of these Mites that have not yet been altered by the morphologic colloid?

GM Top, I doubt there is anything else he can learn quickly, but he will make the attempt. Let me know if you want any rolls for anything.


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Knowledge (Nature) or Knowledge (Planes) would provide some information about the purple goo. The rest of the group recognizes it as demon's bile, but are welcome to roll one of those checks for a refresher about it.


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Bump

The villager continues cowering as the group appears to be frozen in inaction, other than Vie moving forwards to collect samples.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Slowly wiping the weapon of destruction clean on his pantleg, LGZ turns to the cowering man. Keeping the weapon in hand, he inclines his head ever so slightly.

"Hello there. I'm Liet-Gar Zirulak. Judging by what we've seen that purple goo do lately, you're lucky we came along when we did. Did you get any on you? What are you called?"

"OH! Yes, by all means, you may stand. Can we call you a friend?"


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The young man glances about at the dead creatures, body shuddering as the adrenaline fades. He slowly gets to his feet, "Oh god... I was sure I was done for. Tha... thank you." He checks himself over and winces as he puts pressure on the knife wound, ripping off a sleeve he quickly fashions a wrap and ties it round his chest.

With a sheepish glance, he looks around at the group, "I was uh... looking for a lost sheep. Yeah, that's it. These things just attacked me out of nowhere!"

It is obvious he is not telling the full amount of truth, some small amount of convincing may be necessary to determine more information.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

*YAWN*

"Uh.huh. I don't have time for this." pointing to the fallen creatures with his polearm, LGZ adds "You've seen what we can do, now don't lie to me. I don't care if you were out here playing pocket pool, everyone has to do something to enjoy life from time to time."

"Simple fact is we've got to stop the spread of this here goo stuff or things will get much worse. If you withhold or lie, that could prevent or derail our quest."

Stepping within range of the man, he smiles. *YAWN* stumbling over a rock, he drops his weapon. "Sorry...these fights take a lot out of me sometimes."

Intimidate: 1d20 + 2 ⇒ (4) + 2 = 6

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot's eyebrow raises at this man's hesitant response. "A lost sheep, you say? Yeah, likely. What's really going on here? Saringallow sent Gellion packing when they found out what he was up to. Do we need to get tell the mayor that you're all mixed up in this business too?"

Intimidate: 1d20 + 12 ⇒ (18) + 12 = 30


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The young man doesn't seem to understand what Liet-Gar is talking about, but then Kasvot makes himself known and his eyes open up widely as he stares at the green-skinned humanoid. His body starts shaking again and you see a small wet spot growing down the front of his pants.

After a few moments he is jarred into speaking, "Ooorc... please don't eat me! I just... I'm sorry, I went to the Sarini estate on a dare! I had to get something to prove it and these little buggers attacked me as I got close. I don't know anything else oh my god please don't cook me!!!"

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

"Did you even manage to acquire anything from the estate?" asks Fromagalli "And who else has dared enter the estate and what have they acquired?"


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The simple villager seems even more confused than before, possibly still terrified, maybe just not that smart.

"What does that mean? There's a choir in the village, but they only sing at special events. I didn't hear any singing at the estate but I got attacked before I got close. I don't know anyone else who has gone into the place though, certainly not to sing. Who are you all anyway?"

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

"Isn't it obvious? We are the Saviors of Saringallow." replies LGZ with a smile. "So, can you tell us exactly where you encountered these creatures first? Did you see any more of them?"

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

"Don't be daft, you young fool. You said you went to the estate to get something. Did you get anything? That's what acquire means, not some stinking singing group!!!" Kasvot's ire, at first calculated to get a response, now grows naturally with the youth's seemingly deliberate misinterpretation of what the Pathfinders are asking.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Dimple slides up to the young man, surreptitiously whispering, "Don't worry kid. I was with you on the whole choir thing."


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The kid seems about ready to run off into the woods crying as the jerk pathfinders bully him relentlessly. Then a kind word from Dimple calms him down. He turns to her with a small smile and kneels to look her in the eye, "Hey, I don't like your friends, they are really mean. I never made it to the house, can I go home now?"

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"Oh don't worry about them. Most of them are really nice. Did you meet the bird? I've never seen himheritthey be mean to anyone." She points toward Vie, "He's new though, so I don't know if he's mean yet. Although he talks a lot." The bard leans in close, "By the way, I think you may have soiled yourself. You might want to have yer mom clean that up for you. But you should probably lay here until we leave, because they WILL laugh at you for that."

She turns back to the team, "Well now, shall we be moving along? Nothing else to see here. Smell, maybe. But certainly nothing to see."

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

After taking a quick look around, Dimple seems ready to continue to the estate.


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The group allows the boy to head back to town, assured he knows nothing else and not willing to babysit him as they investigate obvious dangers at the estate. It takes a little over an hour before they see glimpses of a large building ahead through the trees.

The rusted, badly bent iron gate to this walled estate is dirty and hangs ajar, creaking gently in the breeze. The lawn is overgrown, and a thick tangle of vines has crept up the walls of the opulent estate building. An abandoned stable occupies the southwest corner of the grounds, and to the east, more buildings lie partly hidden behind bushes and crooked trees.

Map is up, if you all wish I can do the SOP, but I'd prefer to have a feel for where you all wish to go first. I'll assume all the following buffs are activated or refreshed unless anyone indicates they don't.

___________________________________________________________

Resources Used
Fromagalli: Longstrider Wand (1)
Liet-Gar: NA
Kasvot: Mage Armor Wand (1)
Dimple: NA
Niza: Mage Armor Wand (1)
Albis: NA
Vie: Mage Armor Wand (1)

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

"Wow, the town really buys into this demon-talk, eh?" Kasvot investigates the rusty gate and overgrowth. "Superstition, likely, but still, we should be on our guard. Shall we check these outbuildings first, then head into the manor house itself? Best to make sure nothing can sneak up on us from behind."

I'm thinking stable first, then the other outbuildings, then the manor house.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

"We should probably carefully scope the place out before we barge in." suggests LGZ.

Sovereign Court

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burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Nods at Kasvot Sounds a good plan Shall we check the stables see if there is any sign of a choir has been practising in the old buildings

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

"Wait, so there IS a choir? Are they the demons? I am so confused."

Stables are fine by me.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

"Hmmmm, hmmmmmm, hmmmmmmm" Kasvot begins clearing his throat and humming a pitiful attempt at a tune. "I think we might be the choir, Dimple. Better get ready to perform."

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

Vie nods his agreement and follows the rest.

The young one thinks I talk a lot?!?


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The group quickly confers and plans to enter the estate, check the stable and grounds for enemies before moving onto the house to attempt to complete their mission.

As Liet-Gar tries to quietly slip through the rusted gate, he steps inside and...

Initiative:

Fromagalli: 1d20 ⇒ 4
Liet-Gar: 1d20 + 5 ⇒ (20) + 5 = 25
Kasvot: 1d20 + 4 ⇒ (19) + 4 = 23
Dimple: 1d20 + 5 ⇒ (20) + 5 = 25
Niza & Albis: 1d20 + 2 ⇒ (2) + 2 = 4
Vie: 1d20 + 4 ⇒ (7) + 4 = 11
Enemy Mites: 1d20 + 1 ⇒ (18) + 1 = 19
Enemy ??: 1d20 + 1 ⇒ (8) + 1 = 9

...two familiar looking mites pop up out of the bush to his right and whip darts at him! As he turns to watch the first blade zip past his face he feels a thump in his back. He can quickly tell a second dart has lodged into his shoulder, grinding against his bone (3 damage LGZ).

GM Screen:
Dart vs. FF: 1d20 + 2 ⇒ (9) + 2 = 11 for Piercing + Smite Good: 1d3 - 1 + 1 ⇒ (3) - 1 + 1 = 3

Dart vs. FF: 1d20 + 2 ⇒ (20) + 2 = 22 for Piercing + Smite Good: 1d3 - 1 + 1 ⇒ (3) - 1 + 1 = 3

Dart vs. FF Crit?: 1d20 + 2 ⇒ (11) + 2 = 13 for Piercing + Smite Good: 1d3 - 1 + 1 ⇒ (2) - 1 + 1 = 2

While no one noticed the mites hidden excellently in the bush. Vie does manage to realize there is a creature hiding in the other bush, ready to pounce on Liet-Gar. It is quite ugly.

Surprise Round
Mites
Vie (Surprise Round Action Only)
Ugly Thing

Round 1
Liet-Gar (-3 HP)
Dimple
Kasvot
Mites
Vie
Ugly Thing
Niza & Albis
Fromagalli

Bold are up, the mites are the same as previously ID'd. LGZ can roll an AoO if he wishes in case the ugly thing charges him.

Trained Knowledge “Nature”:
With a success on your roll I will ID the ugly creature. This ID will include basic type/subtype and one tidbit of knowledge. Beating the DC by 5 will grant additional tidbits. I will dole out the tidbits starting with signature special abilities and then working to more mechanical things like DR and other resistances. Multiple rolls from multiple players, assuming they both beat the DC, will grant additional information and not duplicate tidbits.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Knowledge (nature): 1d20 + 5 ⇒ (18) + 5 = 23


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Kasvot:
This is a Drochtac, a CE Medium sized Fey. Its body is muscular and disjointed, giving it the ability to accordion-like grant itself reach on melee attacks by springing towards its target. Its skin is also nauseating, so any bite attacks that hit it have the chance of nauseating or sickening the biter. It also has DR 2/Cold Iron like most Fey creatures.


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If anyone is wondering, most of the group has (or will soon) line of sight to yellow through the open gate, but do not have line of site to blue and red. There are 10 ft tall solid stone walls surrounding the estate.

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Knowledge: Nature: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Elf, Wizard (Diviner) 6, HP 32, AC:13, FF:13, Th:10, F+5/R+5/W+5(+1 vs fear +2 vs ench), Perc +14, Init +4

Buffs
Mage Armor, 1 hour

Gaa!!! Ugly thing!
knowledge nature: 1d20 + 9 ⇒ (8) + 9 = 17

Go'yo kislotali flakon!
acid splash ranged touch: 1d20 + 4 ⇒ (3) + 4 = 7, if hits, acid dam: 1d3 ⇒ 2

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Here there shall be discussion and presentation of character information!

Player:
Character Name:
Character Level:
PFS #:
Faction:
Day Job (roll or take 10):
Progression (Slow/Standard):

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Player: jeff Cook
Character Name: Fromagalli
Character Level: 2
PFS #: 9251-28
Faction: sovereign Court
Day Job (roll or take 10):
Progression (Standard): (gm Hmm has suggested you go slow for second part of Gallows if you start at level 2 but I could be persuaded to go slow for first part)

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

Player: RePete
Character Name: Liet-Gar Zirulak
Character Level: 1
PFS #: 126566-20
Faction: The Exchange
Day Job: Perform Dance: 1d20 + 3 ⇒ (8) + 3 = 11
Normal Progression

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Player: Zin Z'arin (Rob Riemersma)
Character Name: Kasvot Vaxt
Character Level: 1
PFS #: 192785-19
Faction: The Concordance
Day Job (roll or take 10): n/a
Progression (Slow/Standard): Standard

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Player: TriShadow (Tim Petrocchi)
Character Name: Dimple McSweetness
Character Level: BARD 1
PFS #: 151777-14
Faction: Liberty's Edge
Day Job (roll or take 10): Perform, Oratory: 1d20 + 7 ⇒ (14) + 7 = 21
Progression (Slow/Standard): STANDARD

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Player: Crystal
Character Name: Niza & Albis
Character Level: 1
PFS #: 191888-2 (Core)
Faction: Dark Archives
Day Job (roll or take 10): Profession (Librarian): 1d20 + 7 ⇒ (20) + 7 = 27
Progression (Slow/Standard): Standard


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Welcome all! Nice roll Niza!!!

Fromagalli, it depends on your current XP actually. If you are at 5 then you will have to go slow on part 1 AND 2. If you are at 3-4, I don't have an issue with you choosing to go slow on part 1 OR 2.

Essentially, you get 1.5 XP for going slow and 3 for standard so if you were at 5 XP, went slow and standard that would put you at 9.5, which is lvl 4 and outside the range of part 3.


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Slides/Maps

Take a look, work out your standard marching order. Fill in notes if applicable.

Link to those slides will be in my header as well as at the top of the campaign. As usual, combat maps will be there.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

The slide is "View Only" at the moment.

I will get my stat bar up to snuff later tonight.


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Werps!

Fixed, probably.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Gameplay is up for introductions, interactions and questions for the Mayor.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Just noticed that I haven't equipped Kasvot yet. I have a busy night tonight, so I probably won't be able to get to that until the weekend.


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No worries no rush!

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

3xp (hence the indecision on his actual build) his spell book consists of the four core spells without somantic componets plus endure elements and mount whose durations mean casting and then putting armour leaves plenty of spell duration. His MW longsword is his arcane bond

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

updated my initial post to make an untrained know local check


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I won’t post much tomorrow, busy stuffs occurring.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

As we have yet to actually do anything, I made a change to Dimple. I swapped a trait & faction, loosing access to the longbow and picking up Disable Device. If that's not okay, I can do that during a 'downtime' before leveling.


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Nope, all good! Anyone else needing to change stuff last minute during downtime can do so too. Thanks for asking though!!!


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Ok, I want to make sure I didn’t miss this and looking back I still can’t tell. When the three of you went to the tavern, were you intending to investigate that missing apprentice or just have some food/booze/good times?

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1
GM TOP wrote:

“Youngsters today are so amiable and carefree with everyone. They aren’t cautious, like we were back in our day. If any of them have done anything other than run off of their own accord, it’s probably because they were too trusting of the wrong person.”

With that little tidbit, they keep asking around. Finally, the two run across a group of peddlers wandering through town selling trinkets. Interrupting their sales pitch, Kasvot shoves the Mayor's letter in their face and they respond with this about the apprentices.

“They seem like they’re all friends. In fact, it’s almost like they run in a pack. One or two of them probably convinced the others to all skip work at once, the lazy kids.”

Four hours have passed and it is now 1300. Where do you all go next? I have 2 votes for Haberdashery.

We got some information, so I just thought you fast tracked us through the investigation part. We talked about going and then you asked where too next, so I believed we covered everything. Happy to roll or role as the case may be.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor
GM TOP wrote:
Ok, I want to make sure I didn’t miss this and looking back I still can’t tell. When the three of you went to the tavern, were you intending to investigate that missing apprentice or just have some food/booze/good times?

It was only afterwards that I realized that the tavern was one of our specific locations to investigate. In character, I was just pointing out that we likely missed an opportunity to do a formal investigation there... but there's nothing stopping us from going back. We should probably head to the temple now, though, and return to the tavern to investigate the apprentice there later.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Good deal, thanks for clarifications!

Yes, I fast tracked you all through the gather information checks that two of you completed. I also was not aware the tavern was a location of a missing apprentice until after the fact, so I did not have anything set up for that at the time. Since it appears no one was actively investigating when you all went there, that option will remain available if anyone wishes to return.


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FYI, I changed the title of the campaign so it will likely be in a different spot on your campaign tabs since they order them alphabetically.


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I had a couple good chuckles from recent posts, well done y'all.

If wondering, they were Liet-Gar's challenge that then apologized for disturbing normal mourners and then Dimple's high school comment.

Good times.


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Just so no one is surprised by the length, this is a module and it is a long one at that. It doesn't follow the standard '3 encounters and done' model that a normal scenario follows.

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Yep taking notes as I think it will be worthwile keeping my head straight on this one Sadly though anti plague is not available in core

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Kasvot's bluff there is due to the mayor's warning about not alarming the village. It's possible that we could share info with the priest safely, especially if we ask him to keep it quiet, but that should probably be a group decision.

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

I vote to share info with priest

Fromagallis take is the fight is what transpired after the meeting indicated in the note. He's also guessing Morvinarr won and took the beaten person elsewhere. In which case heading to the inn to try and figure Morvinarrs favourite places seems like a plan. Showing the priest that note was also in Fromagallis plans


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It appears an unfounded conclusion has been jumped to and I'll take the blame for it.

I believe I forgot to include the bolded part of this when you were at the tavern, '...Morvinarr, as the biggest and strongest of his friends, saw himself as their protector.'

Then the survival check made recently indicated that, '...the victor half-carried the loser—a very large person—away to the south.'


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I'll narrow it a tiny bit for you (the framework at least).

There are two places/people in town that have information that will progress the story-line. They will do so, depending on the information you provide and the information you ask for. It may take some digging to consolidate the clues but I'll give you all another 24 hours to see if you can agree on what you want to try to do next.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

I'm with Fromagali - I think we should share at least the disease bit with the priest.

At the very least, the priest may have an idea where the diseased goo comes from in the region.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Agreed on trusting the priest. Sure, he's probably the ring leader who will try to eventually kill us all, but he seems likable at the moment, lol.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Hey all, I got hit hard by a bug on Wed PM, and I'm not quite recovered yet. Thanks for any botting you've done. I'm going to share this message in all of my games first, and will then circle back to posting in-game. That may not happen quickly, however, so please keep botting me until I post again in Gameplay. Thanks!

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
GM TOP wrote:
The shopkeep is a gnome, I don't think you know the race of Gellion. The house is sized for a medium humanoid.

And another false conclusion jumped to. I'm good at this


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

I debated doing a surprise round or not, finally decided against it. It means that Dimple doesn't get I.C. up yet, but it also means the enemy doesn't get a free round to do something.


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I'll try to get a post up in the morning and move us along. You all are welcome to keep making or consolidating plans.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Status update? How is everyone doing? Super busy? I'd like to get at least 3 votes in one direction in gameplay before pushing anything along. Seems like the options are to sleep or go to the warehouse.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

If we count the bird, we have 4 votes to rest (Dimple, Kasvot, Niza and Albis)


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

We don't count the bird as that would give Niza 2 votes on everything.

Thank you for confirming that Dimple still votes to sleep, I did not know if the new information may have changed her mind. I'll have a post up pretty quick now.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

RE: Status Update

Sorry for being slow. On top of work taking a lot out of me, I've been fighting off something...flu I think. Slept 22hrs today and....ready to go back to bed before work tomorrow.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Lol, nice edit Dimple. I approve of the changes to the fumble narration. :D

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Thank you kindly. Yeah, I already dropped an arrow at the cemetery. Have to try and keep it fresh and fun for all.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Chronicles are here. We will likely start the next part Monday, if all are ready by then. If you wish me to work your character's progression into the narrative, let me know about major gear purchases, skills or feats gained, etc... and I'll see what I can do!

Reporting should be complete today.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

How are we all doing? I haven't seen much chatter recently. I know LGZ is out for a few days on vacation and Niza (and I) have been busy with a teething baby. Everyone else going to be good to start part 2? We can delay or look into alternatives if necessary.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

I need to take some time either today or Sunday to level up Kasvot, but I should be ready to start up again on Monday!

Sovereign Court

burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep

Should be ok just working out what lvl 1 wand I want. (also just realised there isn't a still metamagic rod in the core rulebook) feat will be arcane strike may look at getting a mithril buckler but it may be some time before main armour gets upgraded. Should be ready by Monday

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

I will be ready to roll Monday for sure.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

The slides have been updated, if Perception, Initiative or PC notes have changed please update them.

I'll get some sort of transition posted as we start moving into Section 2 of the Gallows series. Good luck!

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Hi, my life took a bit of a messy turn last week, and I haven't applied the chronicle to Kasvot yet. I don't know that I'll catch up entirely today, it may be until tomorrow or Thursday until I get get back on track with all of my games. Sorry for the delay; thanks for your patience!


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Thanks for the update! No major rush right now, no skill checks needed for at least a short bit.

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