GM Woran's Starfinder: Dead Suns AP

Game Master Woran

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Gm cheat sheet:

[dice=inititative Rasalhague]1d20 + 3[/dice]
[dice=inititative Antonius]1d20 + 4[/dice]
[dice=inititative Jaru]1d20 + 3[/dice]
[dice=inititative Blixa]1d20 + 1[/dice]

[dice=Perception Rasalhague]1d20 + 4[/dice]
[dice=Perception Antonius]1d20 + 5[/dice]
[dice=Perception Jaru]1d20 + 7[/dice]
[dice=Perception Blixa]1d20 + 5[/dice]

[dice=Reflex Rasalhague]1d20 + 3[/dice]
[dice=Reflex Antonius]1d20 + 5[/dice]
[dice=Reflex Jaru]1d20 + 3[/dice]
[dice=Reflex Blixa]1d20 + 3[/dice]

[dice=Fortitude Rasalhague]1d20 + 2[/dice]
[dice=Fortitude Antonius]1d20[/dice]
[dice=Fortitude Jaru]1d20[/dice]
[dice=Fortitude Blixa]1d20[/dice]

[dice=Will Rasalhague]1d20[/dice]
[dice=Will Antonius]1d20 + 2[/dice]
[dice=Will Jaru]1d20 + 5[/dice]
[dice=Will Blixa]1d20 + 3[/dice]


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Dead Suns:

The goblins avoid the undead body like the plague, but eagerly check out the metal panels. They try and scratch them. They lick them (with their helmets on, but it seems to work for them). They knock on the panels, give them a kick.

Njah. Stuck pretty thight boss. Weird stuff. Some kind ceramic-metalic alloy type stuff. Real study too. Wont surprise me if strong like adamantine.... I want it..."

The tunnel to the north seems to go on for quiete a long while when you shine a light down it. The tunnel to the east is clad with metal and leads to a smaller, irregular chamber.

The tunnel to the south is coars and winding and you can see part of a bigger chamber.

updated the map


Dead Suns:

Ras takes point again and makes his way to the larger chamber.
Two passeges exit this cavern, one to the northeast and one to the northwest. An incongruous door, more akin to what one would excpect to find on a space station, stands in the south wall.

Two more bodies float in the room, and turn as the light shines into the room... They also look undead...

init:

inititative Rasalhague: 1d20 + 3 ⇒ (12) + 3 = 15
inititative Antonius: 1d20 + 4 ⇒ (4) + 4 = 8
inititative Jaru: 1d20 + 3 ⇒ (5) + 3 = 8
inititative Blixa: 1d20 + 1 ⇒ (6) + 1 = 7
inititative zomzoms: 1d20 + 2 ⇒ (3) + 2 = 5
inititative Clara: 1d20 + 5 ⇒ (17) + 5 = 22

Initiatieve

Round 1

Clara
Rasalhague
Antonius
Jaru
Blixa
Undead

Gobbos

Everyone can act! Clara will delay untill you've all acted (easier posting for me) Gobbos will only act if you give them orders.

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Attuning Graviton, activating Dark Matter for DR 1/-, and shooting defensively (KAC 19).
Defensive Shot at Red: 1d20 + 1 ⇒ (17) + 1 = 18
1d8 ⇒ 6

"Fall back to the last room and use the tunnel to choke their charge, I'll hold them for a moment then follow," Raz said, raising his hunting rifle and firing at the nearer of the two zombies.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 3 | SP 20/20 HP 18/18 | RP 4/4 | EAC 18; KAC 18 | Fort +1; Ref +6 Evasion; Will +3 | Init: +5 | Perc: +7, SM: +7 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Yeah, we got dis!" says Antonius, as he attempts to cause the sky blue's suit to rattle and hum with his haxxorz.
trick shot, computers, vs blue: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20
shoot blue with laser: 1d20 + 4 ⇒ (4) + 4 = 8 F: 1d6 ⇒ 5 + trickshot: 1d4 ⇒ 4

Doesn't move


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

"Great. The ship was full of blue death-kitties and the drift rock is full of undead."

If the corridor is tall enough for me to fit...

Jaru floats above Antonius and launches a piece of loose stone at the undead crewman in the red jumpsuit.

Telekinetic Projectile: 1d20 + 4 ⇒ (10) + 4 = 14

bludgeoning damage: 1d6 ⇒ 2

If it's too short for that I will hold my action until they move in and then make the attack.


Dead Suns:

Ras: Expertly shoots Red trough the chest.

Tony: Blue distractedly looks at its suit flashing, but just as it bends down Tony shoots, missing blue.

Jaru: yes, there is enough room to float above Tony You hadnt not been paying it much attention, but now that you float up, you notice that the corridors are small (on averate only 5 feet wide), but weirdly high, about 15 feet in places.
However, the stone misses red by half an inch...

Blixa: botting blixa: GET THE RED ONE

Clara: Not having a clear shot, Clara kicks off to the other side of the cavern so she has a clear field of view.

Undead: Red flails forward, eager to get at the thing that hurt it.

feeding tendril: 1d20 + 8 ⇒ (7) + 8 = 15
But it fails to penetrate Raz his armor.

Blue goes forward as well. Undamaged, it just goes for the first thing it can see, which is still Raz.
feeding tendril: 1d20 + 8 ⇒ (3) + 8 = 11
But it doesnt penetrate the armor either.

Gobbos: Crowd a bit closer, eager to see what is happening.

Initiatieve

Round 2

Clara
Rasalhague
Antonius
Jaru
Blixa
Undead red is get-emmed

Gobbos

Everyone can act! Clara will delay untill you've all acted. Gobbos will only act if you give them orders.

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Dark Matter is still up (DR 1/-), attacking Red defensively with Survival Knife (KAC 19)
Attack: 1d20 + 2 ⇒ (7) + 2 = 9

Seeing the others crowd in behind him as opposed to falling back, Raz shrugged and changed tactics. He pulled his knife to swipe at the zombie he just shot.


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

Jaru continues to throw random pieces of mineral at the undead in the red suit.

Telekinetic Projectile, Get Em: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15

bludgeoning damage: 1d6 ⇒ 2

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 3 | SP 20/20 HP 18/18 | RP 4/4 | EAC 18; KAC 18 | Fort +1; Ref +6 Evasion; Will +3 | Init: +5 | Perc: +7, SM: +7 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

More shenanigans are created by Antonius computer hacks. With Red in a bad location for him to shoot, he fires at blue, while yelling for the goblins to attack the undead!
"Ienāc tur un uzbrūk, mazie kosmosa gobli!"

trick attack, computers: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20
shooty-shoot-shoot: 1d20 + 4 ⇒ (8) + 4 = 12

goblin:

Get in there and attack, you little space goblins!


Dead Suns:

Ras: Grabs his knife, but misses the zombie

Jaru: Chucks a piece of rock at the zombie, making a nice dent in its head.

Tony: Distracts blue, and with its distraction, manages to hit it! Assuming its the azimoth laser

damage: 1d4 + 1d4 ⇒ (1) + (4) = 5

Blixa botting blixa Keep getting the red one!

Clara: With clear line of sight, clara shimmers from one spot to another.

trick attack: 1d20 + 13 ⇒ (19) + 13 = 32
shooting at Red: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16

damage: 1d10 + 1d8 ⇒ (6) + (1) = 7

Gobbos: FOR SAMMICH!
And the goblins barge forward.

Not watching where they go, one barges from behind Ras, his momentum carrying him forward between the zombies.

Both zombies claw at the goblin.
claw: 1d20 + 8 ⇒ (13) + 8 = 21
claw: 1d20 + 8 ⇒ (4) + 8 = 12

damage: 1d6 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 5 ⇒ (3) + 5 = 8

The body of the goblin goes hemmoraging across the room.

The other goblin pushes past Ras with an anguished cry and shoots its lazer point blank at Red.
Red, collapses!
I'm giving it that 1 HP that was left on the zombie

Blue: Not really understanding what the goblin did, blue wants to go for tony, but has to go trough Ras to do so.

feeding tendrill: 1d20 + 8 ⇒ (2) + 8 = 10

Initiative

Round 3

Clara
Rasalhague
Antonius
Jaru
Blixa
Gobbo
Undead 5 damage

Everyone can act!

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Dark Matter is still up (DR 1/-), guarded step, attacking Red defensively with Survival Knife (KAC 19)
Full Attack: 1d20 + 2 ⇒ (18) + 2 = 20
1d4 ⇒ 1

"Flank it!" Raz called out to the remaining goblin as he tried to shift his placement some and lash out with his knife.


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

Jaru sends another chunk of stone hurtling towards the undead horror.

Telekinetic Projectile, Get Em: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15

bludgeoning damage: 1d6 ⇒ 4

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 3 | SP 20/20 HP 18/18 | RP 4/4 | EAC 18; KAC 18 | Fort +1; Ref +6 Evasion; Will +3 | Init: +5 | Perc: +7, SM: +7 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.
GM Woran wrote:
Tony: Distracts blue, and with its distraction, manages to hit it! Assuming its the azimoth laser

Yes it was

Rat Tony looks astonished that he actually hit!

He then tries again... causing the light on Ras's suit to strobe.
trick, computers: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35
shoot: 1d20 + 4 ⇒ (16) + 4 = 20 fire: 1d4 ⇒ 3 trick: 1d4 ⇒ 1


Dead Suns:

Raz: Sticks his knife into the zombie. It doesnt go deep but it does do damage.

Jaru: Another projectile makes a dent

Tony: Distracts blue, and burns a neat hole in its leg.

Blixa: Distracted by whatever drug she's on, she keeps pointing at blue. "Keep getting that one!"

Clara: Again clara shimmers from one spot to another before taking a shot.

trick attack: 1d20 + 13 ⇒ (15) + 13 = 28
shooting at Blue: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

But something in Clara's gun jams and the bullet shoots wide.

Gobbo: NO NOT MY FRIEND guarded step, shoot
shooting junk laser: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
damage: 1d4 ⇒ 2

Zomzom: Mindlessly tries to slurp up Raz trough its feeding tendrill.
feeding tendrill: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 5 ⇒ (3) + 5 = 8

As the tendrill pierces Ras his suit, he can feel the creature suck away his strength. 2 strength damage

While everyone is distracted by the zombie... a ghost... lady...? Floats into the room from the north-east...

Round 4

Clara
Rasalhague 7 damage
Antonius
Jaru
Blixa
Gobbo
Undead 16 damage
Ghost lady

Everyone can act! If you start your turn within 30 feet, or come withing 30 feet of the ghost lady, make a will save!

if you fail your DC11 will save look here:
You are confused for 2 rounds as you get weird psychic impressions from the ghost lady. Roll a D4
1: act normally
2: do nothing but babble incoherently
3: Deal 1d8 + str damage to self
4: attack nearest creature

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Continuing to Knife: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 ⇒ 2

"Sorry, you're not my type," Raz said, trying to wrench the proboscis from his flesh and stab the zombie.

Edit: did not realize I was in range for the ghost
Will Save: 1d20 + 3 ⇒ (9) + 3 = 12

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 3 | SP 20/20 HP 18/18 | RP 4/4 | EAC 18; KAC 18 | Fort +1; Ref +6 Evasion; Will +3 | Init: +5 | Perc: +7, SM: +7 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

will save: 1d20 + 3 ⇒ (16) + 3 = 19

Figuring that it has worked before, Antonius does the same thing, again!
trick: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20
pew pew!: 1d20 + 4 ⇒ (17) + 4 = 21 fire+trick: 1d4 + 1d4 ⇒ (3) + (1) = 4


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

Jaru continues the barrage of rocks hoping to eliminate the corporeal foe before engaging the specter.

Mysticsm to ID: 1d20 + 10 ⇒ (4) + 10 = 14

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8 doh!

failed save:
confusion: 1d4 ⇒ 1

The sight of the spectral foe grips Jaru's mind with terror but the constant whispering of the stars gives him something else to focus on steadying him for the moment.

Telekinetic Projectile: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Die already: 1d6 ⇒ 1

Wayfinders

Female damaya lashunta dream prophet envoy 3 | SP 18/18 HP 22/22 | RP 4/4 | EAC 15; KAC 15| Fort +1; Ref +4; Will +4 | Init: +1 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: Sense Motive, Bluff, and Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

"Ouchies, Raz! Don't let that thing lick you anymore! And get that... thing!"

Standard action: inspiring boost - Ras gets back 7SP
Move action: Get 'em - everyone +1 to hit blue
Blixa would have drawn her pistol in a previous round
out of range of the ghost lady


Dead Suns:

Ras: Hindered by the proboscis, Ras misses

Tony: Having found a pattern that works, Tony distracts blue and burns a neat hole into its skin.

Jaru:

mystecism check:
You're not entirely sure what the ghost lady is but she must have died in a horrible way to have become a ghost. While her features are twisted, like most undead she's modeled her form after how she was alive. The space suit she is wearing is of a very outdated model and do not resemble the suits of the crew of the acreon

Another rock makes a dent in blue.

Clara: will save: 1d20 + 7 ⇒ (7) + 7 = 14

trick attack: 1d20 + 13 ⇒ (5) + 13 = 18
shooting at Blue: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Spooked by the ghost lady, Clara's attack misses.

Gobbo: will save: 1d20 + 2 ⇒ (9) + 2 = 11

junk laser: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
damage: 1d4 ⇒ 4

Blue goes down! The proboscis stops wiggeling.

Ghost lady: Moves slowly towards the dying goblin, but when coming closer to Ras, she suddenly turns as if hearing something. She moves her claw trough the air and reality ripples in a way that is both familiar and disturbing to Ras.

rip: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d4 + 2 ⇒ (2) + 2 = 4

The weird disturbance hits Ras, and he can somehow feel part of himself tear on a molecular level. His defences do nothing against this weird power.

Round 5

Clara
Rasalhague 4 damage
Antonius
Jaru
Blixa
Gobbo
Ghost lady

Everyone can act!
Ghost lady is incorporeal:

incorporeal, Jaru knows this:

An incorporeal creature doesn’t have a physical body. It is immune to all nonmagical kinetic attacks. All energy attacks and magical kinetic attacks deal half damage (50%) to it.
An incorporeal creature takes full damage from other incorporeal
creatures and effects, as well as from all force effects. Corporeal spells and effects that do not cause damage have only a 50% chance of affecting an incorporeal creature. An incorporeal creature is immune to critical hits.

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Dropping Gaviton Attunement, Drawing the Arc Emitter
Mysticism: 1d20 + 5 ⇒ (20) + 5 = 25
Arc Emitter: 1d20 + 3 ⇒ (12) + 3 = 15
1d4 ⇒ 2

"Let's not fuss, sister, it's time for you to sleep," Raz said, swapping out his knife for the arc emitter the party found earlier and discharging the weapon in the ghost's direction.


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

ghost nonsense: 1d4 ⇒ 1

Focusing on the whispers Jaru is able to ignore the madness gripping his mind once more.

Nodding in approval as Ras switches weapons Jaru shouts to the others. "Use energy weapons!"

full round magic missile: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11


Dead Suns:

Both attacks hit. The arc seems to do nearly nothing, but the balls of force that Jaru summons rip huge holes into the ghost!


Dead Suns:

Tony: Tony moves a bit so he's not hindered by Ras blocking his sight.

trick, computers: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
shooting: 1d20 + 4 ⇒ (3) + 4 = 7

Blixa: Get the ghost lady!

Clara: Drops her projectile weapon and draws her backup laser.

Shooting: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Gobbo: Not wanting to abandone his friend, he shoots.
junk laser: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Well the diceroller is choosing sides again

Ghost lady Seems completely focussed on Ras.

rip: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
damage: 1d4 + 2 ⇒ (1) + 2 = 3

rip: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6

Round 6

Clara
Rasalhague 7 damage
Antonius
Jaru
Blixa
Gobbo
Ghost lady 12 damage

Everyone can act!
Ras can look at the spoilers I've provided for the knowledges.

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Attuning Photon (1/3), moving and firing
Arc Emitter: 1d20 + 4 ⇒ (13) + 4 = 17
1d4 + 1 ⇒ (3) + 1 = 4

Circling around the ghost as it was pummeled by blast after blast, Raz raised the emitter again and discharged it. Despite everything, he did not seem scared or enraged by the encounter. If it was possible to be gentle when blasting holes in a ghostly horror, Raz was. "Enough of that, come and rest. You've done well."

Diplomacy, mostly for flavor: 1d20 + 8 ⇒ (14) + 8 = 22


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

Jaru unleashes another barrage of stellar power at their phantasmal foe.

"None of us shall join you in the Boneyard today fiend!"

full round Magic Missile: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9


Dead Suns:

Jaru's magic missles tear the remainder of the ghost to shreds.
The last whisps writhe for a moment, then dissipate.

You look around for a few seconds, alert for new threats, but nothing happens.

From the corner of the room you hear a goblin. "Breathe! Breathe!"


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

Jaru swoops across the cavern landing next to their fallen comrade. Motes of stellar power course through his arms in an attempt to staunch the flow of blood. "Don't you die on us. You've many sammiches yet to consume."

Move action to fly to the goblins. Standard action to cast Stabilize.

Jaru watches as the magic flows through the goblin's tiny frame waiting to see if it takes effect.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 3 | SP 20/20 HP 18/18 | RP 4/4 | EAC 18; KAC 18 | Fort +1; Ref +6 Evasion; Will +3 | Init: +5 | Perc: +7, SM: +7 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

”Well, dat was interesting. Guess we need some better weapons, soon like ”


Dead Suns:

A tiny hand twitches.

"Sam... sammiches..."


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

Jaru sits next to the injured goblin and placing one hand upon his head and another over his chest begins to slowly channel healing energy throughout his tiny body.

"This will take a few minutes. I suggest everyone take a moment to gather your strength."

I am using Healing Touch. It will restore 10hp over 10 minutes.

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Yeah, I've taken a beating, that's another RP spent for SP

"Should we send the goblins back to the Acheron? I don't think they're equipped to handle this sort of thing."


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

After doing what he can for the goblin's wounds Jaru looks up at Ras. "Might not be a bad idea. Our friend's wounds were almost more than my healing talents could handle."

Turning back to the goblins he continues, "What say you? This is getting pretty dangerous. Perhaps you should head back to the ship and see if you can find something to eat in the galley."


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Dead Suns:

Zog tightly clings to Grag, who's wounds are now completely vanished, but otherwise is still a bit out of it.

"This place scary. I do not want to loose Grag. Grag is my friend. We go wait back on ship, make you all sammiches."

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Raz laughed and gave the goblin a pat on the helmet, "Alright, just keep away from the oven. We'll be back shortly."


Dead Suns:

Zog slings Grag's arm over his shoulder and starts floating back trough the corridor.

"You longshanks be carefull yeah?"

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 3 | SP 20/20 HP 18/18 | RP 4/4 | EAC 18; KAC 18 | Fort +1; Ref +6 Evasion; Will +3 | Init: +5 | Perc: +7, SM: +7 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

”Great. Now the galley will be a total mess. I hope you know what you are doing, Jaru. ”

While the healing is going on, Tony checks around to see if he can find anything.

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

"Let's head through there," Raz said pointing to the opening towards what could be thought of as the 'south' of the room. "Anything with obviously worked passages is promising."


Dead Suns:

Tony checks the two dead Acreon crew members.
One still carries a credstick with 470 credits. An azimuth laser rifle and a needler pistol also float in corners of the room. Both weapons are depleted of charges and ammunition.

The corridor to the south has a door in it, made of the same weird metalic/ceramic material. A round push button seems to be the way to open the door, and interestingly, the button still glows, indicating it has power.


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

Jaru shrugs in response to Antonius. "I'm sure they'll probably blow through the galley like a hurricane but I'd rather clean the galley than have their deaths on my conscience."

Turning his attention to the southern door and the glowing button. "South is fine with me Ras. Ready yourselves. I will attempt to open the door from here in case there are more threats lying in wait for us."

Drawing once more upon his connection to the cosmos Jaru extends one arm and exerts just enough psychokinetic force to press the button.

Casting Psychokinetic Hand


Dead Suns:

The Psychokinetic hand I'm glad I dont have to say that out loud, presses the button.

The door slides open without any trouble. Beyond lies a corridor entirely made of the smooth metallic/ceramic material.

When you take a cautious look and cross the treshold of the door, you experience a sudden lurge. This corridor has artificial gravity!

The corridor splits at its end updated the map

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Raz takes point again, orienting himself in the artificial gravity, and hangs a right at the end of the hall. It was hard to be certain in this place but it looked as though the western hallway led back the way they came and was worth a look before heading deeper into the rock.


Dead Suns:

Updated the map, its a bit close quarters, what would marching order be?


Dead Suns:

Ras leads the team down the corridor. The room around the corner stands in stark contrast to the caverns elsewhere inside the Drift Rock. This chamber looks more like a room on a space station or starship. Rather than the unfinished rock of the asteroid, the walls, floor, and ceiling are clad with finished sheets of some polished, metallic substance, along with
components of unrecognizable equipment. Panels on some of the walls flash with lights and mysterious symbols, and an almost infrasonic hum of unseen machinery pulses through the walls.

As ras rounds the corner, a mechanical creature aims some appendages towards him menacingly.

init:

inititative Rasalhague: 1d20 + 3 ⇒ (6) + 3 = 9
inititative Antonius: 1d20 + 4 ⇒ (15) + 4 = 19
inititative Jaru: 1d20 + 3 ⇒ (13) + 3 = 16
inititative Blixa: 1d20 + 1 ⇒ (19) + 1 = 20
inititative Clara: 1d20 + 5 ⇒ (9) + 5 = 14
inititative Robot: 1d20 + 5 ⇒ (16) + 5 = 21

Robot: Lights flash on the robot and it shoots two bolts at Ras.

shoot: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 + 4 ⇒ (2) + 4 = 6

shoot: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d4 + 4 ⇒ (1) + 4 = 5

Initiative

Round 1

Robot
Blixa
Antonius
Jaru
Clara
Rasalhague 11 damage

Everyone can act!

Wayfinders

Female damaya lashunta dream prophet envoy 3 | SP 18/18 HP 22/22 | RP 4/4 | EAC 15; KAC 15| Fort +1; Ref +4; Will +4 | Init: +1 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: Sense Motive, Bluff, and Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

”Ras! Look out! That thing is solid! Unlike the ghost thingy. And the blue kitties that were squishy! Sooper cute squishy. But I know you can do this! And everyone get that thing!”

inspiring boost to Ras; he receives 7sp. Move action Get ‘em (everyone +1 to hit). If unable to perform two improvs, Blixa will draw her pistol.

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Attuning Photon (1/3), moving and firing.

Hunting Rifle: 1d20 + 6 ⇒ (7) + 6 = 13
1d8 + 1 ⇒ (2) + 1 = 3

Taking the hits, Raz strides forward implacably, trying to pressure the robot and firing at it. Considering just how much time he spent taking hits, it was no wonder he was covered in scars.


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

Jaru sighs as the robot opens fire on Ras. "Why is everything trying to kill us?" he thinks to himself as he hurls a piece of the strange equipment at it with telekinetic force.

Telekinetic Projectile, Get Em: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Dead Suns:

Tony is busy with gencon, so I'll cover for him. Also I was sure you needed to be able to percieve an enemy for get em, but there is no words about it. Just that it has to be within 60 feet. Nice!

Blixa: Gives Ras a boost, and focus everynes attention on the robot.

Ras: The bullet his the robot on a sharp edge and bounces away harmlessly

Jaru: The piece of debris doesnt hit hard enough to damage the robot.

Tony: Needing to catch up, Tony cannot distract the robot. However, he can still shoot it.

pew pew lazor: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 ⇒ 3

Clara: Having the same problem as Tony, she can only shoot.

shooty: 1d20 + 8 ⇒ (3) + 8 = 11

Robot: Humming with an electrical whine, the robot shoots again at Ras.

shoot: 1d20 + 7 ⇒ (5) + 7 = 12

shoot: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 + 4 ⇒ (2) + 4 = 6

Initiative

Round 2

Robot 3 damage
Blixa
Antonius
Jaru
Clara
Rasalhague 10 damage

Everyone can act!


Male Kasatha Ace Pilot Mystic 3| SP 18/18, HP 22/22, RP 4/4| EAC 18, KAC 18| Fort +1, Ref +4, Will +6|Init +3| Perc +10|Active Conditions: none

As the piece of debris bounces harmlessly off the robot Jaru frustratedly scoops it pack up with waves of telekinetic force and propels it toward their mechanical foe one again.

Telekinetic Projectile: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Wayfinders

Female damaya lashunta dream prophet envoy 3 | SP 18/18 HP 22/22 | RP 4/4 | EAC 15; KAC 15| Fort +1; Ref +4; Will +4 | Init: +1 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: Sense Motive, Bluff, and Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

Blixa continues get ‘em and gives Raz another inspiring boost for 7sp.

Acquisitives

Male Human DS PBP: Solarian 3 | SP 21/21 HP 25/25 THP 1/1 | RP 4/4 | EAC 19; KAC 19 | Fort +3; Ref +4; Will +3 | Init: +3 | Perc: +6 | Speed 30ft | Active conditions: None

Sadly, I cannot benefit from Inspiring Boost until I take a rest and spend a RP to regain SP.
Attunement 2/3
Hunting Rifle: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grunting under the continued assault, Raz stubbornly stood his ground and fired back. His hope was to at least survive long enough to burn the thing.

"Does this thing have any weaknesses?" He called out to the others, hoping one of them might have some suggestions.

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