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Perception: 1d20 + 4 ⇒ (10) + 4 = 14
"There are likely toxic mold colonies, too, but does anyone ever worry about them? Terrible for your lungs. Everyone's afraid of traps - most people, even among adventurers, have NO IDEA how much lucre and labor goes into their installation, of course - but why does nobody ever...."

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A goblin patrol makes its way back to the spire entrance and comes upon you sneaking around.
Dumpy,Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Sayuki the Duplicitous,Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Nel'setsya Feymantle,Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Rumple Dergskin,Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Sirius Sa'luk,Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Aragar Thodash,Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
goblin,Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
goblin dog,Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Sirius
Sayuki
goblin
Dumpy
goblin dog
Nel
Rumple
Aragar
bold may go.

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Sayuki smiles, trotting forward with her spear and dancing
Acrobatics vs AoO: 1d20 + 7 ⇒ (18) + 7 = 25
rather nimbly around the goblin dog, lunging out with her spear!
EBS Attack: 1d20 + 3 ⇒ (3) + 3 = 6
...Significantly less nimbly.

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Sirius circles around like a marble in a roulette wheel...
Improved Dirty Trick to entangle goblin-dog: 1d20 + 3 ⇒ (5) + 3 = 8
...and bumps into the wall.

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Hope everyone had a nice long weekend. I recommend you check your games as I was lacking some update notifications.
The goblin commando closes on Dumpy.
horsechopper on Dumpy: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Sirius
Sayuki
goblin
Dumpy
goblin dog
Nel
Rumple
Aragar
Dumpy is up.

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"Gah!" Dumpy cries, as the goblin strikes him a solid blow. "Told you there's never just one gobbo."
He swings his hammer at the same goblin, though his blow is hindered by the wound on his side.
melee, hatred: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14, for 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Before backing up a bit, to not get in the way of the others.
single attack, 5' step back

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The dog takes a chomp on Sirius.
bite: 1d20 + 2 ⇒ (7) + 2 = 9
Not finding purchase.
Sirius
Sayuki
goblin
Dumpy
goblin dog
Nel
Rumple
Aragar
Bold may go.

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Vs. Purple Goblin:
Ranged Crossbow, light: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d8 ⇒ 8 piercing.
Free action: activates False Flanker implant as soon as Aragar steps toward.

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Aragar, as is often the case, is slow to react, but once he does, he moves fast.
With the swiftness of though, he calls upon Smiad's divine blessing to guide his hand.
Expend one fervor to cast divine favor as swift action.
He then steps up towards the goblin, slashing in a whirlwind of attack to cut it down quickly.
Divine Favor, Fate's Favored, False Flanker
vs purple: mwk kukri: 1d20 + 5 + 1 + 1 + 2 ⇒ (10) + 5 + 1 + 1 + 2 = 19 dmg: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
OH: mwk kukri: 1d20 + 5 + 1 + 1 + 2 ⇒ (19) + 5 + 1 + 1 + 2 = 28 dmg: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
crit?, anatomist: 1d20 + 5 + 1 + 1 + 2 + 1 ⇒ (11) + 5 + 1 + 1 + 2 + 1 = 21 dmg: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

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Improved Dirty Trick to entangle goblin-dog: 1d20 + 3 ⇒ (16) + 3 = 19
The slippery Sa'luk waits for the goblin-dog to notice its rat-like tail has been threaded through a moldering arrow-slit in the adjoining wall, like a series of beads up a lusty wench's....

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Sayuki smiles, hunching down a little before thrusting her spear forwards at the ratlike whippet.
EBS Attack: 1d20 + 3 ⇒ (18) + 3 = 21
EBS Damage: 1d8 ⇒ 4

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Aragar chops up the goblin commando but good. Sayuki and Rumple harass the entangled goblin dog.
The goblin dog bites at Aragar for killing his master.
bite: 1d20 + 2 ⇒ (2) + 2 = 4
It is unsuccessful in its attempt.
The goblin previously sitting in hiding knows whats good for him and runs away.
Party is up again.

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The goblin dog bites at Aragar for killing his master.
[bite]d20+2
It is unsuccessful in its attempt.
Mind the penalties for being entangled, chief!
Sirius takes a deep breath, then blows with inhuman lung capacity right into the wretched dog-thing's face!
Improved Dirty Trick to blind goblin-dog: 1d20 + 3 ⇒ (20) + 3 = 23
Think that scene in The Naked Gun 2½ where Frank's trying to fight the killer in Jane's bathroom by blasting him in the face with a hair-dryer.

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Blinding is extremely good for me :D
Taking advantage of the unusually-sized rodent’s inability to defend itself, Sayuki lashes out with her spear once more!
Jingle: 1d20 + 3 ⇒ (17) + 3 = 20
Jangle: 1d8 + 1d6 ⇒ (3) + (1) = 4

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The dog is terribly unmatched against the whole party. Blinded badly, it is stabbed to death.
Combat over!
The circular room where the goblin was hiding: This round tower is badly damaged, its floor strewn with rubble.
Upon some inspection of the walkway you see lever for a trap waiting to be sprung.
Where to?

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Sayuki stares at the lever for a moment with a thoughtful noise. ”Do you think we should pull this? If it activates a trap, the target likely isn’t whoever pulls the lever... and we’ve still got a loose Goblin, somewhere.”

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"You could just... not pull it."
"Or perhaps that's just what they WANT us to...not...do," Counters Sirius as he looks the mechanism over.
Knowledge (Dungeoneering OR Engineering) to figure out what the lever would do, and where: 1d20 + 7 ⇒ (17) + 7 = 24

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"Let's care of the trap quickly, but we need to go after that goblin. The last thing we want is for it to surprise us from behind with its friends."
Which way did the goblin run? However, if it is indeed gone, then let's clear out the other circular tower, then down to 7 then 9.

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The trap would collapse some debris in the indicated area. The goblin has run off for good. The other circular tower is also unremarkable.

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Heck yeah, Sneak Attack damage!
"Well, I'm happy to move on as long as we don't walk into the smashy-zone. Should be able to avoid that pretty easily!" she chuckles. "Thanks, Sirius!"

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You open the door to the goblin mess hall. Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. At the southern end of the chamber, doors exit to the east and the west. A couple goblins finishing up lunch squeal as you walk in.
Init, Nel: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Dumpy: 1d20 + 2 ⇒ (1) + 2 = 3
Init, Aragar: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Sayuki: 1d20 + 3 ⇒ (16) + 3 = 19
Init, Rumple: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Sirius: 1d20 + 4 ⇒ (15) + 4 = 19
Init, goblins: 1d20 + 6 ⇒ (20) + 6 = 26
The goblins hop to their feet and retrieve their shortbows leaning on the wall. The back themselves up to the wall to fire on the incoming long-shanks.
goblins
Sirius
Sayuki
Aragar
Rumple
Nel
Dumpy
Party is up.

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Aragar rushes into the room, hoping to pin down the goblins. (doublemove)

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Sayuki, long-legged and nimble, has no problem filtering in behind Aragar, spear at the ready to poke some goblins.
Double move as well! Love my reach weapon c:

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Sirius follows...
Arobatics to jump: 1d20 + 12 ⇒ (14) + 12 = 26
...almost-literally floats onto a table, and tosses a chakram.
chakram vs Yellow Bastard: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 ⇒ 3

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Sorry for the delay. Always feel free to bot me if I get behind. If I die.. my bad for not posting in time! :)
Rumple wanders into the room behind the party, sees the goblins with bows, and counters with his wand.
MM vs yellow: 1d4 + 1 ⇒ (1) + 1 = 2

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The yellow robed goblin is punched and slashed. They attempt to return the favor.
The yellow-robed goblin fires his shortbow at Dumpy. The other drops his bow and draws a shortsword to attack Aragar.
bow vs Dumpy: 1d20 + 4 ⇒ (6) + 4 = 10
shortsword vs Aragar: 1d20 + 2 ⇒ (9) + 2 = 11
They goblins prove rather incapable.
goblin yellow (-5 HP)
goblin red
Sirius
Sayuki
Aragar
Rumple
Nel
Dumpy

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The yellow goblin is knocked back into the wall and is incapacitated.

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As the Goblin draws back his bowstring, Sayuki shoves her spear into his personal space, probably throwing off his aim, given the results.
AoO vs Yellow: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 2
Satisfied with that, she turns her blades toward the scantily-clad one.
Attack vs. Green: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 5

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Woop, didn’t see Rumple’s post! Still... no need to forgo an AoO!
”...I can’t tell if that’s just an expression or if you’ve actually got an undead niece,” the kitsune admits.

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Dumpy just snorts as the first goblin falls over, then moves in to box in the last one, hammer in hand.
He swings it at the annoying little creature's head.
hammer vs red, hatred: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13, for 1d8 + 3 ⇒ (2) + 3 = 5 damage.
But doesn't appear to be doing any better than the goblin did a moment before.

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Acrobatics to jump: 1d20 + 12 ⇒ (16) + 12 = 28
Sirius does an impressive set of flips from one table to the other...
masterwork kukri, high ground vs Yellow Bastard: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d4 ⇒ 2
...concluding with a much less expert kukri-swipe.

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Aragar turns briefly to glance at his teammates, wondering how they can be bantering away in the heat of the battle. He quickly turns back and starts slicing away at the sole goblin.
mwk kukri: 1d20 + 5 ⇒ (4) + 5 = 9 dmg: 1d6 + 4 ⇒ (3) + 4 = 7
mwk kukri: 1d20 + 5 ⇒ (10) + 5 = 15 dmg: 1d6 + 2 ⇒ (4) + 2 = 6

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The False Flanker requires an empty space, so no flank for Sayuki. Nel will delay again.
The lone goblin is hurt by Sayuki's spear stab. It lashes out at the nearest hero, Aragar.
shortsword: 1d20 + 2 ⇒ (5) + 2 = 7
Not a very good attempt.
Party is up.