GM Weenerton Emerald Spire (Inactive)

Game Master OG3

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The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"There are likely toxic mold colonies, too, but does anyone ever worry about them? Terrible for your lungs. Everyone's afraid of traps - most people, even among adventurers, have NO IDEA how much lucre and labor goes into their installation, of course - but why does nobody ever...."

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel follows at the rear, ready to activate her mental implant... she reorients her dancing lights in the cave ahead.

Grand Lodge

Consort Compact Maps | Character Details |

A goblin patrol makes its way back to the spire entrance and comes upon you sneaking around.

GM Initiative:

Dumpy,Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Sayuki the Duplicitous,Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Nel'setsya Feymantle,Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Rumple Dergskin,Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Sirius Sa'luk,Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Aragar Thodash,Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
goblin,Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
goblin dog,Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Sirius
Sayuki

goblin
Dumpy
goblin dog
Nel
Rumple
Aragar

bold may go.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki smiles, trotting forward with her spear and dancing

Acrobatics vs AoO: 1d20 + 7 ⇒ (18) + 7 = 25

rather nimbly around the goblin dog, lunging out with her spear!

EBS Attack: 1d20 + 3 ⇒ (3) + 3 = 6

...Significantly less nimbly.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius circles around like a marble in a roulette wheel...

Improved Dirty Trick to entangle goblin-dog: 1d20 + 3 ⇒ (5) + 3 = 8

...and bumps into the wall.

Grand Lodge

Consort Compact Maps | Character Details |

Hope everyone had a nice long weekend. I recommend you check your games as I was lacking some update notifications.

The goblin commando closes on Dumpy.

horsechopper on Dumpy: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Sirius
Sayuki
goblin
Dumpy
goblin dog
Nel
Rumple
Aragar

Dumpy is up.

Sovereign Court

N Dwarf Druid 4

"Gah!" Dumpy cries, as the goblin strikes him a solid blow. "Told you there's never just one gobbo."

He swings his hammer at the same goblin, though his blow is hindered by the wound on his side.

melee, hatred: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14, for 1d8 + 3 ⇒ (2) + 3 = 5 damage.

Before backing up a bit, to not get in the way of the others.

single attack, 5' step back

Grand Lodge

Consort Compact Maps | Character Details |

The dog takes a chomp on Sirius.

bite: 1d20 + 2 ⇒ (7) + 2 = 9

Not finding purchase.

Sirius
Sayuki

goblin
Dumpy
goblin dog
Nel
Rumple
Aragar

Bold may go.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Vs. Purple Goblin:
Ranged Crossbow, light: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d8 ⇒ 8 piercing.

Free action: activates False Flanker implant as soon as Aragar steps toward.

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

Aragar, as is often the case, is slow to react, but once he does, he moves fast.

With the swiftness of though, he calls upon Smiad's divine blessing to guide his hand.
Expend one fervor to cast divine favor as swift action.

He then steps up towards the goblin, slashing in a whirlwind of attack to cut it down quickly.
Divine Favor, Fate's Favored, False Flanker
vs purple: mwk kukri: 1d20 + 5 + 1 + 1 + 2 ⇒ (10) + 5 + 1 + 1 + 2 = 19 dmg: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
OH: mwk kukri: 1d20 + 5 + 1 + 1 + 2 ⇒ (19) + 5 + 1 + 1 + 2 = 28 dmg: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
crit?, anatomist: 1d20 + 5 + 1 + 1 + 2 + 1 ⇒ (11) + 5 + 1 + 1 + 2 + 1 = 21 dmg: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Improved Dirty Trick to entangle goblin-dog: 1d20 + 3 ⇒ (16) + 3 = 19

The slippery Sa'luk waits for the goblin-dog to notice its rat-like tail has been threaded through a moldering arrow-slit in the adjoining wall, like a series of beads up a lusty wench's....

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki smiles, hunching down a little before thrusting her spear forwards at the ratlike whippet.

EBS Attack: 1d20 + 3 ⇒ (18) + 3 = 21
EBS Damage: 1d8 ⇒ 4

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

False Flanker on map - will be present until Aragar's next turn

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

The browser must have eaten my post. Rumple steps up behind dumpy and fires his wand of magic Missile at the goblin he can see.

mm: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Consort Compact Maps | Character Details |

Aragar chops up the goblin commando but good. Sayuki and Rumple harass the entangled goblin dog.

The goblin dog bites at Aragar for killing his master.

bite: 1d20 + 2 ⇒ (2) + 2 = 4
It is unsuccessful in its attempt.

The goblin previously sitting in hiding knows whats good for him and runs away.

Party is up again.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze
GM Weenerton wrote:

The goblin dog bites at Aragar for killing his master.

[bite]d20+2
It is unsuccessful in its attempt.

Mind the penalties for being entangled, chief!

Sirius takes a deep breath, then blows with inhuman lung capacity right into the wretched dog-thing's face!

Improved Dirty Trick to blind goblin-dog: 1d20 + 3 ⇒ (20) + 3 = 23

Think that scene in The Naked Gun 2½ where Frank's trying to fight the killer in Jane's bathroom by blasting him in the face with a hair-dryer.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Blinding is extremely good for me :D

Taking advantage of the unusually-sized rodent’s inability to defend itself, Sayuki lashes out with her spear once more!

Jingle: 1d20 + 3 ⇒ (17) + 3 = 20
Jangle: 1d8 + 1d6 ⇒ (3) + (1) = 4

Grand Lodge

Consort Compact Maps | Character Details |

The dog is terribly unmatched against the whole party. Blinded badly, it is stabbed to death.

Combat over!

The circular room where the goblin was hiding: This round tower is badly damaged, its floor strewn with rubble.

Upon some inspection of the walkway you see lever for a trap waiting to be sprung.

Where to?

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki stares at the lever for a moment with a thoughtful noise. ”Do you think we should pull this? If it activates a trap, the target likely isn’t whoever pulls the lever... and we’ve still got a loose Goblin, somewhere.”

Sovereign Court

N Dwarf Druid 4

"If the gobbos built it, its as likely to hit the one that pulls it as anything else." Dumpy observes, moving away from Sayuki, in case she decides to do so anyway.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki thinks a moment, then:
”I don’t suppose our master thief would be able to simply disable it?”

Sovereign Court

N Dwarf Druid 4

"You could just... not pull it." Dumpy suggests, as he moves back towards the previous room, and takes a moment to heal the long gash he received from the goblin commando.

Casting CLW on himself... 1d8 + 1 ⇒ (8) + 1 = 9

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze
Dumpy. wrote:
"You could just... not pull it."

"Or perhaps that's just what they WANT us to...not...do," Counters Sirius as he looks the mechanism over.

Knowledge (Dungeoneering OR Engineering) to figure out what the lever would do, and where: 1d20 + 7 ⇒ (17) + 7 = 24

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

"Let's care of the trap quickly, but we need to go after that goblin. The last thing we want is for it to surprise us from behind with its friends."

Which way did the goblin run? However, if it is indeed gone, then let's clear out the other circular tower, then down to 7 then 9.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel implants her False Flanker trick into Sayuki.

Grand Lodge

Consort Compact Maps | Character Details |

The trap would collapse some debris in the indicated area. The goblin has run off for good. The other circular tower is also unremarkable.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Heck yeah, Sneak Attack damage!

"Well, I'm happy to move on as long as we don't walk into the smashy-zone. Should be able to avoid that pretty easily!" she chuckles. "Thanks, Sirius!"

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Csn we track the goblin?

Sovereign Court

N Dwarf Druid 4

Dumpy wanders over to the next door to explore, and waits for the others to finish playing with the traps.

Waiting at door 9... seems the next way to go

Will happily open it, once folks are nearby.

Grand Lodge

Consort Compact Maps | Character Details |

You open the door to the goblin mess hall. Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. At the southern end of the chamber, doors exit to the east and the west. A couple goblins finishing up lunch squeal as you walk in.

GM:

Init, Nel: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Dumpy: 1d20 + 2 ⇒ (1) + 2 = 3
Init, Aragar: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Sayuki: 1d20 + 3 ⇒ (16) + 3 = 19
Init, Rumple: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Sirius: 1d20 + 4 ⇒ (15) + 4 = 19
Init, goblins: 1d20 + 6 ⇒ (20) + 6 = 26

The goblins hop to their feet and retrieve their shortbows leaning on the wall. The back themselves up to the wall to fire on the incoming long-shanks.

goblins
Sirius
Sayuki
Aragar
Rumple
Nel
Dumpy

Party is up.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel yawns and looks at her nails, sending her dancing lights into the room.

Delay

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

Aragar rushes into the room, hoping to pin down the goblins. (doublemove)

Sovereign Court

N Dwarf Druid 4

Dumpy tries to follow Aragar's lead, but his short dwarvish legs prove unable to close to the distance quickly enough. He doesn't quite make to the other goblin.

Double move!

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki, long-legged and nimble, has no problem filtering in behind Aragar, spear at the ready to poke some goblins.

Double move as well! Love my reach weapon c:

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius follows...

Arobatics to jump: 1d20 + 12 ⇒ (14) + 12 = 26

...almost-literally floats onto a table, and tosses a chakram.

chakram vs Yellow Bastard: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 ⇒ 3

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Sorry for the delay. Always feel free to bot me if I get behind. If I die.. my bad for not posting in time! :)

Rumple wanders into the room behind the party, sees the goblins with bows, and counters with his wand.
MM vs yellow: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Consort Compact Maps | Character Details |

The yellow robed goblin is punched and slashed. They attempt to return the favor.

The yellow-robed goblin fires his shortbow at Dumpy. The other drops his bow and draws a shortsword to attack Aragar.

bow vs Dumpy: 1d20 + 4 ⇒ (6) + 4 = 10

shortsword vs Aragar: 1d20 + 2 ⇒ (9) + 2 = 11

They goblins prove rather incapable.

goblin yellow (-5 HP)
goblin red
Sirius
Sayuki
Aragar
Rumple
Nel
Dumpy

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Rumple shakes his wand vigerously, trying to make the magic work better, and then points it at the yellow gob again.

MM vs yellow: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Consort Compact Maps | Character Details |

The yellow goblin is knocked back into the wall and is incapacitated.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

"Well I'll be a zombies uncle! The stupid wand actually worked!"

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

As the Goblin draws back his bowstring, Sayuki shoves her spear into his personal space, probably throwing off his aim, given the results.

AoO vs Yellow: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 2

Satisfied with that, she turns her blades toward the scantily-clad one.

Attack vs. Green: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 5

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Woop, didn’t see Rumple’s post! Still... no need to forgo an AoO!

”...I can’t tell if that’s just an expression or if you’ve actually got an undead niece,” the kitsune admits.

Sovereign Court

N Dwarf Druid 4

Dumpy just snorts as the first goblin falls over, then moves in to box in the last one, hammer in hand.

He swings it at the annoying little creature's head.

hammer vs red, hatred: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13, for 1d8 + 3 ⇒ (2) + 3 = 5 damage.

But doesn't appear to be doing any better than the goblin did a moment before.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Acrobatics to jump: 1d20 + 12 ⇒ (16) + 12 = 28

Sirius does an impressive set of flips from one table to the other...

masterwork kukri, high ground vs Yellow Bastard: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d4 ⇒ 2

...concluding with a much less expert kukri-swipe.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Oh, I forgot about False Flanker. Does that still work if there’s a wall behind?

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

"Niece? No. As far as I know, all of my relatives are completely dead. But you can ask Nel if I have any ... other relatives."

Silver Crusade

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Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

Aragar turns briefly to glance at his teammates, wondering how they can be bantering away in the heat of the battle. He quickly turns back and starts slicing away at the sole goblin.

mwk kukri: 1d20 + 5 ⇒ (4) + 5 = 9 dmg: 1d6 + 4 ⇒ (3) + 4 = 7
mwk kukri: 1d20 + 5 ⇒ (10) + 5 = 15 dmg: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Consort Compact Maps | Character Details |

The False Flanker requires an empty space, so no flank for Sayuki. Nel will delay again.

The lone goblin is hurt by Sayuki's spear stab. It lashes out at the nearest hero, Aragar.

shortsword: 1d20 + 2 ⇒ (5) + 2 = 7

Not a very good attempt.

Party is up.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel repositions the dancing lights and moves into the room next to Rumpy.

Sovereign Court

N Dwarf Druid 4

Dumpy frowns, at he misses the goblin, then makes sure to line him up better for the follow up strike, as he swings his hammer down towards the top of its big goblin noggin.

melee, hatred: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19, for 1d8 + 3 ⇒ (7) + 3 = 10 damage.

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