Dwarf

Dumpy.'s page

109 posts. Organized Play character for Evil Minion.


Full Name

Dumpy

Race

N Dwarf

Classes/Levels

Druid 4

Alignment

N

Languages

Common, Dwarf, Druidic

Strength 17
Dexterity 14
Constitution 16
Intelligence 9
Wisdom 16
Charisma 5

About Dumpy.

Male Dwarf Cave Druid 4
N Medium Humanoid (dwarf)
Init +2; Senses darkvision 90', stonecunning, light sensitivity; Perception +7 (+9 with Stonecunning)

Defense:

AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +2 dex, +1 dodge)
hp 39 (4d8 + 12 + 4)
Fort +7, Ref +3, Will +7; +3 vs poisons, spells, and spell-like abilities, +1 vs fear, +2 vs aberrations and oozes
Defensive Abilities Deep Warrior, Hardy, Stability, Lightfoot, Resist Subterranean Corruption

Offense:

Speed 20 ft.
Melee warhammer +6 (1d8+3, 20/x2)
Ranged sling +6 (1d4+3, 20/x2)
Domains Cave
Typical Druid Spells Prepared (CL 4th; touch +6, ranged touch +5, concentration +9):
2nd (3+1/day) - cure moderate wounds, stone call*, +2
1st (5+1/day) - cure light wounds x 2, detect aberration*, shillelagh, +2
0th (at will) - create water, detect magic, detect poison, guidance
Special Attacks Hatred
Weakness Light Sensitivity

Statistics:

Str 17, Dex 14, Con 16, Int 9, Wis 16, Cha 5
Base Atk +3; CMB +6; CMD 18 (22 vs bull rush or trip)
Feats Toughness, Weapon Focus (slam)
Traits Focused Mind, Glory of Old, Unflappable (Sovereign Court)
Skills Climb +7, Knowledge (dungeoneering) +6, Knowledge (nature) +3, Knowledge (nobility) +1, Perception +8, Survival +11, Swim +7; -3 armor check penalty
Languages Common, Druidic, Dwarven

Equipment:

hide armor
warhammer
club x 2
heavy wooden shield
sling
sling bullets x 10
smoked goggles
backpack
bedroll
belt pouch
spell component pouch
scroll of cure light wounds
canteen
silk rope
bandolier
flint & steel
mess kit
blanket
journal
ink
inkpen
waterproof bag
trail rations x 4
oil
5116 gp

Special Abilities:

Deep Warrior +2 dodge bonus to AC vs aberrations. +2 on CMB/CMD when grappling aberrations. [replaced Defensive Training]
Minesight 90' darkvision. Automatically dazzled in bright light. -2 on saves vs spells with the light descriptor [replaces Darkvision]
Hatred +1 bonus on attack rolls vs orcs and goblinoid
Stability +4 racial bonus to CMD vs bull rush and trip when standing on the ground
Hardy +2 racial bonus on all saves vs poisons, spells, and spell-like abilities
Greed +2 bonus on appraise checks vs mundane items with precious metals or gemstones
Slow and Steady speed reduced to 20 feet, but never modified by armor or encumbrance
Stonecunning +2 perception to notice unusual stonework or traps in stone walls or floors. Free check if pass within 10'
Domains Cave
Cavesight (sp) can grant 60' darkvision to another creature by touch, for 1 minute. 6 times / day.
Cavesense (ex) +2 bonus on Knowledge (dungeoneering) and Survival checks [replaces Nature Sense]
Wild Empathy (ex) can also affect oozes (instead of magical beasts) with a -4 penalty
Tunnel Runner can move through areas of rubble or narrow passages that require squeezing at normal movement rate and without penalty [replaces Woodland Stride]
Lightfoot can not be detected by tremorsense
Resist Subterranean Corruption +2 vs the ex/sp/su abilities of oozes and aberrations
Unflappable (trait) +1 trait bonus on saves against fear, and the DC to demoralize you with Intimidate checks increases by 3

Background:

Many have heard the story of seven particular dwarves who all lived and worked together and who one day happened upon an exiled princess, who decided to live with them for a while, before adventure and hi-jinx ensued. Good triumphing over evil. Happily ever after. Blah. Blah. Blah.

Dumpy is not one of those dwarves.

'Those' dwarves have made life hell for regular dwarves.

Like every dwarf is lucky enough to get assigned a convenient gem mine to toil in. No, he and his kin got coal.

Like every dwarf has some royal harlot to do their housework and keep them entertained. No, he and his kin had only each other's ugly mugs to stare at when they got home. If you didn't cook it yourself, you didn't eat. If you didn't clean it, it stayed dirty.

And what kind of proper dwarf is named Happy! Dwarves ain't happy! Not proper ones anyway!

He and his kin hated 'those' dwarves. 'Those' dwarves didn't know a thing about being a right and proper dwarf... but kiss enough ass, grease enough palms, hire enough good PR, and suddenly regular dwarves like Dumpy were just not good enough.

Well to hell with those entitled bastards.

So a group them from a mine just outside Kravenkus decided to form their own group. The 'Other' dwarves if you will! They joined the Pathfinders in hopes of making a dwarven tale that will make people forget about 'Those' dwarves once and for all.

Dumpy of course, kind of liked life in the mines, and didn't really see why anyone would want to go topside in the first place. Things were fine here.

Still, he got drug along with the rest.

Description:

Boons and Vanities:

New Recruits Gain a bonus faction (Sovereign Court) trait
Well-Earned Reward can purchase gloves of swimming, necklace of fireballs, and robe of useful items off of chronicle at a reduced cost
Confirmed Field Agent May purchase a wayfinder for 1 prestige point
Friend of Janira Gavix gain a +1 bonus on knowledge checks attempted in the Grand Lodge in Absalom.
Mendevian Commendation
Five Storm's Ruin free action, 1/day, +1 morale bonus on attack and damage and saving throws vs oni, for one minute

Impressive Find once you earn 12 or more Fame, you gain one additional prestige point (but not fame)
Draw From the Deck [1 use] gain a +2 bonus on a random stat until the end of the current adventure
Explore, Report, Cooperate [1 use] Free immediate action to consider an action and know if it would further or hinder the goals of the Society

Faction Card:
** 1/9 Season 10 Faction Card goals completed **
G1 0/3
G2 0/1
G3 1/1
G4 1/3
G5 1/2
G6 0/1
G7 0/1
G8 0/5

Society Stuff:

PFS# 84637-16
Faction Sovereign Court
XP 9
Prestige/Fame 14/14

Chronicles:

  • Quest: Phantom Phenomena [1 XP, 2 PP, 500 gp]
  • 5.08, The Confirmation [1 XP, 2 PP, 430 gp]
  • Emerald Spire, Level 1: The Tower Ruins [3 XP, 4 PP, 1398 gp]
  • 5.22, Scars of the Third Crusade [1 XP, 2 PP, 510 gp]
  • JR#1, The Brinewall Legacy [3 XP, 4 PP, 3711 gp]

StatLine:
( HP 21/21| AC 19, Touch 13, FlatFooted 16 | CMD 16 | Fort +6, Ref +2, Will +6 | Init +2 | Perc +7 | Cavesight 6/6 )