Sayuki the Duplicitous
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I'll carry it. :D
Grumping a little bit at the situation, Sayuki stows her eight-foot Christmas tree somehow and takes the torch in her furry hand... as her features shift.
"If I'm going to need my hands to carry light, and I can't see far enough to poke something further than an arm's length anyway..." grumbles the rather elegant-looking kitsune.
Sayuki does not have trapfinding... just fyi. :D
GM Weenerton
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ie, pointless for me to hold it? kk, I'll toss it at the trickster
if she wants it:) OR is the torch completely useless?
Sayuki could see 10ft across you. For example if she was standing on your left she could see up to the square to your right because it is a 5ft radius. If she held it, she could see the 5ft to the left and the 5ft to the right. Make sense?
Sirius Sa'luk
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Sayuki does not have trapfinding... just fyi. :D
Strictly-speaking, neither do I...but at least I have Darkvision!
*makes rude faces at Sayuki from 10 ft. away*
Sayuki the Duplicitous
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Sayuki sighs as the room is described to her. She steps forward and waves the torch over the bed.
She does not notice Sirius making rude faces at her. He seems an upstanding fellow, after all, and she feels no need to check.
Dumpy.
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Dumpy eyes those having issues with the lack of lighting and shrugs.
He moves in to check the room himself, as he can see all of it.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 (+2 if Stonecunning applies)
He mutters a quick spell, taking a moment to look around with that as well.
Detect Magic! (though with no Knowledge (arcana) or Spellcraft skills to do more than know its there)
GM Weenerton
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Dumpy detects a piece of parchment that is somewhat magically enhanced, although not a scroll. It bears a sigil.
Aragar Thodash
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Not willing to let the dwarven sorcerer alone, Aragar quickly follows Rumple into the room and joins in the search, even if he finds the jars of body parts disconcerting.
perception: 1d20 + 3 ⇒ (12) + 3 = 15
Rumple Dergskin
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I assumed Dumpy was already in there since he picked up the parchment. Although maybe I should have waited for the DM to post first, to make sure nothing bad happened :)
Clarifying my actions:
IF nothing bad happens when Dumpy picks up the parchment, THEN
perform the following actions in order until something bad happens.
1) Try very hard to disbelieve in the room (ie, is anything an illusion)?
2) Look at 'automation' parts from the doorway. What are they, robot arms?
3) Enter the room, avoiding the parts and watching to see if they move.
4) Kick one across the room
5) Peak under the bed without touching it
6) Move over to table
7) Pick up jars and examine each: eyeballs, claws, and teeth
Nel’setsya Feymantle
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Nel'setsya casts dancing lights to create four floating orbs to illuminate the whole room, and she proceeds to search the room.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
GM Weenerton
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You find nothing else of note. The parts hanging on the walls do indeed seem to belong to some sort of robotic construct.
Which door next?
Sayuki the Duplicitous
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...Wait a minute. Am I really th-- OH MY GOD I'M THE ONLY ONE WITHOUT DARKVISION
Sayuki stops suddenly, eyes focusing on a spot on the wall. "Rumple, stop! Look!" she says, pointing at... nothing in particular.
"And then tell me if you see anything, because I sure don't." She chuckles, then continues following the group wherever we decide to go.
Aragar Thodash
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Was thinking, could someone with light spell cast it on Aragar? Since he is likely going to melee so I'll illuminate whoever I'm fighting?
"The weird effects on light would make matters difficult for you, Sayuki. Perhaps one of you spellcasters could cast light on me? I would at least illuminate whatever I'm fighting for you."
Once done, he moves to the next door, checking it first and listening through, before swinging it wide open.
perception: 1d20 + 3 ⇒ (16) + 3 = 19
GM Weenerton
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The light has to be continuous from sayuki to the target. these light rules are particularly challenging, unfortunately. Dancing Lights, currently deployed, would work. I see a vote for 2, and Aragar at door 2. Where we goin?
Nel’setsya Feymantle
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"Don't worry my lovelies... I shall direct this grand orchestra of lights continuously and leave no one in the dark... unless they want to!"
Dancing lights duration is one minute, but I will renew it continuously; it is, however, a great backup idea to have the standard light spell upon the main tank of the party though, since that spell lasts 10 min/level... anyone got plain old light spell?
GM Weenerton
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Actions like opening a door have consequences for the party. I also want to make sure I have a good sense of direction for where you want to go and prepare, given the medium. In this case Dumpy makes 3 for 2.
This room is full to bursting with a motley collection of cots and other furniture cobbled from scraps of wood and cloth. The stench of rotting food is overpowering. Doors lead to the west and the north. Three goblins fighting over a scrap of leather turn to you as the door opens!
Init, Nel: 1d20 + 3 ⇒ (16) + 3 = 19
Init, Dumpy: 1d20 + 2 ⇒ (15) + 2 = 17
Init, Aragar: 1d20 + 2 ⇒ (7) + 2 = 9
Init, Sayuki: 1d20 + 3 ⇒ (16) + 3 = 19
Init, Rumple: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Sirius: 1d20 + 4 ⇒ (7) + 4 = 11
Init, goblins: 1d20 + 6 ⇒ (10) + 6 = 16
Nel
Sayuki
Rumple
Dumpy
goblins
Sirius
Aragar
Bold may go!
GM Weenerton
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It requires no action to move them so I'll say it's between you and Nel to manage but you'll have some leeway.
Dumpy.
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Out of curiosity, which way is North on the map?
"Goblins." Dumpy growls, with contempt.
"Hold still. This'll help." He mutters, turning to look at Sayuki, as he grabs her head in both hands. "And close your eyes. Works better."
As soon as she does, the smell of fresh-turned earth is suddenly very strong in her nose, and she will feel his beard tickling her chin. His strong hands hold her head still as she instinctively tries to pull back in surprise, and a moment later she will feel something warm and clammy, with a rough texture, running across the top of first one eyelid, then the other.
The rest will see him suddenly lean in, almost like he's about to kiss her, but instead lick the top off both eyelids.
"That should do the trick. Open 'em." He adds, before moving purposefully into the room beyond.
Standard action to use his Cave Sight spell-like ability on her (gives her 60' darkvision for the next 10 rounds. Then move action to enter the room beyond!
GM Weenerton
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Compass rose added just to the lower right. VERY NICE AND TIMELY ABILITY, DUMPY!
Rumple Dergskin
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Rumple leaps to the front, eager to see what is going on. That smells pretty bad.. Not like a corpse, but maybe there is one under the rubbish anyway. When he sees the goblins, he exclaims, "WELL HELLO THERE! Sorry, but we're going to have to kill you."
He fires his wand of magic missile at the weakest looking one.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
HitPoints: 20/20
AC/T/F: 16/12/14 (includes +4 mage armor)
Speed: 20
Equipped Weapon: Wand of Magic Missile (primary hand). Everburning torch (secondary).
Active Effects: Mage Armor (1 hour), Message (with all party members)
Light: none
--------------------
TRACKED RESOURCES
--------------------
Sorcerer L1 Spells: 5/5
Wand of Cause Light Wounds: 48/48 (held by Aragar Thodash)
Wand of Summon Monster I (CL3): 9/9
Wand of Magic Missile : 49/50
Scrolls
Inflict Light Wounds (x2) (held by Dumpy)
Mage Armor (1 hour)
Color Spray
Grasping Corpse
Silent Image
Comprehend Languages
Air Bubble
Burning Hands
Obscuring Mist
Potions
Cause Light Wounds
Deathwatch
Expeditious Retreat
Hedging Weapons
Longstrider
Alchemical
VerminRepellant 2/2
Flask of Acid 3/3
Flask of Ectoplasmic Residue
Sirius Sa'luk
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If anybody's going to hold onto Rumple's inflict scrolls, it should be Aragar, not Dumpy - unless you're talking about a (Society-illegal) Shade of the Uskwood or something even more obscure, Druids are in the same narrow boat as Rangers/Alchemists/Bards/etc: Able to heal *one* side of the coin, but not the other. It's annoying (and particularly inappropriate for Alchemists, but that's not important right now).
Rumple Dergskin
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LOL, that doesn't sound like 'true neutral' to me. But that's OK. Aragar has my wand of inflict light wounds, so I'm covered either way. We'll just assume Dumpy politely refused them with an explanation :)
I guess I got cause light wounds from AD&D I'll update my inventory to say inflict.. somehow I had the scroll right..? Or does Pathfinder have both CLW and ILW?
Sayuki the Duplicitous
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"What are you--?" begins Sayuki, not sure what to do about any of the strange rituals that are being performed on her. When she feels the tickle of beard against her chin-- Wait, did he find a stool to stand on?-- she becomes very sure of what to do, but before her knee can plunge Dumpy's family jewels so deep that it would take all of his dwarven friends to dig them back out, she finds herself quite capable of seeing her surroundings.
"...You're all right, Dumpy. Side note: is this what you guys see, like, all the time?" she asks, following the druid and slipping past him as she draws her Elven Branched Spear and moves into position.
Move action to move, move action to draw. Curse my 0 BAB! Buuuuut at least any ensuing AoO's will be nice...
GM Weenerton
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The group maneuvers into the room. Rumple sends a punching bolt into one of the goblins that gives it pause before jumping into the fray. The other two close on the party and strike with their drawn short swords.
yellow on Sayuki, short sword: 1d20 + 2 ⇒ (4) + 2 = 6
orange on Dumpy, short sword: 1d20 + 2 ⇒ (11) + 2 = 13
both missing
Nel
Sayuki
Rumple
Dumpy
goblin yellow
goblin orange
goblin red (-4 HP)
Sirius
Aragar
Everyone is up.
Dumpy.
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"Bloody vermin!" Dumpy growls, his inborn hatred of goblins evident! He pulls the stone hammer off of his belt, and attempts to smash the one that just tried to stab him (with prejudice!)
hammer vs orange, hatred: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24, for 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Move to draw hammer, standard to attack. (If orange is down by then, then any of the others will do too, 5' stepping if needed)
confirm: 1d20 + 4 ⇒ (13) + 4 = 17 for an additional 2d8 + 6 ⇒ (7, 2) + 6 = 15 damage.
GM Weenerton
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The orange goblin explodes with the precise hammer strike from Dumpy.
Aragar Thodash
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Aragar holds door open for the rest of the party to go through before he rushes in himself. He swings his kukri at the goblin at the rear but Dumpy's strike splatters goblin guts all over his eyes, blinding him at the crucial moment.
vs red: mwk kukri: 1d20 + 5 ⇒ (1) + 5 = 6 dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Sirius Sa'luk
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Sirius skirts nimbly around the room, leaving a roughly thief-shaped blank spot on the wall where and when his passing shields it from the goblin's...passing, before moving in from from behind one of the two remaining.
Double-move.
Sayuki the Duplicitous
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I think I should have gotten an AoO somewhere in there...
Nimbly moving into position while she still has the ability to see, Sayuki moves to flank the goblin with the especially yellow teeth.
Acrobatics vs AoO: 1d20 + 7 ⇒ (13) + 7 = 20
Finding herself between a couple of cots, she lashes out with her spear, the branches bobbing forward with her thrust.
EBS Attack: 1d20 + 5 ⇒ (14) + 5 = 19
EBS Damage + Sneak Attack: 1d8 + 1d6 ⇒ (3) + (5) = 8
GM Weenerton
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Ah, Sayuki. I missed your reach. The AoO is moot in this instance but I'll be sure to mind that in the future.
The goblins are surrounded and outclassed in an instant. Dumpy smashes the first in the face, crumpling it to the ground. Sayuki positions herself across a bed and stabs the spear through the heart of the second. Rumple finishes the job he started and pounds a bolt of force into the last goblin standing.
End of combat! Great job.
Under one of the goblin beds, wrapped in a tattered and dirty piece of cloth, is an arm from an emerald automaton. This curio might fetch as much as 20 gp in a larger city market.
Where to next?
Sayuki the Duplicitous
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While she's still got about 54 seconds of vision left, Sayuki takes a moment to clean the blood off the frontmost blades. "Dumpy, this lasts hours, right? Days, perhaps?"
Dumpy.
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The dwarf raises one eyebrow. "It should fade soon. You're connection to the earth is not strong enough for the cave sight to last longer than a minute or so."
"But, can renew it in a pinch, opportunity permitting." He adds, with a shrug.
Sadly, it lasts an hour if I use it on myself... but only a minute on anyone else. But can do it 5 more times.
Sayuki the Duplicitous
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FIVE MORE TIMES? Dumpy, you're my new favorite. Sorry, Rumple.
Sayuki appraises him a moment, then nods. "I'm liking this situation more and more. You will be getting cake when we return," she grins.
Nel’setsya Feymantle
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"I suggest we press to the next rooms as fast as possible to fully exploit that 'minute' effect!" giggles Nel. "Then, when the minute is over, we come back to search for loot yes?"
GM Weenerton
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New door in the room you just cleared. Please update numbering and I'll move you to the next room.
Rumple Dergskin
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While the party is finding expensive arms and deciding what to do next, the odd little dwarf wanders over to the least-dead goblin (unconscious and dying?) and sits beside it. You see him staring intently at the goblin and the space over it. By the time we are ready to move to the next room, Rumple grunts in dissatisfaction, stands up and joins the party.
GM Weenerton
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You open the door and can hear the squeals of goblins playing "Poke your eye out" down a hallway. They don't seem to notice you... yet.
Rubble and sharpened sticks barricade the western entrance to this curved room, and a thin wall runs down the room’s middle. To the north, a short passageway leads to a similar room. Doors are set in the eastern wall of the room and both walls of the passageway.
Map is updated.
Aragar Thodash
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Aragar looks at his companions, impressed with their fighting prowess. "It is indeed a pleasure to be part of this companionship," he nods appreciatingly.
"We are moving fast, right?" As soon as the rest of the team gives the green light, he lead the way to engage the unsuspecting goblins.
Sayuki the Duplicitous
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Sayuki grins as she sees the goblins. Figuring she's on a roll, she's still got a few seconds of sight left, and Aragar seems to be headed this direction anyway, she draws her shortbow and fires at the yellow-tinted goblin down the hall.
Shortbow Attack: 1d20 + 3 ⇒ (5) + 3 = 8
She probably misses, though.