GM Weenerton Emerald Spire (Inactive)

Game Master OG3

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Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki levels her spear, ready to attack any goblin that enters the room, happy to rely on Dumpy's torch light for now.

Readied Attack:

Elven Branched Spear Attack: 1d20 + 3 ⇒ (3) + 3 = 6[/dice]

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel moves besides Sayuki and fires her crossbow at the yellow-robed goblin!

Ranged Crossbow, light +2 (1d8 19-20/x2), vs. goblin FF AC: 1d20 + 2 ⇒ (9) + 2 = 11 for 1d8 ⇒ 7 piercing dmg.

Grand Lodge

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They indeed spotted you as you were in plain view after the turn in the walkway.

The goblins stand mouth agape as javelin and bolt clatter off the walls by their heads. The can really only see Nel out in space and approach with bows raised, firing off an arrow each.

shortbow from red: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 ⇒ 1

shortbow from yellow: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 ⇒ 2

Each arrow grazes Nel.

Sayuki
Nel
Aragar

goblins
Rumple
Sirius
Dumpy

Party is up.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel uses her Consumate Liar ability to boost her Bluff check

Nel falls to her knees and pretends to be mortally wounded to draw the goblins to her.

Bluff: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

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GM:
goblin sense motive: 1d20 - 1 ⇒ (20) - 1 = 19

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius practically skips up from behind...

chakram vs Yellowbelly: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 ⇒ 5

...ending his jaunt with a graceful toss of a chakram upside (and now, a short ways inside) the front goblin's head.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki takes a step into the middle of her allies, lowering her brush once more at the entrance. If the goblins want to advance on them, they'll need to do so through a tangle of blades.

If She Sees A Goblin:

If she sees a goblin within striking range (either due to moving light or moving goblin), she will attack it with her spear.
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 ⇒ 6

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Sorry, but what happened to "He motions for the others to get out of sight before the gobs show up" ? The rest of the party has no respect for the odd little dwarf and completely blew him off? :P

Rumple moves over to get behind Dumpy. He then readies an action. If any of the goblins turn to flee, he will cast Daze (DC13).

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

I just have to assume Sayuki couldn't see him at the time :P

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

Aragar curses his poor aim with the javelin. He crouches to pick up the kukri he dropped, then waits for the goblins to exit before attacking.

ready action to attack:

vs yellow: mwk kukri: 1d20 + 5 ⇒ (1) + 5 = 6 dmg: 1d6 + 4 ⇒ (2) + 4 = 6

Sovereign Court

N Dwarf Druid 4

Dumpy sighs, shaking his head slightly when he sees just how ineffectual Sayuki is when she can not see.

"If you can not see where you reach, best to keep your hands close." He mutters, before once again, grabbing her head between his hands.

"Keep your knee in check." He warns, before telling her to close her eyes once more.

Assuming she doesn't resist this time...

Once again, she will feel the warm clammy rasp of a tongue on the back of both eyelids, and the darkness retreats, taking all color with it, leaving only black, white, and shades of grey, but enough for her to see once again.

cavesight again... (You just have to ask, Sayuki!)

Grand Lodge

Consort Compact Maps | Character Details |

Sirius gracefully slices a goblin with a chakram. The goblins are content to fire arrows from the comfort of their cramped hallway.

GM:
Sirius1, Sayuki2, Aragar3: 1d3 ⇒ 1

shortbow from yellow on Sirius: 1d20 + 4 ⇒ (3) + 4 = 7

GM:
Sirius1, Sayuki2, Aragar3: 1d3 ⇒ 3

shortbow from red on Aragar: 1d20 + 4 ⇒ (11) + 4 = 15

The arrows fly wide.

Sayuki
Nel
Aragar

goblins
Rumple
Sirius
Dumpy

Party is up.

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

"Grrr..." Aragar seems to become more bestial, growling in frustration at the trouble two measly goblins are causing. With both kukris in hand now, he steps forward and slashes both at the lead goblin in a whirlwind of attacks.

vs yellow: mwk kukri: 1d20 + 5 ⇒ (19) + 5 = 24 dmg: 1d6 + 4 ⇒ (3) + 4 = 7
crit?, anatomist: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 dmg: 1d6 + 4 ⇒ (4) + 4 = 8

vs yellow: OH: mwk kukri: 1d20 + 5 ⇒ (15) + 5 = 20 dmg: 1d6 + 2 ⇒ (5) + 2 = 7

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

"Well done Aragar! you show these goblins!"

Nel moves to the other side of the table and reloads her crossbow.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Worried that the goblin might flee, Rumple waits until everyone else has gone. Then he will cast Daze(DC13) on the red goblin. (I'm assuming yellow is dead)

Grand Lodge

Consort Compact Maps | Character Details |

The lead goblin is cut down fiercly.

gob save: 1d20 - 1 ⇒ (20) - 1 = 19
amazing

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Survivable little critters! O_O

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Now able to see considerably better, Sayuki thanks her favorite dwarf and readies her spear to poke around Aragar.

Poke if Reachable:

Readied Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Readied Damage: 1d8 ⇒ 7

Sovereign Court

N Dwarf Druid 4

Dumpy is currently content to let those who can reach it, do so. Delay..

The Exchange

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CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius tries tossing another chakram...

chakram, soft cover: 1d20 + 3 ⇒ (1) + 3 = 4

...but not before noticing that Aragar's done such an abysmal job of shaving the far ends of his cheeks that he is seized by the urgent need to help finish the job. If there's one thing Sirius just cannot tolerate, it's shoddy handiwork!

Grand Lodge

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The remaining goblin let's out a YIPE!! and fires off a bow shot before retreating into the walkway.

shortbow: 1d20 + 4 ⇒ (8) + 4 = 12
Missing Aragar

Sayuki
Nel
Aragar

goblins
Rumple
Sirius
Dumpy

Bold are up. Don't forget Medium creatures walking upright can navigate the tunnel by squeezing to move and thus taking a –4 penalty on attack rolls and a –4 penalty to AC.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

From where he is, Rumple casts Grasping Corpse on the dead goblin. The corpse will attempt to grapple his X-buddy. (CMB=4)

grapple: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

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The skinny goblin hands are unable to find purchase on the fleeing enemy.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

"Just, uh, just checking-- are you all sure you can see just fine? Does Dumpy need to lick some more eyelids, is what I'm asking?"

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

"No! We must not let him get away and warn the others!" Aragar squeezes in after the goblin, ignoring the scraps and scratches, coming right in front of the critter.

Double move

Sovereign Court

N Dwarf Druid 4

Dumpy knows better than crawling down a goblin hole after a fleeing goblin. Not nearly as dangerous as chasing down a kobold, but filled with potential danger nonetheless.

a 20' move in confined space, does not a good combo make. Will wait happily where I am.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

I'm...not sure what to do. Those squeezing penalties would be murder.

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

You could try opening the door north of us, and hope we don't stir up an ant's nest? :) Anyway, Aragar moved there so that should the goblin try to flee, I might get an AoO.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

That strikes me as a bad idea. I can't even be sure the two areas are connected. :/

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

I'm having the same concern. It may be best to let the goblin go.

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

Alright then, if the goblin continues to flee, Aragar won't pursue further.

Grand Lodge

Consort Compact Maps | Character Details |

The goblin disappears into the crawlspace. Where to now?

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

I’m thinkin’ up, towards where the goblin’s heading, to see if it connects!

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

Could Aragar have taken an AoO when it fled? If so,

AoO:

vs red: mwk kukri: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 dmg: 1d6 + 4 ⇒ (5) + 4 = 9 Never mind!

Seeing his teammates hold back, Aragar realises the danger he is putting himself in by chasing the little critter. He gives the fleeing goblin one final clumsy swipe before retreating to rejoin the party.

"We need to move fast now, in case it has warned other goblins and before they have enough time to gather themselves."

Once everyone is ready, he'll open the door in front of him (door 8), but not before checking it carefully.

perception: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

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The goblin screams as he runs off.

goblin:
INTRUDERS! LONG SHANKS! STINKY DWARVES!!!

Looking for a 3rd vote for door 8 and I'll get y'all under way. FYI I'll be around the long weekend, no travel for me.

Sovereign Court

N Dwarf Druid 4

Dumpy just nods at Aragar. "Open it. Cursed goblins will be everywhere soon enough."

8 it is! Forward!

Grand Lodge

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Aragar opens the door and all appears quiet beyond.

Sovereign Court

N Dwarf Druid 4

Dumpy snorts, at the silence. "Goblins don't now how to be quiet." He growls, and moves into the room. "Let us flush the little bastards out."

He glances back to make sure the others are ready, then starts forward into the room, trying to be quiet, but mostly just on the alert for goblins!

Can we still hear the one that ran away yelling?

Grand Lodge

Consort Compact Maps | Character Details |

GM perception:

Dumpy,Perception: 1d20 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Sayuki the Duplicitous,Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Nel'setsya Feymantle,Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Rumple Dergskin,Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Sirius Sa'luk,Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Aragar Thodash,Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Sayuki and Dumpy can hear a giggling goblin coming from the round room in the corner.

Sovereign Court

N Dwarf Druid 4

You sure you got my perception right? You added 16 =)

Grand Lodge

Consort Compact Maps | Character Details |

Ah, the calculation was off. Oh well :)

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki squints, as if it’ll help her single out a sound better. ”They’re in that round room up ahead. ...Singular ‘they,’ as far as I know.”

Sovereign Court

N Dwarf Druid 4

"There's never just one gobbo." Dumpy growls, as he waits for the others to catch up.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

"Dammit, I should have just shot him! I didn't expect them to resist my magic so much. Must be something about this place. Don't worry, I plan to empty this thing before we are done." he says, waving his wand of magic missile as he hurries to catch up with Dumpy and the rest. In his head, he thinks I really expected that grasping corpse to work. It would have been so great, the goblin's own buddy keeping him from getting away.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

”In fairness, we did kill one already. Still... fair point.”

Sovereign Court

N Dwarf Druid 4

Dumpy goes to peer around the corner, to make sure an ambush doesn't await, then turns towards the goblin sounds in the round room.

Grand Lodge

Consort Compact Maps | Character Details |

Everyone make a move into the space if you intend, please.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Rumple is fine where he is, but he waves the others forward with a whispered, "Cmon" He waits to make sure he does not get too far ahead of the party.

Sovereign Court

N Dwarf Druid 4

Ya, its hard to move forward when everyone is still standing way back there because they haven't adjusted their tokens! Can we just assume we're moving together, will make these things easier.

Silver Crusade

Half-orc Warpriest (Smiad) L2 | HP: 11/19 | AC:18 T:12 FF:16 | CMB:+5+1+2 CMD:17 | Saves F:7 R:4 W:7 | Init:+2 | Per:+3 | Spd: 20 | Reroll: 1/1 | Blessings: 1/4 | Fervor: 1/3 | Conditions: war mind (+1 attack) (1m); divine favor (1m)

Aragar moves up beside Dumpy, both his kukris drawn. "Be careful. There are likely traps."

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