Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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"We saw a large dust cloud. How much of the dirt did you find in the area? If everything was thrown out it has to be somewhere around."

"To ask the dark elf might get you some information. If you find them again. But it also might lead to hostilities if you try to find them. That's a dangerous path!"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Ask some bird." Clara suggests the - to her - obvious.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel glances at Clara, then whistles for Chirp to come to her. "I could. But very few birds have any real intelligence like Chirp here. So what would I ask them?"

She thinks again about the huge dust cloud and the dirt piled around the hole, all over the plants. "I don't know. There was dirt all over the place all over the plants and everywhere.... But, I don't know if the dirt was enough for the size of the hole. That was a really big hole. If there was a collapse, could the collapse have caused some of the dirt to blast the area above?"

Would that be knowledge engineering? I don't have that one. I have Know-Dungeoneering. ?? +4

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Doubt that a collapse would get much dirt up in the air," Tarjun thinks aloud. "Or... maybe it would. I don't know."

I only have Knowledge (dungeoneering) and Knowledge (nature) as well...

Knowledge (dungeoneering)?: 1d20 + 2 ⇒ (19) + 2 = 21
Knowledge (nature)?: 1d20 + 6 ⇒ (16) + 6 = 22


Kitsune Game Master

I this world a cave in definitely does create such a dust cloud.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

After a moment of intense reflection, Tarjun finally reaches a conclusion:

"If it was a cave-in, the dirt would have fallen in the hole... No wait, that doesn't make any sense... If I drop a ball from the window, it's still gonna raise some dust when it hits the ground... So, er... Dust goes up? So if a roo or the ceiling of a cave falls, it's gonna make dust go up!!" The boy's face lights up. " So it can be a natural thing! But why would there be a cave-in in the first place? And how? That's what we need to find out, right?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Finding stuff out is at least interesting. This talk is boring."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Great! So let's stop talking, and start exploring!"

It's not difficult to detect a solid deal of irritation in Tarjun's voice. He's probably pissed off that his deductive reasoning is deemed as "boring".


"I'll come along." Will states.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel starts to move when Tarjun mentions exploring, but pauses when their dad says he is coming. "But Dad, then who's going to warn the people of the town? They'll listen to you, and then if that Drider woman shows up they'll be ready. We're not going to be fighting anything, just exploring to see what needs to be done."

Not sure. Would diplomacy apply between a daughter and her Father?


"You're not talking me out of this. Let's go." Will grabs his coat and is on his way.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"If you come, then I'll get my mum too!" Clara states and off she goes. If we're going to have adults around I at least want one that is cool!

"Mum! You have to come!" she calls as she gets close to the house.


Kitsune Game Master

"Your mum is in the woods looking what's going on." Randolf calls back.

And so the kids go with Will to check again on the hole in the ground.

Your turn to decide how you approach.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Perception: 1d20 - 1 ⇒ (18) - 1 = 17

Tarjun babbles all the way to the hole, talking his father's ears off with useless details about the dark elf that he, Jewel and Clara have caught of glimpse of. Nonetheless, he's not entirely distracted by his own tendency to chatter, and keeps his eyes peeled for any creature that might suddenly spawn into existence.

When they finally reach the hole, Tarjun immediately bombards his father with questions:

"See? You think it was a cave-in? You think it was supernatural? Or maybe it was a tunnel dug by the elves?"


"I can't say if it was done on purpose, but it was not dug. And either way, the dirt went mostly into the hole. Look at the size - that would make quite the hill if it was lying around here."

"Could you provide some light to throw in?" Will asks.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara cast light on a stone and throws it into the hole as requested.


Kitsune Game Master

The stone falls down close to the wall. Ar first with little effect compared to the daylight. But as deeper it falls the more it lights up part of the hole as a spot of light speeding down the wall. But suddenly it is only the small beacon, and no reflection on the wall anymore for a short moment, before the light comes to a halt on the ground. It is too deep down to distinguish details though.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"We'd need a lot of rope to get down here," Tarjun says worriedly. "Jewie, can you sense any magic? Are the creatures still around?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

While Jewel is worried about her father joining, she doesn't try to change his mind beyond what had already been done.

When they get back to the hole Jewel tries to stay calm. This was huge, and she had missed the obvious that all the dirt having come up would have created a huge mound.... As the lit-up pebble drops past a large open area she hears Tarjun's question about detecting magic. "I don't have Detect Magic prepared. Clara usually does so I selected different spells. It only has a 60 foot range though, not to the bottom of this hole!"

"Clara? Can you cast Detect Magic and see if there is any residual magic around here?"

Looking down in the hole at the now tiny pebble and the light around it Jewel swallows hard. "Climbing DOWN a rope to the bottom of this would be hard.... But I don't think I could climb back up! It's so far down there!"

Can we get a guess at how deep it is?


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"We could jump." Clara suggests.


Will grabs the arm of Clara. "No crazy stuff when I'm with you. No matter what your mother would say!" will objects.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Yeah- let's jump and crack our heads open," Tarjun sarcastically agrees. "You know what, you go first and cushion our fall."

He studies the hole, wondering if it has enough grips to climb down.

Perception: 1d20 - 1 ⇒ (1) - 1 = 0 YEAH WE CAN PROBABLY JUMP DOWN-


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"I would, but I can't." Clara replies, pointing to the iron grip on her arm.


Kitsune Game Master

The climb is probably not too hard for some experienced climber. But it is a long climb and there might be loose elements and all in all it would be a sure way to fall down without a rope.


Female Human Ranger (4)

Gertrud approaches for out of the wood and stands next to the others. "Hi there."

Looking into the hole and then straight into Will's eyes, so there are no misunderstandings she says with a smile. "Let her jump."


Will is shocked. He stands there with a gaping mouth. Wanna get rid of that one and make a new one? runs through his mind. He has a thousand things to say about that, but he knows better. Never argue with crazy.

He lets go of Clara.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Are you crazy? Why would I jump down?" Clara instinctively steps back from the hole. "No one would come with me. What should I do down there alone?"


Female Human Ranger (4)

Gertrud still looks at Will and a wide grin spreads on her face. You can almost read the That's how it's done. on her face.

Turning to Clara she replies "Act unsuspicious, look around and come back to tell us what is at the bottom of the hole?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"At least we need rope to get me back up. I'm not sure I can come back from that depth on my own."

"But I could disguise myself to hide along the wall of the the hole."


Female Human Ranger (4)

"I brought two rings of rope." Gertrud offers.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara is exited. She turns to Jewel. "You need to soak me in water!" Once that is done she rolls in the dirt to get covered with hole colored dust. Once that is done there stands a beige figure around. At least the front.

Disguise: 1d20 - 1 + 1d6 ⇒ (8) - 1 + (6) = 13

Then she puts the rope on, and jumps into the hole like a someone would do a cannon ball into a lake. To the surprise of some, Clara floats down like a feather instead of plummeting like a rock. It takes her half a minute to come near the bottom.

Stealth: 1d20 + 12 ⇒ (13) + 12 = 25

She is hard to make out against the wall of the hole. Some lights appear down in the hole and move around a bit. One light flies like it's thrown.

After a short while Clara starts moving against gravity and after long two minutes she arrives at the surface again. Standing on air like Wiley Coyote. "Would you pull me over please? I can't walk on air." she requests.

Once on solid ground again, she tells "There is a whole world hidden down there!"


Kitsune Game Master

Clara continues to describe, that at the bottom of the hole is a huge cave, much bigger than the hole and that a large pile of dirt lies there, forming a hill in the vast cave. But besides that she hasn't seen much, as the light from above blinded her towards the relative darkness in the cave beyond the newly formed hill.

The idea of the size of the cave she only got from some fluorescent plants that grow down there in several spots in all directions. If there are creatures living down there she can't tell.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun, left dumbstruck and amazed by both Clara's defiance of gravity and her account of what lies at the bottom of the hole, is now hopping up and down with impatience. Turning to the two adults, he asks:

"Can I jump too?"


"No!" Will objects loud and quick, staring daggers at Gertrud.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Spellcraft to recognize the hex?: 1d20 + 7 ⇒ (14) + 7 = 21

"Tarjun, We can't jump like that any more than we can breathe underwater. Clara is using magic. We have to do it the hard way...."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Oh," Tarjun sighs, obviously disappointed. "Well. Anyone's got any rope?"

To make climbing down a little easier, he makes knots in the rope, that can act as grips for his feet. Make a knotted rope. If there is more than one rope, he'll secure one around his waist so Will can hold him suspended in the air if he loses his footing.

"I'll go first, Jewie," he tells his sister, in a tone of voice that makes it pretty explicit that it's non-negotiable.

He'll take 20 to climb down


"No, you're not climbing down into this hole!" Will objects in a tone that is even less negotiable.


Female Human Ranger (4)

"I agree that you shouldn't climb down there just out of curiosity." Gertrud states. "It is one thing to take a quick glance around. But exploring this place might prove difficult."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"But Clara got to climb down- that's not fair!" Tarjun whine. "And what are we gonna do if we don't explore that hole, anyway? Fill it in?"


Female Human Ranger (4)

"Let me tell you, life isn't fair at all."

"But your idea would actually be a great solution, if it was possible." Gertrud replies. "But where to find enough material to fill this, or the workers needed."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"We'll probably need to sleep on it," Tarjun suggests. And return to the hole once it's dark to explore! he adds mentally, though he doesn't say anything in front of his father. No need to get himself further into trouble...


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Remembering their previous time here, Jewel points to where the Drider had been. "The drider that we saw, that turned invisible, it was right over there." She moves carefully over to the area, searching the ground for track or anything out of the ordinary. "Her lower body was like a spider but really big. As heavy as she must have been those legs probably left some kind of marks. If the rain didn't wash it all away...."

Perception?: 1d20 + 10 ⇒ (5) + 10 = 15


Kitsune Game Master

Jewel find the spot where the drider stood. Eight small holes form a circle in the dust covered grass.

But the check to follow is survival.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Survival: 1d20 - 1 ⇒ (6) - 1 = 5

"What did you find, Jewie? Looks like a deer's footprints!"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel searches around the area for any other prints, coming or going.
Without a "foot" print it will be hard to identify direction....

Survival: 1d20 ⇒ 2

She points to the circle or prints, "See, there are 8 in a circle. But I don't see any others, from when she moved here or left. I'm not really much of a tracker!"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Survival: 1d20 - 1 + 1d6 ⇒ (8) - 1 + (1) = 8
Clara steps on one of the eight holes and looks around also finding nothing. "No clue where it went to."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Dad? Mrs. Johnson? We've found footprints, but we can't tell where they lead to!"


Will comes over and stares at the ground. He can identify the obvious signs of the usual suspects trampling through his crops. But this tells him nothing.


Female Human Ranger (4)

Survival: 1d20 + 10 ⇒ (12) + 10 = 22

"Interesting." Gertrud comments and starts wandering off into the woods following the tracks.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Instinctively, Tarjun turns to Clara.

"Interesting? What does that mean, interesting?"

A little baffled, he follows Gertrud as she goes deeper into the woods.

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