Jewel Branston |
Jewel shrieks before she remembers that Clara had tried to sneak into the water. She holds her breath expecting to be pulled under and starts kicking frantically.
Kick at something underwater?: 1d20 ⇒ 1 No idea for adjustments, nonlethal weapon, in water, etc....
And a 1? LOL!
Her kicking and thrashing have no effect as she feels a pain in her hip, possibly pulling a muscle with her wild flailing.
Tarjun Branston |
Tarjun was fully ready to do the responsible thing and laugh at his sister for her clumsiness, but her cries of distress bring out his big brother instinct. "What the?! LEAVE JEWIE ALONE!"
He seizes his club, and rushes into the river, looking frantically for a hidden crocodile.
Perception: 1d20 - 1 ⇒ (17) - 1 = 16
Jewel Branston |
Once Clara pops up Jewel moves to block Tarjun. Secretly she is very glad that her brother rushed to defend her.... "It was just Clara Tarjun. And she hasn't learned how to shape change into a crocodile yet...."
She starts moving back to the shore. "Your turn now Tarjun. I'll push to start you." Strength: 1d20 ⇒ 11
Jewel Branston |
"Ha Ha Ha. Are you going to be the evil villain that we'll have to hunt down and stop once we're adults? I had really just wanted to stay here and really be a Guardian of Erastil for my life. I know you think that's boring...."
"If you learn how to turn into a dangerous animal, would the magic let you speak the language of that animal? I wonder?"
Tarjun Branston |
"Well, I don't think I can tell the difference between your annoying self and a regular beastie," Tarjun waves his club at Clara. "So I'd be careful not to take a whacking if I were you!"
"Okay, now, my turn," he sits on the swing, still obviously a bit pissed. The slow swinging mollifies him somewhat, but after a few minutes he gets bored, and tries to put a little more strength into it.
Strength: 1d20 + 2 ⇒ (14) + 2 = 16
Jewel Branston |
Jewel tries to help Tarjun swing. Strength: 1d20 ⇒ 13 Then she glances over to Clara.
"You know, leading a group of marauding monsters might be harder than working with a small group of people that try to help others."
Jewel Branston |
"And when one of them decides to challenge you for the leadership position? Like we did on that pirate ship? You're going to be constantly watching for somebody trying to stab you in the back...."
"And leading a group of dangerous monsters? To do what? Kill people? That isn't chaos, it's evil!"
Jewel Branston |
Jewel gets a perplexed look on her face. "I never thought about that. I'm not sure the double negative argument works. But...." Her voice fades while she thinks....
Eventually she just shrugs. "Have you asked your mother? I could ask Dad, but I'm sure you don't want the 'Erastil answer'."
The more she thinks about the issue.... What defines an evil person? Aren't there different levels of evil? The more she realizes that she doesn't have any "real world" knowledge to answer any of them. Are all goblins evil? How about pirates? They hadn't all seemed evil, but the followed an evil captain. Or were they trapped on that ship like she had been?
Jewel realizes that she's just giving herself a headache so she stops thinking about evil....
Clara Johnson |
Clara looks at Jewel and laughs. "Giving the do-gooders a headache is a good start." Then she splashes some water in direction of Tarjun on the swing. "You're coming down anytime soon? We didn't move here for you to do grandpa style rocking."
Tarjun Branston |
"And what would it be if the people I feed to the crocs are evil? Is that still evil?"
"Yup," Tarjun replies without hesitation. "Probs. Not that it would stop you." He stands up. "Alright, stop splashing me! Your turn."
Clara Johnson |
Clara gets on the swing and daydreams of becoming a dragon. She swings higher and higher and finally jumps off the swing, does a somersault and dives with almost no splash into the water.
Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30
Jewel Branston |
Jewel watches Clara's incredible performance, diving off of the swing and into the water. Definitely worthy of praise...
She waits on the side of the stream for Clara to pop up from the water, and claps. "Perfect dive Clara. Couldn't possibly be better!"
Tarjun Branston |
"Maybe if she turned into a duck mid-air," Tarjun suggests helpfully.
Clara Johnson |
Clara spits out some water. "Why into a duck? I'm jumping into the water so I'd turn into a shark!"
Swimming back to the shore, once she got ground under her feet she adds "Of course if I'd turn into a bird, I could fly away."
"Isn't it your turn to take a dive?" she asks Tarjun.
Tarjun Branston |
Tarjun rubs his palms together. "Right! Here I go!"
Strength: 1d20 + 2 ⇒ (8) + 2 = 10
He swings as hard as he can - which isn't a lot - and lets go "GERONIMO!" he yells.
Acrobatics: 1d20 ⇒ 10
He hits the water without a drop of gracefulness, but with an immensely satisfying splash that hits the poor girls. I'm assuming he's not wearing his armour to spend the afternoon playing with friends
Jewel Branston |
Jewel shakes off the water from Tarjun's splash. "Thanks Tarjun. I figured you'd get swinging higher before you jumped! But we're all wet anyway."
"My turn!" She jumps onto the swing before Clara can and starts swinging. STR: 1d20 ⇒ 2
Her initial push barely gets her moving so she starts swinging her legs and body to increase the arc of the swing.
Acrobatics?: 1d20 + 2 ⇒ (2) + 2 = 4 That doesn't do much better but she keeps trying....
Acrobatics?: 1d20 + 2 ⇒ (9) + 2 = 11
Tarjun Branston |
"Not a bad leap," Tarjun comments when his sister resurfaces. "But the splash wasn't that big. 6/10!"
Tarjun Branston |
"We've been pirates before," Tarjun objects. "It wasn't fun! I still got marks on my back from those freaks!"
"How about we're piraté-hunting pirates? Giving bad captains a whacking!"
Jewel Branston |
Jewel thinks about Clara's idea. It isn't bad, but maybe....
"So for practicing crossing from one ship to another, like when they had grappled the ships together? We could do that. It would be safer to do it over the water, like here.... Put a starting platform in a tree on one side, and another on the other side of the river. Then connect a rope between for crossing."
"And Tarjun can do a little carving on the tree across as the Captain so we can whack him when we get there!"
Tarjun Branston |
"I'm the expert whacker," Tarjun waves his club. "Careful! I ain't afraid of whacking girls if they're mean pirate captains!"
"So what are we gonna use for the platforms? Like, crates? A makeshift raft?"
Tarjun Branston |
"Rope. We always need rope. And we never have any."
"Alright. Should we take the one we used for the swing, or just steal another rope?"
Tarjun Branston |
Tarjun rolls his eyes. "Why do I feel like I'm gonna have to do all thw work again? No fair."
Jewel Branston |
"Why a raft? And then we'd need to anchor it or tie it to something on shore. Would you want a swing on the raft? Or some sort of mast so you aren't trying to swing across to the other surface right at the water level. One the ships we were several feet above the water."
"Next you'll want to summon some sharks!"
Clara Johnson |
"Can't you have the beaver do most of the work?" Clara inquires. "But having a mast and stuff to be able to throw the hook at might be tricky."
"Could we build two ships like hammoks between trees? Then the ships would be rocking and we could use the trees as masts."