Aubrey's 'On Skull Beach' - Table 1

Game Master Aubrey the Malformed

The adventurers set sail to the Isles of Allam, the northernmost territory of the Inotian Empire.


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Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
This is a memory Blythe has. It is a big reason on why her fighting style is all about extreme defense...she believes she is not as good as she is, and holds back, believing anyone could best her.

My uncle believed very...different things...from my father. He believed my father was mistaken for recognizing his illegitimate children. His whoreson, he called me. The fact I was a girl didn't seem to matter.
In the end of his...I guess you have to call it a rebellion...I was the only one who stood between him and my mother. She was wounded - gravely, though I did not realize at the time - and I confronted him in the courtyard. The red autumn leaves danced around us as they fell from their branches in the wind, as the buildings behind us burned. It was so beautiful. There was no way I could beat him. He was a master swordsman. His grace, his speed, his raw power...I've never seen the like in my life since. It was everything I could do to defend myself. To turn his blade from my skin. To retaliate, and counter, and parry, and...

I don't remember striking the final blow.

When it was over, I found her where I'd left her. Her blood was the color of the leaves that surrounded her.

I'll be writing more memories as I go through. They act as a sort of expanded background for me, allowing me to craft the motivations of the character, rather than defining the specifics in generic tropes.


Gnome Arcanist 3; HP: 20/20 AC:14/13/11 Fort:3 Ref:3 Will:3 Perc+4: LL Vision Init +8

I was doing some research and found out that alchemists can't technically use scrolls without umd. That being said, I think we're can pool some cash for some clw potions for emergencies. Blyth/Grulorg, any scrolls you want that I can make?


HP = 13/36 | AC = 19 (T 10) (FF 19) | F +7 | R +2 | W +2 | Init +2 | Per +5 (Darkvision)

Hmm, I will have to think about that and get back to you over the weekend Ish.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

I wouldn’t say no to anything on the Magus spell list. Not sure what crossover there is. And I’m no where near books.


Gnome Arcanist 3; HP: 20/20 AC:14/13/11 Fort:3 Ref:3 Will:3 Perc+4: LL Vision Init +8

Blythe, bing a defensive person you could use reduce person to get +1 ac and to-hit but do less damage.

Grulog, I could make some false life scrolls for you to get some temp hp. I see enlarge person is on your spell-likes known but I can make a scroll or two to save slots.

I forgot to make any obscuring mist and silent image scrolls pregame so that'll take up a couple days for me.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

I'd accept any healing potions or a scroll of enlarge person or obscuring mist.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, just remember that you don't have infinite time (or resources). To recap, you can spend eight hours a day creating items. Each item takes one hour per 1,000gp of the item's base price, with a minimum of eight hours per item, or two hours if it is a scroll or potion (actual cost to create is half the base price). So that's a maximum of four scrolls or potions a day, assuming you have the relevant materials (gp) and spells at your disposal, and you aren't doing anything else.

Copying spells from spellbooks takes one hour to first study and understand the spell, and then requires a DC 15 + the spell level Spellcraft check to understand. Assuming the check is successful (if it's not, you can't learn that spell until you gain another rank of Spellcraft) it takes an additional one hour/level of the spell to copy it into your spellbook/formula book. The cost is 5gp for a 0-level spell, 10gp for a 1st level spell, and 40gp for a 2nd level spell. The rulebook doesn't say, but I would assume you have eight hours a day for doing this, which is the same eight hours you have for crafting items (i.e. you have a maximum of eight hours a day for crafting AND spell copying combined, so you have to choose if you are crafting or copying with that time).

You have a week, so you have a maximum of 56 hours of crafting or copying. Please make your decisions and we will do this in the background here in the discussion thread.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Aubs to clarify, for an alchemist to copy to a spell book, do they need the Spellcraft check? If so, I'll do that for the spell I assumed I'd copied before we started.

Delmar can handle the potions side of things, he already has a few of those.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yes, an alchemist needs to make the Spellcraft check.


Gnome Arcanist 3; HP: 20/20 AC:14/13/11 Fort:3 Ref:3 Will:3 Perc+4: LL Vision Init +8

I understand, I want planning on making a library. At most I was thinking I could make 7, maybe a couple more if I dedicated all the time to scoll making. Lvl 1 scrolls cost me 11 gold to make at caster lvl 1. Lvl 2 scrolls are 95 gold at caster lvl 4. So all but one or two would be basic lvl 1 scrolls. I know you said that this is a fairly gritty setting so feel free to limit the supplies available. I was thinking I was going to buy extra ink and paper as well to make more once we leave if we need to.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28 vs DC 17 for false life prior to starting.


Gnome Arcanist 3; HP: 20/20 AC:14/13/11 Fort:3 Ref:3 Will:3 Perc+4: LL Vision Init +8

I thought success was automatic if the person who owned the book is on hand to help.
Roll just in case for windy step from Blythe

spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15

scroll making list

four enlarge person - 8 hours 44gp (might be better as potions vs scrolls)
two obscuring mist - 4 hours 22 gp
two silent image - 4 hours 22 gp
one False Life cl 4 - 2 hours 95 gp
two floating disk - 4 hours 44 gp
two protection from evil - 4 hours 44 gp

28 hours and 271 gp total

buy another scroll box to keep them in for 5 gp.

I'll adjust my sheet once we are in agreement.


Shadow's Status

Good list, I was thinking about maybe one or two Expeditious Retreat but as is is fine by me.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

The spells I am focusing on the most are immediate casting spells...so spells that someone triggers in combat against me. Currently I have Windy Escape and Duelist's parry memorized.

It is very odd to think I really can't scribe scrolls or anything.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No really, if you haven't taken the feat.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Oh, I know. I just haven't played a character that does magic without it in...I can't recall how long, lol.


Shadow's Status

So we are each pitching in about 55 Gold to create the scrolls. I will have my list of other items I plan on acquiring up a bit later today.


HP = 13/36 | AC = 19 (T 10) (FF 19) | F +7 | R +2 | W +2 | Init +2 | Per +5 (Darkvision)

Grulorg will buy 100 more arrows for his composite bow (5 GP). This is a long trip and he wants to make sure he has enough, just in case.

55 GP for scrolls.

Shovel 2 GP.

Rations trail (5 SP per day so 2 days is one GP, he will buy 60 days worth for 30 GP), again, just in case after all they have a ship to handle transportation!

A tent 10 GP.

Soap 1 lb. 1 GP.

10 Torches 1 SP.

2 Explorer's Outfits for 20 GP.

2 vials of Antitoxin for 100 GP.

1 Grappling Hook (just because he does not have one).

224 GP and 1 SP leaving him with 275 GP and 9 SP.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

I bought standard camping gear and cold weather gear, the 55 talents for scrolls, and made my weapon MW.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, I was going to suggest crafting the anti-toxin.... but it doesn't seem a sensible plan.... takes over a week per vial.....

Grand Lodge

Male Human Expert 5

My excuse to link to this is that we are traveling with an artist.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm sure I've seen that guy's stuff somewhere before.

Grand Lodge

Male Human Expert 5

His website is pretty wild, too. I like his architectural drawings (if you want to call them that) better then his spaceships and aliens, though.

As a side note, how big is Grulorg? Is he the stereotypical 6'8", 300lbs of pure beef Uruk-haî, or is he more of the smaller, wirier Mordor orc?


Shadow's Status
Vattnisse wrote:

His website is pretty wild, too. I like his architectural drawings (if you want to call them that) better then his spaceships and aliens, though.

As a side note, how big is Grulorg? Is he the stereotypical 6'8", 300lbs of pure beef Uruk-haî, or is he more of the smaller, wirier Mordor orc?

I picture him in between those two sizes. His face is so scary that he looks bigger:-)

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Been a bit busy. Hope to post tonight.


Shadow's Status

Sorry folks particularly bad string of days in a row here, will try to post tonight.

Grand Lodge

Male Human Expert 5

For world-building DMs and those of you who like history - I just finished this book about the Chinese war against the Mongols, and I am currently reading his book about the Assassins. Not only are they great, but they are dead cheap on Amazon Kindle.


Shadow's Status
Vattnisse wrote:
For world-building DMs and those of you who like history - I just finished this book about the Chinese war against the Mongols, and I am currently reading his book about the Assassins. Not only are they great, but they are dead cheap on Amazon Kindle.

Cool. Thanks!

Grand Lodge

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Male Human Expert 5

Defending Heaven is loaded with nefarious court plotting, insane fortifications and high explosives, and the scale of some of the battles just boggle the mind. So much fun to read.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, Table 2 seems to be busy imploding. A bit of a downer and a distraction, so sorry for concentrating on them and not being quick to update here.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

No worries, we'll be here. :)


HP = 13/36 | AC = 19 (T 10) (FF 19) | F +7 | R +2 | W +2 | Init +2 | Per +5 (Darkvision)
Aubrey the Malformed wrote:
OK, Table 2 seems to be busy imploding. A bit of a downer and a distraction, so sorry for concentrating on them and not being quick to update here.

No worries :-)


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Would you like to try to "re-integrate" or "re-balance" the groups? Combine them, or move a few of us over there with a little story finagling?

Grand Lodge

Male Human Expert 5

We could easily absorb a couple of players. Maybe they are prisoners from an earlier wreck?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Two Cedrics might be tricky... More like a Dr Who adventure. Let me think, and I'll consult.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Hello, lads and lasses. I have been instructed to pack up my meager belongings from the table two thread and find myself a bunk over here. I believe our illustrious captain will be providing me direction as we go forth.

I do look forward to my new accommodations and meeting everyone, as it were. :D


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Ha! Now you'll have to carry my sorry lousy-rolling ass through this adventure!

I mean, I am so pleased to be able to help the group in any way I can.


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

One sea-sailing second class fighter-bard reporting for duty.


HP = 13/36 | AC = 19 (T 10) (FF 19) | F +7 | R +2 | W +2 | Init +2 | Per +5 (Darkvision)

I'd say welcome aboard but the SS Minnow has been lost..


Gnome Arcanist 3; HP: 20/20 AC:14/13/11 Fort:3 Ref:3 Will:3 Perc+4: LL Vision Init +8

Hooray! Let's try to not go off on our own adventure this time therealthom(a la Rehil and Tal).


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Your lousy rolling fits in perfect with this party, lol. Welcome, both.

Grand Lodge

Male Human Expert 5

Welcome aboard/ashore! As Mittean points out, our main unifying theme is that the dice gods hate us, so you'll fit right in.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, Cyriphrain is back, so now we have a really big party. Maybe no bad thing.

So I suggest the following:

- Ujarak was a crewman on the ship. He has the skills and it seems a reasonable excuse for him to be here. So he's washed up and sitting in the hut with Cedric right now, and while he knows who Cedric is he's not actually part of the original group. (However, get Cedric through this and his dad will be grateful. Kerching!)
- Next, Cyriphrain. He's a passenger, shipping out to be a padre to the garrison at Port Elveden. Like Ujarak, he's in the hut with Cedric, and like Ujarak he isn't part of the original group but has the same opportunities to get with them and their mission if he so desires.
- Next, Rish. I've got no idea at this juncture why he might want to go to the Isles of Allam, so I leave it to your collective wisdom to think of a reason. Passenger? Crew? Stowaway? Also, on the other thread he's had, shall we say, an unfortunate encounter on the beach (a different beach). I'm inclined to pretend that never happened. Perhaps he can have climbed the cliff and walked along until he found the village and the punch up which is going on as we speak?

Thoughts?


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

He could be a survivor from a completely different shipwreck living off the land.

He could be the sole survivor from a completely different shipwreck and assumed to be part of the one that included the party, so thrown in with them.

He could have greatly offended the captain of his ship in some fashion (that he may or may not understand) and gotten thrown overboard when they came in sight of the islands with basically no chance of survival. (Did I mention he greatly offended the man?)

As to why he's traveling, he's not a druid, but he has a druidic upbringing and bent and could have been traveling to see a different part of the world than that of his youth when unfortunate things happened.

If the natives captured him in their sweep for shipwreck survivors and assumed he was part of the same shipwreck, his inclination would be to go along until he understood the situation. Other game notwithstanding, he's not the sort to start a fight unless he needs to.

Regardless, I'm perfectly happy to assume that my "unfortunate encounter" on the other beach did not occur.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

What if he was a prisoner of the natives for a different reason completely? Was out here doing a National Geographic study or sommit?


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision
Blythe Merovingian wrote:
What if he was a prisoner of the natives for a different reason completely? Was out here doing a National Geographic study or sommit?

Like I was on a ship that intentionally landed on the island, but I was left behind? I must not get along with captains, all the assumptions seem to indicate as much.

Grand Lodge

Male Human Expert 5

The simplest thing is that Rish is the last "official" party member. However, he's the new guy - he's Ishmex's friend, or something similar, and he hasn't been keen on demonstrating his shapechanging yet, especially around a superstitious and potentially hostile crew. The rest of us merely think of him as good tracker/infiltrator and wilderness guy who's handy with a bow, and will be very surprised when he turns into a giant cat (to which Ishmex can be all "I told you so").

He then proceeds to duff all his swim checks and washes up on the shore. The locals pick him up and dump his unconscious ass in one of the huts. He just woke up and rejoins the action just about... now.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I like elves, but plenty of people are annoyed by them, walking around with their ancient culture and long ears and long lives, thinking they're better than everyone else.


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Sailor fits Ujarak well and requires no changes to his background. Supposing we'll be in spoilers, I'll just wait for Aubrey to cue the hut action then.


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision
therealthom wrote:
I like elves, but plenty of people are annoyed by them, walking around with their ancient culture and long ears and long lives, thinking they're better than everyone else.

Yeah, well...

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