Super Crime Fighter II (Inactive)

Game Master Legendary Sidekick

A superheroic RPG with "Round Tabletop" GM'ing!


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Names:
Silkworm, Jitterbug, Sockhop, Rackpat, Moonitune, Ragdoll, Mudpie, Toadstool

"Bless you," says Jitterbug.

She casts Endure Elements on Dr. Marvin.


Male Human Alchemist lv. 5

Wha... Is everyone going to randomly do things the entire night?!?!?!? But... I don't really feel cold anymore...

"Er... Thank you ma'am. If I may ask, what's going on here... I believe we were under the impression there was a problem... And I have a feeling that it wasn't Father Crystalhue who fell off the roof."

He says this so dryly, that it's very hard to realize he made a joke for a second.


Names:
Silkworm, Jitterbug, Sockhop, Rackpat, Moonitune, Ragdoll, Mudpie, Toadstool

Jitterbug replies, "It was Elsa who fell off he roof, but Sister Bellum healed her. So all is well here other than he terrible weather—but you won't be bothered by it at all thanks to the Dawnflower's blessing!"

Glancing at Cashara, she adds, "Do you think your cowgirl friend will let me cast on her? I guess the body-painting ritual made her uncomfortable. I get that these Shelyn-worshippers are different."


Male Human Alchemist lv. 5

"Friend? What, no, I don't know her... Of course I wouldn't bother, she seems to be leaving anyway... But, then again, you should ask her yourself... Tell me lizard, what is it you call yourself?" Mavrin asks in his normal clear, cold, and demanding voice.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

“Although I didn’t have a chance to meet you I did attended one of your art galas. It was a true celebration of beauty.

The wizard nods thoughtfully when Sockhop interjects. "Your friend is quite right. I’d expect a chill this biting in the frozen north but not in rooftopolis."

He turns toward Elsa when Sister Bellum mentions her. “That’s very interesting. How far away is your house?”
He looks up at the sky, trying to determine if there are any transmutation auras permeating the area.

Is Sister Bellum’s place closer or farther away from the peak than the tea shop, and did we notice the cold during the trip? Caledon is trying to figure out how large the cold area is.


The nagaji oracle introduces herself as "Jitterbug," then follows the doctor's advice. She asks, "Miss Cowgirl? I can cast my last spell on you to protect you from the weather, if you'll permit me."

Elsa says she lives north of here, and not terribly far. "Just head north up the hill, bear left on North Street..."

Unless our heroes wish to accept an offer of hors d'oeuvres or a glass of wine, it seems it is time to move. For Caledon has—like a semi-drunk party-goer on a snow-covered roof—stumbled onto a clue!


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

"You wouldn't happen to know the distance in miles would you?


Elsa shrugs. "It takes a half hour to walk there... though I suppose I could have made the walk in twenty, had the weather been cold the entire duration. I fortunate that, once I approached Yodelina Valley Lane, the air was quite pleasant."

Sockhop chimes in, "So does that mean it takes weather a whole hour to travel from your house to Sister Bellum's?"

Though the question seems silly, the nagaji's undrstanding of the timetime isn't far off. The cold arrived a half hour after Elsa completed her half hour walk. How the cold is moving, why it is moving (or spreading), and the root cause are all currently unknown...


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Caledon looks pensive for a moment. If Elsa is fit enough to jump from a roof then her walk speed is probably not far from average. That would put her residence between one and one half to two miles from here. It could be growing instead of moving, but that would require an incredible amount of arcane energy. Alternatively, this cold phenomenon is either smaller than it seems and following poor Elsa or else very large and moving into the city from the peak.

Does Caledon know of any legends or superstitions about the peak?(Knowledge Local): 1d20 + 10 ⇒ (4) + 10 = 14

Does Caledon know of any magic that might have a range or radius of two miles and control the weather? (Knowledge Spellcraft): 1d20 + 14 ⇒ (11) + 14 = 25

Does Caledon know of any Fey or Monstrous humanoids that could do magic like this? (Knowledge Nature): 1d20 + 10 ⇒ (5) + 10 = 15


Caledon:
1st & 3rd checks: nothing.

2nd check: Caledon heard of a negative-energy-based ritual that starts in one location and spreads, rotting every tree within an ever-growing radius. This particular ritual had no effect on temperature, but it's possible the current situation is caused by similar magic that uses cold energy.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Cashara was on her way to visit an old friend, who so happened to be a night club owner that ended up hearing lots of little bits of information. She didn't like him much do to the fact of his slight random temper (not normally directed at her), and his attempts to get her in bed.

He must know where I need to go to meet up with this FRIEND who keeps sending me these messages

She Got to the entrance to be let in, showing an invite (he always sent an invite).


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

At least
That's what would of happened if she had ever reached the station.

Cashara was turned around, and upside down.
She had never been deployed over here, and didn't even know her way around the area. she couldn't even seem to remember where she started from.

looks like the visit will have to wait she thought with a small irritated but pleased smile. she didn't really like the visit she would be going to anyhow.

with that she looked around to tr to find her way back to the odd gathering. something was going to happen, but she did not know what.


Cashara finds the other heroes have not yet moved out, and fortunately for her, Jitterbug the nagaji oracle (now wearing a silk robe) is still in the front yard offering her magic to protect the gunslinger from the extreme cold weather.

@WW, if you accept the spell, the oracle will cast Endure Elements on you, granting protection from harsh weather for the next 24 hours.

Jitterbug has also noticed how sensitive Cashara was to the way the ladies wore nothing but paint. "I gotta admit these Shelyn-worshippers are rather artsy. They say the goddess is pleased by colors, so on Crystalhue, there's a midnight game called the Color Splash. I thought it would be like a pool party—and as you saw, Sister Bellum liked the idea. But what we're supposed to do is splash colors on the snow."


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Caledon looks up at the peak, his brows furrowing. This feels like that night on the docks all over again.

“It’s probably nothing, but I think it prudent that the members of Seamus’ patrol investigate this phenomenon further. However, for you ladies we should probably think of something fun for you to do...”

He turns toward Elsa “Do you want to build a Snowman?”

A few moments later Caledon and his dogs return to the front yard. He takes Arangin’s reigns, leading the horse closer to Dr. Mavrin, Jitterbug and Umbra.

“Jitterbug, I hate to impose upon you or Madame Sockhop on Crystalhue, but I believe there may be a danger to the city. I intend to reconnoiter North Street and I suspect Doctor Mavrin, Madame Ke’aka and our mysterious cowgirl will wish to join me when they hear my suspicions. I need someone to deliver a warning to Brother Seamus.”


To the offer of building a snowman, Elsa replies, "Nah. If I wanted to do that, I'd have stopped at Cupid's place on North Street."

Jitterbug and Sockhop are happy to help Caledon. Jitterbug says, "After all you and Hunter did for us, noting you ask is an imposition."

Sockhop adds, "Sister Bellum may have a means of alerting Brother Seamus. I just need to phrase the massage in twenty-five words or less."


Male Human Alchemist lv. 5

"And just what is it you have to be suspicious about?" Mathias says with a quick turn of the head and a cold voice.

"Because, believe it or not not, I have other things to do this Crystalhue, that aren't standing in a stranger's front yard."


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Cashara nods in acceptance of the spell, she was starting to shiver when she got back.

She stayed silent as she tried to follow along in the conversation.
really harsh weather for the time of season, not normally this cold she thought as she started to feel the effects of the spell taper off the cold.

Cashara looks around the area. She wanted to know what was going on around her, being coshes.
Perception check
11+1d20(16)=27


Female NG Rogue 5 Human | HP: 40/40 | AC: 19 (16 Tch, 13 Fl) | CMB: +3, CMD: 18 | F: +1, R: +9, W: +3 | Init: +6 | Perc: +13, SM: +11 | Speed 30ft || Active conditions: Mage Armor (+4 AC), Jump (+20 Acrobatics).

“Thank you, Sister Bellum, for your hospitality and the spell. I believe that is my cue to rejoin my compatriots out front. Merry Crystalhue and blessings to all.”

Vetalia walks upfront and rejoins the party. Seeing the tall gray man and the lady gunslinger, she walks over to introduce herself.

Hands extended. “Good evening and Merry Crystalhue. I am Vetalia Ke’aka. I am pleased to make your acquaintance. I am a close friend and comrade of arms of Master Caledon Whitetree. I see you both seem to be part of our merry band. May I have your names?” Vetalia smiles encompassing her fellow party members in her warmth. “My familiar, Meno.” Meno bobs politely in the air to the gray man and slim half elf. “You may have already met, Umbra. She is the quiet one,” indicating the black leopard sitting quietly but watchfully. Umbra chuffs as if in amusement.


Male Human Alchemist lv. 5

Vetalia's warmth is met by a coldfront.

"Oh fantastic! You already know each other!" the grey man says, his voice dripping with sarcasm. At least, that's what he would like to say.

"Hello. I'm Dr. Mathias Mavrin, alchemist. I see you have a good taste in pets."
Unlike your wizard friend here.

He then turns to the wizard, "Now, are you going to tell me what the problem is, Master Whitetree, or do I have to stand in the cold a bit longer?"

It should be noted that the doctor did not take her offer for a hand shake, but instead inspected her from the ground up, taking mental notes of her face and attire.

Translation: can I get a description of Vetalia?


Female NG Rogue 5 Human | HP: 40/40 | AC: 19 (16 Tch, 13 Fl) | CMB: +3, CMD: 18 | F: +1, R: +9, W: +3 | Init: +6 | Perc: +13, SM: +11 | Speed 30ft || Active conditions: Mage Armor (+4 AC), Jump (+20 Acrobatics).

Just posted it under description. Also replied to your PMs.

Ah. A hard nut. Ooooo. He does not know he just threw down the dagger. I will win him over. Hard nuts are the funnest to crack.

There is a mischevious glint in Vetalia's eyes as her smile broadens. She ducks her head to hide her expression from Dr. Mavrin.


Avian | HP: 50/50 | AC: 19[23] (16 Tch, 15 Fl) | CMB: +1, CMD: 9 | F: +4, R: +6, W: +3 | Init: +4 | Low light Vision | Perc: +15 SM: +3 | Speed 10ft | fly 60ft (average) | Active Conditions: Mage Armor - Haste

Hunter cirlces back around from the back of the house, landing on Arangin's saddle horn.

BTW at lvl 5 Hunter has Speak with Master


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Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

With the party gathered Caldeon explains his suspicions. “I’d estimate tonight is twenty degrees colder than this cities’ lowest temperature on record. In fact, temperatures this low are more likely to be found in climates above the 60th parallel or at elevations several thousand feet higher than Sister Bellums front yard.”

Caledon pauses his explanation for a second to extract a scroll case from his leather satchel. “For that reason I do not believe this is a natural phenomenon. If this is a magical affect, then the shear area encompassed by it is ominous. Either the caster in question is powerful enough to rival a minor god or it was accomplished by an occult ritual.”

The wizard snaps open the button on the scroll case before continuing “I once had access to an uncensored copy of Archmage Marragold’s third treatise on the Occult. In it he mentioned finding a fragment from a tablet detailing a tree blighting ritual. It was only a fragment mind you, but it explained that the ritual tapped into energy from the negative plane to fuel an ever-growing circle of tree rot. He wasn’t sure on the exact translation, but he thinks the text indicated that the blight emanated from a single focal point such as a symbol or object.”

The sheet of paper Whitetree removes from the scroll case is covered in changing runes written in glowing ink. “However, what was clear from the translation was the exact speed at which the leading edge of the blight progressed. Eye witness described the speed of the leading edge of this cold front as nearly identical to that mentioned on Marragold's tablet. It is theoretically possible to use a similar ritual to tap into the plane of air or other source to create the phenomenon we are currently experiencing.”

The wizard returns the scroll case to his satchel and begins reading the scroll. As he reads, the runes fade from the sheet and after a few seconds nothing remains – there are no visual indications of what may have been cast.

Caledon activates a Scroll of Unseen Servant.

“Most rational wizards consider occult rituals as dangerous and uncontrollable. These types rituals allow even lay-persons to interact with the underlying fabric of magic and they never come without a price. All modern reproductions of Archmage Marragolds third treatise do not include his thoughts on the blight ritual for a reason.”

Whitetree slides a thin six-inch-long baton from a sheath attached to his custom adventurer’s sash. “I grant you that it’s Inductive reasoning based on circumstantial evidence – however in my opinion it's enough to warrant a ten-minute horse ride to test the hypothesis.”

He presses the tip of the baton to his own chest and says “Atost.”

Whitetree steps closer to his hounds, taking a verbal jab a Mavrin in response to his attitude. “I’m not sure what passes for academic rigor in pseudo-science like chemistry but in the real sciences, like magic, we have standards. We make hypotheses, derive predictions and then carry out experiments.”

He presses the wand to Charlabu, Thunder, Umbra, Meno and Hunter each in turn and repeating ‘Atost’ each time. He deliberately ignores whatever response the Alchemist has for him while he does this.

Sheathing the wand and climbing up onto his horse, the Wizard finally looks at Mavrin and asks “What do you say Doc? Up for some hard science, or is your genius better suited to figuring out the right ratio of milk to sugar back in the tea room?”

Atost, Elvish for 'Armor' and the Spell trigger for the the Wand of Mage Armor crafted by Caledon. Coincidentally, the wand is christened 'Atost."


Sister Bellum replies, "It was a pleasure meeting you as well. If you're ever in the area, feel free to stop by. You are always welcome."

The nagaji girls say their goodbyes as well, once the Cowgirl is protected from the weather.

Elsa finds the exchange between Caledon and Dr. Marvin rather awkward. She approaches Vetalia and says, "There is a stable on the Holly Farm, just past my home on Victoria Road. The farm's address is 1225 Holly Circle. If your... pets... seem to be suffering from the weather, just knock upon the baron's door. He uses magic to heat his stable—the same that Sister Bellum uses to hear her pool."


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list
Vetalia Ke'aka wrote:

“Thank you, Sister Bellum, for your hospitality and the spell. I believe that is my cue to rejoin my compatriots out front. Merry Crystalhue and blessings to all.”

Vetalia walks upfront and rejoins the party. Seeing the tall gray man and the lady gunslinger, she walks over to introduce herself.

Hands extended. “Good evening and Merry Crystalhue. I am Vetalia Ke’aka. I am pleased to make your acquaintance. I am a close friend and comrade of arms of Master Caledon Whitetree. I see you both seem to be part of our merry band. May I have your names?” Vetalia smiles encompassing her fellow party members in her warmth. “My familiar, Meno.” Meno bobs politely in the air to the gray man and slim half elf. “You may have already met, Umbra. She is the quiet one,” indicating the black leopard sitting quietly but watchfully. Umbra chuffs as if in amusement.

she seems nice enough she thought as she returned the embrace

"I'm Cashara Aivion" Ex-Cop with nowhere to go she though glumly.
--------------------------------------------------------------------------- -

She stood to the side, not sure whether this is the group she was supposed to be apart of, from the message.

But she stayed.


Male Human Alchemist lv. 5

...
...
...
A soft growl came from deep in the doctor's throat. His head jerked to one side and his twitching hand went to his pocket. He pulled out his snuff box and brought it to his nose.
He then chuckled. Not a joyful chuckle. A cold, low, threatening chuckle.

"You... You really are amusing Master Whitetree... I think... I think my Father would have liked you...

So... We go north... Correct?"

The doctor then put the snuff box back in his pocket and started unbuttoning his coat, reviewing several vials strapped into the inside of his coat along with a crossbow and a pouch of bolts.

"I'm assuming, that, whatever you think is going on, isn't good... Might as well be prepared... Mavrin said, as he began a swift pace twords the mountain, his mouth in an odd, wicked, smile and an aura of barely contained rage.


As our heroes bear left onto North Street, their vision is clouded by a thick fog. They are still able to determine the direction of snow-covered thanks to stone walls lining property fronts, and evergreens bordering unclaimed land.

Somewhere up the street is a rattling... a scraping of metal... rattling, scraping... rattle, scrape, rattle, drag... the sound gets louder, closer, and at one point there is a load clattering of metal, followed by a drawn out moooooan...


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Cashara draws her gun and stands ready for a fight of unknown... unknown

perception: 1d20 + 11 ⇒ (12) + 11 = 23


Cashara's keen eye sees the shape in the fog is not threatening. The moans are of pain and despair.

Thus, she has time to adjust her readied weapon as she sees fit.

@WW, you can keep the weapon out, as if ready to protect, or put the piece in its holster. A bit of a spoiler: you'll need to use the weapon soon and the friendly NPC has no objection to you holding it.


An elderly dwarf in a red snowsuit stumbles into view. He is wrapped in chains, and is unable to raise his hands without choking himself. He continues stepping closer, but upon seeing the drawn weapon, he slows his pace, and says rather nervously, "Ho... HO! Hooold yer fire, if it pleases ye, lass. Cupid O'Myra at yer service. I come in pea—"

A length of chain coils around the dwarf's ankles. "—eeeeea?!" He trips—"Bah, SHI—" His face slams to the snowy pavement! "...humbug." Looking up imploringly, he says, "Forgive the cuss of an old GoAT, lass. Seeing ye carry, I trust ye're the local security detail?"


Male Human Alchemist lv. 5

"What in blasted hell?!?"

The docor was never very fond of ghost stories. Chains. Ghosts always had chains.

But this wasn't a ghost. What it was, was a useless old man who had gotten himself tangled up. Is this blasted night going to continue to be a rollercoaster of insults to my intelligence!?!

The doctor glaced at the wizard on the horse and his gypsy companion to see what their reaction was to this display of stupidity.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Cashara rushes to the aid of the old Dwarf.
"Doc, I hope you have something to take care of his wounds" she said as she tried to help him up with one hand, still hold gun ready with the other in the direction he came from.


"Thank ye, lassie."

The old dwarf is grateful for the hand up. He doesn't seem to be in need of healing, but could use some help out of the chains. Oddly, there are no manacles. Instead, the dwarf is entangled in a web of chains, each length connected by a small, brightly colored lock box.

A disable device or escape arts check can free the dwarf. There are also more destructive means, or you can simply leave the dwarf chained until the soon-to-be-revealed threat is dealt with.

"I ain't hurt, but I fear for me kin. Me Isle o' Toys turned on me. Me security system, that is. I suppose the electric eyes're frosted o'er, which puts the Identity-Dection feature out o' whack. Luckily, the proboscides're set to sedate. But the cowbots... they shoot to kill. Oh, do tell me ye've the means o' blowing me infernal clockworks to smithereens?"


Male Human Alchemist lv. 5

"Hold on... You're not hurt, correct?" Mavrin says as slips his bottle of Cure Light Wounds back into his pocket.

"Now then. Please Clarify. Your clockwork security system is malfunctioning? And they are... Toys...? Correct?"
The doctor says this in a voice of puzzlement, disapproval, and a slight hint of worry. Worry for the old man or killer toys? Well, that's up for debate.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Cashara looks the man up and down
looking for wounds, and at the locks.
"sir, we will do our best." she said, seeming to suggest that everyone with her was with her. "and I think we have enough firepower to take them out"

"Hey, Vetalia, got something to take care of this?" she asked
she just had a feeling.


Cupid replies, "Only hurt that me Identity-Detecting Isle o' Toys hurt the very fellas it's meant to protect, but physically I'm fit as a f—" He attempts to make a muscle, but chokes himself with the chain entangled in his beard. "—ack!"

Regaining breath and composure, the dwarf goes on, "The Rudies're harmless, but..." He scratches his head, then mumbles, "No. The RUD-135 series is harmless. The 209s can escalate to Kill Mode." When Cashara mentions firepower, the dwarf shrugs off his concern, "Ah yes, Kill Mode won't do my Rudzogs any good if they're blown to bits!"

He then mumbles, "Rudzoq. I don't care what Dr. Blitzen says, the nine should be pronounced as a Q. Ohhhh... I hope that beardless bastard is alright!"

Turning northward, he asks our heroes, "Shall w—ack!?" choking himself with the chain (again) as he attempts to point toward his house.


Female NG Rogue 5 Human | HP: 40/40 | AC: 19 (16 Tch, 13 Fl) | CMB: +3, CMD: 18 | F: +1, R: +9, W: +3 | Init: +6 | Perc: +13, SM: +11 | Speed 30ft || Active conditions: Mage Armor (+4 AC), Jump (+20 Acrobatics).

“Mr O’Myra, I am glad you are not hurt, but those chains seem to be a tad restrictive. Would you like some assistance? I should be able to get you out in but a moment.”

Reaching around, Vetalia grasps her Traveler’s Any-Tool, an incongruous 12-inch iron bar lined with small plates and spikes. With a simple flick, two prongs pop out simultaneously.

“Hold still, Mr. O’Myra.” Vetalia goes to work on a small blue lock located near the old dwarf’s neck. “I believe it is best to start at the top and work our way down. Breathing is a good thing, yes?” she says with a wink and a grin.

Disable Device: 1d20 + 16 ⇒ (8) + 16 = 24


Vetalia manages to unlock the box atop the dwarf's head. Chains slide about, making a gap that the dwarf can slip through. Chains fall to the ground around the dwarf's feat.

Note: this^ means that Vetalia can free a person in a single round!

"What a Crystalhue miracle this is—all these lassies to the rescue! Much as I hate to see me toys broken, I can rebuild clockworks. But no healing'll help me kin should me toys go into Kill Mode."


Female Hobbit of the Shire | Endurance:22/22 | Hope:16/16 | Parry:16 | Eager, Merry, Enemy.Lore(Evil.Men), Curse.of.Vengeance | Sword:2, Bow:1 | Character.Sheet

As our heroes follow Cupid, he points out his vast property. Amidst several ice sculptures, snow forts, and peppermint-stick-like columns spewing mint-green flame to light the area is a quaint house. It could certainly be the home of a family of dwarves, but given the insane amounts of wealth on Snow Berry Hills, our heroes likely have guessed this is not the dwarves residence even before Cupid says,

"There it is—my Identity-Detecting Isle o' Toys. So..." The dwarf points to it. "...I can only assume me kin're inside. Ye'll need to blast me toys as they come out. And come they will, soon as one o' ye sets foot on me property."

If one of you steps onto the property, please take no further action. You can (and should) have a weapon ready if you use a weapon.


Male Human Alchemist lv. 5

"Well... Er... Master Myra... We are currently in the process of another problem... That is... Just step on the grounds you say? Well I'm sure Master Whitetree will be willing."

Under normal circumstances this would be, at best, ill advised. But... Well... Gods, if he was here, Father would be very disappointed.

The doctor slips his cross bow out of his coat and loads it. He then makes sure all his bombs making materials are easily accessible, and loosens the strap for his mutagen. He might need that.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

“Yes Doctor, we go north. Mistress Jitterbug I trust your judgement on the message to Brother Seamus.”

From the corner of his eye he watches Mavrin stomp off. I’m not sure I want that man at my back.

With a cluck of Caledon’s tongue the steed Arangin sets out on slow walk, bearing left on North street.

Upon hearing moaning and chain rattling in the fog the wizard pulls lightly on the reigns bringing the horse to a halt. “Perhaps I should have splurged on Ghost Salt after all. Archibald, please load my crossbow. Standard bolt.”

Cashara drawing her sidearm causes the wizard to instinctively slide his left hand into his spell component pouch, but he visually relaxes when the dwarf stumbles into view. Meanwhile the heavy crossbow seemingly removes its self from its hook and begins cranking its own wench.

Does the Caledon recognize the wealthy dwarf (Knowledge Nobility): 1d20 + 12 ⇒ (7) + 12 = 19

He sits quietly on his horse listening to the others question their Crystalhue Kyton. He nudges the horse forward, following the dwarf toward his property before finally interjecting. “Master O'Myra I realize that you have more than enough justification to be flustered, but we need precise and succinct details. Please assume that we aren’t intimately familiar with the details of your clockwork projects. You must enumerate the dangers that your security system poses us.”

He pops open the bull’s eye lantern attached to his saddle, a light as bright as a torch radiates from the hatch. “I gather that you’ve created a number of clockwork constructs to protect your property, and that this unnatural cold has caused them to malfunction. I also surmise that you have constructed at least three models which you’ve dubbed RUD-135, RUD-209 and Cowbot. The 135 does not use lethal force but can apply poison. The 209 and Cowbot are capable of killing and the Cowbot possess a firearm.”

The wizard plucks a flaming stone from inside the lantern, but the bright flame but doesn’t seem to wound him. “Correct me if I’m wrong but your kin are in immediate danger and that crossing the threshold of your property will alert your clockwork minions to our presence.”

Caledon releases the stone and it begins a slow orbit three feet from his head. “If I’ve misunderstood anything please provide a correction. We need to know the mechanism by which the clockwork sentries will detect our entry onto the property and if there is a means to defeat this alarm system. Does the alarm go off every time a crow or squirrel crosses over your property line or is selective?”

The wizard hops off the horse, landing with a light step. “We need to know the number of each model and if there are any other construct types beside the three you’ve already mentioned. What do the constructs look like and what abilities should be look for and what weaknesses can we exploit?”

Caledon removes two scroll cases from the leather satchel on his right hip, taking one scroll from each as he listens to the Dwarf’s reply. He reads the first one, then holds it out in the direction of the floating crossbow. “Stow that in the saddlebags please Archiebald. Caledon activates a scroll of heightened awareness upon himself.

Already reading the second scroll, the young wizard moves closer to Vetalia. When he finishes reading, he brushes a strand of lose hair behind her ear. “The spell stored in this scroll is the jump spell we practiced with last month. I expect you’ll find it useful tonight.” Caledon actives a scroll of Jump, touching Vetalia to apply it to her. She gets +20 to her jump attempts for 5 Minutes.


Female NG Rogue 5 Human | HP: 40/40 | AC: 19 (16 Tch, 13 Fl) | CMB: +3, CMD: 18 | F: +1, R: +9, W: +3 | Init: +6 | Perc: +13, SM: +11 | Speed 30ft || Active conditions: Mage Armor (+4 AC), Jump (+20 Acrobatics).

Vetalia helps the balding dwarf to his feet. “Master O’Myra, how did this happen to you? Where did the chains come from? Was it some type of trap? How were you able to get away if the grounds are sensitized to set off the defenses? How many people were hurt or captured? This has become a rescue.

What can you tell us of your defenses, if you may? Your RUD-135s, 209s and Cowbot, do they track by sight or sound? Will they charge out all at once or singly?

Sorry to rattle off so many questions, but it seems time is of the essence.”

I see ice sculptures, snow forts and minty flamed columns. So there is no lack of cover, but they are about 50 feet apart. The house is about 200 feet from the property line. Caledon’s spell should prove useful for darting around. I need to ask him to active those Return and the Anticipate Peril scrolls he created for me.

Vetalia turns to Caledon with a soft smile when she feels his hand on her hair. “Caledon, thank you for that. I have another favor to ask of you. Could you activate two Return scrolls for two of my starknives? It should prove helpful. If these automatons are as fast as I think they will be, would you be kind enough to activate Anticipate Peril, as well?”

Vetalia pulls two black scroll cases from inside her backpack and removes three scrolls with illegible writing and hands them to Caledon. As she returns the scroll cases to her backpack, she extracts a small quiver of bolts and loops it onto her belt. Vetalia pulls her hand crossbow off Andu and pulls it back. She preps the crossbow with a dull gray bolt of iron.

As Vetalia waits for Caledon to complete his preparations, she activates her Ribbon of Disguise woven into her hair. Her shinobi shozuku and adventure sashes change color to a patterned white and gray to better match the snowy surroundings.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

"Of course."

Whitetree takes the scrolls, reading one and then the other – touching each starknife after reading a scroll.

Caledon activates two scrolls of returning weapon owned by Vetalia on two of her starknives. These are scrolls she purchased from Caledon at cost a weeks before.


The dwarf stammers, "...aaahhhh, well, I think only the 209s're on duty. I only activated five of 'em. It's possible they activated more. Ah... but the dolls. Two male, two female, two animals... none're anatomically correct, mind ye, so the animals're genderless.

"Oh, and the lock-box nets're launched from the RUDs. It takes time to reload. Ye should've seen Dasher dodge the chains. Didn't stop the RUD from tackling and sedating him though. They can shoot from afar, or they can charge. Squirrels... only when Pest Mode's active. Can't say whether it is or ain't, but even in Pest Mode, a fly or a bee won't alert 'em."

Cupid looks at the size of Vetalia's wasp, and says, "Now THAT one's sure to alert 'em! It'd alert the hell out o' me, if not for yer apparent taming o' the creature." The dwarf looks at the cat-sized insect with fascination, then answers more questions.

"One must've realized I'm they're maker and let me run off. Monica's got a telescopic manacle. Otherwise... I don't know I'd've survived her Kill Mode. Anyway, the others... Dasher, Dancer, Prancer, Vixen."

He ponders a moment. "No, wait. The Vixen never did show. She must've gone straight to Bellum's. We needed a lady for the co-ed snowman-building contest. Seven dwarves and a human lass—ah, what a sight we'd've been. Lucky for her that she blew us off, else she'd be chained and sedated like the others—oh yes... Comit, Donner and Doc. Er, Dr. Blitzen."

...

Caledon - Knowledge:
You know of Dasher and Dancer and Prancer and Vixen (though she's not a dwarf, but is one of Brother Seamus' new hires who has the night off. You didn't see her at Bellum's. She gave Jitterbug and Sockhop her invitations).

You also know of Comet and Cupid and Donner and Dr. Blitzen. But you don't quite recall the O'Myra who fathered them all. You think name might sound something like Rudie.

The O'Myra's came to fortune during the Gold Rush. The family owns a mine at the border of Westedge and Gold Coast. The grandfather, Nick O'Myra, felt the family should give generously to the poor, and was especially generous to children. Currently, the family is known for making toys and giving to charities. The seven brothers do their work on the family property, but have quaint beachfront cottages on the Gold Coast.

...

The old dwarf thinks he's answered everything, and all the understandings are basically correct. "Oh, me poor confused clockworks. Do as ye must, but I've a feeling it'll take two moons to restore 'em. Just step o'er the line. Watch the cottage's squawk-box." He points to the beak-shaped balcony of the house labeled I-D.I.o'T. "The Velvet Ape's on watch. He's a seven-footer—one o' those cymbal-clasher monkeys. Once he clashes the symbols, ye'll know if it's war—Kill Mode—or if ye're to be taken alive."


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Cashara look about
"if the cowboys are what I think they are, leave them to me She said then turned to the Dwarf "how many cowboys are there total and how many are active?" she asked. after hearing the information she needed she turned to the others "Caledon, I think it best to try to take down the 209s ASPA, Doc, you think you can take care of the 135 when they come? and Vetalia, I'm sure you already have a plan in mind, but I want you to watch everyone's back, if one of us gets chained, come running. And Doc, same for you, if any of use get in critical condition, I ask that you come and save our rears."

After saying all this she turned to the squawk-box "if anyone can, I think the Squawk-box should be the first target. the sooner we get that, it might be the better."

Cashara turned to the rest of the group with a stern face, her training had kicked in long before now. "are we in agreement?".
She had only said that last part, because that thought came up in her mind who am I to give them orders


Cupid replies, "Six dolls're active, and at least five RUDs... though I normally set 'em in teams of eight. The cowbots were riding the RUDs, then the girls and he bear joined in. Five riders on five steeds—all fun and so gods-damned cute! 'Til they attacked us, o' course. I think only the 209s're active. They're faster, and me clockworks do love a fast ride.

"Ye'll adore 'em, lass! ...Once I've time to fix 'em up and get 'em to act normal, that is."


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

At this Cashara gave a slight smile "I might"


Male Human Alchemist lv. 5

"Well, it's not my responsibility to 'save your rears' but if you insist... And I have but two objections to the plan...
First, I will target the 135s if they activate but in the meantime I intend to go for Master Myra's kin.
Second, is the Velvet Ape even dangerous? It seems to be an alarm more than anything.
But... If it is a problem, I will take care of it"
the doctor says this as he taps his mutagen and extract of Spider Climb. Of course the target of the Ape question was O'Myra.

"And in the future, refer to me as Dr. Mavrin, not Doc, understand? Now I do believe this is a matter of speed, yes?"


Female Hobbit of the Shire | Endurance:22/22 | Hope:16/16 | Parry:16 | Eager, Merry, Enemy.Lore(Evil.Men), Curse.of.Vengeance | Sword:2, Bow:1 | Character.Sheet

There are voices from within the IDIoT House. A moan. A whisper. A rattle of chains...


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Caledon reads from the third and final scroll Vetalia handed him, touching to activate it. Immediately after, he rummages through his own belongings and removes another pair of scrolls and reads each in succession Caledon activates two CL5 Scrolls of Anticipate Peril and one Scroll of Coin Shot. One belongs Anticipate peril belongs to Vetalia and the other to himself. The coin shot is activated upon himself.

He removes a bandoleer from his saddle bags, trading it with the heavy crossbow held by the Unseen servant ‘Archibald.’ "Master O’Myra’s relatives are in immediate danger. I think it would behoove us to move out immediately."

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