Heiracosphinx

Hunter Whitetree's page

13 posts. Alias of johnnygeeksheek.


Full Name

Hunter White Tree

Race

Avian | HP: 50/50 | AC: 19[23] (16 Tch, 15 Fl) | CMB: +1, CMD: 9 | F: +4, R: +6, W: +3 | Init: +4 | Low light Vision | Perc: +15 SM: +3

Classes/Levels

| Speed 10ft | fly 60ft (average) | Active Conditions: Mage Armor - Haste

About Hunter Whitetree

Hunter Whitetree

Combat:
Tiny animal
Initiative +4
Senses low-light vision
Perception +18
Racial Modifier +8 Perception

DEFENSE
Armor Class 19 (10+3Nat+4Dex+2Size)
Touch AC 16 ( 10+4Dex+2Size)
Flat-footed AC15 (10+3Nat+2 size)
Hitpoints 50 (5*D8+2Con*5)

OFFENSE
Base Attack +0
CMB +1
CMD +10

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–1)
Space 2-1/2 ft.; Reach 0 ft.

Saving Throws
Fortitude: +4
Reflex: +6
Will: +3

Attribute Scores:

• STR 9 (-1)
• DEX 19 (+4)
• CON 15 (+2)
• INT 8* (-1)
• WIS 17 (+3)
• CHA 11 (+0)

Traits, Feats:

Feats Weapon Finesse

All familiars have special abilities (or impart abilities to their masters) depending on the master’s combined level in classes that grant familiars, as shown on the table below. The abilities are cumulative.

Natural Armor Adjustment: +3 The number noted here is in addition to the familiar’s existing natural armor bonus.

The familiar’s Intelligence: Intelligence is 9

Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Skills:

Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever is better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar’s total skill modifiers, some skills may remain beyond the familiar’s ability to use Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills.

Knowledge Arcane +2 [+3ranks-1int]
Knowledge Planes +2 [+3ranks-1int]
Knowledge History +2 [+3ranks-1int]
Knowledge Local +2 [+3ranks-1int]
Knowledge Nature +2 [+3ranks-1int]
Knowledge Engineering +2 [+3ranks-1int]
Knowledge Dungeoneering +2 [+3ranks-1int]
Knowledge Nobility +2 [+3ranks-1int]
Knowledge Religion +2 [+3ranks-1int]
Knowledge Geography +2 [+3ranks-1int]
Spellcraft +4 [5ranks-1Int]
Diplomacy +5 [5ranks+0Cha]
Use Magical Device +5 [5ranks+0Cha]
Handle Animal +5 [+5Rank+0Cha]
Linguistics+2 [+3ranks-1int]
Fly +10 [+3Rank+3Inclass +4dex]
Bluff +1[+1Rank+0Chat]
Acrobatics[+4Dex]
Climb -1 [-1Str]
Perception +15[+1Ranks+3Wis+8Race+3Inclass]
Stealth +4[+4Dex]
Swim -1 [-1Str]

Falconers prize these majestic birds as trained hunting companions if raised from chicks and properly instructed.The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light. Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills.

ECOLOGY:Temperate forests, solitary or in pairs