GM MattMorris Grotto of the Deluged God (Inactive)

Game Master ChesterCopperpot

Slides and Maps


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Myth-Speaker Prey for Death

Feel free to check in and introduce your character.

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

Enapaishni is a thin samsaran dressed in the robes of a Shoanti tribal shaman. Deep blue tattoos decorate his pale blue flesh and white hair hangs to his shoulders.

He has a calm demeanor and his pale gray eyes seem to take in everything. He's accompanied by a rabbit with whom he shares his meals. He's eager to talk and conversant in a wide variety of topics.

Sovereign Court

A blue haired woman bedecked in jewelry,wearing a large, frilly, pink dress, and astride a pure white, regal looking warmblood horse, walks into the room. (Looking as if riding a horse indoors were perfectly normal). A blue tailfin pokes out the bottom of her dress.
Greetings, friends. You may recognize me as Countess Shalala Janana Tullian-L’Acean. It’s a pleasure to meet you. No need to bow, I prefer to be treated as equals by my fellow pathfinders
She looks around the room with a broad smile

Dark Archive

Male LN Tiefling (Oni-Spawn) Unchained Monk 5/Inquisitor of Irori 1 | HP 35/53 | AC 19 (29 with Shield, Mage Armor & Barkskin)  T 18  FF 17 (23 with MA and BS) | CMB +10, CMD 28 | F: +10, R: +7, W: +10 (+2 vs. enchant) | Init: +1 | Perc: +13, SM: +10 | Speed 40ft | Ki Pool 3/7 | Darkvision 60 ft. | Active conditions: shield, mage armor and barkskin.

Not one for mirth, Auberon can't help but crack a bit of a smile at the Countess' entrance.

Taking her at her word, he says "Auberon, devoted servant of Irori at your service. Master Enapaishni, good to see you again after our foray into the First World."

Auberon is a well built tiefling swaddled in monk's robes.

although his avatar pic is a something from Leng, I like the look and imagine that's him


Myth-Speaker Prey for Death

You have been summoned to the Grinning Pixie, the ship—and mobile Pathfinder lodge—of Venture-Captain Calisro Benarry, which is currently moored off Tempest Cay, the northernmost island in the Shackles.

Venture-Captain Calisro Benarry, a powerfully built half-orc, stands defiantly on the deck despite the driving winds. Sparse clouds are resplendent with the calm colors of twilight, but waves lap roughly against the ship as sea spray mists the air.

“Good. You’re here. Come with me.” She leads the way to a room below decks, where a hanging lantern illuminates a canvas map
of the isles of the Shackles, with currents and depth marked, fastened to a wooden table with rusting nails. A model of the Grinning Pixie, carved from cork, shows the ship’s current position.

“I hope you lubbers aren’t afraid to get your feet wet. Here’s what I’ve got for you: you’re here to find a Thuvian caravel called the Pride of Aspenthar. The Pride’s captain was Jaheem Quinn, a half-elf with a magical knack for the water. Not a wizard or such, but I’ll be damned if the water didn’t do what he asked when he asked it. I hired Jaheem to take our agents on a mission to the Gloomspires, and neither he nor his ship ever returned to Drenchport. Divinations confirmed that the ship was lost and suggested that no one was aboard, but that could mean anything from them all abandoning ship to a hold full of dead sailors. The winds around the Eye of Abendego are always perilous, but sending Jaheem and his crew into such dangerous currents is one of my few regrets.” The half-orc pauses and shakes her head, her face hardening with resolve.

“The winds have been strange of late, and it seems they’ve turned up news of the Pride—wrecked, of course—near Tempest Cay. It’s a rough place where outside eyes aren’t welcome. You won’t find anyone willing to give account to strangers. I’ve developed a number of connections here, so I’ll see what I can discover on land about any survivors. Your task is to seek out the wrecked ship itself. I’ve been studying these waters and their currents a long time. If a ship has wrecked, it should be around here.” She stabs at the map with a strong finger. “At low tide, the water should be shallow enough to explore on foot in relative safety, without the waves lashing down. You’re to look for any information about why the ship went down, especially if it had to do with these currents. If you can, keep an eye out for Jaheem’s log. It should tell us quite a bit about what happened.”

“Follow any leads you find, but if something’s too much for you to handle, come find me on Tempest Cay. You can ask for me at the Drowned Dwarf in Drenchport. Otherwise, I’ll meet you back here.” Her gaze lingers on each face in turn. “Right. I’ve got to go landside to catch my contacts while they’re in their cups but still talkative. Be ready to leave an hour before dawn. Enjoy the comforts of the ship tonight, and make sure you visit the quartermaster; I’ve requisitioned specialized supplies for you, and you can ask her any questions you might have. Oh,” the halforc grins, showing gleaming fangs, “and ask her to wish you luck.”

The Eye of Abendigo
If you are a member of the Concordance faction, or if this character has played #6–06: Hall of the Flesh Eaters, #7–19: The Labyrinth of Hungry Ghosts, or #8–15: Hrethnar’s Throne, you gain a +5 bonus on these Knowledge checks.

Regarding the Eye of Abendigo itself.

Knowledge (geography or local) DC 10+:
Some locals believe the mostly absent ruler of Tempest Cay, the druid and pirate captain called the Master of Gales, must be controlling the mysterious winds and currents.

Knowledge (geography or local) DC 15+:
The pirates of the Shackles utilize the Eye of Abendego as a part of their defenses. Many of the residents of these isles are involved in piracy to some degree, which is related to their unwillingness to answer questions from outsiders.

Knowledge (geography or local) DC 20+:
The Eye of Abendego is a vicious, perpetual hurricane. Although its exact cause is unknown, it formed roughly at the time of the death of the god Aroden. Its intensity is variable and unpredictable. Its weaker winds can tear the sails off the biggest ships, while its stronger gales can reduce a ship to splinters.

Knowledge (geography or local) DC 25+:
Pirates and rough seas are not the only dangers in the Eye of Abendego. Sailors who have braved the outer rim of the hurricane also report encounters with ghost ships, aquatic undead, powerful elementals, and vicious sea monsters.

Regarding Factions/Cults Related to the Eye

Knowledge (religion or planes) DC 15+:
The Concordance of Elements is interested in preserving elemental balance, and the recently formed Concordance faction is interested in developing a healthy relationship between the Concordance of Elements and the Pathfinder Society. Ranginori, the good-aligned elemental lord of air, was recently freed from his long imprisonment by an alliance of Pathfinder Society and Concordance of Elements agents.

Knowledge (religion or planes) DC 20+:
A small religious group calls itself the Cult of the Eye and worships the Eye of Abendego, believing it to be a divine being which they call the Deluged God. They believe their deity has created these new weather patterns to lure souls toward the island to be recruited as new followers.

Knowledge (religion or planes) DC 25+:
A now-dead cult called Storm Kindlers was a splinter group of Gozreh followers who believed the Eye of Abendego was a manifestation of their god. A new rising cult in the Sodden Lands has taken up their mantle and name and seeks to understand the Eye. They reject the beliefs of the Cult of the Eye.

Knowledge (religion or planes) DC 30+:
Scholars of the planes report recent disruptions in the Plane of Air that may be related to the shift in weather patterns.

The have leave to explore the ship but are specifically instructed to meet with the quartermaster.


i seem to have forgotten how to do this. I posted and deleted, but it's still not showing up anywhere for me to get back to this campaign/thread that I can find. Brian's clearly screening my calls, so if someone has the time to remind me, that would be cool. I'll try to track it down later as well. thanks

well, i'm coming up as a character in the character tab, i just thought i remembered it coming up in my alias's "campaign" tab as well. maybe i'm misremembering

hmm. i also went back to add a picture to this guy and posted again, but the picture didn't show. i feel like i've managed screw everything up :-)

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

Ah, let me see if this works

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

My account name was the same as the character name but without the - and I never noticed. Also, I will start putting this stuff in discussion now. Sorry

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

El-Gabalawi scratches his chin thoughtfully and shares what he has learned about the area over his time of adventuring

Knowl(religion): 1d20 + 6 ⇒ (18) + 6 = 24

Hmm, I seem to recall that a small religious group calls itself the Cult of the Eye and worships the Eye of Abendego, believing it to be a divine being which they call the Deluged God. They believe their deity has created these new weather patterns to lure souls toward the island to be recruited as new followers. You know, for what it's worth.

Knowl(local): 1d20 + 8 ⇒ (20) + 8 = 28

Also, pirates and rough seas are not the only dangers in the Eye of Abendego. Sailors who have braved the outer rim of the hurricane also report encounters with ghost ships, aquatic undead, powerful elementals, and vicious sea monsters. This should be fun!

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

When given the chance, Elg sidles up next to Shalala.

with cheerful sincerity he says,

I know what you mean, I've been knighted in Taldor, but I don't like people to treat me like I'm better than everyone else, so I try not to talk about it

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

Knowledge planes/religion 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

"I concur with El-gabalawi, and I will add that:

The Concordance of Elements is interested in preserving elemental balance, and the recently formed Concordance faction is interested in developing a healthy relationship between the Concordance of Elements and the Pathfinder Society. Ranginori, the good-aligned elemental lord of air, was recently freed from his long imprisonment by an alliance of Pathfinder Society and Concordance of Elements agents.

A now-dead cult called Storm Kindlers was a splinter group of Gozreh followers who believed the Eye of Abendego was a manifestation of their god. A new rising cult in the Sodden Lands has taken up their mantle and name and seeks to understand the Eye. They reject the beliefs of the Cult of the Eye.

"Rival cults. Always a good time."

Dark Archive

Male LN Tiefling (Oni-Spawn) Unchained Monk 5/Inquisitor of Irori 1 | HP 35/53 | AC 19 (29 with Shield, Mage Armor & Barkskin)  T 18  FF 17 (23 with MA and BS) | CMB +10, CMD 28 | F: +10, R: +7, W: +10 (+2 vs. enchant) | Init: +1 | Perc: +13, SM: +10 | Speed 40ft | Ki Pool 3/7 | Darkvision 60 ft. | Active conditions: shield, mage armor and barkskin.

Auberon listens intently, and reflects on his own knowledge, asking Irori for guidance.

Kn(Religion): 1d20 + 11 ⇒ (1) + 11 = 12

"This is why I normally don't drink the grog."

Dark Archive

Male LN Tiefling (Oni-Spawn) Unchained Monk 5/Inquisitor of Irori 1 | HP 35/53 | AC 19 (29 with Shield, Mage Armor & Barkskin)  T 18  FF 17 (23 with MA and BS) | CMB +10, CMD 28 | F: +10, R: +7, W: +10 (+2 vs. enchant) | Init: +1 | Perc: +13, SM: +10 | Speed 40ft | Ki Pool 3/7 | Darkvision 60 ft. | Active conditions: shield, mage armor and barkskin.

"To the quartermaster?"

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

"Hear, hear"


"I do hope they remembered to provide Sir Pericles proper sleeping shoes this time." Shalala gives her horse a pat


Myth-Speaker Prey for Death

The quartermaster is a brightly dressed tengu who introduces herself as Kakikko. Her graying ruff feathers betray her age, but her eyes are bright and her bearing is spry and cheerful, in contrast to the seriousness of the venture-captain. It’s clear that she enjoys her post. “Hello, fellow Pathfinders,” Kakikko says. “You’re here to find the wreck of the Pride of Aspenthar, right? Good. I’ve some gear for you.”

Kakikko hands each of you a potion of water breathing and give the group one wand of touch of the sea with 10 charges remaining. "Mind you return anything you don't use."

Finally, she hands over a hand-sized chunk of wood. "This isn’t just any splinter. It’s a token that transforms into a swan boat.” The quartermaster leans forward, clacking her beak. “This boat drives itself by magic. It will only last for one day, but that should be much more time than you need. Now, do you have any questions?"

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

”Should we activate the boat on the way out or the way back?”


Myth-Speaker Prey for Death

The tengu answers, "The magic of the boat should last all day, and you're close enough that it shouldn't take you longer than that to investigate."

I'll add that this boat seems to be a custom model, and it will be big enough to handle the party, but not as big as a standard swan boat feather token.

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

Elg, clearly ready to head off, looks to his fellow pathfinders and says,
”Outstanding! Who’s ready for a swim?


Shalala's disappointment at the lack of shoes is quickly dispelled when El-gabalawi brings up swimming
"Im ready, let us go!"

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

"Do you have any other items we could procure from you? Maybe a wand of monkeyfish? I'm willing to pay the usual Society rate."


Myth-Speaker Prey for Death
Enapaishni wrote:
"Do you have any other items we could procure from you? Maybe a wand of monkeyfish? I'm willing to pay the usual Society rate."

"Yes, I'm sure I have something like that around here, as it seems like a very useful thing to have on a ship! Let me see..."

After a few minutes of rummaging around, the quartermaster finds the requested wand.

Do you guys have any question about the mission?

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

”I have a few questions. What can you tell us about Jaheem Quinn, Tempest Cay, the missing pathfinders, and the region where we’re headed? Any guesses on what sunk that ship? And what’s all this about strange currents?”


Myth-Speaker Prey for Death

The quartermaster happily answers Enapaishni's questions.

"Ah, I forgot you lubbers weren't from around here. Tempest Cay is the northernmost isle of the Shackles. 'Tis an insular place, and people in the town don't appreciate outsiders poking their noses in. I imagine that's why the captain is going to reconnoiter there while you search for the remains of the ship.

As to what happened to the Pride of Aspenthar, nobody’s quite sure. A rescue party we sent to the Gloomspires found a number of survivors of the landing party that had launched from the Pride. They hadn’t fared well. Well, that’s an understatement. Honestly, they were raging cannibals when we found them, but we did learn that the ship was hale and whole when they left it to explore the tombs. That’s the last report we have. Hopefully you’ll be able to return with news. There's a might few wrecks in the area. Look for the one with figurehead that's a carving of a sun orchid, apparently because Aspenthar is known for the sun orchid elixir.

The ship's captain was a gifted sailor, if a bit driven. He was almost as obsessed with solving the mysteries of the sea as Captain Benarry.

The winds and currents around here have a reputation for being unpredictable, but they've shifted into a strange pattern of late that doesn't seem effected by atmospheric conditions or the other prevailing tides in the are. The shifting tides are what brought the wreck of the Pride up onto the reef.”

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

"Well I'm still ready. Anyone able to use these wands?"

Dark Archive

Male LN Tiefling (Oni-Spawn) Unchained Monk 5/Inquisitor of Irori 1 | HP 35/53 | AC 19 (29 with Shield, Mage Armor & Barkskin)  T 18  FF 17 (23 with MA and BS) | CMB +10, CMD 28 | F: +10, R: +7, W: +10 (+2 vs. enchant) | Init: +1 | Perc: +13, SM: +10 | Speed 40ft | Ki Pool 3/7 | Darkvision 60 ft. | Active conditions: shield, mage armor and barkskin.

Auberon turns to Shalala. "You are the obvious person to lead this expedition, since the waters are your home. Am I ready to guard you, and we can leave as soon as you give the word."

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

I can use the wand of monkey fish and I have a +9 to UMD


Myth-Speaker Prey for Death

When you are ready, you can activate the feather token to transform it into a swan boat and depart from the Grinning Pixie. Venture-Captain Benarry’s knowledge of the currents around the Eye of Abendego leads the PCs to the correct spot. The wreck has caught on the highest point of a coral reef and is large enough to be visible from at least 200 feet away. The combination of rough currents in the deeper water and the threat of circling sharks mean you can’t approach the wreck directly, and there is only one spot on the reef where it looks like you can safely land the boat. From there, crossing the coral on foot is the most direct way to reach the wreck.

The skeletal network of pink and red coral, outlining a series of tidal pools, presents only a single accessible break large enough for a small boat. The air is brackish here, with the scent of salt and dead fish hanging heavily. The coral tapers to razor-edged, ridge-like points at varying heights, while the tidal pools are slick with algae. In the shallows, wooden planks and flotsam from many shipwrecks are visible in various stages of warp and decay. A decaying ship lists along the outer edge of the reef, with a large hole torn through its hull like a menacing open maw. The painted name Pride of Aspenthar is just barely visible in flaking remnants of ornate gold script on the ship’s prow.

The lighter green-blue areas on the map represent areas of water that are only 1 to 2 feet deep; these are difficult terrain. The darker areas are deep water, riddled with outgrowths of razor-sharp coral and subject to dangerous tidal currents. Those, you would need to swim through. The walls of coral look like they might be passable, but they are also razor-sharp.

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

El-g downs his water breathing potion and looks to his compatriots,
"off we go?
he says as he looks to head through the shallow water, bow in hand.

i'm assuming pai is holding our wand of touch of the sea as well unless someone tells me other wise?


"Seems straight-forward enough"
Shalala takes out her longspear and guides Sir Pericles toward the wreckage
If anyone wants to be in front she will make way for them, otherwise she's going in

Dark Archive

Male LN Tiefling (Oni-Spawn) Unchained Monk 5/Inquisitor of Irori 1 | HP 35/53 | AC 19 (29 with Shield, Mage Armor & Barkskin)  T 18  FF 17 (23 with MA and BS) | CMB +10, CMD 28 | F: +10, R: +7, W: +10 (+2 vs. enchant) | Init: +1 | Perc: +13, SM: +10 | Speed 40ft | Ki Pool 3/7 | Darkvision 60 ft. | Active conditions: shield, mage armor and barkskin.

"Can anyone activate this wand of mage armor for me?"

assuming Pai can UMD it?

"I'll take the lead, my lady." Auberon starts forward cautiously.


Myth-Speaker Prey for Death

Many of the shallow tidal pools contain tiny fish and other aquatic creatures that hide within the algae fronds, waiting for the tide to come back in. Shark fins occasionally slice through the deeper water that surrounds the reef, as the hunters scout for easy prey.

A trio of 2 1/2-foot wide crabs scuttles in your direction, likely drawn by your splashing through the shallow water. They wave their oversized claws in the air.

Sense Motive DC 12:
The crabs are more curious than aggressive. They're unlikely to bother creatures your size unless attacked.

Knowledge (nature) DC 12:
The crabs are giant coconut crabs. They scavenge decaying flesh and flotsom, likely from the many shipwrecks that have happened in the area.

Perception DC 12:
You see a mound of detritus gathered on the edge of the pool to your north. It looks like there are a few solid objects in it.

Dark Archive

Male LN Tiefling (Oni-Spawn) Unchained Monk 5/Inquisitor of Irori 1 | HP 35/53 | AC 19 (29 with Shield, Mage Armor & Barkskin)  T 18  FF 17 (23 with MA and BS) | CMB +10, CMD 28 | F: +10, R: +7, W: +10 (+2 vs. enchant) | Init: +1 | Perc: +13, SM: +10 | Speed 40ft | Ki Pool 3/7 | Darkvision 60 ft. | Active conditions: shield, mage armor and barkskin.

"What manner of crabs are these?"

Sense Motive: 1d20 + 9 ⇒ (7) + 9 = 16

Kn(nature): 1d20 + 6 ⇒ (17) + 6 = 23

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

"We need not fear these coconut crabs. Look there among the detritus. Perhaps some goods worth investigating."

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

El-g follows behind Auberon, bow at the ready

Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

"Crabs? Detritus? Sorry, I was lost in thought"

El-g follows Auberon in with one 5 ft. square between them.

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

"I'll hold onto it unless one of you can make better use of it."

Pai taps himself with the wand of monkeyfish and asks, "Anyone else?"

Pai looks uncertainly at the path of shallow water and cradles his bunny to his chest. He draws out a wand of bless just in case.

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

Pai tries to use Auberon's wand on him 1d20 + 9 ⇒ (9) + 9 = 18

1d20 + 9 ⇒ (20) + 9 = 29

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

Elg, reaches back towards Pai
”Yes please”

i’m on my phone and can’t manipulate the map currently, but I will shortly

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

Pai, when you get a chance, can either move up next to me to wand me if you want to move up, or move me back next to you? Thanks


Sense Motive: 1d20 - 1 ⇒ (8) - 1 = 7

Perception: 1d20 - 1 ⇒ (11) - 1 = 10

"That Coral is just sooooo pretty"

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

everyone okay with proceeding in our current order on the map until we are told otherwise? I am. I'm also assuming I got hit with the monkey fish wand. 10 rounds and counting

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

Gaily forward


Sounds Good


Myth-Speaker Prey for Death

Sloshing through the shallow water, you find some usable items lying next to one of the tide pools. In a bundle of detritus, you find 2 wands and a magical ring. The inside of the ring is inscribed “true love, MKH.” There are also chunks of several dead crabs strewn about.

Wand 1, DC 16 Spellcraft:
wand of cure light wounds with 27 charges.

Wand 2, DC 16 Spellcraft:
wand of burning hands with 26 charges.

Ring, DC 20 Spellcraft:
ring of protection +1.


Myth-Speaker Prey for Death

As you proceed through the maze of coral, you notice a large group of small crabs crawling over the sharp surface.

Knowledge (nature) or Survival DC 15:
This is a crab swarm. Indiscriminately carnivorous, the swarm might be distracted by meat it can scavenge, rather than attacking living prey.

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

Wand 1: 1d20 + 8 ⇒ (4) + 8 = 12
Wand 2: 1d20 + 8 ⇒ (7) + 8 = 15
Ring: 1d20 + 8 ⇒ (19) + 8 = 27
"Hmm, I'm not too sure about those wands, but this is a +1 ring of protection. Any frontliners need one? I prefer to hang back from the fray."
Survival: 1d20 + 9 ⇒ (16) + 9 = 25
"That is a carnivorous crab swarm. We don't have anything quite so ugly on the Storval Plateau. They can be distracted by meat that they can scavenge. Failing that, we'll have to fight them. The spirits have granted me some fire magic if we choose to fight."

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

"Swarms give me the heeby jeebies. I'm all for distracting them with some of this crab meat we've seen laying about if you think that will work. Otherwise, have at it I suppose. I have one alchemist fire, but that is, sadly, all I can contribute."

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

"I'm not suggesting we attack them, in fact, I'd rather avoid violence if at all possible."

Matt, can I do a Knowledge Nature check to determine how much meat we'd need to distract them? If so,...

...Knowledge Nature on carnivorous crab swarms 1d20 + 8 ⇒ (11) + 8 = 19
->If I get any other questions, I'd like to know what kind of poison/disease they have as a rider on their damage

Grand Lodge

”Elgabalawi” | Male N Medium Human Warpriest of Feronia 3 | HP 24/24 | AC 17 T 14 FF 13 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +2, SM: +6 | Speed 30ft | Spells: 1st (4/4) | Fervor (1d6): 3/3 | Blessings (swift - 1rd Freedom of Move; standard - 1min +1 dam): 4/4 | Active conditions: None.

"Of course,"
Elg says with a smile
"I only meant if you thought they were not the cannibalish type and would not be tempted by the flesh of their cousins. Let's give it a try shall we."
Elg picks up two handfuls of the crab meat that the party has seen around, ready to throw as/when everyone is ready to try to move past them.

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