A long legacy of fire (Inactive)

Game Master Nevynxxx

Pathfinder V1 Legacy of Fire


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Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Interrogations:

Thomdril shrugs “Here is the deal, we know you aren’t telling us everything. You know it, and so do we. But, we cannot force you to tell us. Heck, even if Nasir here decided to cut off your right hand that wouldn’t do us any good. You would just spout out any information that would fly off the tip of your tongue just to save your hand.”

Thomdril walks to the other side of the man. “But, if you were willing to share whatever it is you know, whatever you were doing, and it would lead to us figuring out what exactly happened here it could lead to a reward. Think about it Almah finds out that you gave us some critical piece of information that leads us to solving this mystery before us... who know what she would give for that.”

Thomdril places a hand on Nasir’s shoulder; “Lets go see what we can find out from the others.” Beginning to walk away he says over his shoulder; “We are always here to talk Dashki.”

Diplomacy: 1d20 ⇒ 20 One more try at Good Cop Bad Cop YES!!! NAT 20!!!! sorry my bad. Lol


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

Interrogations:
Viridi doesn't get involved in the questions. Thomdril had already asked everything she was going to.


Interrogations:
Dashki looks at Thomdril and seriously considers his words, but then, spits, and pulls further away. "It was probably Pugwamis, or the stupid fool's own fault."


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Interrogation:

This will most likely be the last spoilered post from Nasir as he wants to meet back up with the rest of the group and find out what happens.

Turning to Thomdrill and Viridi, Nasir hears Dashki mutter something about Pugwamis. ”Do we want to go back and interrogate him about this Pugwamis? I vote for rejoining with the others and pursuing this Pugwamis later.”

Nasir shakes his head, ” I apologize for coming off that way Thomdrill, I do not like having to use my size in that way but it seemed to be the only way we could get information from him, and still we seemed to have failed.” Nasir growls low, frustrated that Thomdrill’s and his tactics only seemed to give them more questions.

”Sometime we should work more on that interrogation tactic for the future”


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Interrogation:

K-Local to see if Pugwami are from the area?: 1d20 + 5 ⇒ (6) + 5 = 11

As the three of them walk about towards the wagon, Thomdril puts his arm on Nasir’s shoulder. “No need to apologize. Sometimes bruit force works, sometimes talking nicely works, and then sometimes you just have to do both...” putting his arm down and pulling his cloak shut against the sand and wind. “We have a possible lead with these Pugwamis, and if that Dashki guy did do something he knows we are looking. He might slip up and try to cover his tracks. Then we will have him.”

Nodding towards the wagon; “Lets hope they had better luck than we did.”


Male Sylph Transmuter 1 | Current Map

Wagoners:
K. Going back a bit then.

Shiiru looks around at the others, "Hmmm, yes and we should probably hurry over to them, it seems that they may be working to start a brawl," Shiiru sighs and shakes his head, "which is likely to be counterproductive regardless of if the man's guilty or not." Shiiru lowers the body where they are, "We'll come back and finish this in a minute then." He then starts off to where the others are interrogating their witness, though this time he does look back to make sure the others are with him before truly leaving.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Fulk shrugs and follows Shiiru. "Not much here worth examining anyway."


Male Half-Elf Bard 1| HP 9/9 | AC 14/12/12 | Bardic Performance 7/7 | Fortitude +1, Reflex +4, Will +3 (+2 vs. Enchantment) | Perception +7 | Initiative +2

Wagon:

Amori frowns, torn. He does want to help the others with whom he has been assigned a task, but at the same time, to abandon the body of a deceased innocent seems... somewhat rude. Still, no Pharasmin, he gently places the charred corpse on the wagon and joins Shiiru to see what is going on with the other group.


Male Sylph Transmuter 1 | Current Map

Shiiru, Amori and Fulk amble up to the others as they work through their interrogation. Shiiru looks around trying to size up the situation, "How's your end of the investigation going?" He asks, a little wary. "I hope this small," he wrinkles his nose, "dirty man wasn't giving too much trouble?"


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

”He knew far less than we had hoped.” Nasir smiles toward Shiiru, ”But we did learn that our Thomdrill has quite the silver tongue isn’t that right?”

Nasir face erupts into a large grin and clasps Thomdrill on the back. ”Dashki told us he had nothing to do with the fire but gave us a new lead, Pugwamis. What do you all find out at the cart? Did you figure out who set it on fire?”


Male Sylph Transmuter 1 | Current Map

Shhiiru looks relieved to see they've left the man without starting a fight."Pugwamis?" he asks.

Kn (Local) about Pugwamis: 1d20 + 8 ⇒ (10) + 8 = 18
Kn (Nature) about Pugwamis: 1d20 + 8 ⇒ (13) + 8 = 21

Assuming that nets something: "Oh yes, aren't those the creatures that . . ." insert GM knowledge here.

Should my attempt yield nothing: "I've never heard of those, what are they?"

He shakes his head, "Well I'm glad you've got something. The only thing we found is that it is possible that it was an accident. Come, we'll tell you about it as we go. We left the body because it looked like there might be trouble over here, but we were just about to give the man some sort of funeral. He deserves something at least."


Shiiru:
You remember that Pugwampis are a sort of Fay, like Gremlins, that is very local to this part of the world. Pugwampis are loved by no one—not even other gremlins. These gremlins take disproportionate amounts of enjoyment from the accidents and missteps of other creatures, often going to great lengths to manufacture the perfect deadfalls or stumbling blocks. They then wait nearby, both to laugh at the inevitable mishaps and to make sure their personal unluckiness is passed off on their victims.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Thomdril give a wave of a hand and a heads his head; “Oh I am not sure if its the silver tongue or the silver hair. Once you get to be my age you learn to kind of just roll with the situation and see what happens.”

Thomdril would also chime in with whatever he knows about Pugwamis from the previous check he had made.

Hearing Shiiru mention that it might be some kind of accident, Thomdril speaks up; “Accident you say? Dashki mention how he was always burning candles and that he probably knocked them over... the only thing is if there is something I always do in close quarters I am extra careful about it. But then again, accidents do happen. I suppose.”

“I say this in no disrespect. But, Lady Almah doesn’t seem to have a good reign over her caravan. She was not sure who was driving in front or behind, and does not know anything about the personal lives. I tried to ask her if someone might have received a bad reading from the fortune teller, that could have been a great lead.”

“Oh yes, a funeral. That would be... great.” Thomdril is looking around at the land around us. How in the heck do you bury someone in sand? Won’t the wind just uncover the body over time? This will be an interesting thing to see, Thom.


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Nasir looks around at his companions ”It seems I was mistaken at what Pugwamis was.......I thought it was someone here in the caravan. I apologize.”

“I am with Thomdrill, this all seems to convienent to be simply an accident. Even if there is some creature that is following us and planning to kill us all we must deal with that.”

“If no one has any ideas, I can bury him the way that my people bury the dead out here. We will need a white linen, some water from a silver urn, and the thing that he held most dear, his harrow deck perhaps. ” Nasir looks at the smoldering caravan that use to be Eloais’s living. ”It is possible we can not find anything like that in there, we will do without it.”

Nasir direct Shiiru and Thomdrill to figure out which direction Katapesh is from here. ”His head must be pointing to the light of Katapesh” he tells them.

Meanwhile, he ask Fulk to help him dig a small grave for the man, not too deep, just deep enough ”The land will the do the rest”

Once this is all done (assuming that the elements are easy enough to find) Nasir begins pouring water over the body from the silver urn onto the body then slowly wrapping it head to toe in the white linen.

”From the land we came and from the land we return” And with these final words, Nasir lowers the body into the shallow grave, the sand already beginning to claim its most recent victim.


Male Half-Elf Bard 1| HP 9/9 | AC 14/12/12 | Bardic Performance 7/7 | Fortitude +1, Reflex +4, Will +3 (+2 vs. Enchantment) | Perception +7 | Initiative +2

"Convenient?" Amori asks thoughtfully. "But for whom? I know that the politics of Katapesh are cutthroat, but who would benefit from this occasion? Surely it would do more harm to the caravan's efforts if Master Garavel or Mistress Almah were harmed in this blaze than him?"

He shrugs slightly. "I am just thinking aloud. Do not mind me."

"Pugwampis..." The bard frowns behind the cloth that covers his face as his mind flicks absently through what knowledge he has of them. Being a slave did not lend itself to one's education, but he had heard all manner of stories passed between masters, and maybe some of them included these creatures.

Knowledge (Nature), Bardic Knowledge: 1d20 + 2 ⇒ (10) + 2 = 12

If you guys could reveal the information in typing that you received, I'd appreciate it. I don't want to go hunting through a dozen-odd spoilers looking for bits of info. Just for future reference, if that's at all possible.

After helping Nasir collect the cards of the Harrow deck, Amori stands silently over the cairn, his fair brows furrowed. Looking up at his companions, his eyes crinkle into a smile. "Well, we have some information now, but should we speak to other members of the caravan?"


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Knowledge(Nature): 1d20 + 5 ⇒ (18) + 5 = 23

"Ugh. Pugwampis. I hate those things."


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

”Er... pugwampis? What are those?”


Male Sylph Transmuter 1 | Current Map

"Pugwampi's are a type of gremlin that revel in the misfortunes and mistakes of others. Enough so that they often do anything they can to create those misfortunes." Shiiru spits, "Filthy creatures."

"With what we know so far, it could be true that Pugwampis are responsible," Shiiru turns to Thomdrill, "regardless of how careful he was. However, I do not think that this means our investigation is done. Just because it is possible, doesn't mean it is our reason. When we are done with this, we should try to find more witnesses."

Shiiru steps forward, looking around to see if he can figure out the direction of Katapesh, and discussing it with Fulk to see if the two can figure it out together.

Kn. (Local): 1d20 + 8 ⇒ (11) + 8 = 19
I will aid another because I don't have the proper skill. I hope this can actually help, if not . . . well not much I can do differently.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

@Amori I only said what I did because I hadn’t received anything from the DM for my roll. So it was more of a “I’ll insert info here if/when I know it” bookmark. Lol

Thomdril will help out in anyway he is able, he will help look for some kind of remains of items that could be in the char and soot. Maybe some of the burnt Harrow Cards, maybe any of the gems or crystals he would have used as a focus in his practices.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Thomdril approaches Nasir with whatever he might have found, if nothing is found he will take two of his gold coins and rub them in ash and try to pass them off as the Fortune Teller’s coins.

Sleight of Hand: 1d20 + 5 ⇒ (11) + 5 = 16 <-Trying to hide the fact of what he is doing.

Once handing the items or coins to Nasir, he stands silently watching Nasir performing the ceremony. As Nasir finishes Thomdril says silently, almost under his breath; “Good fortunes follow you as The Eternal Maiden welcomes you home.” He places a handful of sand ontop of where the body was laid to rest.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Survival: 1d20 + 6 ⇒ (11) + 6 = 17 Since survival includes tracking, I'm thinking it might be more relevant to determining direction. If not, I have a +2 in Knowledge(Local), sub that in instead.

Fulk does his best to determine the direction of Katapesh, with Shiiru's aid.


Thom:
Sorry, missed your knowledge check. You have heard of Pugwamis, and know they are local to this area, but not much more.

Amori:
You have heard of Pugwamis, and know they are local to this area, but not much more.

Amori wrote:
If you guys could reveal the information in typing that you received, I'd appreciate it. I don't want to go hunting through a dozen-odd spoilers looking for bits of info. Just for future reference, if that's at all possible.

Indeed. I'd hope you *don't* go digging through them. The whole point of the spoilers is that it keeps player and character knowledge more in line. Sat at a table, everyone hears what the GM tells a person, on here, I can tell you something that no one else knows. It's then up to you to disseminate that information.... or not.

Fulk:
You remember that Pugwampis are a sort of Fay, like Gremlins, that is very local to this part of the world. Pugwampis are loved by no one—not even other gremlins. These gremlins take disproportionate amounts of enjoyment from the accidents and missteps of other creatures, often going to great lengths to manufacture the perfect deadfalls or stumbling blocks. They then wait nearby, both to laugh at the inevitable mishaps and to make sure their personal unluckiness is passed off on their victims.

Working out the direction to Katapesh is fairly easy and between Fulk and Shiiru you are confident you have it right.

Nothing interrupts the burial, and although most of the caravan ignores you, a couple of people - Hardrod and Hadrah, Father Zastoran, and Garavel - come over to pay their respects. They allow you to lead proceedings though, and do not interfere.


Male Sylph Transmuter 1 | Current Map

Shiiru sits quietly and solemnly through the ceremony. As it is ending, he whispers his own prayer, though only those closest can hear it, "Magic has nurtured you, and now you nurture magic. Return to the netherworld with peace, and may Nethys' blackened hand guide you."

He stands for a few moments longer, but as things start to break away, Shiiru stops the three men. "I appreciate that you three came to help pay respects. We are now looking for some help in finding out what happened to him. Did any of you see anything before his wagon caught fire?"

Diplomacy: 1d20 ⇒ 18


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Nasir saddles up to Shiiru when he sees him talking to Garavel as well as the others. ”Yes Garavel, maybe you can be more helpful than Almah was, did you notice anything? Or at the very least Garavel, you can point us in a good direction as Lady Almah gave us almost nothing to go off of. Perhaps you too Lady Hadrah, did you spot anything right before the fire started that help explain what happened?”

Diplomacy to Aid: 1d20 + 2 ⇒ (16) + 2 = 18


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Turning to Viridi, Fulk grimaces. "Pugwampis are fey that even other fey dislike. They're tremendously unlucky little gremlins, and love nothing more than causing accidents and the like so that others can share their misfortune."


Garavel looks coldly at Nasir "The Lady, quite rightfully, chose you people as you have no ties to the group. You can be objective. I have suspicions, as I'm sure she also does. But it would be unfair, and wrong to base any decision on those. Your job is to uncover proof." With that he turns on his heel, and walks off.

The others are much friendlier. Hardrod seems close to tears, while his wife, Hadrah launches into an epic story of what happened "I was the first to notice the fire, and then, just as I was raising the alarm the animals escaped. Well, we had trouble chasing them! Rombard, our best goat, took right off, and then the camels, and the sheep and....." as she rattles on father Zastoran grins widely. "... and then you turned up,a nd all of a sudden the fire was out."

"But Rombard is still missing." Hadrod puts in, a crack in his voice showing his upset.

When they have finished Zastoran gives his account "I was reading by the fire. The caravan guards were all there, being their usual jovial selves, though strangely Dashki was not. I decided to find somewhere quieter, and stood to move. That was when I heard Hadrah shout. From there it is a bit of a blur. The guards moved to help, and then I had, Trevvis and Kallien to deal with."

"It is harsh, and I would not wish the poor man the fate he suffered, but I cannot help but think that the LAdy Almah will be better off without that Charlatan feeding her fables."


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Thomdril walks up to Nasir and gives him a nudge; “Its not worth it. Just let him go. But he is right, there has to be some proof out there.” Turning towards the rest of the group. “What about the wagon? Was there nothing there? I understand that with everyone running around and throwing water about that it would have messed up proof around the wagon, but maybe there were tracks that were missed?” Thomdril shrugs his shoulders.

“We didn’t get much, but we did get the bit about the Pugwamis... They are mischievous and could have caused the fire. Plus those are local to this area. Maybe they were lured here?”

Thomdril nervously begins to play with a dagger. Flipping it in and out of its sheath, flipping it around in his hand, blade to pommel. We need to get something happening here. This is my ticket to possibly finding her...

Sleight of Hand w/Dagger: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Seething with anger as the rage build up from Garavel’s seeming complacency, Nasir relaxes at Thomdrill’s wise words. ”Thank you my friend, I just don’t understand why he wont help at all. Even suspicion can be followed up on, if it is a dead end so be it.”

Nasir sighs heavily, ”You are right though Thomdrill, we must pursue what is in front of us. This Pugwamis is certainly a lead. Although I feel like we may have others. Perhaps someone could question Hadrah more closely as well as Father Zastoran.”

“I could speak to the mercenaries, maybe they saw something as they leaped to help put out the fire. I shall start there if anyone wants to join me.”

Nasir begins making his way over to the grouping of guards sitting around there caravans.

”Hail friends! I have come to offer my apologies for the wounds that your comrades have received in the fire. How are they doing?”

Would Nasir know which of the two men was the one who is still unconscious? Is it Trevvis or Kallien?


Male Sylph Transmuter 1 | Current Map

Shiiru raises his eyebrows at Garavel's seeming unconcern, but says nothing. He sits and listens patiently to the priest and his wife as they tell their story. Hmmm . . . The fire then chaos, I wonder . . .

As they finish he looks at them solemnly, "So Rombard is still missing. Has anything else gone missing? And is there anyone that seemed like they might want to take Rombard?" It's a little thin, but creating chaos to steal something, it's at least another possibility.


Male Half-Elf Bard 1| HP 9/9 | AC 14/12/12 | Bardic Performance 7/7 | Fortitude +1, Reflex +4, Will +3 (+2 vs. Enchantment) | Perception +7 | Initiative +2

Amori tilts his head thoughtfully. Who among the caravan would like to steal a goat... Probably no one. Pursing his lips behind his veil, he looks to his companions. "My sense is that no one in the caravan would want a goat, even," he nods gravely at Hadrod, "your best goat, I'm afraid. Nevertheless, I suggest we keep an eye out for Rombard. It would do no harm to our investigation, I'm sure."


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Thomdril is going to move away from the burial site. He is going to give the wagon site a look over just Incase things were missed. Tracks to and from, maybe something that stands out that might shouldn’t be there, etc...

Perception: 1d20 + 4 ⇒ (5) + 4 = 9 +1 vs Traps

I also wouldn’t mind a Sense Motive on those who spoke up about the fortune tellers death.

Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15


Thom, if you are searching for tracks, throw a survival roll in there. Possibly get one of the others to help if that's not a skill you are great at.

Hadrod bows low to Amori, his hands together in exaggerated thanks. "I believe you are correct, he probably just ran, scared in the tumult. You help is appreciated though." With that, he moves off to his own fire with his wife.

Nasir:
The mercenaries greet you with a friendly wave, and one, you aren't sure later which, hands you a skin of ale. "Kallien still sleeps, but the father assures us she will be back swinging her sword soon. Trevvis is much better thanks to your friend's magic. He has gone for a piss, but should be back soon. Will you join us?"


Male Half-Elf Bard 1| HP 9/9 | AC 14/12/12 | Bardic Performance 7/7 | Fortitude +1, Reflex +4, Will +3 (+2 vs. Enchantment) | Perception +7 | Initiative +2

Amori smiles behind his veil, eyes twinkling. "It is no trouble at all, Master Hadrod." He shifts slightly, uncomfortable with the display of respect, but moves onwards swiftly. "Hm... Master Al'Issaf, Master Fulk, you two have lived in the wilderness before, yes? Could you possibly find Rombard's tracks? Or, for that matter, any tracks in the area of the wagon?"

He looks towards the wreckage of the wagon, his smile fading. "I know that there were a lot of tracks around it, probably from those of us who went to put out the fire and the like, but... anything's better than nothing."

We could also look into the matter of the pugwampis, if we're short on leads.


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Mercenaries:

”Aye” Nasir says slowly as if he is intentionaly pausing on his response.”It is good that there were no more needless deaths this day.”

Nasir takes the ale, raises the aleskin and looks at the mercenaries, ”To Kallien, may the heat of Katapesh wake her soon and to Trevvis, may all his piss come out”

Diplomacy to see if they find that joke funny and endear Nasir to them even more. I assume they are the kind of mercenaries that poke fun at each other.

Diplomacy: 1d20 + 2 ⇒ (4) + 2 = 6 Oh well, guess Nasir isn’t as funny as he thought he was.

Nasir smiles at his his own joke and sits down. ”How long have you all been with this caravan? If you don’t mind me asking, has anything like that fire happened before? Also, I apologize, I have many questions on my mind. Did any of you know Eloais? Did anyone visit him recently and get their fortune told? Maybe someone who could hold a grudge because of what they heard?”


Nasir:
The man look at each other a little perplexed by Nasir's joke. But they sit with him all the same. "Only a day or two longer than you. We were hired on. Not like The Lady's Personal guard." one of the men starts up, the others nodding along.

"We have questions too. That wagon going up was a bit odd. Though I dare say we are better off without the fop. Taking a share of the water and giving what? Dreams and portents?" Another man takes up the story.

One of the women puts a hand on his arm to stop him though. "What we mean to say is that, though he wasn't much liked with us, we don't see any reason why someone would start a fire like that." she says. "We were all here together when the fire started. For a change that skank Dashki wasn't here. Probably trying to sneak a look at her ladyship again. So we had some peace. I would have been nice if it wasn't for what followed."


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Mercenary:

”Dashki normally hangs around the caravan guards?”That is surprising, that seems important, I must tell the others this. ”Now why would a man such as Dashki hang around with you lot?

My friends and I are trying to do some justice for the man and find out what happened. If it was an accident so be it, but all the same we want to put this unfortunate incident to rest. Please if you can think of anything odd about Eloais that may help, I would appreciate.”

Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4

One last chance at trying to gain some information from the mercenaries, but goodness this is just not Nasir’s strong suit haha.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

“I think I am going to check out some tracks but I never was that good of a scout. Anyone want to come give me a hand? I have a good bit of water left in my skin to share” he says as he pats his waterskin.

Anyone have survival/track that would like to give me a hand.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

"I have done a bit of tracking in my time. Let us see what there is to see." Fulk says, before trying to track down this goat.

Taking 10 gives me a 17. Is it ok to Take 10 here?


Yes


Just to be a bit more clear. Taking 10 is fine, I'll wait and see if anyone wants to roll/take 10 to help before I let you know what you find.

Nasir:
Nasir Al’Issaf wrote:
"Dashki normally hangs around the caravan guards?" That is surprising, that seems important, I must tell the others this. "Now why would a man such as Dashki hang around with you lot?"

"Well, we tollerate him better than most I guess. No one particularly wants him around." the first guard says.

Nasir Al’Issaf wrote:
"My friends and I are trying to do some justice for the man and find out what happened. If it was an accident so be it, but all the same we want to put this unfortunate incident to rest. Please if you can think of anything odd about Eloais that may help, I would appreciate."

"Good luck with that." The woman replies. Although you can't quite tell if she is sincere.


Male Sylph Transmuter 1 | Current Map

Shiiru nods to the Hadrod, "Thank you for your help." He watches Nasir walk off towards the mercenaries, then Fulk and Thomdril moving to the wagon again. Taaso, comes out of the darkness, brushing up against Shiiru's leg. "Well my friend, where do we go next?" Shiiru turns to Viridi and Amori, the only two left here, "I'm going to visit Father Zastoran, and see if he has anything to say about it. Would you like to join Taaso and I?" He reaches down, scratching the cat's head for half a moment as he speaks, to indicate Taaso. "It may not get us anything, but it's probably the next best stop before we start forming theories."


Male Half-Elf Bard 1| HP 9/9 | AC 14/12/12 | Bardic Performance 7/7 | Fortitude +1, Reflex +4, Will +3 (+2 vs. Enchantment) | Perception +7 | Initiative +2

"Hm..." Amori inclines his head slightly. "Most likely wise. I'm not going to be very much use in tracking anything down, I'm afraid." He looks to Viridi and then to Shiiru. "I'm willing."


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

”Yes thank you for your help”, Nasir says gruffly as he takes another swig of the ale.

He stays there for a little bit listening to the mercenaries as they tell each other stories of their own various travels across the lands of Katapesh and beyond. They have no clue what means to live out here. As much as I am angry at them for not helping, still I I would feel guilty if they perished out here.

As the mercenaries start to slow down and go to their various task, Nasir gets up and looks for his compatriots again.

If Nasir can he’ll head to the wagon to help Thomdrill and Fulk investigate if they are still there.


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Thomdril will lend aid to Fulk as we look around.

Survival: 1d20 ⇒ 11 Just a hair better than taking 10


Male Sylph Transmuter 1 | Current Map

I'll go ahead, and Viridi can state whether she joined us or not when she gets a chance to post.

Shiiru nods, accepting the company, and walks towards where Father Zastoran would be.

Father Zastoran:
The group approaches the halfling, Shiiru a grim expression on his face. "Father Zastoran, I don't know if the reason for our visit precedes us or not, but we're here seeking out information on the fire. Were you there when it started? Would you tell us what you know?"


Nasir should be fine heading over to the wagon. I assume they will spend a while there.

Father Zastoran:
The halfling takes on a sad look "Ahh, Eloais. A fake, of that I am sure. But not a one of these others here can discuss the poetry of Bellianais or the music of far-off Absalom. Eloais was well traveled and intelligent. I will miss him."

"I was reading by the fire the guards had gotten going, but they were being too loud. As I stood to find somewhere quieter, I heard the alarm raised and rushed to help."


Male Human Bloodrager (Steelblood) 1 | HP 16/16 | AC 16 T 11 FF 15 | CMB +3 CMD 14 | F +5, R +1, W+0 | Int +1 | Perc +4 | | Speed 20 ft. | Bloodrage 6/6 | Active Conditions: none |

Wagon:

Seeing Thomdrill and Fulk looking around the wagon, Nasir walks over to them, swearing under his breath.

”I am sorry my friends, I have failed us. I spoke to the mercenaries, they either don’t know anything or they are unwilling to help. It’s hard to tell with mercenaries. Did we find anything over here? Please tell me what I can help with.”


Male Sylph Transmuter 1 | Current Map

Father Zastoran:
Shiiru raises an eyebrow at the halfling's talk of poetry and music, but listens through it all. "I see," he says when Father Zastoran's done, "so you were not able to see what caused the fire. Do you know of anyone who might have had a grudge against Eloais?"


Human Unchained Rogue 1 I HP: 11/11 I AC:16/Touch:13/FF:13 I CMD:13/CMB:0 I Fort:2 Ref:5 Will:0 I Init:3 I
Skills:
Acrobatics:5, Appraise:5, Climb:2, Disable Device:13, Escape Artist:5, K-Dungeoneering:5, K-Local:5, Linguistics:5, Perception:4(5 traps), Sense Motive:4, Sleight of Hand:5, Stealth:6, UMD:5

Wagon:
not sure yet on what we have/haven’t found. We shall see.


Channels: 4/4|Female Half-Elf Oracle of Life 1|HP: 7/9|AC: 16/11/15|Saves: +1 Fort, +1 Reflex, +3 Will (+2 vs. enchantments)|Init: +1|Perc: +7

"Er..." The lost-looking half-elf nods at the mage. "...sure, I'll go with you."

I really need to start paying more attention to things...

Father Zastoran:
"Any information you can offer will be of help, sir."

Diplomacy?: 1d20 + 9 ⇒ (20) + 9 = 29


Father Zastoran:
"I find Dashki, unsettling, and I think he found Eloais' closeness to the Lady offensive. He seems obsessed by her. I don't like it, but I cannot say that he did it."

Wagon:
You find a few more of the burnt harrow cards, and lots of people's tracks. Unfortunately, too many peoples tracks. There are all shapes and sizes of boot print int eh thin dust, and they come and go from many directions.

I think you have spoken with everyone now. Time to come together and share what you have found?

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