About Viridi of Absalom---------------------
--------------------
Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. Elf Blood: Half-elves count as both elves and humans for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. Class Features:
Class Skills: An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.
Bonus Spells: detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th). Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier. Curse (Tongues): In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat. ---------------------
Have you ever been to Absalom? It’s one of the biggest cities in the world, if not THE biggest. My family comes from there: we live in the Eastgate part of the city, the four of us. Pretty orderly and quiet: the guard keep the place safe with pride, they say. I’m pretty sure their halberds, swords and truncheons are what actually keep the peace, though—I’ve found that being too proud of something tends to attract trouble more than anything else. Anyway, I noticed you looking at my hands. You notice the divine energy coming from them? No, I’m not a priestess—at least, not an officially ordained one. See, I’m what most people refer to as an ‘oracle’. Although, I understand oracles are beings whose entire function is to witness the future and offer strange, foreboding portents in cryptic speech. I don’t really know how to do any of that. I just heal people. Funny story about how that happened, actually. Well, not THAT funny, more ‘terrifying’ really—I was helping my father fix the roof of our house, and I took a bad fall off the ladder. Must’ve hit my head on something on the way down. Was out for at least two days, according to my mother. She told me that this remarkably beautiful human lady was nice enough to heal me—said she was part of the Pathfinder Society. She stuck around long enough to introduce herself to me: her name was Adraia Germot. Something curious happened over the next few weeks after that. Whenever I got scared, sad or angry, I’d start babbling in a language that no one in my family understood. And sometimes, when someone close to me got hurt, I could hold them and their injuries would go away. My father went looking for Miss Germot to see if she could least explain what was wrong with me and how I could heal people. Turns out, I was an ‘oracle’, which meant I was meant to be a healer. Imagine that, eh? My family were devout followers of Sarenrae, and raised my brother and I on stories of the Pathfinder Society’s exploits. So when Miss Germot offered me an opportunity to learn from her, I had to take it. And so I was inducted into the Pathfinder Society! Can you believe this is my first venture outside of Absalom? Miss Germot lent me her magic compass—she called it a wayfinder—for this trip! I promised her I’d pay her back for lending it to me, but for now… I’m more than happy to accompany this caravan into the desert dunes of Katapesh! ---------------------
Viridi is a very earnest person, but not as naive as some people take her to be. She has a tendency to talk too much about certain topics, such as Sarenrae's faith and the Pathfinder Society. She doesn't have the best grasp of sarcasm... or, for that matter, know any profanity. ---------------------
(Religion) Illuminator: When you are filled with the light of Sarenrae, your speech takes on a fiery eloquence. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you. ---------------------
Background Skills
---------------------
Money: 56 GP Carrying Capacity: Current Load: ---------------------
------------------------ (Belt Slot)
|