| Montgomery Hall |
Will try to climb up to where one of the creatures is but is it possible to do it stealthily?
Climb: 1d20+4
Stealth: 1d20+11
I've marked "A2a" on the map, at this point there is a wood and iron ladder leading up to the rafters. It is safe to climb, and Dc5. But you do need to roll again for both of those and take the lowest. Oh, and you have 80ft of movemnet to make to get to the ladder, then 20ft up.... s
| Nasir Al’Issaf |
Knowing hes not much good in a ranged fight, Nasir hunkers down and wait till something comes to attack him.
Standard Action to take Total Defense, AC is now 20
| Fulk the Red |
Fulk remains poised at the back, ready to nock an arrow at the first sign of another of the little creatures.
| Montgomery Hall |
Round: 3
Name Init
Shiiru 17
Pular 14
Nasir 12
Viridi 10
Pugwampi 9
Faulk 6
Arain 6
Ar: 1d20 + 3 ⇒ (10) + 3 = 13 1d3 - 4 ⇒ (2) - 4 = -2
Vi: 1d20 + 3 ⇒ (16) + 3 = 19 1d3 - 4 ⇒ (1) - 4 = -3
Na: 1d20 + 3 ⇒ (8) + 3 = 11 1d3 - 4 ⇒ (3) - 4 = -1
Fa: 1d20 + 3 ⇒ (19) + 3 = 22 1d3 - 4 ⇒ (3) - 4 = -1
Sh: 1d20 + 3 ⇒ (19) + 3 = 22 1d3 - 4 ⇒ (1) - 4 = -3
Pular, could I have a location for where you have moved to?
Shiiru
Another rain of arrows pours down, this time Shiiru, Faulk, and Viridi take a hit, Losing 1 HP each.
| Shiiru |
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Shiiru looks up into the rafters and curses. "I lost them." He looks again, searching to see if he can find them, then fires into the rafters again.
Move Action to intentionally search for stimulus. Standard Ray of Frost: I'll do this even if the 18 isn't enough to find them, just firing blindly, so maybe a percentage chance to catch the right square?
Attack vs Touch: 1d20 + 3 ⇒ (4) + 3 = 7 Eh, doesn't matter. It won't hit even if I do find them.
Cold Damage: 1d4 ⇒ 1
| Montgomery Hall |
That second perception is high enough to reveal the spoiler above. If you choose to reveal the info I'll update the map and everyone can see the spoiler.
Shiiru spots the creatures, but unfortunately trips over one of the pews as he takes the shot with a ray, and misses the spot completely.
Pular? You are up.
| Shiiru |
Ah. Shiiru yells nearly falling over himself, "There, there, there, there and there."
Check out the spoiler
| Arian al-Okeno |
Arian hunkers down and points toward the ladder with her glaive, then tilts her head questioningly.
I'm leaning on the Bluff rules for sending hidden messages, which say that it's DC 15 for a simple message and DC 20 for a complex message. Arian isn't deliberately hiding anything, but I'm using these rules to approximate Viridi trying to read her body language.
| Fulk the Red |
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Recognizing the spots Shiiru is pointing to, Fulk opens fire at the nearest.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 2d6 ⇒ (4, 1) = 5
Fulk's arrow goes wide.
| Nasir Al’Issaf |
Is there only the one ladder? At this point I think Nasir would probably follow after Pular and try to get closer to the Pugwampis
| Montgomery Hall |
Is there only the one ladder? At this point I think Nasir would probably follow after Pular and try to get closer to the Pugwampis
Yes, just one ladder.
Could I have co-ordinates for everyone when they move please so I can update the map. Pular, you will stay the same for the moment, despite being at the top of the ladder....
Vi: 1d20 + 3 ⇒ (18) + 3 = 21 DMG: 1d3 - 4 ⇒ (1) - 4 = -3
Na: 1d20 + 3 ⇒ (5) + 3 = 8 DMG: 1d3 - 4 ⇒ (1) - 4 = -3
Fa: 1d20 + 3 ⇒ (19) + 3 = 22 DMG: 1d3 - 4 ⇒ (2) - 4 = -2
Sh: 1d20 + 3 ⇒ (12) + 3 = 15 DMG: 1d3 - 4 ⇒ (2) - 4 = -2
Pular has scurried to the top of the ladder, and Nasir follows, Viridi and Arian manage to subtly communicate but don't yet make a move. Faulk fires his arrow, but is again wide of the mark.
Meanwhile another rain of arrows falls following a soft scuffling from above. Viridi, Shiiru and Faulk take 1 HP each of damage.
Which puts us back to the top, and Shiiru.
Round: 4
Name Init
Shiiru 17
Pular 14
Nasir 12
Viridi 10
Pugwampi 9
Faulk 6
Arian 6
| Shiiru |
Shiiru looks up and shakes his head, "These things! Ts'eelhn tĥeng'a!" He motions forward and a bright silvery missile shoots from Shiiru's hands up to one of the creatures.
Magic Missile Damage: 1d4 ⇒ 3
| Arian al-Okeno |
I guess Viridi and I are heading to the ladder this turn then?Viridi to the square with the ladder, me one square to the west of her.
As Arian and Viridi move, Arian keeps her glaive-guisarme at guard, trying to knock away any more arrows.
Aid Viridi AC: 1d20 + 2 ⇒ (11) + 2 = 13
Viridi gets a +2 AC bonus as we move to the ladder.
| Nasir Al’Issaf |
I’m not really sure who’s turn it is or what round it is, but if you’re waiting for me.
Nasir contiunes to climb up the ladder so he can get within striking distance of any Pugwampis.
| Montgomery Hall |
I’m not really sure who’s turn it is or what round it is, but if you’re waiting for me.
From post 372 Round 4, Shiiru has made their action, so Pular up, but they need some description first.
Ok, that hopefully makes sense, at the top of the ladders you are on a new map, which is the upper bit. You can see the remaining 5 Pugwampi.
The lines form low walls that create separate areas, and some cover. Towards the bottom left of the map the area is full height walls, so you cannot see into it.
| Montgomery Hall |
We seem to have ground to a halt. I'm probably not around too much over the weekend either, but I will try, to get things flowing.
Don't worry about posting your actions in order, but do try not to post twice for the same round.
Pular on the ladders is a bit of a bottleneck, so it would be good to get his action, which should be possible after reading the last spoiler.
| Montgomery Hall |
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (12) + 6 = 18
Round: 4
Name Init
Shiiru 17
Pular 14
Nasir 12
Viridi 10
Pugwampi 9
Faulk 6
Arian 6
Just waiting on another confirmation from Pular, then the Pugwampi will act.
| Montgomery Hall |
I'd still like to know your Size category, it matters up here depending where you move.
Three more arrows fall from the rafters,
Atk Viridi: 1d20 + 3 ⇒ (11) + 3 = 14 1d3 - 4 ⇒ (2) - 4 = -2
Atk Nassir: 1d20 + 3 ⇒ (16) + 3 = 19 1d3 - 4 ⇒ (2) - 4 = -2
Atk Faulk: 1d20 + 3 ⇒ (17) + 3 = 20 1d3 - 4 ⇒ (3) - 4 = -1
Faulk and Arian up
| Fulk the Red |
Fulk keeps shooting, growing increasingly frustrated with the little gremlins.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d6 ⇒ (1, 5) = 6
Add +1 to attack and damage if they're within 30 feet.
| Montgomery Hall |
| Shiiru |
Shiiru takes aim and fires at another of the foul creatures. A burst of cold and a ray of blue flies into the rafters.
Attack 1: 1d20 + 3 ⇒ (11) + 3 = 14
Attack 2: 1d20 + 3 ⇒ (1) + 3 = 4
Cold Damage: 1d3 ⇒ 3
| Viridi of Absalom |
Viridi quietly begins to regret not bringing a crossbow as she attempts to move as close to the pugwampis as she can.
Do I need to make any Acrobatics checks or anything of that nature to do so?
| Sir Herbert Atkins |
Viridi quietly begins to regret not bringing a crossbow as she attempts to move as close to the pugwampis as she can.
Do I need to make any Acrobatics checks or anything of that nature to do so?
That depends where you go, post a location you are moving to and I'll let you know if I need one.
Pular moves forward and strikes at the pugwampis before her.
Moving to B9 to attack P-6
Attack: 1d20+5
Damage: 1d3+1
You need to roll the attack roll again, under normal circumstances that would be a possible crit too ;)
Nasir?